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Posts
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Quote:analogies are analogies.black barrier, you can sit here and argue all day with people who barely understand the english language (phoenix), but when it comes to me, no, just stop.
When did I mention dark/poisons? I don't even know any good ones. The best poison I've fought is probably Suckafish's controller poison. Let us not make assumptions with no knowledge basis please. What are you even saying? therms and blasters? I thought we were talking about poisons. I don't even... whatever. Just like you, your case is irrelevant.
go kill yourself. -
hmm, making a case about poison from data based off of solely "dark/poisons" is akin to making a case about therms based solely off of "elec/therms" pre-incarnates, or in team play, */em off of "psi/ems".
way dumb.
gtfo hot. -
poison's far more likely to get buffed than nerfed.
pve-ers rule this game.
there's a thread somewhere about how when it comes to numbers, poison is inferior to rad or dark (in pve, or in pvp against someone not retarded).
with incarnate slots, poison is not nearly as OP as most people make it out to be. you just need to sit and think a bit and you'll figure it out. -
not trying to be overly aggressive on this one, but i see no difference between doing this and asking for a 1v1 with a toon with no ios and expecting the other person to SO out his second build.
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Quote:the gap between you with no glad jav procs vs. me with glad jav procs is far larger than the gap between you with no glad jav procs and with interface vs. me with both.The devs have already tried to keep me away from PvP by ensuring that I lose 80% of my duels for not having purples and PvP IOs, so I don't know how you can hold it against me that I want to play my characters before a few weeks of trials. I mean I can understand your frustration at the people that get alpha and never go further out of laziness, but don't hate me for getting the other incarnate powers too slowly.
also, getting a toon fully incarn'd takes about 12 hours of actual work. far less than the 50 hours it took to get to 50 in i12. -
on one side you have the "alpha-only tards" and on the other you have the "no insp downies".
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r u drunk?
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deriving numbers from a pvp environment with DR is far more complicated than what you're showing.
you should turn DR off in the arena next time if you want more predictable numbers that are more akin to what would happen in a pve situation.
also, note that you should be wary of testing any -def buffs on anything that has resists to debuffs (a forcefielder doesn't, so you're good) or any resist debuffs at all in the arena (stupid base resists create some odd results). -
Quote:fun little fact along those lines...Really, it's been mentioned in the thread already, but the issue is whether or not the power accepts external buffs. Due to how resistance works behind the scenes it is affected by damage buffs - it's also why +/- damage powers are resisted by your current resistance. So what happened was that powers that provide slottable resistance buffs - where the single line item couldn't be set to ignore buffs, or else the enhancements would do nothing - were flagged to not accept external buffs for everything in the power, so that you couldn't use damage buffs like Build Up or Aim to boost resistance powers.
It was really funny when Willpower was in beta and the flag was missing on High Pain Tolerance - Brutes would get around 15-20% passive resistance to everything due to Fury.
golgi's in envenom/weaken used to work.... -
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i like dark/poison, especially with incarnates.
i ride those liek pr0n star.
(plus it's kinda funny listening to people cry about them just like fiteclubbers cry about candy). -
i'm saving my little dickmove for when there's more entries.
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Quote:i dare you to roll an earth/fire dom for pve and get all the way to vengeance without making some huge sacrifices. even more so when you take slotting into consideration.Oh Rikti, you know what I mean. Must we do this dance? You're Taking what I said and shaping it how you please. Any Set is Ok if I have Vengeance up, maneuvers running, and Rebirth Core Epiphany on perma.
If you're going to say a set is fine the way it is and jump in a discussion shouldn't you list and explain how and why it does not need to be changed?
power pools and incarnates fill in the gaps for most sets. like it or not, it's pretty homogenous. now, if you could prove that poison underperforms way below then norm when you take into consideration power pools, incarnates, etc. then you have a case. -
Quote:the fact that -dmg portion ignores enhancements and buffs is exactly why weaken is affected by PB.The -Dmg in Weaken is set to ignore enhancements and buffs.
So if it used to work, it doesn't anymore. I also checked Issue 20 when it was single target, and that also would not be affected by PB.
The defense portion should be increased with PB active... maybe. Do strength buffs affect other strength (de)buffs? If nothing else, the tohit debuff should increase.
Looks like the Mastermind version of power boost doesn't affect damage buffs anyway. Corruptor Power Build Up does, however Weaken's -DMG won't be.
it just doesn't have any effect on the -dmg part. -
yup.
we've spent the last 3 months throwing PB'd weakens at each other in the PVP league on freedom.
it works.
it hurts.
etc etc. -
Quote:if you have to carry that many oranges, it means you should have someone with a nice heal to back you up and make up for whatever other candy you aren't bringing. if not, you don't really deserve to complete the SF on account of being too dumb to pick a decent team.You're asking a lot from the player, if they are expected to carry enough orange inspirations to get them to 90% res cap from 0%, or 22-24% SM/L Res and 0% to everything else.
The fight lasts longer then one minute, and your team either has the chops to down the first handful of true problem. Even if you fill your entire tray and forego green insps, you can still only carry 20 of them and pull that off for about 2 minutes. -
Quote:what i'm saying is that you can't look at the set without seeing how other powers affect overall performance. why is it that most people in this game get overly confuse as soon as you posit a conclusion/suggestion based off of multiple factors within the mechanics of the game?Ah ok. Well Poison Trap is no longer crap (well compared to the already crappy set heh).
PB'd Weaken and Evenom is nice but it still doesn't compare to Rad or Dark as far as debuffs. Rad and Dark can pull ahead of Poison when it comes to debuff even without using PB. Alkaloid has wayyy to many issues and I don't understand the argument about maneuvers and Vengance having to do with the /Poison set. To me it seems like you're saying that the set is fine as it is but then you turn around and say there's only 3 good powers out of the whole set in which you will need external powers just to make everything work.
Poison has improved so much but it still lacks a few small things to make the set functional or desirable.
Dark/Poison is a killer combo though you can debuff most things to the floor. The Two sets compliment each other rather nicely.
i'm saying that the effect of incarnates + patron powers is disproportionately positive on poison as compared to Rad and other debuff sets.
also, i know it's cool to think "oh but the -to-hit in rad is are bigger liek huge", but remember that you have to factor in the -special's effect on accuracy within the to-hit equation. i don't know how that works in pve, but i know that in pvp, it completely obliterates whatever sort of advantage rad -to-hit may have over poison's. -
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Quote:i agree on this one though.my only complaint ist the fact...that "envenom" got only -50%reg debuff per use...
this should be increased to 175 or 250%...praised as ultimate debuff set it should have at least similar numbers as howling twilight,lingering rad., benumb or what ever they are called in the other sets...
otherwise every blaster with drain psyche is more useful when it comes down to floor an AVs or GMs regen... -
Quote:it's funny that these people are complaining about poison, when i bet most of them have tenth of the hours i've logged into poison since i6...Well I was unaware that we were discussing PvE only, but Poison has plenty of advantages in PvE as well; only, it won't excel in what you call PvE, because apparently PvE is all about +4x8 mobs or w/e. Archvillains and such are not PvE, and apparently its not an advantage that you only really need 3 powers in Poison (2 if it ever comes out for defenders), making much more room for other useful powers.
anyways...
rikti is on the dot though. a well built-poison destroys the end-game when it comes to AVs, far more so than a rad.
PB'd weaken means I can pull both AVs in a BAF while people sit and wonder why the tanks are standing back.
alkaloid + incarnates means i can keep a tank alive when there's no healer in the team and then some. and between manuevers, vengeance and pb'd weaken being thrown out oh so often, it takes a lot of stupid to wipe a team when i'm the only one doing debuffs.
so what, poison trap is crap... i can climb up the leadership tree all the way vengeance and still have all the good powers.
not everything has to be an aoe monster in pve. stop behaving like raging pvpers demanding no roles, no just damage.
and just because you can't build your poison correctly, it doesn't mean the set sucks. -
incandescence on a dark would help more than rebirth.