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Likewise, it took me a while to get into market play. I was introduced to this game by a friend who still does things the old-fashioned way with TO/DO/SO, rarely bothering with IO's. But as I learned more about how to play the game and how nice IO sets (and even generic IO's) can be, I went straight into crafting with my first three characters, each on different sides/servers, earning their crafting badges. From there, then, it became fairly easy to earn inf through selling memorized crafted generic IO's. It takes a while to get a grasp of the whole range of IO sets (including those purple ones you mentioned), what they do, what levels they run in, and how often and how much they buy and sell for on the market. In short, this knowledge isn't acquired overnight and in my case, anyway, it involved quite a lot of reading in the Paragon wiki site and then seeing how they moved on the market.
You're right about the motivation, too - "you can help yourself greatly in getting the best enhancements out there for your toon", as you put it. While there might be this perception that market players are ebil scrooges out to hoard all the inf in the game, the reality is that most of us here work to acquire the inf so that we can specifically improve our characters and enjoy playing them at a higher capability level.
As far as pricing goes, check out the market guides. Also, there was a thread a while ago about "how long is long enough" to be holding an item up for sale. I put up this post: http://boards.cityofheroes.com/showt...50#post2270650 that you might find useful about how to set your selling prices. In general, you want to ask somewhat less than the price you actually want or expect to get.
Regarding transaction slots, it depends on level and sales badges earned. You get a base of 16 slots at level 40-50. You can also pick up an additional 5 slots through earning sales badges (at 250, 1000, 3000, 5000 and 7000 items sold), for a maximum of 21, as far as I know. More on this and also recipe slots, salvage slots, etc. here: http://wiki.cohtitan.com/wiki/Transaction_slots
Regarding purple sets, there's a short paragraph in Paragon wiki here: http://wiki.cohtitan.com/wiki/Invent...Purple.22_Sets You might also want to browse through the IO set lists and look for the purple sets here: http://wiki.cohtitan.com/wiki/Invent...hancement_Sets
In any case, have fun and good luck! -
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Quote:I'm still a fairly new player with just a PB at 25th level (and a 45 MM bots/traps villianside on the way to 50 to earn a VEAT). How do you switch your active tray amongst those four trays quickly without a key bind?I do disagree most heavily with people who say you need bind on Triforms.
I have four trays. Human form stuff on top, then Nova and powers, then Dwarf and powers, then shields, sprint, jump pack and rest on the bottom as normal. Works fine for me
I read Papa's tri-form PB guide and a few bind guides to go with it and, so far, I've found it very convenient to hit a single key to switch forms and activate their associated trays. Granted, it takes a while to learn and get used to, and I'm open to any suggestions on how to more quickly switch and apply the various form human/squid/dwarf powers, each of which take up almost a tray each, two for human form.
Currently, I have human form set up in trays 1 & 2 (with odd/temporary powers like Pocket D teleport in tray 3), and squid/dwarf powers separately in key-bind activated trays 8 & 9. I'm open for ideas... is there a better/quicker way to arrange this? -
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Take on the Cim wall. If you're good, no prob. If you're not, you'll know what you need to improve in your build.
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Quote:(*chuckle* Ok, glinting eye, gleaming blast) Whatever it's called, it's 'hit bind t, tray 1 prepped, go 1, 2, if still good to go, play 3, even 4 maybe cycle, or hit bind h, tray 8 up, 1, 2 , and if it looks good 3 for more and recycle or hit bind b, tray 9 up, 1, 2, but 3 if I'm in trouble...' Seriously, the key play here can get wild, which brings me to...Perhaps you meant to say... a glinting eye?
Quote:Just watch out that you don't get poked in the eye because another soft spot for Kheldians is the godhood syndrome.
This strikes Warshades especially (although PB's are not exempt, Ascendantia provides ample proof of that) where the Kheldian in question would break off from the team and attempt to tackle enemies on their own. Some call this Scrapperlock, I call it the godhood syndrome because being able to blast, tank and heal oneself (coupled with a light/dark theme, of course) may bring a Kheldian to deem themselves godly. Occasionally the Kheldian would be correct, other times, they'd fall flat on their face and have to rez.
This is an AT where fluid play can only come with some experimentation and a *lot* of practice. In the mid-20's, I'm still developing effective tactics and getting comfortable playing the trays and keys to quickly shift with the progress of the battle. -
Before this weekend, I had two blueside characters running well over a billion, and three redsides around a half bill, maybe a bit closer to 3/4 bill each.
After this weekend, I'm worrying about how to store the excess over the 2b limit with the two blueside characters while all three redside characters are now sipping on some ebil tea.
This, and two fairly new characters blueside in their mid-20's already working in the 100m+ inf zone. IO frankenslotting focused towards acc/dam/rech is child's play and hardly puts a dent in the inf balance with patient, spread bids. For them, it's time to start looking at and planning and investing in some full peacebringer and ill/storm sets!
Edited to add: Any splurges with that kind of inf? Yes, one character, the peacebringer, splurged once with a long-standing spread bid of 17.7m on a Celerity 21 +stealth. It came just in time. Superspeed +stealth right under the nose of that quantum seeker (*tickle tickle* don't you see me?) and nail him hard (wham!) with a cranked-HP built-up human double strike, going squid to nail the rest of the mob... Heh, heh, heh... -
Quote:Hmmm... true that (and I regularly read your posts to glean some good advice on how to play a PB/WS). I'll learn more as I move up the levels and face yet more challenging opponents. Up to 25+, though, it has not been much of a problem - yet! Every AT has its soft spots and you pointed out one here that I'll have to keep a gleaming eye on.Hmm... anything that does Psi damage and is resistant to Energy damage would probably make you reconsider that statement.
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A Peacebringer is wonderfully versatile. I played one over DXP weekend going from about 18 to 25+, both solo and in team, and had a good time of it. The best time was in a duo over two Sunstorm arcs with a scrapper last night.
I read Papa's guide and I'm pretty much following his ideas on the PB tri-form build. So far (and maybe for good, as stamina hasn't been an issue), the only pool power chosen is haste/superspeed, along with a Celerity +stealth IO in sprint for a first round human Strike pair attack to lead off a battle or take out a boss or void seeker.
The ability to shift forms takes some practice to get used to, even with binds. It's like 'go human, add HP and build up, strike+strike, switch to dwarf, taunt, hit, bunch them up, switch to nova, fly up out of melee range and hit them with cone and AOE, switch to dwarf, heal up, taunt a boss, switch to human again...'. I love this versatility even as I'm learning and practicing the many different tactical combinations that the tri-form can put together. Fun stuff. A tri-build PB is easily soloable even at +2 and teams very well, filling in any gaps even in the midst of battle. -
Quote:Yup, a fire-at-my-target/stand/range-only/BG is what I'd be looking for. As it is, I have to constantly work it, recalling the rouge bots back to the rest of the firegroup.This is another great example of something that I really HATE about this game (despite liking the game quite a bit)... <snip>
Examples of this kind of annoyance can be found all over this game. Stupid little things that aren't working right that could have been fixed 500 patches ago but slip through month after month. -
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Totally agree. I wouldn't play an unslotted character for fear of letting my team mates down. Slot and play, but never in reverse order.
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Quote:Likewise. A fair amount of pre-planned medium-paced market play turned out fairly well amongst my 7 characters (yes, only 7 with 9 months of play, I guess I'm not too prone to altitis), with a total rake-in of at least a billion or two between them (I've already learned to quit counting too closely).I didn't get to do much over the weekend...
Wish I'd been able to play more, but happy with the results of my limited game time.
Player-wise, a dm/sd scrapper I'm fond of hit 50 in an ITF and the two newest characters, a peacebringer and an ill/storm controller, both fun as heck to play, went from about 20 to 25+. I had to slow down a bit and get them properly slotted up to keep playing them. -
Quote:Hmmm... a phantom player with no army!Illusion/Anything Controller. Acquire as much AoE defense as you can, and do nothing except watch every fight. No buffs, no control, but a pair of eyes.
If someone asks what you are doing, just say:
I.
Am.
The Supervisor.
(Never mind me, I'm completely invisible.) -
Quote:As an empath/elec defender who has played pick up teams (and solo) during her career on Freedom, all the way up to 50, I hearya. Yup, yup.I'm in a SuperGroup of all Empaths, if you play on Infinity you might have heard of us, Paragon City Search and Rescue.
We pride ourselves in being defenders. I've found that heals are really, really useful.
Until around level 16. Then you'll notice your teams health dipping less and less (as their defenses increase)
Thats where buffing comes into play.
Back on topic.
It's a sad fact that big green numbers get recognized quicker than anything by most players.
I never recieved a single compliment on any other toon. Whenever I team with my Empath, even if I don't use a single heal the entire mission, inevitably someone will say "Great heals!" at some point.
I think it's a holdover from the 'other' games where healing is a fundamental mindset.
Once, I was on my blaster, the tank died mid battle, the mob started to spread out to the rest of the team. I decided to sacrifice myself to save the rest so I dove in and used a damage aura, then ran around the corner and let them kill me. Buying the tank time to rez.
Not a single comment. In fact I was accused of playing recklessly.
I then jumped on my empath and accepted an invite from the same team. They didn't realize it was me though, They'd picked up a second tank in the mean time. Half way thru the mission and I'm getting bored, not a single health bar is moving. Fort's on the blasters and RA's charging. I realize, with 2 tanks I'm only using my attacks. Then it happens. We clear the mission and zone out, as we're waiting for the next mission the chorus of "Amazing job with the heals" and "You rock Capt.!!"
start appearing in chat.
I'm like, ummm what heals?
Just the simple fact that you can heal makes the team 'think' it's invincible. Even if you don't ever use them, even if you have 2 tanks soaking up all the aggro. Players are going to thank you for being an awesome healer.
I can really only recall one occasion where I felt I deserved the praise. This was on an 8 man invincible team with no tank, 4 blasters and a 3 scrappers. It was the most work I've done in game. ONly time I've put the Aura on Auto. I was firing off heals on everyone constantly. Killed myself twice with absorb pain and somehow managed to keep everyone alive.
Felt like I'd earned a medal for that one.
Oddly enough, that team didn't really say anything other than "That was rough"
Go figure. -
Thanks for your most recent post, Biospark.
With my first character being an empath/electric, I followed your quest with much interest. Just from your own experience, you make a lot of valid points that not everyone understands, particularly of the defender empath's role within a team as well in solo.
Based on your experience and mine, I think the empath defender is a prime candidate for a dual build, one solo and one in team, with the solo build being the most difficult to successfully achieve. -
Yup, yup.
Let the tanker taunt and draw aggro, let the blasters blast, let the controllers control and let the defenders defend, and the let scrapper jump scrapperlocked into the enemy's back rank to eliminate their offensive potential. -
Nonsense. You obviously haven't played one. Check out the PB player guides for more.
Last night, I played a 20th level PB to 22 who added a *lot* of ranged firepower with build ups and blasts, as well as white dwarf taunts and swipes, with a team that rolled through two mission arcs. PB's are highly flexible and in the hands of the right player, they rock. -
Quote:Thanks, I'd hadn't realized I couldn't form a new team to retry it, so it's time to 'Quit Task Force', the only option apparently available. I have already completed the ITF with our SG group in the past, so no real loss.You only have the mission because someone on the team logged out or disconnected, not quit.
You may have the star, but it's not a normal mission. You can't add more peeps, you can quit the team though.
It's funny, though, how this just dropped into my lap, like a cat. -
Just sayin', a scrapper hits the back ranks. Leave the front for the tanker.
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Seriously, I'll pass.
I designed my defender to fight solo as well as team. Any defender who can't fight is not a defender. -
A lot, I think, depends on whether you're playing a dual solo/team build (i.e., no second build). I solo'ed a lot in the earlier levels and Fortitude is useless in solo, even though it is superb in duo and in team. Back then at those levels I didn't have the luxury of a dual build (although I know enough now to figure out how to be able to affordably slot and maintain two builds). I agree, though, for a team build, Fortitude is an absolute must ASAP, and yes, you'll pick up XP faster as the team moves faster. However, for a balanced build designed for both solo play as well as team play, it can be a very difficult (and not always an amusing) choice to make. Been there, done that.
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Yup, that's been my observation too. I'm glad now I picked some mid-level niches that seem to be a lot more lucrative than the 50th level standards. I'm not surprised the turnover is running a little differently than it did last DXP, given both that the recipe drops were fixed and that most folks are currently playing sub-50's to either get them there or to jump up a few level brackets. I wonder if the 50's who are running aren't doing it for the double inf as well as the drops.
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Quote:I'll second this, and with an empath/elec at that. Sure, she's not an AV killer (not yet anyway until after a second build respec, but it's certainly doable), yet she has completed many an arc solo as well as playing with teams. I believe the true test of any character, even an empath defender, is their capability to hold their own.I've soloed many a defender, through many levels, including my empath. This is so not true in so many ways.
And speaking of missions that won't drop... I was on an ITF last night that went to the final battle against Rommy and a couple players dropped out along the way. Somehow I ended up with the star I didn't want. The rest of us just didn't have enough damage potential despite several concerted efforts by us to try to take him down. And now I'm stuck with the last leg of the ITF that I can't drop! So, I'm guessing that I'll later have to form a team and run this last leg just to clear it. Ironically, my scrapper reached 50th level during this task force. -
What, non-PG13 language?
Ok, bud, roll your saving throw. Make it good.
http://blogs.oreilly.com/wateringhol...06/strip37.png