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Posts
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Joined
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@Beach_Lifeguard - Thank you so much for giving it a spin! <^_^> Especially happy that you liked it! Sorry about the outdoor maps hehe <~_~> they were the only things that fit the bill for what I needed in the story at those points. I tried to find smaller ones, but they all had super-low spawn points.
<~.~> Hopefully they'll add more outdoor maps of reasonable size sometime soon! -
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Yeah, it basically comes down to the fact that there are certain powersets (coughmartialartscough) that make true "wizard robes" impossible to animate. Jay explained this as much in the Q&A at HeroCon.
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Forgive me if this is too obvious, but if they look that bad, why not simply prohibit certain ATs or power sets from taking them? Fire Controllers already can't take Talsorian Broadswords.
It'd be different if "robes are going live as soon as we iron out the last few problems". If they're impossible to mesh with Martial Arts, just give up on meshing them with Martial Arts and make them for everybody else.
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Frankly? I'd rather they just put them in and let us decide if they look really bad.
Limiting them by powerset or worse, AT, screws up a lot of potentially creative uses for robes; and some people are willing to put up with more clipping than others. -
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Just pushed this up last night...if you don't know what Azumanga Daioh is, tho, you probably won't get the in-jokes. But it should still be an enjoyable mish on it's own.
Arc Name: Enter the Father Hat Gang
Arc ID: 21391
Faction: Neutral
Creator Global/Forum Name: @backfire
Difficulty Level: Medium (harder for low levels)
Synopsis: Fans of Azumanga Daioh rejoice!! Tomo's dream of robbing a bank dressed in 'Father Hats' has become the latest parody to hit AE!!
Can you defeat Prodigy, Day-Dreamer, Spitfire, Yummie, and the Feline-ious Fury before the bank closes to the dismay of their Worried Sensei?!?
<ul type="square">[*]Japanese school girls with guns![*]In-Jokes galore!![*]And more cuteness than should be allowed by law!!![/list]
Play "Enter the Father Hat Gang" at an AE near you today!
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*takes notes* >.> *will probably play this* <.<m -
If you don't mind playing a really long one <'x'> I'd love some feedback on the last one in my sig "A Warrior's Friend".
It's been played once and rated 4 stars, but never actually heard any feedback, so I've got no clue what I should be altering to improve it <'x'>m
Obviously only if you have the time and interest!
I'm particularly interested in what people think of the updated version of Battle Maiden's (the Praetorian of Valkyrie) updated group that I put together.
<~_~>m -
Ran this last night >.< was too tired to come on the forums and review then; but I wanted to say:
Wow. <. .> Seriously - I was pretty well blown away. CoH has, in it's entirety, managed to choke me up 3 times - this arc was one of those.
For that, I can only say "Bravo!"
Also please make more >_<; <,< >.> -
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I wish they had better animal parts in CoH, all the 'beast' faces are hideous and more forms of tails would be nice too.
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Agreed >.<m
I'm not actually a big 'furry' fan; but there are times when it really just fits better.
And cool stuff as always Juggy <^_^> you do great work! -
Very cool!
Also what's kind of funny, is because I used to play Everquest way back, for a second I thought you were doing an EQ/CoH Crossover <'x'> (Long story, Erudin = wizard island divided by civil war) -
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AE System
--------
Welcome to Architect Entertainment -- Neutral
Death for Dollars! -- Neutral
Bare Knuckles of Rage (9304)
*
Character/Supergroup Origins
--------
Birth of a Fossil -- Heroic
*
Classic Super-Hero/Super-Villain
--------
*
Comedy
--------
The Extadine Lab -- Heroic
The Great Chicken Caper of '09 -- Heroic
MacGuffin Delivery Service (1567) -- Villainous
ParaCon -- Heroic
The new and improved Lord Recluse Strike Force -- Villainous (though I wouldn't recommend against a hero)
The Fire Bunnies - Neutral, They are only bunnies after all...
You Say It's Your Birthday! (3630) - Neutral
*
Comedy/Drama
--------
A Super Team is Born -- Heroic
Attack of the Space Clowns (18749) -- Neutral
Cause of How Some Silly Stealed My Wings #1481 -- Neutral
Lawyers of Ghastly Horror -- Heroic
How to Survive a Robot Uprising -- Heroic
Dr. Duplicate's Dastardly Dare -- Neutral
It's a Nice Day for a White Wedding (9059) -- Neutral
TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too)
Rum Runners of Bloody Bay (3691) - Heroic
*
Crime/Gangs
--------
The Bravuran Jobs -- Villainous (16809)
*
Drama
--------
*
Global Domination
--------
Axis and Allies -- Villainous (10597)
*
Heist
--------
Celebrity Kidnapping -- Villainous (20161)
*
Historical (Realistic)
--------
*
Historical (CoH Lore)
--------
The War on Superadine - The Regulators in their 1980's drug war (Heroic) (Arc 7959)
*
Holiday
--------
*
Horror
--------
Dark Dreams -- Heroic (18914)
The Amulet of J'gara (1709) -- Heroic
Project: Perilous - Into the Chthonian Pit (#3586) - Neutral (Unless you happen to be a mad cultist, in which case, go nuts!)
Small Fears -- Heroic
*
Large-Scale Crisis
--------
A Hero's Halo -- Heroic
This Is War, Part I - the Revenge of Hro'Dtohz -- Neutral
Win the Past, Own the Future - Heroic
A Warrior's Friend - Heroic*
Magic
--------
The Magical Miss Fitz (5079) -- Heroic
Chains of Blood (5492) -- Heroic
*
Military
--------
Redoubt Operations #1: Fires over Kalago -- Heroic
Red Storm Rising Arc 4912 Heroic
*
Misc. Adventure
--------
The Portal Bandits (3326) -- Heroic
*
Mystery
--------
Blowback (18575) -- Heroic
Dream Paper -- Heroic (13030)
Dream Paper 2: Restless Sleep -- Heroic (16797)
Dream Paper 3: Broken Dreams -- Heroic (13064)
*
Mythology
--------
Anactoria's Descent Into the Underworld -- Villainous
The War of Fate: Betrayal (19698) -- Neutral
The Seelie War -- Heroic
The Unseelie War -- Villainous
Tales of Cimerora, volume 1 : Of feathers and fur -- Heroic
*
The Aegis Affair - Heroic
Nemesis Plots
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Brass Reaver: Part 1 -- Neutral
*
Player-Chosen Outcome
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Hunting the Dark Dragon -- Heroic
*
Sci-Fi
--------
Adventures of the Space Marines -- Neutral
Adventures of the Space Marines 2 -- Neutral
Netrunner -- Heroic (14434)
Above Mars - Part 1: The Wellington -- Neutral
The Final Nemesis
*
Un-themed Survival/AV/Time Challenges
--------
The Meatgrinder -- Neutral
*
---------
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AE System
--------
Welcome to Architect Entertainment -- Neutral
Death for Dollars! -- Neutral
Bare Knuckles of Rage (9304)
*
Character/Supergroup Origins
--------
Birth of a Fossil -- Heroic
*
Classic Super-Hero/Super-Villain
--------
*
Comedy
--------
The Extadine Lab -- Heroic
The Great Chicken Caper of '09 -- Heroic
ParaCon -- Heroic
The new and improved Lord Recluse Strike Force -- Villainous (though I wouldn't recommend against a hero)
The Fire Bunnies - Neutral, They are only bunnies after all...
*
Comedy/Drama
--------
A Super Team is Born -- Heroic
Attack of the Space Clowns (18749) -- Neutral
Cause of How Some Silly Stealed My Wings #1481 -- Neutral
Lawyers of Ghastly Horror -- Heroic
How to Survive a Robot Uprising -- Heroic
Dr. Duplicate's Dastardly Dare -- Neutral
It's a Nice Day for a White Wedding (9059) -- Neutral
TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too)
Rum Runners of Bloody Bay (3691) - Heroic
*
Crime/Gangs
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The Bravuran Jobs -- Villainous (16809)
*
Drama
--------
*
Global Domination
--------
Axis and Allies -- Villainous (10597)
*
Heist
--------
Celebrity Kidnapping -- Villainous (20161)
*
Historical (Realistic)
--------
*
Historical (CoH Lore)
--------
The War on Superadine - The Regulators in their 1980's drug war (Heroic) (Arc 7959)
*
Holiday
--------
*
Horror
--------
Dark Dreams -- Heroic (18914)
Project: Perilous - Into the Chthonian Pit (#3586) - Neutral (Unless you happen to be a mad cultist, in which case, go nuts!)
Small Fears -- Heroic
*
Large-Scale Crisis
--------
A Hero's Halo -- Heroic
This Is War, Part I - the Revenge of Hro'Dtohz -- Neutral
Win the Past, Own the Future - Heroic
*
Magic
--------
The Amulet of J'gara -- Heroic
Chains of Blood (5492) -- Heroic
The Magical Miss Fitz (5079) -- Heroic
*
Military
--------
Redoubt Operations #1: Fires over Kalago -- Heroic
Red Storm Rising Arc 4912 Heroic
*
Misc. Adventure
--------
The Portal Bandits -- Heroic
*
Mystery
--------
Blowback (18575) -- Heroic
Dream Paper -- Heroic (13030)
Dream Paper 2: Restless Sleep -- Heroic (16797)
Dream Paper 3: Broken Dreams -- Heroic (13064)
*
Mythology
--------
Anactoria's Descent Into the Underworld -- Villainous
The War of Fate: Betrayal (19698) -- Neutral
The Seelie War -- Heroic
The Unseelie War -- Villainous
Tales of Cimerora, volume 1 : Of feathers and fur -- Heroic
*
Nemesis Plots
--------
Brass Reaver: Part 1 -- Neutral
*
Player-Chosen Outcome
--------
Hunting the Dark Dragon -- Heroic
*
Sci-Fi
--------
Adventures of the Space Marines -- Neutral
Adventures of the Space Marines 2 -- Neutral
Netrunner -- Heroic (14434)
Above Mars - Part 1: The Wellington -- Neutral
*
Un-themed Survival/AV/Time Challenges
--------
The Meatgrinder -- Neutral
*
---------
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I'm unbelievably surprised that people are willing to pay... for nothingness. yeah ok fine... costume pieces... that do nothing, but maybe make you look a little different. But ultimately it is of no real benefit. Although...... now that I think about it, if it helps you win costume contests... some of those have a pretty good pot... hmmmmmmmmmmmmmm. But beyond that I just dont get it. Why pay for this stuff?
I am not calling anyone down at all for doing this! I am genuinely curious, what are you motivations to paying money for this?
Even the little "power" you get, has a chance to DEBUFF??? NO THANKS! *puts $10 firmly in wallet*
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My reasons are simple:
I like costuming. I spend a HUGE amount of time getting my costumes 'just right'.
In every MMO I play, I'm willing to sacrifice a bit of power for a bit of shiny - CoH is especially good though, because I don't have to sacrifice power for shiny at all!
This? Has a ton of the stuff I really really want. It'll also help me in my architect stuff. I don't care about being more powerful, I *do* care about looking great while I play.
I mean think about it for a second: Your costume is the only thing that can truly be utterly unique about your character. Every single power? Someone else has it too, and it looks the same. But your costume? Even the most similar costumes still tend to have differences.
So that's my reasoning - I play to have fun, and a big chunk of my fun is having my character look like I want them too. -
<^_^> TAKE MAH MONIES! *tosses them a the game* >_< *glee*
-
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Probably get flamed for this but it really seems like HoF is just the poor mans DC. The off-beat cheap brand if you will.
The "store bought brand" to DC's "name brand". At the very least i'd prefer if HoF came before DC on the arc list search.
Just one players thought.
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I have to agree and wonder since so few arcs made Hall of Fame why were they not moved over.
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Because unless I'm mis-remembering rates don't transfer.
They also require 10x the rates on live as on test. (Test only required 100+ 5-star average rates) -
It does free up a slot; unless it's been radically altered.
The drops thing I have no idea where people actually got that idea; but HoF has always been about freeing up a slot. That's kind of the point beyond the badge. -
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Honestly, I prefer tickets to random loot. It gives a measure of control over the rewards that you don't get with ordinary missions.
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>.> Same. -
I'll just show my long-time "junk" robot character (she's essentially a destroyed robot who sat on a junk heap for years, and then was resurrected by magic when Dark Astoria was overrun by the Pantheon)
Skrapt
Skrapt 2
And purely because it's the art forum and I'm feeling nostalgic...
Skrapt Artwork
But yeah, it's not too hard to make these kind of characters, they can be a lot of fun too! -
Finally got around to playing Adventures of the Space Marines 1 <@_@>
Overall - I think it's quite solid; but I'm going to give a laundry list of things that I think should be looked at - largely because I think it has great potential, and isn't living up to it because of some simple oversights <@.@>b Obviously, just my PoV.
I want to add that if this seems harsh, it's partly because I really enjoyed the arc, and I think it could be REALLY good, but it needs tuning >.< so please understand, if I sound unusually harsh, it's because I know you can do better in places, and it would push this into a 5 star category very easy I think.
Okay, bad stuff first -
1 - Simzams, and specifically Sgt. Crackers - Crackers description merely mentions that he's the resistance's leader.
First - As a Sergeant, he's a bit low rank (not even an officer) to be leading an entire resistance movement. It's theoretically possible, but I'd recommend either A) Bumping him up in rank or B) (better solution) in his description, mentioning that he's the resistance's liason with the Space Marines. He'd still be critically important, but being a liaison, he's not the head of the movement.
Further - until mission 4, we don't see any other Simzams, and them only for a brief period. So I'd really recommend spending some time in Sgt. Crackers description explaining exactly what a Simzam is. Some things we can guess at - they appear to be gorillas for example; but just the same, it should be spelled out; maybe with a little mention of some culture/technology level etc... which may also explain Crackers' preference for a bow.
2 - Batallia - For a Captain, she's extremely informal. This isn't bad necessarily, but as an officer it's unusual. You might consider mentioning this somewhere in her bio or changing her rank to a non-commissioned officer, like Warrant Officer or Staff Sergeant.
3 - Space Marines in-general - I think their costumes could really use a heavy rework. The idea that's there is good; but at the very least, the "Steampunk" armor is something I'd shy away from. It's very exposed and looks... well primitive.
Now if that's actually what you're going for - and the Space Marines use antiquated gear - that's OK; but you need to mention that in their description somewhere so it can be understood. It also clashes with the very high tech Redding Rail Rifle.
The helmets are surprisingly good given you used half-helmets; but I recommend very highly putting some kind of mask underneath the helmet to hide the skin OR opening up at least their mouth. Right now they don't quite look like heavily armored troopers, nor do they look very human either. So you're straddling a line that doesn't straddle well.
Basically - I recommend a serious look at their costume and research on other sci-fi armies, because their costume is sadly the weakest part of this arc if you ask me.
You might also add to their description a bit, though that's not strictly necessary.
4 - The Styrjax - First - I like them. A lot. Visually they're very cool. The only things I would change is to give a bit more explanation of what a Styrjax is in their description. The Queen has a really nice description that explains her role in the hive - but what exactly is this species about other than being a hive-mind insect?
5 - Shock Troopers - The only complaint I have is that their description makes no mention of why they summon robots. I realize that's the just something you have to put up with to have the pulse rifle - but because it's going to be there like it or not, you should make it a part of who they are. Maybe "Each Shock Trooper carries a portable battle drone kit, allowing the Akilians to effectively double they're numbers in combat."
From a military perspective it makes sense, and the Akilians certainly seem high tech enough to be doing something like that.
6 - The Empress and her Guards - I'm not understanding their place in this story at all honestly. She has 100 worlds to rule and a war on several fronts to fight... why is she personally overseeing the conquest of one? Her design, and her guards design, are both pretty nice imo; but the way she just kind of "pops up" is pretty immersion breaking. I highly recommend replacing her with a representative of some kind and using her in a later arc.
7 - Phobos itself - Phobos is actually one of Mars' moons, as is Deimos. Trying to use the same name for a planet out in the galaxy... strains disbelief. It's not to say it's not possible for the same name to exist somewhere 'out there' - hardly. But being as your players are actually humans from Earth, and many have played Doom >.< it causes problems.
There are two routes you can take here - one is to just replace "Planet" with "Moon" and "moon of Mars" where appropriate. Because well, that's what Phobos is, and there's no reason in the far future Mars couldn't theoretically have aliens living on it.
The other is to change the name to something different altogether. This also works quite well, because there are so many planets out there, and with terraforming a possibility in most sci-fi settings, it could be anything.
Something has to give there though, because its a big "huh?" factor.
8 - Chaining Objectives - This isn't working very well in most of the missions. It works *great* in the first one - where you get the briefing from the computer - that's right on the money.
It does not work at all well in the rest of the arc however. Especially the mission to recapture the Simzam base. I ended up going to the very end of the mission, blowing the cocoon... only to find out that i had to backtrack and rescue 4 prisoners, then go back to the end and kill the queen.
Rescuing the prisoners on the way in would make *far* more sense - especially if they were Allies and fought with you instead.
The cocoon is actually a very cool objective, I recommend keeping it, but not chaining stuff off of it except *maybe* the Queen spawn.
9 - Briefings - Captain Batallias briefings are... terrifically unhelpful to be honest. She seems less like a competent military officer and more like an actor paid to spout war movie one-liners. That's not to say war movie one liners are BAD for this kind of thing - they're actually pretty cool when used right.
But she needs to give you more substance and information in the briefings. That doesn't mean she can't keep her attitude; but if she's your CO, she's going to need to be at least marginally competent.
10 - Mission Titles - They need less "GO GO GO" kind of stuff in them. Save that for briefings and in-game dialogue. The actual nav-bar stuff needs to look quite neat and tidy; otherwise it becomes distracting and even a bit "eh".
11 - Overall - The biggest ?! is how you go from barely saving the Simzam base to attacking the enemy's primary base literally in a single go.
It's like "You're on the ropes, and the next second you're knocking the other guy out."
This is a tough one to solve, I won't deny it. Only having 5 missions to work with means that fitting everything you want in is *tough*. However there is a solution - though you might not like it:
I recommend cutting off the last mission of this arc, and instead finishing Adventures of the Space Marines 1 with securing the Simzam compound. Maybe add a new 5th mission that involves further consolidation of your holdings/an early raid using the Simzam troopers against the Akilians or something. The last mission is just too sudden and tacked on as it is.
Then, take that 5th mission, and write another arc dealing with the liberation of the planet from the place you left off in the first arc. Ie: You'd go from the Simzam base to hitting various objectives across the planet until you opened the way to the enemy base. Then you'd be able to fight the Empress' representative (I still don't think having the Empress herself present for this is a good idea.)
I won't deny - that's a TON of work; but I think it's the best way to tell the story you're trying to tell.
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Now the good:
First off - you did a good job picking mission locations. Every map felt dead on. It was really easy to 'get into things' because of that. I particularly thought the freakshow'd warehouse was a good choice for the spaceport, since it's in a warzone and probably took some shelling/spent time as a refugee hideout.
Second - Although I think the details need worked out, the basic ideas you have present are really strong. If they weren't, I wouldn't write a post with this much detail! >.< It's a classic storyline, and it's a classic for a reason - it's good stuff.
Third - The inclusion of aliens was particularly a good idea. It kind of murdered your custom character budget, but because most missions play fast, having only one type of minion to fight isn't so bad. They livened it up.
Fourth - You've got a really strong grasp of triggers, in most missions, you kept things feeling quite alive with all the patrols and objectives. You do need to knock it off on some of those chaining objectives, but generally, you did good work here.
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So in total - It's a good arc, but it really deserves some attention and polish, because it could be a great arc. Overall I think it's a great idea <^_^> shine it to a mirror finish, it really deserves it. -
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Magic
--------
The Amulet of J'gara - Heroic
Chains of Blood (5492) - Heroic
*
Mystery
--------
Blowback (18575) - Heroic
Dream Paper -- Heroic (13030)
Dream Paper 2: Restless Sleep -- Heroic (16797)
Dream Paper 3: Broken Dreams -- Heroic (13064)
*
Military
--------
*
Comedy
--------
The Great Chicken Caper of '09 - Heroic
*
Comedy/Drama
--------
Cause of How Some Silly Stealed My Wings - Neutral
Lawyers of Ghastly Horror - Heroic
How to Survive a Robot Uprising - Heroic
Attack of the Space Clowns (18749)-Neutral
A Super Team is Born -- Heroic
*
Crime/Gangs
------------
The Bravuran Jobs -- Villainous (16809)
*
Classic Super-Hero/Super-Villain
--------------
*
Mythology
----------------
Anactoria's Descent Into the Underworld - Villainous
The War of Fate: Betrayal (19698) - Neutral
*
Character/Supergroup Origins
----------------
Birth of a Fossil - Heroic
*
Horror
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Small Fears - Heroic
*
Holiday
---------
*
Sci-Fi
--------
Adventures of the Space Marines --- Neutral
Adventures of the Space Marines 2 ---Neutral
Netrunner - Heroic (14434)
Above Mars: Part 1 - The Wellington -- Neutral
*
Un-themed Survival/AV/Time Challenges
-----------------------
The Meatgrinder - Neutral
*
Historical (Realistic)
--------------------
*
Historical (CoH Lore)
-------------------
*
Drama
-------------
*
Misc. Adventure
----------------
The Portal Bandits - Heroic
*
Global Domination
----------------
Axis and Allies - Villainous (10597)
*
Heist
----------------
Celebrity Kidnapping - Villainous (20161)
*
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That would be a great temp power though <,<
I think when I get around to doing a redside arc (eventually!) I'll probably go with a more 'Rogue/Rebel' approach than the traditional villain.
That is - Yes, you do bad things; but you have a good intention. It's just that perhaps your methods are... well... villainous at the least.
For example: Saving your small country from being overrun by an evil warlord... by gasing his supporters and kidnapping his family. The goal isn't evil, but the method certainly is. But it's also something I think people could sympathize with a bit better.
That of course is just me - I've never been a fan of the "Brotherhood of Evil" approach, where it's "Let's do EVIL because its EVIL!"
So... from my perspective... a humanly understandable goal is a good idea - it doesn't have to be at all noble like what I mentioned above; it just needs to make sense.
Ex:
I want to create a giant death robot... Because it will help me achieve a specific goal - be it revenge, extortion, or even just joyriding around Paragon blasting buildings.
I want to steal nerve gas... Because then I can ransom a school for loads of cash; or because I have a political agenda; or because I really really hate people and nerve gas is effecient.
I want a moon laser... because moon lasers are 'frikkin' sweet'; because carving your name on the Earth from space is cooler than doing it to the moon from Earth; because Igor said to...
Etc...
If we could have branching paths, that would make life *so* much easier. Obviously, that's not available yet, but it would help immensely.
Hrmm... I just thought of something (the moonbase laser arc someone made just gave me this idea) -
What about labeling Villainous arcs as if they were schemes a given villain might pick from their "Big Catalog of Dastardly Plans".
Like literally name the arc "Steal Nerve Gas, Extort Washington"
or "Build a Giant Robot and Crush Paris"
Probably thinking too hard >.<
*sigh* I'm gonna have to make an evil arc now <;_;> aren't I? People always makin work for me...
*babbles incoherently as he descends back into his laboratory, welding mask in place* -
Arc Name: Above Mars: Part 1 - The Wellington
Arc ID:16389
Faction: Custom
Creator Global/Forum Name: @Yumii/mistformsquirrel
Difficulty Level: Medium (Soloable, EB at the end, somewhat
difficult enemy group)
Synopsis: Take the role of a Martian marine Sergeant given an impossible task: Cripple a massive Terran warship from within.
Estimated Time to Play: ~1hr give or take, depending on your powers.
[Tags: Sci-Fi, War, Non-CoH, EB]
Please post any feedback Here -
Agreed there Obsidius.
I have a 50 Mastermind, and generally I think this is a good thing. Not ideal perhaps, but it'll work. -
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New issue, new costume bugs. I fixed the ones I could between issues 12-13. One bug that has bothered everyone was VEAT female and their lovely butt cape. Well it has been added, sound the trumpets.
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<O_O> Awesome <^_^>