megaman09

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  1. i think im going to take your advise true darklord, and rerolling my stalker to ele/wp less clickes to worry about and easier to cap.

    But one more thing do i need stamia ? Since there will be alot of toggles going or do people get by without them?
  2. Quote:
    Originally Posted by Psyrene View Post
    I have to ...

    c's, d's, dd's, all wonderful different breasts.....
    Thanks for finding my misspelled word don't be so anal ,but anyway im

    thinking of grabbing both travel power early,build up,(along with as and

    hp)do i need fitness or is there something better to get at that lvl. oh one

    more thing im /wp out have it on brute,tanker another stalker you get the

    idea
  3. ok, here i go again i always said ill make an pvp toon but usually once the

    10 count was over so was I. Reading the forum for pvp I see that an pvp

    toon is a totally different beast than an pve toon.so now i made an toon

    just to pvp if that possible. my toon is an ele/reg stalker i hear its nice

    for an beginner pvper.Now with that said can someone post an example

    build for me with what I’m going to need to be able to play decent while I

    learn the rope’s don’t need an best build or extra io's out toon just

    something to let me know what i going to need. Thinking from the talk I’ll

    try shark also. Also need to know should I build for pve till I can go into

    pvp or can I start pvping as soon as I start the toon? Any insight would

    greatly be appreciated
  4. I just want to see what you guy think of my build. If i m spending to much

    money wheras i could get the same perform with something cheater

    please let me know.i'm mostly an pve player,would like to try out pvp.So

    any help would be nice. thanksHero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(42)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(27)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Rchg(42)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
    Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(36), Numna-Regen/Rcvry+(36)
    Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33)
    Level 22: Knockout Blow -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(39)
    Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(48), FrcFbk-Rechg%(50)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(36), LkGmblr-Rchg+(37)
    Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), RechRdx-I(37)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
    Level 32: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-ResDam(42)
    Level 35: Weave -- HO:Enzym(A), HO:Enzym(43), HO:Enzym(45), LkGmblr-Rchg+(46)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Sciroc-Acc/Dmg(46), Sciroc-Dmg/Rchg(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(45), EndMod-I(45)
    Level 47: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
    Level 49: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run

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  5. Thanks again all,i went an made an roght draft on thte power and slots for

    pvp.i not so sure on how i should slot certain power,seeing im not really

    an pvp player yet.so your help on the sloting would be very helpful to

    me.Im really talking about stealth,invis and phase shift,or well anything

    you see in my slotting. the order of the power will be changed ,just

    seeing if this is what ill need

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery
    Villain Profile:
    Level 1: Energy Punch -- Empty(A), Empty(5), Empty(7), Empty(7), Empty(17), Empty(36)
    Level 1: Hide -- Empty(A)
    Level 2: High Pain Tolerance -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(15), Empty(15)
    Level 4: Reconstruction -- Empty(A), Empty(17)
    Level 6: Assassin's Strike -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(11), Empty(13)
    Level 8: Build Up -- Empty(A), Empty(13), Empty(19)
    Level 10: Hasten -- Empty(A), Empty(27), Empty(27)
    Level 12: Hurdle -- Empty(A)
    Level 14: Super Speed -- Empty(A), Empty(21)
    Level 16: Indomitable Will -- Empty(A), Empty(21), Empty(31), Empty(31)
    Level 18: Health -- Empty(A), Empty(19), Empty(34), Empty(40)
    Level 20: Stamina -- Empty(A), Empty(23), Empty(23), Empty(36), Empty(36), Empty(37)
    Level 22: Placate -- Empty(A), Empty(25), Empty(34)
    Level 24: Mind Over Body -- Empty(A), Empty(25), Empty(31), Empty(33)
    Level 26: Heightened Senses -- Empty(A), Empty(29), Empty(33), Empty(34)
    Level 28: Combat Jumping -- Empty(A), Empty(29), Empty(33)
    Level 30: Super Jump -- Empty(A), Empty(37)
    Level 32: Stealth -- Empty(A), Empty(37), Empty(40)
    Level 35: Invisibility -- Empty(A), Empty(39), Empty(40), Empty(46)
    Level 38: Phase Shift -- Empty(A), Empty(39), Empty(39), Empty(43)
    Level 41: Dark Blast -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
    Level 44: Shadow Meld -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Bone Smasher -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Energy Transfer -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 2: Ninja Run
  6. Thanks for the replies,sorry i didnt make myself more clear terror1,im am

    dual building one for pvp and the other for pve.

    lith and wooden replica tks for

    the insite on thing that i can and will get rid of.

    Thanks again all
  7. i want to make an toon for pvp as well as pve(mostly soloing for pve).

    I want to know how my build so far.I havent place any thing in them ,cuz i

    want to get some feed back on what i have so far.I see alot of people

    using the patrol pool,but im not seeing how i can fit them without seeing

    the full effect of wp with the fighting pool added.Now,keep in mind this is

    how i build my wp/brute it might be differrent for an stalker ,so please let

    me know.Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Concealment
    Villain Profile:
    Level 1: Energy Punch -- Empty(A), Empty(3), Empty(5), Empty(11), Empty(15), Empty(37)
    Level 1: Hide -- Empty(A), Empty(46), Empty(46), Empty(46)
    Level 2: Bone Smasher -- Empty(A), Empty(3), Empty(5), Empty(11), Empty(13), Empty(36)
    Level 4: High Pain Tolerance -- Empty(A), Empty(15), Empty(43), Empty(43), Empty(45), Empty(45)
    Level 6: Assassin's Strike -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(13), Empty(36)
    Level 8: Build Up -- Empty(A), Empty(9), Empty(19)
    Level 10: Hasten -- Empty(A), Empty(17), Empty(19)
    Level 12: Hurdle -- Empty(A)
    Level 14: Super Speed -- Empty(A)
    Level 16: Health -- Empty(A), Empty(17), Empty(23)
    Level 18: Reconstruction -- Empty(A), Empty(23), Empty(40)
    Level 20: Stamina -- Empty(A), Empty(21), Empty(21), Empty(34), Empty(34), Empty(40)
    Level 22: Indomitable Will -- Empty(A), Empty(25)
    Level 24: Mind Over Body -- Empty(A), Empty(25), Empty(39), Empty(39)
    Level 26: Energy Transfer -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(31), Empty(37)
    Level 28: Fast Healing -- Empty(A), Empty(29), Empty(29)
    Level 30: Heightened Senses -- Empty(A), Empty(31), Empty(39), Empty(40)
    Level 32: Total Focus -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(37)
    Level 35: Placate -- Empty(A), Empty(36), Empty(45)
    Level 38: Boxing -- Empty(A)
    Level 41: Tough -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
    Level 44: Stealth -- Empty(A)
    Level 47: Weave -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Strength of Will -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 2: Ninja Run

    Code:
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  8. is there anytthing i over looked?Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery
    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
    Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(25), Mrcl-Rcvry+(43), Mrcl-Heal(43)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(27)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19)
    Level 20: Quick Recovery -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(34)
    Level 22: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(23), Taunt-I(40), RgnTis-Regen+(48)
    Level 24: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25)
    Level 26: Health -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(37)
    Level 28: Heightened Senses -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
    Level 30: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31)
    Level 32: Foot Stomp -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
    Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(40)
    Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), DampS-Rchg/EndRdx(46)
    Level 44: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46)
    Level 47: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  9. Im being working on this toon making adjustments here and there.

    Now im starting a new brute build,and just want him to be ready when call upon to farm or something.

    Anyway i way messing around in pvp,and running some solo ae, and he seems weaker to me for some reason.

    I When to the mids and updated the changes i have made to him and his defense is around 33%

    I think i have tunnel vision or something because i cant see where changing something would bring it up any,

    so im thinking i'll bring it here to let you'll look at it to see what i might be missing.I know its a small percent but everything help,i can tell the different. Thanks ahead of time P.S I'm not trying to make him an pvp toon or anything just playing around.
    Code:
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    |-------------------------------------------------------------------|
  10. megaman09

    First try at it

    As,you can see from my title this is my real first try as a dom really.

    Never got past 20 with one.Well, anywho been thinking about running one so i when to the mids and tryed to come up with one .

    I decided to try and roll an ice/energy always want to run one( energy) anyway and i feel ice can work well with it.

    So here an build i tryed to make. if its terrible build plz let me know why thanks in advance Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(5), Hold-I(43)
    Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
    Level 4: Power Push -- Range-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(17), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19)
    Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 14: Super Speed -- Zephyr-Travel(A)
    Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(29), Numna-Heal/Rchg(29), Numna-Regen/Rcvry+(31)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), P'Shift-EndMod/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc/Rchg(33)
    Level 22: Maneuvers -- EndRdx-I(A), EndRdx-I(23)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(27)
    Level 26: Glacier -- Lock-Acc/Hold(A), Lock-%Hold(27), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34)
    Level 28: Arctic Air -- Abys-Fear/Rng(A), Abys-Dam%(36), P'ngTtl-Acc/Slow(37), P'ngTtl-Dmg/Slow(37), Pplx-Acc/Rchg(43), Pplx-Conf/Rng(50)
    Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46)
    Level 32: Jack Frost -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Dmg(36)
    Level 35: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(43)
    Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(40)
    Level 41: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
    Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
    Level 47: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Super Jump -- Zephyr-Travel(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
  11. megaman09

    Elec Stalkers?

    tkanks , for letting me know before i got to far in my build.time to reroll.
  12. megaman09

    Elec Stalkers?

    Quote:
    Originally Posted by TitanMan View Post
    1) Why are Elec stalkers considered to be so good?

    2) Especially in regards to Thunderstrike since it is an AOE?
    I know TS is a very small radius AOE, but I dont see it being as heavy a hitter as people say, especially after looking at Elec in mids.

    3) I play an EM stalker, how does Elec match up to EM?

    Thanks all
    Titan
    thats a great question,cuz i rolling an em/wp and cant figue out why ele is so popluar over em?

    my thinking is stalker are build for single target attacks to take out the most powerful foe,thurs making thing easy for team or solo play.
  13. With the new ultra mode coming out ,im wondering how game play will

    be. I pretty much much keep my setting high to mid . i have an radeon

    hd 4650 and 4gig of ram with an dual core processer(2.8 ghz).my

    question is, will i have to turn my setting down some while on teams,or

    am i fine?
  14. megaman09

    just being lazy

    hi all, was thinking i'll ask if their a way to make an sceenshot of my

    enhancement and post it in the mids? that would make thingss much

    easyer for me lol.I know already, i'm lazy dont say it.
  15. hi all, was thinking i'll ask if their a way to make an sceenshot of my

    enhancement and post it in the mids? that would make thingss much

    easyer for all lol.I know already, i'm lazy dont say it.
  16. OK,i decided to roll another brute .i decided to roll an wm/inv,

    i have read all the isssues with wm redraws i think i can deal with

    that. Invulnerablility can be made into powerful sec power from what i

    have read. here my question, while going over this build in the mids i took

    every power from the sets except bash and taunt i want to know if their

    anything in invulnerility that's can be left off,otherwise i'll only have

    enough room for fitness,speed and fighting pool so,any suggestion will be

    helpfu.l yeah and i think i'll going for recharge in this build
  17. megaman09

    How my new build

    I notice im cap on QR & stamia what can be done to help that out ?Tries this out for stamia. im going to

    change the 5 slots in mob.

    Gloom i think ill leave the same, tough call though. i dont want to change the build to much its nice just a little

    adjustment here and there. oh yeah going to drop one of the rechages in hasten to go in rage to

    add adjusting for the added damage buff,also drop an spot in combat to add in HS for def set. That what i

    see i needed to adjust. anymore help is welcome. Im really trying to get an hang on mids and how everything

    works,so if you see something i shouldnt or should do before my respec please let me know THANKS






    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    here i go thinking: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery
    Villain Profile:



    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Heal
    • (9) Miracle - +Recovery
    • (9) Miracle - Heal
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    Level 4: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance
    • (15) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Defense
    Level 8: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Endurance/Recharge
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Endurance Reduction IO
    Level 16: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (23) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (25) Rectified Reticle - To Hit Buff/Recharge
    • (25) Adjusted Targeting - To Hit Buff/Recharge
    • (27) Adjusted Targeting - To Hit Buff/Endurance
    Level 20: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod/Accuracy
    • (29) Performance Shifter - Chance for +End
    Level 22: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance
    • (34) Numina's Convalescence - Heal
    • (36) Numina's Convalescence - Heal/Endurance/Recharge
    • (36) Taunt Duration IO
    Level 24: Indomitable Will
    • (A) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Recharge Speed
    Level 26: Health
    • (A) Numina's Convalescence - Heal
    • (33) Numina's Convalescence - Heal/Endurance
    • (33) Numina's Convalescence - Heal/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense
    Level 30: Stamina
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - EndMod/Recharge
    • (31) Energy Manipulator - EndMod
    • (31) Energy Manipulator - EndMod/Recharge
    Level 32: Foot Stomp
    • (A) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Chance for Energy Damage
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (39) Force Feedback - Chance for +Recharge
    Level 35: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    Level 38: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Recharge
    • (40) Reactive Armor - Resistance/Endurance/Recharge
    • (42) Reactive Armor - Resistance
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 41: Gloom
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    • (43) Devastation - Accuracy/Damage/Recharge
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Dampened Spirits - Recharge/Endurance
    Level 47: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Recharge
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    Level 49: Strength of Will
    • (A) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Reactive Armor - Resistance
    ------------



    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    ------------
    Set Bonuses:
    Kinetic Combat



    (Punch)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Numina's Convalescence



    (High Pain Tolerance)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Miracle



    (High Pain Tolerance)
    • 2.5% (0.04 End/sec) Recovery
    Kinetic Combat



    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Numina's Convalescence



    (Fast Healing)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Kinetic Combat



    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor



    (Mind Over Body)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Rectified Reticle



    (Rage)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Adjusted Targeting



    (Rage)
    • 2% DamageBuff(All)
    Performance Shifter



    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Numina's Convalescence



    (Rise to the Challenge)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Luck of the Gambler



    (Indomitable Will)
    • 10% (0.63 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence



    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    Luck of the Gambler



    (Heightened Senses)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Performance Shifter



    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Energy Manipulator



    (Stamina)
    • 1.5% (0.03 End/sec) Recovery
    Eradication



    (Foot Stomp)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 33.7 HP (2.25%) HitPoints
    Kinetic Combat



    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor



    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection



    (Tough)
    • 3% Defense(All)
    Thunderstrike



    (Gloom)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Devastation



    (Gloom)
    • 12% (0.75 HP/sec) Regeneration
    Positron's Blast



    (Dark Obliteration)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler



    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Reactive Armor



    (Strength of Will)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  18. megaman09

    How my new build

    Ok,here my updated version i took the advise of both of you all as best

    i could.but seem like i lost something in doing so. I know its my doing cuz

    you guys crunch number that make me shake my head. i know both of you

    are building rocketships or something lol.But thanks for your in put
  19. thank all i know what i need now, now time to get in there and get an feel for it.
  20. Quote:
    Originally Posted by ConFlict View Post
    The pools you must have are speed/leaping/concealment. The last one is a personal choice between fitness and leadership. For patrons you will want sharks or shadow meld. Proc out as and ts, slot for +damage and you should be good to go.
    So are you saying i need hasten,ss from speed cj,jumping from leaping and stealth from conealment? If so that an tight build.i better go look at some builds to get an better idea what i up against. but tks for advise
  21. my bad updated it hes an stalker
  22. Well ,let me let everyone know im an noob to pvp not the game over 30 month and growing. That said,pvp is a new breast for me.I been reading the forums and i see that ele/wp stalker is an strong pick so i pick it all the help all the better,but what are some of the power that ill need for pvp ? isee that alot of people are not taking the fitness pool. me i use that on all my toon in pve.So i guess what im asking is what is important for pvp that i need to help out an team or soloing?Should i build for rechage,aoe defense what ? or do i need to just jump in get killed and figue it out as i go?
  23. megaman09

    How my new build

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery
    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
    Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(25), Mrcl-Rcvry+(43), Mrcl-Heal(43)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(27)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
    Level 10: Hurdle -- Jump(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx(40)
    Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(34)
    Level 22: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(23), Taunt-I(48)
    Level 24: Indomitable Will -- LkGmblr-Def(A), LkGmblr-EndRdx/Rchg(25)
    Level 26: Health -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(37)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
    Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31)
    Level 32: Foot Stomp -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
    Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(40)
    Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(43)
    Level 44: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46), DampS-Rchg/EndRdx(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury

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  24. Thanks all,on second thought ill stay with my ss/wp hes strong as they come,if you let me tell the story lol.i just notices alot of stone out there and i never rolled one.you guys made me see it a little differrent. think ill going to see how an fire/sr roll instead,Of course it being def i think once it get hit it might be over for him ill see. thanks again
  25. First,let me say i never really rolled an /stone for my second power, it alway seem to slow for my style of play.That said now i want to roll one as my "farm money maker". What i want to know is, what power are must have,and play style suggestions when rolling an stone.Do i need hasten,teleport or both.just trying to get an feel to see what im up against. Another thing how much infamy am i going to need to put in him ? he should already be pretty strong see hes an stone.