How my new build
For some reason, your build is coming up with huge amounts of defense--86% S/L def, which seems unlikely to say the least. Could you repost the link or data chunk?
From what I can see, I'd recommend a few changes:
The fifth slot in MoB is an odd choice--Weave has a higher end cost than MoB, and if anything, it's underslotted for end reduction, and MoB and Tough are very overslotted for end red. Drop the 5th slot and do the standard RA 4-slotting, Res, Res/End, Res/Rchg, Res/End/Rchg. I'd move that extra slot to to Weave to both increase end reduction and to fully slot it for defense.
HPT should be slotted for resistance as well as Heal, I'd drop the Res/End, add a slot, and put two common resist IOs in it. You could pull a slot from CJ for that purpose.
Since I can't tell how much defense you really do have, I'll defer any other comments until then. But all in all, it looks like a good build.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
For some reason, your build is coming up with huge amounts of defense--86% S/L def, which seems unlikely to say the least. Could you repost the link or data chunk?
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The fifth slot in MoB is an odd choice--Weave has a higher end cost than MoB, and if anything, it's underslotted for end reduction, and MoB and Tough are very overslotted for end red. Drop the 5th slot and do the standard RA 4-slotting, Res, Res/End, Res/Rchg, Res/End/Rchg. I'd move that extra slot to to Weave to both increase end reduction and to fully slot it for defense.
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HPT should be slotted for resistance as well as Heal, I'd drop the Res/End, add a slot, and put two common resist IOs in it. You could pull a slot from CJ for that purpose. |
You gain 2.79% resistance to all slotting HPT with two resist IOs, which isn't very much. Applied to this build we will assume the first 3 slots are*:
Numina Unique
Numina Heal
Numina Heal/End
With two empty slots of either
1) Two resist IO's to gain 2.79% more resists to all
2) Miracle Unique + Miracle Heal to gain 17.5% recov and 40.8 HP (unique+set bonus)
3) Generic Heal IO + Generic Resist IO
Now, we calculate the maximum amount of Damage (not over-time, as +hp/regen skews results even further) both options will give. I'm turning off accolades as well for the moment (you can turn them on and get similar results, but I wanted this test based on the build)
1) 2200.12 HP, 52.4 S/L res, 8.4% E/N res
2) 2240.84 HP, 49.6 S/L res, 5.6% E/N res
3) 2241.798 HP, 51.1 S/L res, 7.1% E/N res
So, I'll multiply the HP by 1+(res) and so forth to get these numbers:
1) Max S/L dmg: 3352.98288, Max E/N dmg: 2384.93008
2) Max S/L dmg: 3352.29664, Max E/N dmg: 2366.32704
3) Max S/L dmg: 3387.356778, Max E/N dmg: 2400.965658
In this particular case, slotting for 1 resistance and capping HP does more than two resistance IOs. Slotting for HP and gaining 17.5% recovery sacrifices some survivability, but is more noticeable against lower resistance values.
However, as a rule of thumb, if one sacrifices hitting the ED cap for +HP on HPT for resistance, you lose survivability. I usually choose to gain more recovery in my slotting, so I sacrifice some survivability, but as you see, it isn't as much as you would think.
*Currently, there are more than 5 1.88% hp bonuses, so HPT could be redone in 6 slots of Numi Heal, Heal/cheapest, Miracle +recov, heal, 2 generic resists to get both more resists and hit the ED cap for HPT's +hp. Achieving the best numbers would use IO's to cap HP in 4 slots and use 2 slots for resists, at a cost of two unique IOs for regen/recov.
Onto the OP.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Super Strength Secondary Power Set: Willpower |
There are little things you can think about, like reslotting gloom with 3 devastations to sacrifice 2.5% defense for +HP. Tough call, and both have advantages in game against certain enemies.
Rage is not quite perma w/o hasten and the FF proc. Obviously this means you'll be running hasten, or slotting another recharge in rage (which could be a generic recharge or two IOs from adjusted targetting for the minor 2% dmg bonus)
I'm assuming you'll also follow Finduilas' comment on MoB, so you have a free slot to consider what to do with.
Sharp eye! Definitely great advice. |
This is where we might disagree. If in the process of gaining resistance you are losing +HP, it is not worth it. If you can add +resistance without sacrificing +HP, then by all means, go ahead. |
I'm happy to take your word for it, and my personal preference would be to fully slot it for both HP and resist, but I know that can be hard to do when slotting for bonuses. I hate to see dual powers like HPT and True Grit in Shields not slotted for resists at all--it seems a waste--but I know the resist is secondary to the HP boost.
Which brings up a question I had while reviewing this build; is a +Health passive like HPT a better or worse place than a +Regen passive like Health to put the Numina/Miracle/Regen tissue uniques? If it doesn't matter, I'd be inclined to move the uniques to Health to give room for more fully slotting resists.
*Currently, there are more than 5 1.88% hp bonuses, so HPT could be redone in 6 slots of Numi Heal, Heal/cheapest, Miracle +recov, heal, 2 generic resists to get both more resists and hit the ED cap for HPT's +hp. Achieving the best numbers would use IO's to cap HP in 4 slots and use 2 slots for resists, at a cost of two unique IOs for regen/recov. |
Rage is not quite perma w/o hasten and the FF proc. Obviously this means you'll be running hasten, or slotting another recharge in rage (which could be a generic recharge or two IOs from adjusted targetting for the minor 2% dmg bonus) |
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ok,here my updated version i took the advise of both of you all as best
i could.but seem like i lost something in doing so. I know its my doing cuz
you guys crunch number that make me shake my head. i know both of you
are building rocketships or something lol.But thanks for your in put
Here is my brute might give u some pointers
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Brute Root: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dam%(46), T'Death-Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), ResDam-I(3), S'fstPrt-ResDam/Def+(7), ResDam-I(19), Heal-I(23)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(15), TtmC'tng-EndRdx(23), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), RgnTis-Regen+(21), Numna-Heal(29), Numna-Heal/EndRdx(31), Mrcl-Heal(36)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(40)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-Build%(43), GSFC-ToHit/EndRdx(46)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(37), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(50)
Level 30: Swift -- Run-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Health -- Heal-I(A), Heal-I(36)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Stamina -- EndMod-I(A), EndMod-I(48)
Level 49: Taunt -- Mocking-Taunt/Rng(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
I notice im cap on QR & stamia what can be done to help that out ?Tries this out for stamia. im going to
change the 5 slots in mob.
Gloom i think ill leave the same, tough call though. i dont want to change the build to much its nice just a little
adjustment here and there. oh yeah going to drop one of the rechages in hasten to go in rage to
add adjusting for the added damage buff,also drop an spot in combat to add in HS for def set. That what i
see i needed to adjust. anymore help is welcome. Im really trying to get an hang on mids and how everything
works,so if you see something i shouldnt or should do before my respec please let me know THANKS
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
here i go thinking: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
Level 1: High Pain Tolerance
Level 2: Haymaker
Level 4: Fast Healing
Level 6: Combat Jumping
Level 8: Knockout Blow
Level 10: Hurdle
Level 12: Hasten
Level 14: Super Speed
Level 16: Mind Over Body
Level 18: Rage
Level 20: Quick Recovery
Level 22: Rise to the Challenge
Level 24: Indomitable Will
Level 26: Health
Level 28: Heightened Senses
Level 30: Stamina
Level 32: Foot Stomp
Level 35: Boxing
Level 38: Tough
Level 41: Gloom
Level 44: Dark Obliteration
Level 47: Weave
Level 49: Strength of Will
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Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Fury
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Set Bonuses:
Kinetic Combat
(Punch)
Numina's Convalescence
(High Pain Tolerance)
Miracle
(High Pain Tolerance)
Kinetic Combat
(Haymaker)
Numina's Convalescence
(Fast Healing)
Kinetic Combat
(Knockout Blow)
Reactive Armor
(Mind Over Body)
Rectified Reticle
(Rage)
Adjusted Targeting
(Rage)
Performance Shifter
(Quick Recovery)
Numina's Convalescence
(Rise to the Challenge)
Luck of the Gambler
(Indomitable Will)
Numina's Convalescence
(Health)
Luck of the Gambler
(Heightened Senses)
Performance Shifter
(Stamina)
Energy Manipulator
(Stamina)
Eradication
(Foot Stomp)
Kinetic Combat
(Boxing)
Reactive Armor
(Tough)
Steadfast Protection
(Tough)
Thunderstrike
(Gloom)
Devastation
(Gloom)
Positron's Blast
(Dark Obliteration)
Luck of the Gambler
(Weave)
Reactive Armor
(Strength of Will)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(25), Mrcl-Rcvry+(43), Mrcl-Heal(43)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(27)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
Level 10: Hurdle -- Jump(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx(40)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(34)
Level 22: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(23), Taunt-I(48)
Level 24: Indomitable Will -- LkGmblr-Def(A), LkGmblr-EndRdx/Rchg(25)
Level 26: Health -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31)
Level 32: Foot Stomp -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(40)
Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46), DampS-Rchg/EndRdx(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury