How my new build


Finduilas

 

Posted

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(25), Mrcl-Rcvry+(43), Mrcl-Heal(43)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(27)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
Level 10: Hurdle -- Jump(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx(40)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(34)
Level 22: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(23), Taunt-I(48)
Level 24: Indomitable Will -- LkGmblr-Def(A), LkGmblr-EndRdx/Rchg(25)
Level 26: Health -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31)
Level 32: Foot Stomp -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(40)
Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46), DampS-Rchg/EndRdx(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

For some reason, your build is coming up with huge amounts of defense--86% S/L def, which seems unlikely to say the least. Could you repost the link or data chunk?

From what I can see, I'd recommend a few changes:

The fifth slot in MoB is an odd choice--Weave has a higher end cost than MoB, and if anything, it's underslotted for end reduction, and MoB and Tough are very overslotted for end red. Drop the 5th slot and do the standard RA 4-slotting, Res, Res/End, Res/Rchg, Res/End/Rchg. I'd move that extra slot to to Weave to both increase end reduction and to fully slot it for defense.

HPT should be slotted for resistance as well as Heal, I'd drop the Res/End, add a slot, and put two common resist IOs in it. You could pull a slot from CJ for that purpose.

Since I can't tell how much defense you really do have, I'll defer any other comments until then. But all in all, it looks like a good build.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
For some reason, your build is coming up with huge amounts of defense--86% S/L def, which seems unlikely to say the least. Could you repost the link or data chunk?
Demonic Aura is on. Uncheck it from the accolades to fix it.

Quote:
Originally Posted by Finduilas View Post
The fifth slot in MoB is an odd choice--Weave has a higher end cost than MoB, and if anything, it's underslotted for end reduction, and MoB and Tough are very overslotted for end red. Drop the 5th slot and do the standard RA 4-slotting, Res, Res/End, Res/Rchg, Res/End/Rchg. I'd move that extra slot to to Weave to both increase end reduction and to fully slot it for defense.
Sharp eye! Definitely great advice.

Quote:
HPT should be slotted for resistance as well as Heal, I'd drop the Res/End, add a slot, and put two common resist IOs in it. You could pull a slot from CJ for that purpose.
This is where we might disagree. If in the process of gaining resistance you are losing +HP, it is not worth it. If you can add +resistance without sacrificing +HP, then by all means, go ahead.

You gain 2.79% resistance to all slotting HPT with two resist IOs, which isn't very much. Applied to this build we will assume the first 3 slots are*:

Numina Unique
Numina Heal
Numina Heal/End

With two empty slots of either
1) Two resist IO's to gain 2.79% more resists to all
2) Miracle Unique + Miracle Heal to gain 17.5% recov and 40.8 HP (unique+set bonus)
3) Generic Heal IO + Generic Resist IO

Now, we calculate the maximum amount of Damage (not over-time, as +hp/regen skews results even further) both options will give. I'm turning off accolades as well for the moment (you can turn them on and get similar results, but I wanted this test based on the build)
1) 2200.12 HP, 52.4 S/L res, 8.4% E/N res
2) 2240.84 HP, 49.6 S/L res, 5.6% E/N res
3) 2241.798 HP, 51.1 S/L res, 7.1% E/N res

So, I'll multiply the HP by 1+(res) and so forth to get these numbers:

1) Max S/L dmg: 3352.98288, Max E/N dmg: 2384.93008
2) Max S/L dmg: 3352.29664, Max E/N dmg: 2366.32704
3) Max S/L dmg: 3387.356778, Max E/N dmg: 2400.965658

In this particular case, slotting for 1 resistance and capping HP does more than two resistance IOs. Slotting for HP and gaining 17.5% recovery sacrifices some survivability, but is more noticeable against lower resistance values.

However, as a rule of thumb, if one sacrifices hitting the ED cap for +HP on HPT for resistance, you lose survivability. I usually choose to gain more recovery in my slotting, so I sacrifice some survivability, but as you see, it isn't as much as you would think.



*Currently, there are more than 5 1.88% hp bonuses, so HPT could be redone in 6 slots of Numi Heal, Heal/cheapest, Miracle +recov, heal, 2 generic resists to get both more resists and hit the ED cap for HPT's +hp. Achieving the best numbers would use IO's to cap HP in 4 slots and use 2 slots for resists, at a cost of two unique IOs for regen/recov.

Onto the OP.

Quote:
Originally Posted by megaman09 View Post
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
The biggest thing I see is that you have one too many 1.88% HP bonuses.

There are little things you can think about, like reslotting gloom with 3 devastations to sacrifice 2.5% defense for +HP. Tough call, and both have advantages in game against certain enemies.

Rage is not quite perma w/o hasten and the FF proc. Obviously this means you'll be running hasten, or slotting another recharge in rage (which could be a generic recharge or two IOs from adjusted targetting for the minor 2% dmg bonus)

I'm assuming you'll also follow Finduilas' comment on MoB, so you have a free slot to consider what to do with.


 

Posted

Quote:
Originally Posted by Tonality View Post
Demonic Aura is on. Uncheck it from the accolades to fix it.
Oh, thanks! I couldn't figure out what the problem was and it was driving me nuts.

Quote:
Sharp eye! Definitely great advice.
Thanks, over/underslotting toggles is a pet peeve of mine so I tend to look for it.

Quote:
This is where we might disagree. If in the process of gaining resistance you are losing +HP, it is not worth it. If you can add +resistance without sacrificing +HP, then by all means, go ahead.
(Extensive math snipped) Waaaay too much math for Friday night!

I'm happy to take your word for it, and my personal preference would be to fully slot it for both HP and resist, but I know that can be hard to do when slotting for bonuses. I hate to see dual powers like HPT and True Grit in Shields not slotted for resists at all--it seems a waste--but I know the resist is secondary to the HP boost.

Which brings up a question I had while reviewing this build; is a +Health passive like HPT a better or worse place than a +Regen passive like Health to put the Numina/Miracle/Regen tissue uniques? If it doesn't matter, I'd be inclined to move the uniques to Health to give room for more fully slotting resists.

Quote:
*Currently, there are more than 5 1.88% hp bonuses, so HPT could be redone in 6 slots of Numi Heal, Heal/cheapest, Miracle +recov, heal, 2 generic resists to get both more resists and hit the ED cap for HPT's +hp. Achieving the best numbers would use IO's to cap HP in 4 slots and use 2 slots for resists, at a cost of two unique IOs for regen/recov.
Which circles back to my question above. Seems like putting them in Health you would get the benefit of both.

Quote:
Rage is not quite perma w/o hasten and the FF proc. Obviously this means you'll be running hasten, or slotting another recharge in rage (which could be a generic recharge or two IOs from adjusted targetting for the minor 2% dmg bonus)
Ah, missed that. I do recommend that slotting for Build Up, but recharge isn't so critical for it as it is for Rage. I think I'd be tempted to pull a slot from CJ, one from Hasten, and take the extra MoB slot to add one each to Rage, HS, and Weave.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Ok,here my updated version i took the advise of both of you all as best

i could.but seem like i lost something in doing so. I know its my doing cuz

you guys crunch number that make me shake my head. i know both of you

are building rocketships or something lol.But thanks for your in put


 

Posted

Here is my brute might give u some pointers
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Brute Root: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dam%(46), T'Death-Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), ResDam-I(3), S'fstPrt-ResDam/Def+(7), ResDam-I(19), Heal-I(23)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(15), TtmC'tng-EndRdx(23), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), RgnTis-Regen+(21), Numna-Heal(29), Numna-Heal/EndRdx(31), Mrcl-Heal(36)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(40)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-Build%(43), GSFC-ToHit/EndRdx(46)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(37), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(50)
Level 30: Swift -- Run-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Health -- Heal-I(A), Heal-I(36)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Stamina -- EndMod-I(A), EndMod-I(48)
Level 49: Taunt -- Mocking-Taunt/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

I notice im cap on QR & stamia what can be done to help that out ?Tries this out for stamia. im going to

change the 5 slots in mob.

Gloom i think ill leave the same, tough call though. i dont want to change the build to much its nice just a little

adjustment here and there. oh yeah going to drop one of the rechages in hasten to go in rage to

add adjusting for the added damage buff,also drop an spot in combat to add in HS for def set. That what i

see i needed to adjust. anymore help is welcome. Im really trying to get an hang on mids and how everything

works,so if you see something i shouldnt or should do before my respec please let me know THANKS






Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
here i go thinking: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:



Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal
  • (9) Miracle - +Recovery
  • (9) Miracle - Heal
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (25) Rectified Reticle - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Accuracy
  • (29) Performance Shifter - Chance for +End
Level 22: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (34) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance/Recharge
  • (36) Taunt Duration IO
Level 24: Indomitable Will
  • (A) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Recharge Speed
Level 26: Health
  • (A) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Heal/Recharge
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
Level 30: Stamina
  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (31) Energy Manipulator - EndMod
  • (31) Energy Manipulator - EndMod/Recharge
Level 32: Foot Stomp
  • (A) Eradication - Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Chance for Energy Damage
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Force Feedback - Chance for +Recharge
Level 35: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (42) Reactive Armor - Resistance
  • (42) Steadfast Protection - Resistance/+Def 3%
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Dampened Spirits - Recharge/Endurance
Level 47: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
Level 49: Strength of Will
  • (A) Reactive Armor - Resistance/Endurance
  • (50) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Resistance
------------



Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonuses:
Kinetic Combat



(Punch)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence



(High Pain Tolerance)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Miracle



(High Pain Tolerance)
  • 2.5% (0.04 End/sec) Recovery
Kinetic Combat



(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence



(Fast Healing)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Kinetic Combat



(Knockout Blow)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor



(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle



(Rage)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Adjusted Targeting



(Rage)
  • 2% DamageBuff(All)
Performance Shifter



(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence



(Rise to the Challenge)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Luck of the Gambler



(Indomitable Will)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence



(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Luck of the Gambler



(Heightened Senses)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Performance Shifter



(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Energy Manipulator



(Stamina)
  • 1.5% (0.03 End/sec) Recovery
Eradication



(Foot Stomp)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Kinetic Combat



(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor



(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection



(Tough)
  • 3% Defense(All)
Thunderstrike



(Gloom)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Devastation



(Gloom)
  • 12% (0.75 HP/sec) Regeneration
Positron's Blast



(Dark Obliteration)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler



(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Reactive Armor



(Strength of Will)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)