makerian

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  1. makerian

    Badges

    Fleeting Whisper, thanks for the protip for the day! I've been around for 7 years, and still learn new things almost daily. That's a cool little feature, I'll have to give it a try.

    [Edit] And my answer to the OP is similar to what was above, it's a type of game for people (particularly OCD, completists, and perfectionists).

    Some badges have titles that might be relevant to your character, mentioned above.
    Merits and xp, minor, but there anyway for badges and accolades.
    Day Jobs also provide benefits that show up as Auto or Temp powers.
    Gladiators, mentioned above.
  2. Let me rephrase, as a means of "gating content", it's not particularly incentivized if the only time the content gives a special reward is the first time.

    I can see that some people like any TF or certain TFs and would play them even with diminished rewards or no extra rewards (certainly people did them before shards).

    I also wouldn't consider a NotW equivalent to double merits/bonus xp, but that's me. I would equate them more with components, which would operate on the timer.

    In any case, it's good to know that it is working as intended.
  3. You mean the Dominator "Domination" effect? Yeah I'm not too concerned about being the primary mezzer.

    I wanted a Fortunata build to switch to sometimes as opposed to my Night Widow (which does great on TFs and teams, I just prefer range when possible). In large teams, it should complement doms/trollers, adding to holds/immobs/confuses and the occasional disorient as well as giving decent aoe dmg to complement blasters/corruptors.

    I might switch my Night Widow to having Tough and keep this build with double Assault instead. That makes it more of an overall contribution (mez, dmg, +def +dmg, recall) character. I doubt the added S/L will make as much of a difference on the Fortunata as it could for the Widow, who takes a lot more aggro than my Fort probably will on a large team.
  4. Thanks for link.

    OK, so both the "bonus xp" and the "double merits" are treated like the Notice of the Well in terms of once a week rewards? Hmm, that's too bad, really reduces the incentive to do non-component TFs as WST after the first one, since there's no shards/components for 50s and no extra reward for non-50s.
  5. I ran the Silver Mantis SF twice with my L38-39 Corruptor. The first time was during the day of the release. Second time was last night. First time I received double merits (84), the second time I received regular merits (42).

    I'm almost certain the 18 hour timer had passed.
    I looked over the rewards chat and did not see any message about receiving 42 twice, just one message of receiving 42 merits.
    I have about 250 merits, so I'm not positive whether I got 84 or not, just didn't seem like it from reward chat.

    Do we get double merits for doing the WST more than once during the week, assuming your timer has passed?
  6. OK, so I made some changes.
    I sacrificed a couple slots in Health and several in Confuse
    I took Mu Mastery
    I added Recall Friend
    I still have 63-72% A/R/M and 85+ Psi Res, 25% S/L, and perma hasten
    5 consistent AOE/Cones
    I like the Entropic Chaos in the single targets, maybe I'll actually use them sometimes
    I skipped the double assault. My night widow has it, but this build won't be using Cardiac most of the time, and I'd prefer to have Tough, so I didn't include them.

    http://www.cohplanner.com/mids/downl...95E52F736EE6A4
  7. Weird, I thought Entropic's Self Heal was Unique, good to know , maybe for a couple other characters I play more than this one.

    I think without Earth, I will look a little more at Soul. Wonder why Leviathan doesn't get much mention, 3 similar cones, it makes getting consistent attacks out easier I think and they track Psychic Scream fairly well and provide a M/L immob to keep them lined up.

    I think I was considering Mu earlier because I was looking at an end drain alpha bonus, but I don't think I'm going that route.

    This build really was trying to avoid single target damage. I'll play my widow when I need that more. It is intended to be more support and aoe. Let others track the remaining mobs. I did a lil fooling around and added 3 ECs and Leviathan, gonna look at it tomorrow, see whether it's decent.
  8. I'll look over those suggestions. One of the builds didn't use tactics, if the other has it, I'll check why.

    Does the Fortunata have the option of any hero ancillaries? I saw Earth in Mids, assumed they all were available, I'll try to cehck tonight.
  9. makerian

    MIDs help

    Yeah noticed you move slots around with just drag and drop, but that's only for the level of the slot. So you could move a higher level slot to the left of a power, or to another power and swap slots. That's new, I assume.

    I was having issues with double-click for removing slots as well. Didn't realize it was bugged [edit], thought it was some other setting (or importing builds from an older version) that was causing it.
  10. I have a couple of Fortunata builds I've been thinking about. I really like my Night Widow build, but I want to have a nice, mez/aoe Fortunata (I stopped my fortunata around 35 and want to revive her in a 2nd build).

    I'm looking for feedback on build design for a Mezzing ranged fortunata. Extra damage is nice, but I think in a TF/8 team setting, my damage isn't going to impress or matter much, then again neither will controls, but I'd like to at least feel like I'm adding some diversity to the team toolbox.

    I didn't want to threadjack the other post that seemed pretty close to my request, basically because I don't really care much about Single Target damage.

    Both builds are using Nerve VR, but I also intend to have all the VRs, and probably sometimes Cardiac will be used more depending on my End Hogging. On my Widow, I really like the Cardiac, so my Def might be reduced if I don't go with Nerve like my builds suggest.

    [Edit: Deleted Earth Mastery build since it's only available in Mids, not in game.]

    Fortunata/Mu gives me:
    Single Immobilize + AOE Immobilize, Single Hold + AOE Hold, Single Confuse + AOE Confuse,
    4 consistent AOE/Cone attacks
    63-73% A/R/M Defense; 86% Psi Res, 22% S/L Res
  11. I just started working on this Day Job and was using the Black Helicopter to get to Mercy, which is pretty convenient.

    I do like the location in Sharks, and didn't realize that was a day job location for this badge. Thanks for the info.
  12. For example, I created my account on April 21 2004 and my first 3 month badge is listed as July 28 2004.

    What is the earliest date any player can get, say, the 81 month vet reward? For example, I am scheduled to receive it on Feb 28, 2011.

    I know of people that seem to get it at least 1-2 weeks before me, but never paid much attention to the date before.
  13. Rajani, what is throwing me off is that the pictures taken have very similar backgrounds. I assumed it was the same AT logged in for all three pictures, but just typed in the [Power] command for each and screen capped. Do you think that person logged off to three different ATs for the screenshots? I'm still confused as to how they were able to see other AT bonuses on the same character. Maybe I have to try it online to see what they did.
  14. Does anyone have or know of a program or spreadsheet to compare mixtures of Defense and Resistance as it relates to average damage taken over time? There are variables with level, critter type, damage type, etc., but something would help.

    I have a EM/DA Brute that I made a bit ago and was thinking about respeccing him and making him an incarnate. He has a mix of Defense/ToHitDebuff and Resistance. I would like to determine a "sweet spot" since he can't soft cap Defense and max his Resistance. I figure there are ranges of Def/Res that might offer the mathematical average for best survivability over time. I can get more than one alpha, but I think he will benefit the most from a Cardiac Rare, but finding out if I should allocate more to Def/Res would be helpful.
  15. Does anyone have or know of a program or spreadsheet to compare mixtures of Defense and Resistance as it relates to average damage taken over time? There are variables with level, critter type, damage type, etc., but something would help.

    I have a EM/DA Brute that I made a bit ago and was thinking about respeccing him and making him an incarnate. He has a mix of Defense/ToHitDebuff and Resistance. I would like to determine a "sweet spot" since he can't soft cap Defense and max his Resistance. I figure there are ranges of Def/Res that might offer the mathematical average for best survivability over time. I can get more than one alpha, but I think he will benefit the most from a Cardiac Rare, but finding out if I should allocate more to Def/Res would be helpful.
  16. I think the chopper didn't used to take you there, it was one of the new QOL changes in I19. I actually just learned that that specific chopper is usable now based on this post. That's good information right there.
  17. I was looking for a guide to raids and came across this 2009 post. Sounds interesting, but misleading in that getting HVAS/Shivans, 3 WB Rockets, and EoEs for everyone takes significantly longer to prepare for the raid.

    Curious, though, if it works or has been used to any effect lately. Or has it been more refined?
  18. btw, didn't see it mentioned, but look at those screenshots.

    A couple interesting things:
    The different powers *seem* to be AT specific, since it's the same player pulling up the power, unless you could choose which AT you were looking at.

    The different powers are Auto, Single, Self powers, that means to me that they are always on the player, not pets or anything else, and cost no Endurance. ALthough, those might just be gap fillers.

    Lore Protection seems interesting, particularly if it's Auto. Is there a similar existing power right now?
  19. Didn't get it on either run, but thanks everyone for trying.

    I do think a Dom/Controller or two with good single and aoe immobilizes would have helped contain him better. I do notice him walking through immobs, but not sure if the mag is high enough if it will root him.

    Another method that we didn't try either time was blockading him with our characters, that might be a good method, and with the first team, I thought we could do it, but never got him in a corner to begin with.
  20. Rez I updated it, you're a Def right? We ran the MoApex a few days ago.
  21. Mission: Master of Tin Mage Task Force
    Contact: Tin Mage, located outside of the Vanguard HQ in RWZ
    Location: RWZ1, if full, RWZ2, etc
    Level: L50, Cooperative H/V

    Date/Time: 22 January 2011, approximately 11:30pm EST. Please be in zone at the time the TF starts to avoid issues with Coop invites.

    Badges:

    * Hacker
    * Midnight Dodger What Dodges at Midnight
    * Kitty's Got Claws
    * Army of Neu
    * Master of Tin Mage's Task Force

    Optional read ahead:
    http://paragonwiki.com/wiki/Tin_Mage_Task_Force

    Recruitment channels and notification:
    I will send tells prior to forming. I will also notify in the following channels if I do not fill up the team: Freedom TF, TFsMissionsRaids (sp?), RWZ Broadcast and Request.

    Prerequisites:
    Alpha slotted. Also, looking for players that have, or will get before the TF, some or all of the following:
    A: Shivan
    B: HVAS
    C: Envenomed Dagger
    D: Nukes from Warburg
    E: Recall Friend
    F: Assemble the Team

    Please list them by name or letter in your response, in parentheses if you plan on getting them (see below for my example).


    Current Team:

    1: Apophenia Prime, @makerian: Night Widow. A, (C, D), F
    2:
    Cryptid, @Ven Infinity: Night Widow
    3: Herelus
    , @biggreenogre: Scrapper DM/SD
    4:
    Night-Beast, @synakul Scrapper. DM/INV A,B,C,F
    5: TBA, @Turgenev: TBA
    6:
    Rezlore, @? Rad/Psy Def
    7: TBA
    8: TBA

    Will fill in with alternate list if there is enough interest expressed.
  22. Two things that I'd be interested in seeing is something like:

    1. Flexible team TF/SFs. For example, permit players to add other players into an TF when someone Quits (as opposed to just logging off or disconnecting). It may even permit you to reinvite the same person, who might've accidentally Quit.

    It could be exploited, I'm sure, players switching to specific characters for specific missions in a TF. But in the bigger scheme of things, I don't think it will matter much.

    Maybe the merit rewards could be reduced (but Components I guess can't) for swapped out TFs based on how much of the TF the character was present for (not just time, but based on x of y missions, or something).

    Edit: Also, I'm not sure I like the idea of even the Alpha slot having two very different schemes for acquiring the Very Rare Alpha. It seems like every 6 months, there's some new loot added to the game, Tickets, Vanguard Merits, Reward Merits, Alignment Merits, Shards and before those, Invention Salvage, Invention Recipes, Purple Recipes, PVP Recipes, and before those, Prestige, Base Salvage. I like that they are there now, but it seems like the goal posts keep moving. I find that frustrating, particularly when playing my less frequently played toons. One solution to that is global account management (the ability to use these rewards on any character, regardless of who earned them).

    2. More TF/SFs for higher level content designed like 1-2 mission runs (maybe even 1 mission runs ideally). The mission can be longer, more complicated, and more difficult, but something that could arguably be done in 20-60 minutes with a competent team of 8 Incarnates.

    For a few years, I hardly ever ran in any TFs. With the new incarnate content, I started participating and leading them again, including Master Of runs, back to back TFs, etc, but almost all L50 range. I enjoy being able to play TFs again, but it is a sacrifice in my personal life sometimes, and I would prefer the feeling of a PUGs for shorter durations while still being able to participate in ALL of the Incarnate system, even if it's at a slower pace (like the early Alpha stuff is right now).
  23. makerian

    respec Badges

    Quote:
    Originally Posted by Master-Blade View Post
    Costume parts are "Added" any time you select a power that has a customizable weapon.
    Thanks, I now suspect that it was the choice of Weapons Mastery as an epic during one of the respecs, because I was a Fire/Ice Blaster and never had a weapon (except Ice Sword) on that character before. At the time, I thought it was related to the type of respec I was doing, but it didn't make sense.

    I also hope this is fixed down the road. Either let us do Respec trials on opposite sides for badges, remove them as separate badges, or award those badges if they were down on the opposite faction when converting over.
  24. makerian

    respec Badges

    Just to add some feedback here (there's probably other threads on this, but this was the first OT that I say in the search results).

    I copied my character to test. I had used one blueside Terra Volta earned Respec way back in the day but that was it. I was a Vigilante when I did the three redside Treespecs. Now I'm a villain.

    I had 9 unused Respecs in my System chat. I burned through 5 with nothing but added costume parts (which came around respec 4-5 I think). Then on my 6 and 7 respec I was awarded Thorn Thief (tier 2) and Thorn Usurper (tier 3) in that order. So it looks like my 5th respec was supposed to award Thorn Robber (tier 1), but since I already used a respec as a hero, it wasn't awarding.