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Posts
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Joined
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I think what he's saying is that you can have more than two Stalkers but only two of them can be sharking a given target. But yeah, that's gonna be difficult to police.
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What font is that? I couldn't find one to match it (hell, or the U2BG font). I'm assuming Peril or someone is in graphic design (or just has too much time and is really good at that sort of thing).
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If by "down the line" you mean a few years from now, there's a chance that may happen. Seems that unpopular changes go through despite negative feedback from the players, and then those new "features" are largely neglected.
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Defense is reliable because it will always be there (barring the presence of enemy tohit buffs or defense debuffs), whereas -tohit will not. You might get attacked by mobs outside the radius of Darkest Night in which case that toggle's not doing anything, or you might get mezzed and it would drop, leaving you more vulnerable than if you'd built for defense. Then there's the fact that the effectiveness of -tohit scales with level and rank and is affected heavily by the purple patch. Of course, for the most part if you're keeping your mobs nice and tight and aren't fighting things way above your level, this isn't a big deal, but it's still something to be aware of. Doing both wouldn't hurt, though.
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I think (hope?) it will be. Don't want to have wasted all that time building a base and filling it with shinies.
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Quote:Added moar second accounts
Captain
@Con Flict, @Con doesn't PL
Co Captains
@Macskull @Not Mac
@barrier, @black barrier
Roster
@Quatermain, @Quat
@lucas @lukas
@Solo One
@SmokeSignal, @SmokeSignal2
@Ele
@Dethwing, @Dethwing Remix
@enrilicous @MyLexiConIsHuge, @enrious
@TRTerror
@Tritonfree, @Philly's 2nd
@Mercury Down, @Mercury Down2 -
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Cap of 20 please. Our play schedules are so ridiculously spread out and weird that we might have issues early on with smaller rosters, not to mention a 16-man roster only gives you enough for 8v8 internals assuming no one is missing.
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Woah
Convenient votes for test with FreedUmb as backup. -
"Roll something else" is a pretty ****** argument when trying to defend whether a set needs buffs. If everyone had said "roll something else" all the time, Ice Melee and SR would still suck.
Quote:Stone Melee is the suck compared to EM's ST damage per SOs. True story.
If a set is supposed to be really good at what it does, and sacrifices in other areas to do so, it had damn well better be really good. EM just isn't there anymore, because many other sets come close to or exceed its single-target output while also providing more utility and AoE output.
Personally, I'd like to see a few changes made to the set:
* Give Stun's animation to Energy Transfer. This shaves 0.87 seconds off ET's animation time (lowering from 2.67 to 1.8), which is still 80% longer than ET's original animation but no longer means the two heavy hitters have really long animations).
* Give the old Energy Transfer animation to Stun. This shaves 0.8 seconds off of Stun's animation, so you could decrease the stun duration and/or increase the recharge to compensate.
* Increase the self-damage portion of Energy Transfer. I'm not exactly sure what scale it uses (I see Tankers and Stalkers take about 170 damage while Brutes take more like 160), but that could be increased by 50ish points. Currently the self-damage from ET is trivial except in low-health situations, but if the self-damage is increased it would mean using the power would require a bit more thought.
* If at that point it's still decided that EM isn't the best single-target set (as it should be - somehow Fire manages to outpace it even though it has superior AoE), increase the radius of Whirling Hands to 10 feet. Actually, every melee PBAoE attack that's set to 8 feet should be increased to 10 feet. -
Nothing I can really add that hasn't been said. Good luck, stay safe, and thank you.
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Quote:Look at those kids, not wearing helmets.No offense, but whenever I see your name, I can't help but think of the jingle on this commercial: http://www.youtube.com/watch?v=rpvf_4EB0ug
Edit: That was meant for PF, but PF+Hot Wheels... -
The GR closed beta has been going on since just after PAX, according to Posi. I'd venture a guess that they're using a different server for it.
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Quote:Added MercCaptain
@Con Flict, @Con doesn't PL
Co Captains
@Macskull @Not Mac
@barrier, @black barrier
Roster
@Quatermain
@lucas @lukas
@Solo One
@SmokeSignal, @SmokeSignal2
@Ele
@Dethwing, @Dethwing Remix
@enrilicous @MyLexiConIsHuge, @enrious
@TRTerror
@Tritonfree, @Philly's 2nd
@Mercury Down, @Mercury Down2
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Most people monitor hitrolls anyways so they'll be phasing or running as soon as they see Will Dom in their buff bar, regardless of whether they have the proc.
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Quote:oh noooooooooo they gots pvp in mah pveeeeeeeeeeeLearn to post in the correct forum then. There's an entire Forum section for this question: http://boards.cityofheroes.com/forumdisplay.php?f=598
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Quote:Fixed and added second accountsCaptain
@Con Flict, @Con doesn't PL
Co Captains
@Macskull @Not Mac
@barrier
Roster
@Quatermain
@lucas @lukas
@Solo One
@SmokeSignal, @SmokeSignal2
@Ele
@Dethwing, @Dethwing Remix
@enrilicous @MyLexiConIsHuge, @enrious
@TRTerror
@Tritonfree, @Philly's 2nd
There will be some updates to this and I probably missed some people, but that is the start. -
The pre-I13 ladder fizzling out had less to do with people refusing to start new teams than it did with the I12 closed beta being retardedly long and many PvPers not getting in.
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GR went into closed beta the week after PAX East I think, so I'd assume they're already testing Elec Control.
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Downloading a 1.8 meg patch for test right now, guessing it's probably the same stuff that went live today.
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