macskull

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  1. [ QUOTE ]
    Are they on the male models as well?

    [/ QUOTE ]
    No.

    [ QUOTE ]
    Banes don't have the crab spider backpack (or shouldn't; not sure if the alternate build thing still affects them

    [/ QUOTE ]
    It still does, this is a known issue but it's one of those "we know it's annoying but we can't really do anything about it yet" issues.
  2. It might be harder to play efficiently but with the I13 changes pretty much anyone can pick up an MM and do decently with it.
  3. macskull

    Earth/Rad

    Ah you went Primal. That seems viable as well but I don't think you'd need the single-target blast (you already have Fossilize and Stone Prison, I'm assuming) and Hibernate is very useful in the team environment where you are the last line of defense against a damage spike on yourself (assuming your emps/therms/pains can't save you).
  4. Now he needs to find the shift key and the brain key and he'll be set.
  5. Purple sets work at any level. They are subject to enhancement scaling like any other enhancements but that kicks in at level 32 or lower.
  6. macskull

    KB pvp question

    No, not a waste. It's useful for pushing someone back and getting in a few other attacks while they're on their [censored].
  7. I agree with you, I wouldn't be surprised if it were. But being knocked back when you're running -KB and the KB isn't flagged as unresistible is kind of stupid.
  8. OK. I'm getting sick of reading your walls of text rife with spelling and grammar errors. It's not even worth my time anymore.
  9. macskull

    /EM or Mental

    Thing about Sonic/EM is Total Focus does a lot of damage by itself. Now factor in stacked -res and Defiance bonus from Shout, Scream, and Shriek (Screech too, if you have it) and Total Focus will really hurt. Ajax mentioned he'd hit Total Focus for over 1000 damage on his Rad/Sonic back before I13 - I know things are different now and the numbers will be less but that's an idea of the kind of havoc resistance debuffs can cause.
  10. macskull

    KB pvp question

    10 second suppression on KB/KU.
  11. [ QUOTE ]
    Maybe so, but do you have to pwn them too and throw salt on it by giving them an insult or two on the way out?

    [/ QUOTE ]
    Nope. I don't talk smack in zones unless the other person is really deserving of it - for example, on Justice, there are several people who are really terrible PvPers. You can tell by the way they move or use their powers - but they do decently thanks to broken or FotM builds.

    [ QUOTE ]
    If you throw salt, the target will get salty and might just whine with salt in their eyes. There's a difference between pwning someone and leaving it at that and pwning someone and being idiotic about it. Most people get pwned and do come back and try again, but get salty when the guy/gal doing the pwning feel that part of pwning is to belittle someone because they dont yet have the uber leet skills yet.

    [/ QUOTE ]
    If someone is truly hurt by what's said in broadcast, they have three options:

    1. Deal with it
    2. /ignore
    3. Whine on the boards

    Guess which most do?

    [ QUOTE ]
    Yet are you suggesting that the so called whiners have access to the codes?

    [/ QUOTE ]
    I don't think we're on the same page. I said give the PvPers access to the code, not the whiners.
  12. [ QUOTE ]
    PVPers might as well give it a rest and if they were serious about betterment of pvp, they would help instead of contributing to it's destruction.

    [/ QUOTE ]
    When we're given access to the code and are allowed to make changes to the PvP code, then you're entitled to say that. Until then? We're not the ones "contributing to its destruction." The only people that are doing that are the terribad whiners who come into zones once and get pwned and then go cry instead of figuring out how to get better.
  13. macskull

    /EM or Mental

    It shouldn't, because Hoarfrost also has +res(toxic) and heal or defense powers that also have +res shouldn't be flagged to be affected by buffs (because if they were, the amount of +res you would get would be affected by your current damage bonus). Early in the I13 beta, World of Pain wasn't tagged to be unaffected by buffs, so the caster could chew a bunch of reds before casting it and greatly increase the amount of +res it granted.
  14. [ QUOTE ]
    No, that is proof that it supresses toggles just like the Devs said would happen.

    [/ QUOTE ]
    Being mezzed shouldn't suppress defensive toggles, and your mez protection toggle is considered a defensive toggle.

    As for the OP's question? I don't have any -KB IOs on my Spines/Regen and I've honestly not missed them. Only time I usually get KB'd is being hit by KO Blow or Will Dom followed immediately by TK Blast. Still, I'm hoping they'll take a look at this and at least let us know whether this behavior is intended or not.
  15. <QR>

    Ice/Traps isn't all that wonderful. It can be useful in zone PvP if you pick up TP Foe (set up your traps and then teleport someone into them, but this doesn't work well against most intelligent players). The Ice primary is still good but no longer as awesome as it was in I12. You'd be best off pairing it with a secondary such as Cold or Storm, though Therm could work as well.
  16. macskull

    Earth/Rad

    I dunno, I got SS/SJ/Acro and both the shields in without dropping VG or Earthquake.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    earth-therm: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Dev'n-Acc/Dmg(5), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(7)
    Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(11)
    Level 2: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(40), TotHntr-Dam%(42)
    Level 4: Thermal Shield -- ResDam-I(A), ResDam-I(37), S'fstPrt-ResKB(50)
    Level 6: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
    Level 8: Quicksand -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/Dmg/Slow(43), TmpRdns-Acc/EndRdx(43), TmpRdns-Rng/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46)
    Level 10: Plasma Shield -- ResDam-I(A), ResDam-I(50)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Earthquake -- Achilles-ResDeb%(A), DarkWD-ToHitDeb(19), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(25)
    Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(21)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(37)
    Level 24: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(25)
    Level 26: Volcanic Gasses -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), G'Wdw-Dam%(31)
    Level 28: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Build%(34)
    Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndRdx-I(37)
    Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40), RechRdx-I(40)
    Level 41: Acrobatics -- KBDist-I(A), KBDist-I(42)
    Level 44: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Rchg(46)
    Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
    Level 49: Thaw -- ResDam-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]0.9% Max End[*]12% Enhancement(Heal)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(RunSpeed)[*]55% Enhancement(RechargeTime)[*]35% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpHeight)[*]5% FlySpeed[*]87.7 HP (8.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 9.1%[*]13% (0.22 End/sec) Recovery[*]38% (1.61 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  17. [ QUOTE ]
    Well, those of you who drive casual people away from PvP, the problem is completely self-inflicted. The less people who PvP, the lower amount of return the devs would get from funding any improvements in PvP.

    [/ QUOTE ]
    No, actually. They took a gamble when they redid the entire PvP system. When something isn't doing as well as you'd like it to, you don't ignore it, you put resources into it to make it better. However, their gamble kind of flopped because not only did many of the hardcore PvPers just up and leave (why adapt if it's not fun?), but there haven't been many new faces in the zones or arena either. I'd call that a failure, and - get this - it's not due to the PvPers.
  18. macskull

    Earth/Rad

    Only thing I can think of with the Earth/Rad build in general is that the immob and hold both have -KB for 15 seconds so I'd have to be very careful about using them so as to not interfere with KB spikes and the like. I'm skipping Stalagmites because with mez suppression they'd really only be useful for the -def and I think the rest of the build covers that well enough.

    Here's the updated build (with accolades figured in). I'm also taking a look at an Earth/Therm build like Frosticus suggested but I'm not sure on some of the power picks - with DR off, would it even be worth it to take the ally shields?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    earth-rad troller: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(43)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
    Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31), Range-I(34), Achilles-ResDeb%(40)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-EndMod/EndRdx(15), Efficacy-Acc/Rchg(17), RechRdx-I(19)
    Level 6: Quicksand -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(37), TmpRdns-Rng/Slow(39), TmpRdns-EndRdx/Rchg/Slow(39)
    Level 8: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17), TotHntr-Dam%(40)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11), Range-I(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Numna-Regen/Rcvry+(31)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
    Level 22: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb(23), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
    Level 24: Lingering Radiation -- Acc-I(A), Slow-I(36), Acc-I(43), RechRdx-I(45), RechRdx-I(46)
    Level 26: Volcanic Gasses -- UbrkCons-Dam%(A), UbrkCons-Hold(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), G'Wdw-Dam%(40)
    Level 28: Combat Jumping -- Krma-ResKB(A)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Build%(39)
    Level 35: Acrobatics -- KBDist-I(A), KBDist-I(36)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
    Level 44: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(46)
    Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
    Level 49: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]0.9% Max End[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(JumpSpeed)[*]55% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]1.5% Enhancement(RunSpeed)[*]1.5% Enhancement(FlySpeed)[*]2.5% Enhancement(Held)[*]8% Enhancement(Heal)[*]5% FlySpeed[*]122.1 HP (12%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 6.9%[*]14.5% (0.24 End/sec) Recovery[*]50% (2.12 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]


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  19. macskull

    Earth/Rad

    Nah, don't have it already. Earth/Therm is something else I could consider, I suppose. Guess it depends on what people will need.
  20. [ QUOTE ]
    I find it ironic, like a person who is depressed because they are overweight but eat to make themself feel better which only causes them to gain more weight which depresss them more.

    [/ QUOTE ]
    PvP is REAL, man!

    [ QUOTE ]
    Now, pvpers been complaining that devs neglect pvp this and that and they are trying to ruin it.

    [/ QUOTE ]
    Legitimately, you should add. There was a nice big list of PvP improvement suggestions posted in these forums that went largely ignored in favor of the steaming pile of crap that was I13.

    [ QUOTE ]
    But in reality, pvp is a shrinking sector as people are being and have been ran out of zone and basically discouraged from trying, which seems to be the goal of too many PVPers anyways.

    [/ QUOTE ]
    It's a "shrinking sector" because the changes drove people away.

    [ QUOTE ]
    Which in case keeps that sector pop low, which puts it low on the priority list, and at the same time put suggestions for changes i nthe hand of people who barely been able to or in some cases never stepped foot into a zone, but might have been itching to. And stating a convincing case why they dont travel to zone, changes get made such as I13 which now yes, any body can pick up a the FoTm and do ok with it as you stated, which is what many goal was in the first place. Before yes a skilled player couls take just about any build and make do with it, and awesome with FoTM. Now I13 takes cae of that leanign curve but yes a skill player is a skill player but there are less of them now then ever and many are still mad about the I13 changes and still make it a point to run off the new guys. It's like they claim to be hardcore pvpers but when you usually hardcore about something you try to sustain it and make it grow instead of tryign to cause it's doom? Like a self loathing suicidal person that claims to love themselves but continue to slash their wrists and complain of blood loss.

    [/ QUOTE ]
    Less walls of text please. Honestly, the people that whine because of something that happen in a PvP zone (within reason, anyways, bugs and retarded gameplay mechanics are another thing - griping about heavies and NPCs is legitimate these days since they don't follow the new mez rules), shouldn't have been there in the first place. I dealt with that when I was new but I wanted to learn so I stuck it out. If they really want to PvP, they will do the same. And remember, it wasn't a PvPer who said something to you, it was &lt;insert player's name here&gt;.
  21. macskull

    Earth/Rad

    Yeah I know toggle debuffs aren't all that wonderful right now but it looks like Rad is back as a good set in I14. So I was talking to a few people and figured an Earth/Rad might be a good team-based Controller for the -def and general disruption (Quicksand, Earthquake, Volcanic Gases). How's this build look?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    earth-rad troller: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(43)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
    Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31), Range-I(34), Achilles-ResDeb%(40)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(19), RechRdx-I(19)
    Level 6: Quicksand -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(37), TmpRdns-Rng/Slow(39), TmpRdns-EndRdx/Rchg/Slow(39)
    Level 8: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17), TotHntr-Dam%(40)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11), Range-I(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Run-I(A), EndRdx-I(15)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
    Level 22: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb(23), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
    Level 24: Lingering Radiation -- Acc-I(A), Acc-I(43), RechRdx-I(45), RechRdx-I(46), Slow-I(46)
    Level 26: Volcanic Gasses -- UbrkCons-Dam%(A), UbrkCons-Hold(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), G'Wdw-Dam%(40)
    Level 28: Combat Jumping -- Krma-ResKB(A)
    Level 30: Super Jump -- Jump-I(A), EndRdx-I(31)
    Level 32: Animate Stone -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Build%(39)
    Level 35: Acrobatics -- KBDist-I(A), EndRdx-I(36), EndRdx-I(36)
    Level 38: Assault -- EndRdx-I(A), EndRdx-I(46)
    Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
    Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45), Heal-I(45)
    Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
    Level 49: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]0.9% Max End[*]4% Enhancement(Heal)[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(JumpSpeed)[*]43.8% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(RunSpeed)[*]5% FlySpeed[*]152.6 HP (15%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 4.4%[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 2.2%[*]12% (0.2 End/sec) Recovery[*]66% (2.8 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  22. KO Blow (and other mezzes that do knockback) are bugged to apply the hold before they apply the damage, and currently being mezzed suppresses knockback protection in toggle -KB powers (Integration, Acrobatics, etc). Additionally, -KB is hit by DR so your 10 points of protection really are more like 4 or 5 (although you still have 10,000% KB resistance). Or something like that. Basically the only way to keep safe from KB until they fix that bug is to have a click mez protect power (Practiced Brawler and Active Defense, for examples) or to have enough passive protection through IOs, Increase Density, or Grounded.
  23. [ QUOTE ]
    Becuase if the good pvpers didnt take so much time smashing and running off all the new guys by having or feeling the need to excessively rub every kill they do in their face and then repeat process over and over then I 13 wouldnt even been needed. Running off new players, creates angry customers, angry customers carry it to the forums and pve, which carries over into buisness and angry customers aint good for buisness. So in sacrifice for a few L33t uber people that made it point to prove they are uber 24/7 and threw one too many grains of salt into the wound, I13 came to be for the better enjoyment of pvp by anyoen who wishes to go into it and not just the l33t few. All it would've took to avoid this nerf bat wasa little respect among players. a little honor. This is basically a self inflicted pvp nerf. Yes some people say that killing someone over and over to bug them is legal so is putting my finger in ya face but not touching you and spitting all types of explitive in front your grandma and wishing the old bat would die so I could laugh when they put her into the ground is all perfectly legal but doesnt exactly make it right. And and if I did do that, I expect a fight to ensure, which in this case complaints and animosity. Pre-13 PVP was nice with the powers and stuff, but it sucked balls because it was always like hard core pvpers owned the zone and didnt want anyone in. Well , mission accomplished on their part but that's bad for buisness by runnign off paying customers. And since the l33t group was small to begin with, they didnt stand a chance against the angry protests. Of course some of my coolest buddies was l33tz and left with the rest but if changing something to piss off a few people for the better for more then go for it. I see the concept behind I13 but dont think it worked out exactly as it was envisioned. Or maybe so depending on which side you're on. Many people are just glad the old d-wads as they became known are finally gone.

    [/ QUOTE ]
    I have news for you.

    The people who could PvP under the old system can still PvP under the new system. It's not like suddenly everyone is on even ground (lol). The people that whined in I12 still whine and we still drive them out of the zones. Only real difference is that any retard can pick up a FotM build and do decently with it (but that may have been their goal, in which case lol).
  24. Just FYI, concept and PvP don't belong in the same sentence. I see you took Phase but not Hibernate, you either need both or just Hibernate. Phase alone won't save you especially not in I14.
  25. Spines/WP, Spines/Regin, Spines/Nin.