Earth/Rad
do you already have the toon? dirt/therm would seem like the way to go to me.
Nah, don't have it already. Earth/Therm is something else I could consider, I suppose. Guess it depends on what people will need.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Personally, I'd go with Expedient reinforcement in animate stone. Slightly lower damage bonus (3%), but you get mez resistance and a nice recharge bonus.
If it were my build, I'd put 2 KB IOs in acro instead of 2 end redux, they won't make that much of a difference.
I'd take the extra slot out of SS and SJ put it into Health. Add the numina ++ proc and another miracle so you get the recovery bonus.
In SS/SJ put the blessing of the zephyr increase run/fly/jump/etc/end.
In AM, take out the End mod/acc and replace it with End mod/end, that way AM isn't using a whopping 15 points of endurance.
You *can* just 2 slot acro, take the 3rd slot, put it into hibernate, take one slot out of assault put it into hibernate and put a sec of doctored wounds, so you get more recharge.
I don't know much about rad so that's all I got to say so far. Hope that helps.
I like this idea mac.. I have a earth/rad my self, and a rad/sonic I can't wait to try out on Test server. I like Alphas advice on slotting... there Winz
On one of my builds I didin't take VG I took Stalagmites, I'd like to know how effective VG is in a team setting.
Stalags have a base recharge of somthing like 90 seconds. VG is 240 I think.
lolstalags.
srsly.
if you're using anything else besides the hold, QS and maybe VG, you're playing badly.
lol troll more please..... much more.... your better at that then pvp so you might as well.
Only thing I can think of with the Earth/Rad build in general is that the immob and hold both have -KB for 15 seconds so I'd have to be very careful about using them so as to not interfere with KB spikes and the like. I'm skipping Stalagmites because with mez suppression they'd really only be useful for the -def and I think the rest of the build covers that well enough.
Here's the updated build (with accolades figured in). I'm also taking a look at an Earth/Therm build like Frosticus suggested but I'm not sure on some of the power picks - with DR off, would it even be worth it to take the ally shields?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
earth-rad troller: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(43)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31), Range-I(34), Achilles-ResDeb%(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-EndMod/EndRdx(15), Efficacy-Acc/Rchg(17), RechRdx-I(19)
Level 6: Quicksand -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(37), TmpRdns-Rng/Slow(39), TmpRdns-EndRdx/Rchg/Slow(39)
Level 8: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17), TotHntr-Dam%(40)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11), Range-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Numna-Regen/Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
Level 22: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb(23), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 24: Lingering Radiation -- Acc-I(A), Slow-I(36), Acc-I(43), RechRdx-I(45), RechRdx-I(46)
Level 26: Volcanic Gasses -- UbrkCons-Dam%(A), UbrkCons-Hold(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), G'Wdw-Dam%(40)
Level 28: Combat Jumping -- Krma-ResKB(A)
Level 30: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Build%(39)
Level 35: Acrobatics -- KBDist-I(A), KBDist-I(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(46)
Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 49: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]0.9% Max End[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(JumpSpeed)[*]55% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]1.5% Enhancement(RunSpeed)[*]1.5% Enhancement(FlySpeed)[*]2.5% Enhancement(Held)[*]8% Enhancement(Heal)[*]5% FlySpeed[*]122.1 HP (12%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 6.9%[*]14.5% (0.24 End/sec) Recovery[*]50% (2.12 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I have earth therm and the build is so tight...
In order to have both shields and acro you will need to drop one of volcanic gasses or earthquake. Just something to think about if you plan on going that direction.
The other problem I have with earth/therm is in reference to dual builds. You can either decide to have both builds PvP, (a small team/1v1 PvP and a big team PvP toon (maybe phase) or you make 1 of the above and a PvE build (earth is fun to proc out)
just giving some info on the earth/therm vs earth/rad debate.
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
I dunno, I got SS/SJ/Acro and both the shields in without dropping VG or Earthquake.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
earth-therm: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Dev'n-Acc/Dmg(5), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(7)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(11)
Level 2: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(40), TotHntr-Dam%(42)
Level 4: Thermal Shield -- ResDam-I(A), ResDam-I(37), S'fstPrt-ResKB(50)
Level 6: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 8: Quicksand -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/Dmg/Slow(43), TmpRdns-Acc/EndRdx(43), TmpRdns-Rng/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46)
Level 10: Plasma Shield -- ResDam-I(A), ResDam-I(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Earthquake -- Achilles-ResDeb%(A), DarkWD-ToHitDeb(19), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(25)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(37)
Level 24: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(25)
Level 26: Volcanic Gasses -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), G'Wdw-Dam%(31)
Level 28: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33)
Level 30: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndRdx-I(37)
Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40), RechRdx-I(40)
Level 41: Acrobatics -- KBDist-I(A), KBDist-I(42)
Level 44: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Rchg(46)
Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 49: Thaw -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]0.9% Max End[*]12% Enhancement(Heal)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(RunSpeed)[*]55% Enhancement(RechargeTime)[*]35% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpHeight)[*]5% FlySpeed[*]87.7 HP (8.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 9.1%[*]13% (0.22 End/sec) Recovery[*]38% (1.61 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Ya im excited to have powerboost and a single target blast. Thats a nice build though.
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
Ah you went Primal. That seems viable as well but I don't think you'd need the single-target blast (you already have Fossilize and Stone Prison, I'm assuming) and Hibernate is very useful in the team environment where you are the last line of defense against a damage spike on yourself (assuming your emps/therms/pains can't save you).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I think PB would be worth it. For the bosted debufs, and other benifits (for arena team) But for lol zone I'd take the hybernoob.
But good build I saved it on my mids.
Yeah I know toggle debuffs aren't all that wonderful right now but it looks like Rad is back as a good set in I14. So I was talking to a few people and figured an Earth/Rad might be a good team-based Controller for the -def and general disruption (Quicksand, Earthquake, Volcanic Gases). How's this build look?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
earth-rad troller: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(43)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31), Range-I(34), Achilles-ResDeb%(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(19), RechRdx-I(19)
Level 6: Quicksand -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(37), TmpRdns-Rng/Slow(39), TmpRdns-EndRdx/Rchg/Slow(39)
Level 8: Stone Prison -- Apoc-Dam%(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17), TotHntr-Dam%(40)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11), Range-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A), EndRdx-I(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
Level 22: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb(23), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(43), RechRdx-I(45), RechRdx-I(46), Slow-I(46)
Level 26: Volcanic Gasses -- UbrkCons-Dam%(A), UbrkCons-Hold(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29), G'Wdw-Dam%(40)
Level 28: Combat Jumping -- Krma-ResKB(A)
Level 30: Super Jump -- Jump-I(A), EndRdx-I(31)
Level 32: Animate Stone -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Build%(39)
Level 35: Acrobatics -- KBDist-I(A), EndRdx-I(36), EndRdx-I(36)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45), Heal-I(45)
Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 49: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]0.9% Max End[*]4% Enhancement(Heal)[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(JumpSpeed)[*]43.8% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(RunSpeed)[*]5% FlySpeed[*]152.6 HP (15%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 4.4%[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 2.2%[*]12% (0.2 End/sec) Recovery[*]66% (2.8 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|</pre><hr />
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."