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Posts
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Joined
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hey con yea we hav had some good fights, i never claimed to be the best pvper on justice, or any server, and i fight anyone on any rules they want, they choose dr or no insp or no, and u no me in a zone when everyone else leave i stil stick around even if its 7v1....
all i said was i went to freedom and i had alot of fighs and i honestly thought there were tougher people on justice, con is one of them, hes given me alot tougher fights on many of his toons then the people i fought on freedom...
i started my own sg 3 years ago n for over 2 years it only had 2 members, now it has 8-10, i dont claim to be the best, i never said i dont lose, but if someone wanna talk crap about me at least fight me beforehand, maybe all the fights i had on freedom were against noobs or the worse, i dont know anyone on the server i jus fought who ever wanted a fight, 5 people killed me, one of them is gunrock
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At least you don't talk trash very often, Vince. Some of the people in your SG could learn a thing or two about that from you. -
It is a terrible power. But not in PvP for some incredibly stupid reason - go check its PvP damage ingame.
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I completely agree with the apology to those banned collaterally, but I know it won't happen because it would require the developers to publicly admit they've made a mistake and that seems to be rare, both under the old team and the new one. I do not, however, agree that character deletions and temp bans were the appropriate way to handle how the MA was being used. Meow farms weren't an exploit. Were they too good to be true? Of course, anyone can see that. Now the "Welcome to Vanguard" Ouroboros flashback, and Snake Eggs, and Mole Machines, and the I13 launch merit bug... those were exploits. What's shocking here is that there was no acknowledgment of those exploits happening on the forums aside from patch notes, no one was banned, nothing was taken away, and no characters were deleted.
When I14 went live the warnings we were given amounted to "missions that can be used to gain a statistical advantage may be removed and the authors may have their MA access revoked or their account banned." Character deletion was not mentioned. That threat was first brought up by Positron in his "Abusing Mission Architect" post, during which time he said what basically amounted to "only the worst cases will be removed, and only on a case-by-case basis, and you probably won't lose your PL'd character." Neither of those three was actually the case. Retroactively deleting characters and banning accounts for vague potential infractions simply because they were done using the dev team's "shiny new toy" was both odd and alarming. So was the complete squelching of all mention of said deletions and bannings on the forums. I can't fault the moderators for having to enforce such asinine policies. The complete silence on the part of the leadership of this game is saddening and is likely a large reason why so many are simply giving up.
As for releasing something like this without letting "exploits" go live, even though warnings were given by testers? The dev team seems to have very selective hearing the last six months or so - they do listen to their players but they only hear what they want to hear. -
They don't PvP on test, everyone good is on Justice apparently.
EDIT: Oh and even on Justice the only tournament I ever remember any of them showing up for was a lolzy "no inspires no accolades" tournament. -
Vince isn't too bad but his claims that Freedom PvP is bad continue to astound me, and if I remember right it was him that was complaining about me kiting and using inspirations on my Spines/Regen in RV a while back (though that may have been one of his lackies).
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I got this PM from him today.
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You think Vincent Balmont pvers are terrible hey? sounds like your calling us out, VG vs VG in arena, it will be fraps'd and a link to the video put on youtube for te whole forum to laugh at you. I know your never going to send me a tell coz you dont want to be embarrased and as for Vin on freedom unless you were there the only thing he got killed by was an elec therm and a dom. And dont count your sitting in bg mode spamming heal as pvp i can be afk and do that
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This SG's got a crazy amount of smack talk for people that will run out of the zone and get their 8 MM team if the slightest challenge shows up. -
If you're hidden, you're hidden. Doesn't matter what power auras you're running. The glowing is only a visual indication (if the enemy can see you) that you are carrying meteor fragments.
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People can't see you until you come out of Hide (assuming they don't have enough perception to see you while you're in Hide - perception and stealth can kind of be out of whack in low-level zones). Being a Stalker means you can often safely AFK in a zone - but at the same time, being able to remain unseen effectively means you choose when to start fights, not the other way around.
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They won't do it, they can't afford to lose subscribers.
Oh wait... -
Defense is pretty much garbage, reroll as a Regen or live in the base until Elude recharges.
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^^ This guy may be on to something.
(he's right, by the way) -
Not really... fiteklubbing is nothing more than button mashing. There really is no skill involved - if the other person's got a better build, they'll win.
Also...
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I honestly believe a few powers should not be selectable period. You go to a PVP zone for 3 reason.. to win, die, or run. Not to stand there and hybernate while others beat on you. Not to go invis and 1 dmg hit takes 3/4 of your life. Not to attack someone and when they start getting the upper hand on you, you phase out like a punk.
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lolololol -
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Are you simple? Did you not read a single word?
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Yes . . . Simple. I can do maths can you? I PVP you PVP we are both on JUSTICE = ARENA
Was that simple enough for you?
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Aren't you the one who refuses to PvP with inspirations?
Yes, that's right, you are.
Get wrecked. -
All the other stuff was okay because it wasn't using the MA. But the minute someone uses this "creative content outlet tool" for "non-creative" purposes, all hell breaks loose. And, I've gotta agree with Iggy. A nice long post apologizing for removing badges is nice, but where's the nice long post apologizing for removing characters and banning accounts (especially those that were done on accident)?
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Yes. Thugs/ and /Storm MMs really came out ahead on this one.
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My global list is moderate-sized, I run two solo SGs (my own alts and maybe a smattering of others'), and I know... let's see here... at least ten people who had accounts temp banned.
Your experience is irrelevant.
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Of course it is. So is yours. Surely you understand that.
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Except you claim that since you know maybe one person who was banned, that these accidental bannings people have been talking about on the boards (and then having those posts deleted) did not happen. I know many people whose accounts got temp banned, therefore I know it did happen. Hell, it even happened to me. -
Drop RttC, take Aid Self, get Assault and Tactics (Maneuvers if you have room, for another LotG), Weapon Mastery, and Phase. SS and SJ for travel powers.
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That's both strange and unusual!
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That's because drones (and Hamidon too) can kill you through a phased status - as soon as you get within range of that drone, and it targets you, you're dead. Probably done to prevent someone from phasing and then running past all the drones into the enemy base to spawn kill.
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Here's one I tossed together quick - it's got 1500+ HP with accolades, 20% damage buff without Assault, 50% rech, and decent amounts of KB protection.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), T'pst-EndDrn%(19)
Level 1: Warmth -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(11), Mrcl-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 2: Lightning Bolt -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 4: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(29)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17)
Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Mrcl-Heal/EndRdx(33), Numna-Regen/Rcvry+(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43), Zephyr-ResKB(46)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(45)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(37), RechRdx-I(40), RechRdx-I(40)
Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), RechRdx-I(40)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), G'Wdw-Dam%(50)
Level 49: Hibernate -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]6.25% Defense(AoE)[*]2.25% Max End[*]24% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]10% FlySpeed[*]228.9 HP (21.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 5.25%[*]MezResist(Sleep) 9.1%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 2.5%[*]15.5% (0.26 End/sec) Recovery[*]60% (2.68 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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