je_saist

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  1. Quote:
    Originally Posted by Nogard_T View Post
    Is it doable with 2 people? the CoP that is.
    I'm going to go out on a limb here and say: they let Castle work on the CoP. I think you are going to NEED all possible 24 players to get it done.
  2. Quote:
    Originally Posted by Soulwind View Post
    So, I figured I'd ask our extra impressive guru's here in the hopes that I'm just being dense.

    I have recently added a second monitor onto my system, (It's an old 14" lcd one), and I'm using it as a place to display my various system tools (temp monitoring, load monitoring, etc) while my main display is occupied with full-screen stuff.

    The only options I can find for the desktop display are to either "extend" the desktop or to "duplicate" the desktop on the 2nd monitor.

    Trouble is, when I'm playing anything that uses full screen, but doesn't use my full resolution level (ie drops back to 1024x768 . . . mostly a couple of older games that need DosBox to run), it also changes the resolution on the 2nd monitor and pushes everything on that desktop area off to the side.

    Does anyone know of a way to completely separate the displays, so that they work independently of each other?

    I'm running an SLI setup with 2 GTX 480's and Win 7-64 bit by the way.

    Thanks
    Short version: No. Windows does not work like that.

    As of NT6 Microsoft modified their back-end display management system, basically making it impossible to have two separate video drivers loaded at once: http://en.wikipedia.org/wiki/Windows...y_Driver_Model

    All video cards must use the same video driver. Unfortunately, this limitation has other consequences. One of those is that you can only have one Window Management Server running at once.

    This means that each of your monitors can only run from one display session. There is no way, within Windows NT6, to force two difference monitors to act independently of each other. It was possible under NT5 if you had two different graphics cards with two different drivers, but you'd have to do quite a bit of tweaking to get it done.

    As your monitors are using one display server, any changes to the primary display will affect the status of the secondary display. Sorry, but that's just how Windows works.
  3. Quote:
    Originally Posted by NekoAli View Post
    *escapes from between two slices of bread*

    Free at last! Freee I say!

    *runs around and hugs everyone, especially Fedor*
    see. That's why I advocate fuzzy-paw-cuffs. Much more useful than bread.
  4. Quote:
    Originally Posted by Barneyk View Post
    When I try to create my character and go to costume, all of the body parts are separated from each other and the torso is the only piece that rotates. I have already downlaoded the graphics chip update, but it is still not working.
    ... I'm just taking a guess here... Intel Integrated Graphics?
  5. *pilfers Fey, Becky, and the blanket*

    Mine!
  6. Quote:
    Originally Posted by Agonus View Post
    Actually, there are ads for Marvel products in DC comics and vice versa, and I'm pretty sure ads for both in Dark Horse books, rather frequently these days. The funny thing about that, is that a higher up in DC has sworn that as long as Joe Quesada is EiC at Marvel there won't be any more crossovers between the two companies, due to some joke Quesada made against DC years ago.
    yes, I'm aware the two advertise together. Just because two giants in the industry have to deal with one another though, does not mean they have to deal with what they view as a small-time competitor.
  7. Okay, most people know by now I'm not exactly the biggest Nvidia fan around, and I keep a laundry list of things the company does that just torques me off.

    Well, that checklist grew another line today: http://www.realworldtech.com/page.cf...0510142143&p=5

    Short version, the guys at RealWorldTech took Intel's Vtune and checked out exactly what kind of calls Nvidia PhysX makes if you don't use GPU acceleration with PhysX: http://software.intel.com/en-us/intel-vtune/

    The short version is, PhysX, at a processing thread level, uses x87 calls instead of SSE calls. This means that PhysX tech, on a CPU, is at least two times slower than it could be.

    Over the past several months, I've been advocating the developers approach Physics Processing in City of Heroes using the OpenCL technology. I've been advocating this because OpenCL will pretty much work on any processor as long as there is a driver, so from the development standpoint it doesn't matter if you have GPU-Physics or not.

    One of the issues raised by other forum posters is exactly HOW to expose OpenCL as a solution.

    Well, here's the suggestion: swap out the existing PhysX software engine, the one implemented with CoV, for a Bullet engine: http://bulletphysics.org/wordpress/

    Bullet is already a mature physics processing package, having been used in the Toy Story 3 video game, the A-Team movie, that Sherlock Homes movie from last year, and that's just from the front page of the site.

    Work on enabling Bullet to leverage OpenCL has also been pretty consistent:
    http://www.khronos.org/developers/li..._GDC-Mar10.pdf
    http://www.blendernation.com/amd-sup...opencl-bullet/
    http://www.rage3d.com/articles/visio.../index.php?p=6

    So, I'd like to propose that the development team investigate the possibility of replacing the existing physics-engine with Bullet.

    The problem is... I don't know if Bullet's software requirements exceed the bare minimum processing requirements that CoH's current physics engine has... so there is the risk that using Bullet could knock out even more low-end computers.

    On the other hand, if the physics engine used by City of Heroes is making mostly x87 calls... moving to a Bullet engine that leverages SSE2 could actually improve performance on older systems...

    Granted, this probably could be tested with the Intel VTune software, to see whether or not City of Heroes is leveraging x87 calls while running...

    Probably should have checked that before I started writing this.
  8. Quote:
    Originally Posted by FeyDuex View Post
    *hugs Becky and Sai* This is how you really do it
    ack!

    Ish unexpectedly hugged!
  9. Quote:
    Originally Posted by Hyperstrike View Post
    This is likely because CoX is NOT a DirectX game. It uses OpenGL.
    Just because it's OpenGL won't stop Nvidia's driver from parsing the calls into stereoscopic 3D. Nvidia has supported Stereoscopic 3D under Linux for years on the Quadro line-up of workstation calls which only uses OpenGL, so the basic driver support is there: http://forums.nvidia.com/index.php?showtopic=87935 :: http://developer.nvidia.com/object/n...ngl_specs.html :: http://www.nvidia.com/object/quadro_...cs_boards.html

    Now, as to why it does not work with City of Heroes? Well, honestly, I don't know. I'm pretty sure the 3D-tech works with games based on ID's Tech-Engine's 3 and 4, and the Unreal Warfare engine, and I'm pretty sure support covers some of the Lithtech engines as I recall a demonstration with F.E.A.R. in stereoscopic 3D.

    This probably would be a question better directed towards the Nvidia forums: http://forums.nvidia.com/index.php?showforum=209

    Actually, check this thread : http://forums.nvidia.com/index.php?showtopic=170960

    It might work on enabling 3DVision outside of Ultra-Mode.

    and... oh dear.

    This is the opening line of that thread:

    Quote:
    The GLDirect project is one of the best things to happen to 3D Vision since NVidia all but dropped OpenGL support
    Which I sorta mind-boggle at since I'm pretty sure that Nvidia had a hand in writing the OpenGL 3.2, 3.3, and 4.0 specifications... but if Nvidia has indeed "all but dropped OpenGL support" in 3DVision, that might also explain why CoH is not supported.
  10. je_saist

    Slotting Sleet?

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I treat Sleet like a proc-basket and it basically turns into an attack. With a high recharge build you're able to slip up to five procs in there (Achilles (-resistance), Positron, Lady Gray, Impeded Swiftness, Shield Breaker). Each damage proc is a 20% chance to do 70 damage 3 times over the power's duration. The odds that you will hit each enemy at least once are very high, meaning slotted this way, this power out damages some of your actual AoE blasts, on top of everything else it does.

    I used to slot it for -Defense but less so these days. Now I do either 1 or 2 recharges (depending on the amount of global +Recharge I have) and proc the rest.
    certainly an interesting take on slotting the power.
  11. Quote:
    Originally Posted by fallenz View Post
    Make sure your power supply can handle the card. I got a GTX 260 and in the old box it would run hot. In the new box it did. Guess what was causing some of the overheating? PSU not having enough juice to run the old box with the 260.

    edit: I just look up the spec for the Dell Dimension E521 and the 320 watt PSU is not going to do it. You are heading for a burn out of the worse kind. You need a bigger PSU for that card. Anything under a 500w on that is asking for problems soon or later.
    I'm actually impressed that a GTS 250 even booted on a Dell 320 power supply... most of the time those things are rated for peak, not sustained. Makes me wonder if the card is even running at full clocks...
  12. Quote:
    Originally Posted by peterpeter View Post
    I thought email storage was wiped after 30 days? The market merge is more than a month away, right?
    it got increased to 60 days, much to the enjoyment of many players waiting for me to slip up and not be right for once.
  13. Quote:
    Originally Posted by VileTerror View Post
    I suspect this "new" Mod knows all about us, and requires no warnings, saist.
    *points to Its own eyes, then to Mod12*


    . . . oh, wait. That's your job, not mine. *flees*



    Welcome and congratulations.
    That would explain the express delivery pit-bull this morning. Said he liked my legs



    with honey mustard.
  14. the question is, has Ocho already warned Mod12 about me...
  15. Quote:
    Originally Posted by FeyDuex View Post
    Mimes can't count... above 20
    *mimes swatting FeyDuex*
  16. Quote:
    Originally Posted by Leeland View Post
    I'm in Europe, Bulgaria to be more specific. I tried the PayPal option, still the same result. So there isn't anything that can be done? I mean i'm not trying to fraud no one
    you might need to use Game Cards then... You might try these guys: http://www.gametimezone.com/games/ncsoft.php

    I don't know much about them, but the Google Checkout reviews largely seem to be positive: http://www.google.com/products/selle...82374982516736

    And it seems you can purchase from them even if you are "international"

    I don't know if anybody else in the game has a different method of getting time-card codes for international players.
  17. XFX makes good stuff. The only "bad" products I've ever had from them were the 6600 GT AGP... and that was more because of Nvidia's board design placing the PCIE-AGP bridge connector at an odd angle.
  18. update: http://www.hardocp.com/news/2010/07/...down_for_count

    Quote:
    We are being told this morning by sources inside BFG Tech that its "PSU department" has been let go. I would suggest that if you have a BFG card that needs to be RMA'd, you need to get that done ASAFP. We do not see the company being "in business" much longer as it is reported that all its remaining inventory has been moved.
  19. je_saist

    AT Differences?

    Quote:
    Originally Posted by Schismatrix View Post
    je saist is talking about enemy abilities, not any changes to player powers, but i suppose that sort of (not by most standards) subtle distinction was lost. Against enemies that ignore defense and/or resistance (Hamidon just as a random example) greater hp can be a significant aid to survival. Or let's pretend that Tankers tend to have greater resistance to debuffs than Scrappers or Brutes. (Unlikely, i know, but let's pretend.) In that case if the enemy in question only has moderate damage output, but has strong debuffs/can bypass defense, then the Tanker fares far better. Silly, but in that hypothetical situation Tankers are better. Once again, we're not talking about changes to player powers, only to enemy abilities.
    not even changes to existing enemies. I'm talking about new enemies with new abilities. I mean, my opening line was this:

    Quote:
    and what... pray-tell... happens when the developers stat utilizing NPC critters that have more powerful debuffing effects?
    I thought that placed what I was on about quite clearly.

    Then again, I forgot whom I was directing the post at. When it comes to Another_troll, you have to spell everything out bit by bit.
  20. Quote:
    Originally Posted by Carnifax_NA View Post
    Yes, but you've an unfortunate habit of being wrong a fair chunk of the time in fairness.*


    The whole idea of the expiry is to prevent the Email Server being clogged up. Given their moves with changing how Bids expire in the AH this was fairly likely to be changed anyway, although the fact they forgot to announce it initially and the poostorm that kicked up probably hastened the upgrade.


    Now when are we getting the ability to send from EU to US characters? (the final frontier)
    Actually this would be the first time I have missed something in the game on the forums in years. So, hey, I can deal with a 99% accuracy rating.

    Anyways, the whole idea of the expiry wasn't just to keep the database from getting overloaded. It was also established, in part, to keep players from hording particular items, and to try and keep the in-game economy moving.

    Granted, I've got my own issues with the way the "current" economy works, and my opinion is that more could be done to lesson the reliance of the "casual" player upon the AH system to begin with, taking away the "need" to store particular items in a vault.

    Quote:
    What can you say, angry mob with torches and pitchforks.
    I can say this: PAY ATTENTION

    Seriously, the only people who Lost Out as it were, were indeed the people getting "cute" and using the email system as a global storage utility. I have no sympathy for them. Then again, I already made my feelings on this clear when I brickwalled the original complaint thread.

    Hitting the abusers over the head with a load of common sense didn't seem to work though. Oh well.
  21. Interesting. I would have figured the time would have been reduced, not extended. Oh well.
  22. Quote:
    Originally Posted by Aggelakis View Post
    As long as you take it out and put it back in every 60 days (or it gets deleted).
    http://boards.cityofheroes.com/showthread.php?t=225118

    30 days.
  23. a few players are going to get boinked out of a lot of inf.