No Nvidia3D Suppport?


Hyperstrike

 

Posted

Quote:
Originally Posted by Ohsirus View Post
Been able to play multiple games that use directX using the below method, but CoX Won't trigger a response.

http://pressxordie.wordpress.com/201...-on-the-cheap/

This is likely because CoX is NOT a DirectX game. It uses OpenGL.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
This is likely because CoX is NOT a DirectX game. It uses OpenGL.
Just because it's OpenGL won't stop Nvidia's driver from parsing the calls into stereoscopic 3D. Nvidia has supported Stereoscopic 3D under Linux for years on the Quadro line-up of workstation calls which only uses OpenGL, so the basic driver support is there: http://forums.nvidia.com/index.php?showtopic=87935 :: http://developer.nvidia.com/object/n...ngl_specs.html :: http://www.nvidia.com/object/quadro_...cs_boards.html

Now, as to why it does not work with City of Heroes? Well, honestly, I don't know. I'm pretty sure the 3D-tech works with games based on ID's Tech-Engine's 3 and 4, and the Unreal Warfare engine, and I'm pretty sure support covers some of the Lithtech engines as I recall a demonstration with F.E.A.R. in stereoscopic 3D.

This probably would be a question better directed towards the Nvidia forums: http://forums.nvidia.com/index.php?showforum=209

Actually, check this thread : http://forums.nvidia.com/index.php?showtopic=170960

It might work on enabling 3DVision outside of Ultra-Mode.

and... oh dear.

This is the opening line of that thread:

Quote:
The GLDirect project is one of the best things to happen to 3D Vision since NVidia all but dropped OpenGL support
Which I sorta mind-boggle at since I'm pretty sure that Nvidia had a hand in writing the OpenGL 3.2, 3.3, and 4.0 specifications... but if Nvidia has indeed "all but dropped OpenGL support" in 3DVision, that might also explain why CoH is not supported.