je_saist

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  1. Quote:
    Originally Posted by nunix View Post
    So I still need about ten titans, and I've exhausted Crimson's missions. Short of flashbacking, where can I find some more of these buggers? Wiki sez Peregrine Island and Rikti War Zone, but I've never seen any around there. I've also never managed to get two hercs to combine (yes, I've gotten them to very, very low health and next-to-each-other proximity; doesn't work) so if there's a good strategy there, let me know. ;P
    What you listed is it.

    RWZ and PI are the only places Malta spawn in the open, so those are the only places you would see Titans in the open.

    Your only other option is to Ouro Crimson's arc or find somebody whose running Crimson's arc.
  2. je_saist

    Router advice

    Quote:
    Originally Posted by LiquidX View Post
    And it's correct that it also handles Wi-Fi as well, yes? Also, since I'm going to be hooking a 360 and my gaming computer to it, as well as my roomates PC, I assume you haven't noticed any real slowdown on multiple connections working at once?
    Yes, the Rosewill I linked is a wireless router with a 4-port switch.

    As far as slow-downs go... well. That's hard to answer given that my own internal network is a bit complex, and from a purely practical standpoint I can create situations that will bring network performance to a crawl.

    That being said, I'm not exactly a normal user. I accept that.

    So, let me give you the tech details on this question.

    This particular router is a Class 802.11g router and offers a maximum wireless transfer speed of 54Mbps. The wired switch is a classified as 10-T/100-TX switch, which means it offers a transfer speed of 100Mbps.

    For reference, DSLreports lists the highest Cox Communications download speed as 22Mbps: http://www.dslreports.com/faq/3646

    Comcast's highest speed is 50Mbps: http://www.dslreports.com/faq/comcas...t_things#15643

    Unless you are paying out megabucks, you probably won't have one of these ultra-high speed packages. It's more likely your internet connection speed will be between 12Mbps~18Mbps. This means that your wireless speed is going to be several times faster than your actual-internet speed, and your internal wired speed will be even faster.

    Now... can you create a slow-down on the setup you've mentioned? Well, depends on who provides your internet.

    From a purely numerical point of view, you can saturate your internet connection long before you can saturate what the router can handle.
  3. je_saist

    Router advice

    Quote:
    Originally Posted by LiquidX View Post
    So, looking at that Roswell Router, it can handle Wi-Fi, correct? And if so, one can use the Wi-Fi function at the same time as using it as a wired router, correct?
    That is correct.

    All wireless routers, that I'm aware of, do wired and wireless connections at the same time.
  4. Quote:
    Originally Posted by Oliin View Post
    Suboptimal does not equate with bad however. If you're having fun just go for it. My first 50 was an energy/dev and I still log her in and play here with some regularity (for me anyway, I'm on once a week or so).

    That said, devices does have some issues, and is quite possibly in need of a little buffing. It's no reason not to play the powerset though. It just means there's an outside chance that your character will receive a buff during the course of your leveling up.
    even more likely with Castle giving various power-sets some shakedowns.

    I'm hoping he considers extending Targeting Drone's damage bonus to all Snipe Attacks and to LRM rocket.
  5. je_saist

    Router advice

    Quote:
    Originally Posted by LiquidX View Post
    Some nice suggestions all around. I kinda like the look of the Dlink 4100, but I'm not keen on the $130 price tag. What were your guys experiences with setting up your respective routers? Easy? Any complications?
    well. I've used multiple routers from Linksys, Dlink, Netgear, Rosewill, Belkin, Motorola, Trendnet, Zonet, and Arris.

    Given my experiences with Trendnet, Zonet, and Belkin I would not recommend their router products to anyone. Most of their routers start in terms of junk and rapidly descend into more vulgar terms. Dlink, as a brand, starts off with the obscenities.

    You generally won't see Motorola or Arris routers unless you are buying a VOIP Cable modem or a modem / router combination. So I think these are probably moot for what you want.

    My normal shortlist of routers you'd want to buy consists largely of Linksys and Netgears. If you were buying stock with no intent to mod go buy a Linksys.

    That being said, for my own personal use, I had picked up the Rosewill I had mentioned earlier because of it's DD-WRT support. The default firmware that Rosewill ships with the router is, well, almost as bad as what Dlink packages in their routers.

    The reason Rosewill ships a junk system is because they don't actually expect anybody to use the firmware included with the router. There's a reason the DD-WRT support is listed as part of the Router's title. It is, as of right now, the cheapest way to get a DD-WRT routing system.

    As far as installing the router-firmware, the installation consisted pretty much of:
    • Plug router in.
    • Plug ethernet cord into Port 1
    • Plug ethernet cord into laptop network port
    • start. run. cmd. ipconfig.
    • input default gateway into browser address bar.
    • Login with username and password specified in manual
    • go to upgrade-firmware tab
    • point to DD-WRT file.
    • follow on-screen prompts.
    So, it pretty much was as difficult as up-dating the firmware on any of the routers... which... well. You should probably do anyways regardless of whatever router you bought.
  6. Quote:
    Originally Posted by Aggelakis View Post
    PLEASE NOTE: je_saist is only part right. Different ATs get different buff values --

    Defenders' base value for Tactics is 12.5% ToHit.

    Controller/Corruptor/VEAT base value is 10%.

    HEATs get 9%, Dominator/Masermind get 7.5%, all other ATs get 7%. These are the archetypes where the final numbers start looking anemic.
    doh. I forgot this was one of the pool powers that still changed numbers depending on AT.

    Quote:
    Although he is correct in that Tactics does not grant tohit debuff protection, so if you don't have any enhancements slotted and are facing, for example, Circle of Thorns... prepare for whiff-fest.
    At high levels Arachnos also shred to-hit amounts, and Nictus can shred as well. Carnies can also shred to-hit / acc.

    At lower levels there are the Tsoo which can shred acc / to-hit. Banished Pantheons can also take acc / to-hit away. Council also have common enemies that drop to-hit / acc.

    Not exactly a complete list, but there pretty much are enemies at most level ranges that can put a dent on your ability to hit them.
  7. Quote:
    Originally Posted by Jordan_Yen View Post
    I suppose the smarter question is what effect tactics has on accuracy slotting. Is anything tactics can do going to make it so you don't need to slot as much?
    ... my gut reaction is... no.

    Now, I haven't actually run the numbers, this is just from playing experience. First, To-Hit buffs are Schedule B enhancement, which means an even con SO will deliver a 20% buff. If you cap this into ED you'll be pushing a 50%~60% boost.

    On SO builds, even if you slam tactics into ED (on a tank) you'll only have about an 11% boost. This is actually a lot of to-hit. Only thing is, in my play experience, it does not replace slotting powers with an accuracy boost. There's also another reason I would not skip putting at least one acc boost in acc-check powers: most builds have no protection to to-hit debuffs.

    This is one of the key differences between Focused Accuracy and Tactics. FA offers a high to-hit debuff resistance, which means that powers that lower your to-hit are much less effective. In high level play you'll encounter multiple enemies with accuracy / to-hit debuffs. Tactics lacks this protection.

    That being said, on SO builds, there are very few powers that I'd invest more than one accuracy enhancement in to begin with. For the most part I wouldn't try to push the performance envelope of an avatar on SO's, so I wouldn't be looking to get into situations where I would need an extra to-hit or accuracy buff.

    Against SO's, on it's own, Tactics won't change your base states enough to drastically change most of your personal slotting choices.

    On IO builds most powers that have an acc-check also have IO sets that combine accuracy checks with recharges, endurance reductions, and effect boosts. Ergo, if you are slotting for sets you'll pick up some accuracy boosts anyways on most powers that have acc-checks.

    Against IO's, on it's own, Tactic's again won't really change most set choices.

    That being said, one of the problems with IO's is that you may not get the enhancements you actually want, or you may want to focus on a different aspect of a power. Say, you have a set like this:
    • Effect / Accuracy
    • Effect / Recharge
    • Effect / Recharge / Accuracy
    • Effect / End
    • End / Recharge
    if you only have 4 slots available, you could drop the Effect / Accuracy enhancement. Tactic's will aid in giving the attack a greater chance to land as you focus on the other powers for a Recharge boost and ED-capped effect.

    For these types of situations I like to use the term Edging.

    Tactics, from my point of view, is an Edging tool. On it's own it's not a replacement for any particular slotting choice.

    When coupled with the possible boosts from IO sets it enables me, on a situational basis, to round out a build for the effects I want to have.

    Does that answer your question?
  8. there are other posts stating that various servers are down. It is likely the AE server might be down.
  9. Quote:
    Originally Posted by CoHplayer View Post
    Should I go with a Fire/Super Strength Tank Farmer, or a Shield Defense/Super Strength Tank Farmer? Thanks for the input!
    For the purposes of farming I wouldn't go for either.

    I'd go for either Fire Aura / Fire Melee or Shield Defense / Fire Melee.

    Fire Aura / Fire Melee will give you the greatest benefit of Fiery Embrace.

    Shield Defense / Fire Melee will have a more consistent higher damage output while still maintaining decent AOE damage in the form of Fire Sword Circle, Combustion, and Shield Charge.

    Now, if you are dead set on taking one of the two builds you mentioned, as of right now, Shield Defense / Super Strength will give you the better average protections and a slightly higher damage throughput as you won't be able to leverage Fiery Embrace.
  10. Quote:
    Originally Posted by Circuit_Boy View Post
    Play what you enjoy.

    If other people think it's "subpar", tell 'em to sod off.
    This.

    I've got an Archery / Fire manip blaster. I'll freely admit, it's a horrible combination that was only "saved" by IO's letting me turn her into a semi-controller.

    But I love her. I love playing her. It's not the most efficient killing build. It's not the fastest killing build. It's not the most endurance conservative build. It's not the fastest recharge build...

    and I couldn't care less.
  11. je_saist

    Router advice

    This router:

    http://www.newegg.com/Product/Produc...82E16833166032

    with this firmware:
    http://www.dd-wrt.com/dd-wrtv2/downl...td_generic.bin

    It's cheap, you get a free wireless USB adapter with it, and DD-WRT is one of the best router firmware's out there.
  12. je_saist

    Server Merge?

    Quote:
    Originally Posted by Acrux View Post
    Thing is that its about 7 people that have said it to me and it was not exactly said towards to me , its either they have been talking about it in a team i was in or just talking in local chat.
    Okay. At this time the developers have given no indication that a server merge is in the cards for any region. here's some posts on the subject that I've made:

    http://boards.cityofheroes.com/showp...39&postcount=4
    http://boards.cityofheroes.com/showp...7&postcount=12
    http://boards.cityofheroes.com/showp...5&postcount=14
    http://boards.cityofheroes.com/showp...3&postcount=23
    http://boards.cityofheroes.com/showp...3&postcount=26
    http://boards.cityofheroes.com/showp...5&postcount=10
    http://boards.cityofheroes.com/showthread.php?t=205242
    http://boards.cityofheroes.com/showp...2&postcount=14


    As you can see, the subject comes up often... almost too often.

    Right now NCSoft has no plans to merge the servers for multiple reasons. Most of them I discuss at some point in those threads.

    The quick shot is that right now we are only a few weeks away from a Major Expansion release. This expansion will be selling through the Christmas Season. NCSoft will need to wait for 3 to 4 months after the Holiday Season is over to accurately determine what the stable subscriber base is looking like in all markets. This means that any decisions to merge servers, focus on a new game, or whatever, will be made next year.
  13. Quote:
    Originally Posted by Jordan_Yen View Post
    Here we go:

    What is the fly speed of hover and group fly. I can't find it anywhere and Mids only lists percentages.
    Slow. Hover's default fly speed is supposed to be the same, or close to, your base flying speed.

    On my Ill / Storm I have no fly enhancements on Hover and two crafted fly enhancements on Swift. Flight speed is around 17mph.

    Group Fly: hard to say. I haven't ever taken one to 50. It's slower than normal fly though.

    Quote:
    I found an old CoH Code in an Intel Motherboard box. I know it's only for a new account, but is it an unlimited account or trial? Is it 14 day or 30? I'd like to give it away, but won't bother if it's no different than a free trial.
    That would probably be a trial code. As far as I'm aware Intel never included the full-game with any of their product releases. I do recall a few trial's included in some of the gaming-oriented enthusiast boards.

    Quote:
    What good is toHit really? I never understood it and therefore shun powers like Tactics, but I feel like I'm missing something.
    Let me point you here: http://paragonwiki.com/wiki/Attack_Mechanics

    ToHit is the direct answer to Defense, and thus is more important than Accuracy in determining whether or not you actually hit something.

    However, because of the way the game engine works you'll always have a 5% chance to hit something and a 5% chance to miss no matter what your accuracy and to-hit numbers are. This means that there is a practical limit on how much to-hit and accuracy can help you hit something.
  14. NO

    Castle shot this idea down a couple weeks back when Zombie Man said something like this:
    Quote:
    Castle, you know that the original poster is asking to keep all of his Invented Enhancements rather than just 10 per respec? The Original Poster is not asking for an easier respec interface, but wants to bypass the 10 Enhancement limit.

    Would that change your response.
    Castle said:
    Quote:
    It was one of the issues we have to address, which triggered my brain into thinking about that particular problem.
    Zombie, Castle, if I recorded some of this down wrong, please correct me.

    Anyways, from what Castle said, it seems that the developers are open to de-signing the respec system so that you are not completely unslotted.

    The idea, as I understand it, is that the developers are looking at a UI solution where you'll be able to change what levels you got powers, without having to go through the complete re-leveling process. For example, let's say you picked health at 16 on a regen scrapper, but you could have had Integration. The "new" respec system would allow you to specify taking Integration at 16 and Health at a later level, by drop and dragging, or clicking assigned level ranges.

    Now, is this what is going to happen? I don't know.

    I do know that there are no plans to increase the number of enhancements that can be unslotted and held at once.
  15. Quote:
    Originally Posted by Demilion View Post
    O_O


    I was kinda wondering on what happened to that game....and now I know.

    Wow...
    um. what happened to the game was it crashed and burned due to a management staff whose best description is outlawed in 4 different galaxies and would warrant an immediate death sentence.

    http://zerias.blogspot.com/2009/05/c...evelopers.html
    http://zerias.blogspot.com/2009/02/c...-concerns.html
    http://zerias.blogspot.com/2009/02/l...eally-big.html
    http://zerias.blogspot.com/2008/11/g...es-ncsoft.html
    http://zerias.blogspot.com/2008/08/t...ll-bugged.html
    http://zerias.blogspot.com/2008/08/t...mortality.html

    http://boards.cityofheroes.com/showp...47&postcount=3
    http://boards.cityofheroes.com/showp...1&postcount=44
    http://boards.cityofheroes.com/showp...38&postcount=2
    http://boards.cityofheroes.com/showp...0&postcount=21
    http://boards.cityofheroes.com/showp...9&postcount=38
    http://boards.cityofheroes.com/showp...89&postcount=2
    http://boards.cityofheroes.com/showp...2&postcount=22
    http://boards.cityofheroes.com/showp...8&postcount=18
    http://boards.cityofheroes.com/showp...2&postcount=51

    Why yes, I do talk about Tabula Rasa a lot. It's why the PvP in this game is a lower priority than a bondage themed mastermind summoning set with cat-girls.

    I'll go over it again:

    As Tabula Rasa entered late beta it was built similar to CoH with a focus on a play experience balanced against players working with each other to over-come the inherent inefficiencies of their classes. It was a game built to focus on large scale Player versus Mass Environment challenges.

    As Tabula Rasa exited beta and into retail launch, Richard Garriott proceeded to leave Destination Games and head to Russia to begin his space flight training.

    The people Richard Garriott left in charge of Destination Games were not familiar with the Lore of Tabula Rasa. They were not familiar with the design of Tabalu Rasa.

    A vocal minority of the game began to demand a focus on PvP play for the game.

    The developers in charge capitulated.

    The. playerbase. Left.


    The reality was this: there wasn't a player-base large enough to make the game profitable in a PvP-centered environment. NCSoft's net income was down 42%.. almost entirely because of Tabula Rasa. Lineage and City of Heroes saved NCSoft's collective rump. By the time Richard Garriott got back from space and was in quarantine, the damage was already done and the writing was already on the wall. The decision had already been made to sever ties to Tabula Rasa as quickly as possible.

    Richard Garriott's unceremonious removal from NCSoft was merely a loose-end to tying up the abject failure of the game and inability of Destination Games to accurately judge their player-base and potential market.

    The fall-out from Tabula Rasa is still affecting NCSoft's business practices to this day. NCSoft would much rather fund and develop games that are built from the ground up for PvP play, such as AION, then pay to have an existing PvE focused game commit to a PvP focused system.
  16. Quote:
    Originally Posted by Transhade View Post
    I have a feeling NCSoft is aware of the weakness in their position on his "voluntary termination". I wonder who they consulted to come up with that legal strategy...
    I don't think they consulted anybody. NCSoft was already taking a financial pounding from the game's collapse. I think their focus at that time was to get as far away from Destination Games and Tabula Rasa as possible.

    Were they wrong in terminating Richard Garriott? As NCSoft did it, yes.
  17. Quote:
    Originally Posted by Space_Cop View Post
    Garriott should have just went into space and skipped Tabula Rasa all together.
    no. he shouldn't have left people in charge at Destination games that didn't understand the lore or design of the game.

    Quote:
    I doubt NCSoft has 28 million in liquid assets, which means they'll probably be able to pay him over time. I doubt it will have any affect on the game. If anything, they'll launch a whole slew of $9.99 emote packs. Hmmm, maybe they should launch a "Lord British" pack and we can all run around looking like a Medieval Times reject.
    They do. AION is a huge money maker in Korea. NCSoft also just dropped eXteel from their line-up, which will save on operating costs and development costs, although it won't save much since eXteel wasn't exactly a huge money maker / expenditure to begin with.

    As to whether or not it will affect City of Heroes... the effects of Tabula Rasa has already been felt in the development. NCSoft, at the very least, is skittish about allowing games to change their development focus. Case in point with City of Heroes, PvP content is a decided down-play. The Tabula Rasa debacle was largely caused by the development staff capitulating to a very vocal minority demanding PvP play. The result was a dissociative experience with players doing one game on the road to level 50, then doing a completely DIFFERENT game at level 50. Before Garriott even got off the ground and into space Tabula Rasa had already knocked NCSoft's income down 42%.

    One of the big problems that Tabula Rasa faced was the saturation of the multi-player shooter market with games that cost nothing to play online: Call of Duty, Battlefield, Unreal Tournament, Quake, Prey, AvP, F.E.A.R., and so on. The only successful MMO shooter was Planetside, which was also wrecked largely due to developer incompetence in understand the lore and focus of the game.

    Granted, CoH isn't a shooter, but it is an MMORPG... and again... the market is flooded with competitors that offer dedicated PvP focused experiences. Guild Wars, AION, Lineage, Dark age of Camelot, Ultima, and WarHammer just off the top of my head offer some of the most extensive competitive experiences.

    Given that some of the best-reviewed PvP focused MMORPG's to make a commercial release are from NCSoft, it's not like one can claim that NCSoft does not know Player-versus-Player design. They do. They also understand the mechanics behind what draws a player-base.

    For NCSoft, they "allowed" Destination Games to radically change the scope and direction of the game post launch, essentially pulling a SWG:NGE right as the game launched. They paid for that hard. Richard Garriott's dismissal, while rotten, was merely a loose end to be tied up. I still think that with the right help (me, for example), Tabula Rasa could have recovered.

    From NCSoft's perspective then, even though CoH is now the odd-game-out in their stable of ongoing franchises, it does have a predicatable and sustainable player-base. As the publisher and owner, NCSoft isn't likely to allow the Paragon Studio Developers to mess too much with the base mechanics and focus of the game. Unfortunately, that means that PvP content, as paid to be developed by NCSoft, largely won't happen.

    This doesn't mean that Castle or the other devs won't work on a PvP experience on their own time. It just means that when they are on the clock at the office, it's not going to be a priority. As it stands, that is pretty much the only direct fallout City of Heroes will experience from the Tabula Rasa debacle.
  18. je_saist

    Server Merge?

    Quote:
    Originally Posted by Acrux View Post
    Hey guys , i came back to CoX about 2 weeks ago and ive heard that the EU servers are merging into one but also ive heard that every server is merging to one in the US... All i want to know is are any of these atually going to happen?

    ,Thanks @Acrux
    probably not because somebody lied their rear end off to you.
  19. you can test the heat idea with Uningine's benchmarks: http://unigine.com/download/

    They have looping modes and will render through OpenGL (same API as CoH uses).

    Theoretically, they should run against your aging graphics card... I actually haven't tried it since I don't have any x1x00 series cards on hand.
  20. one of the reasons they are so cheap is that Nvidia PhysX is not AGEIA Physx.

    Games that support Nvidia physx, such as Mirror's Edge, will only accelerate physics on Nvidia GPU's.

    Games that support AGEAI Physx, such as City of Heroes, will not accelerate physics on Nvidia GPU's.

    So, basically you bought two cards that only a literal handful of games from 5 and 6 years ago will actually use to process physics.
  21. Quote:
    Originally Posted by Call Me Awesome View Post
    I'll second the thought for eVGA, they make good stuff. I'd probably think about either an ATI 5770 around $150ish or the Nvidia 460 around $200. I don't know the better manufacturers in the ATI line but for Nvidia I'd stick with eVGA... they'll cost a few dollars more (maybe $10-$15 more than a cheapie) but they're much better quality.

    Whatever you do, do NOT buy anything from Diamond Multimedia, those are the worst piles of steaming on the market.
    Actually I was say Galaxy or Sparkle were in line to be just as bad as Diamond Multimedia, but I've never actually been scared to power on a Galaxy or Sparkle card... the last Diamond Multimedia card I had in here basically came out of the box, went back in the box, and I had a nice joyful conversation* telling the client I wasn't about to install the thing.

    As far as EVGA goes... well... when I bought my own GTS 250's, they were EVGA's. With BFG now gone from the market, EVGA and XFX are pretty much the only brands that are really "trustworthy" on the Nvidia side.

    From ATi manufacturers... well... outside of Diamond Multimedia... none are really bad. That's also because they don't have to cut corners on production costs to make a profit on currently selling cards. That being said, very few are very good.

    If it was my money on the line, I'd go for either Asus, XFX, or Sapphire.

    *the terms nice and joyful may or may not be accurate
  22. Paragon Nightly News Bullitin

    Greetings Citizens of Paragon City. Tonight's breaking news is the city-wide rampage of one Golden Girl from Galaxy City. So far the Police have been quiet about exactly what caused the rampage breaking through 4 different War-Walls and causing complete and utter havoc through Perez Park, Atlas Park, Steel Canyon, and ultimately spilling into the bay of Independence Port.

    Eye Witnesses Report that a Hero, known only as Primal, was seen making jokes about only one NPC Critter having animated hair, thus enraging Miss Golden Girl and driving her to cause the destruction.

    Miss Golden Girl's finance, Mr. Yin of Faultline, has refused to comment so far on the incident. His daughter, Penelope Yin, has also refused to comment. In a possible bit of related news, reporters asking questions of Miss Penelope Yin have been found skipping around Atlas Park in Sun-dresses.

    At this time no remains of the Hero Primal have been located. A memorial service for Primal is scheduled to be held in Talos Island, and relatives state they'll scatter some ashes in the Striga Island cemetery plot.

    Elsewhere in Paragon City, the Giant Squid Lusca struck again, breaking into a cargo ship docked in Independence Port. The shipping company, Dewydro Papianio Onamorrismarina, reports that nothing of considerable value was lost as the ship's only cargo consisted of pallets of Pepto Bismol and Maalox.
  23. your graphics drivers are corrupted;

    Quote:
    Driver Version: 8.17.0011.9634
    Driver Date: 1/01/0001 12:00:00 AM
    Uninstall your nvidia drivers

    Before you reboot, run this program: http://www.guru3d.com/category/driversweeper/

    reboot after running driver sweeper.

    Reinstall your Nvidia drivers.

    The game should at that point be working.
  24. newegg doesn't sell a whole lot of it's own computers since most computer purchasers buy the parts and build it themselves.

    If you want something pre-built, well, I'm probably not the person to ask... unless you want to commission me to build to something.
  25. If you were looking at a GTX 260 that would have been around $200 US.

    For that price today you can get either a RadeonHD 5830 or a Geforce GTX 460.