je_saist

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  1. Well, Faathim the Kind was given an Iphone... and an AT&T service contract.

    Dr. Quarterfield had a little bit too much Kora Fruit Punch at the Shard Christmas Party and now has a couple of Threat Level AV Rularuu interested in him.

    Lady Grey was given a gift certificate to Cross-Dimensional Dominatrix's Toy Shop.

    The Dark Watcher was given a I'm Sorry card from Statesman.

    Gaussian was given a copy of Lord Recluse's book, How to control your troops.

    Hro'Dtohz was given a globe of the Earth. Word has it that Hro'Dtohz still intends to take over the planet anyways.
  2. I would like to thank the posters who put some time and thought into answering the questions. It's also rather nice to see some thought put into how handle difficult teaming situations..
  3. Quote:
    Originally Posted by JJDrakken View Post
    Why is Trick Arrow not Colorable?

    I was playing a Traps person, noticed they could get pretty much all their powers colorable, I was like, NICE. So I hopped on my lvl 50 T.A./A. Defender to mess with those, since I though Traps/Devices can be colored, they should be able to be as well.

    NOPE

    I r sad. I want for Xmas is T.A. to have Colors!

    JJ
    Not a dev, but I can answer this. You'll find that all of the weapon based power sets, such as Assault Rifle, Archery, Trick Arrow, Broadsword, Claws, Mace, Katana, and so on, all allow you to color tint the weapon, but not the weapon effects.

    While it may indeed be technically possible at some point to modify the animation and coloring engines to expose weapon effects to players in the Character Creation system, we do know from other power sets, such a MasterMinds, that exposing such functionality requires significant changes to the underlying game engines.

    the tl:dr version: The devs will get around to further color customization when they have the time and resources to do so.
  4. Quote:
    Honestly though, is this a question or a vent? Do you really expect many people to agree with booting people at a moment's notice, or did you just want to call someone out?
    Both.

    Sort of a reality grounding check.
  5. this is really one of those subjects that falls under let it go, the game is too large to get hung up on one perceived bad experience...

    If you're playing with a team and have star, what time would you allow a player to stand still and do nothing before kicking?

    Would you give them 30 second?

    Would you give them a minute?

    Would you give them a mob?

    Would you give them a room?

    Would you give them till the end of the mission?

    Would you take any steps to see if the player has disconnected, such as sending a private message?

    Or would you simply say something pithy in channel, then immediately kick?

    You can probably guess where this is going. Ran into a player who quite literally kicked an avatar of mine after standing still for 30sec~1minute. No PM's. No pre-warnings when joining the team. Just pithy comment, kick.

    Now, maybe it's just me, but I've teamed with a wide range of internet connections and processing speeds. I've run with players who are left waiting on their internet connection to catch up, or for their GPU to render more than 1 frame a second. I've also teamed with legit leaches who repeatedly join teams, then find reasons to go afk. I've teamed with jerks that start TF's, then log out, then casually log back in 2 hours later proclaiming an emergency came up. Despite this, I'm still willing to give most players that I've never encountered before, nor heard anything about through global channels, a few missions before I start asking questions about connection quality, computing quality, or forming an opinion that they aren't there to contribute.

    If you ran into a player who makes snap sub 30 second decisions to kick players who aren't actively moving about or triggering animations, would you note them?

    If you are the type of player who does make such sub 30 second decisions, why? What's the reason? Is there a reason? Or is it just the fear that somebody's going to get some kind of reward or drop that they didn't actively kill an enemy for?
  6. Quote:
    Originally Posted by TonyV View Post
    To be honest, I'm thinking that this is a pseudo-reply to Arctic Princess's thread, sort of an answer to "people bugging RPers suck!" with "RPers suck!". To be brutally honest, I'm doubtful that this happened at all.

    Giving the benefit of a doubt that it actually did, though, the same answer pretty much applies. Ignore them. If they're actually "physically" harassing you (as much as one "physically" can in the game) by moving you around or keeping you from doing something you're trying to do, then petition them.
    Given what I've heard about the original poster, and given what I've seen from his posting history, I find myself in the camp thinking this event never happened, or at least never happened to the original poster as described.

    However, I know that events, such as those described, can happen since I've had it happen to me in other games. Case in point for me was Tabula Rasa in which a group of griefers made it a point to follow my known avatars everywhere in the game world, and kill anything I approached. Made travel real easy, but mission completion impossible.

    Part of the problem, as I see it, is one outlined by Castle here: http://boards.cityofheroes.com/showp...&postcount=139

    The GM's may or may not respond in a timely manner to those truely griefed, and in most cases, the griefers seem to get away scott-free.

    So, for those looking for a reference on what to do if something like this happens, start taking screen-shots, log your chat file, and be prepared to follow-up with the GM's through the email account associated with your game.
  7. Quote:
    Originally Posted by Trialtester View Post
    Or don“t drop anything. Just give the players the opportunity to choose between it and one of teh other powers.
    okay. Where are you going to make this choice available? And how?

    With a respec? with a completely new power-set addition for each elemental type when creating a character.

    Back porting entire strategy-changes like this are going to cause nothing but logistical nightmares as well as creating additional code over-head to maintain compatibility with the existing set.
  8. Quote:
    Originally Posted by Cien_Fuegos View Post
    *emails naughty list to santa with SAI with 4 checkmarks * quadruple naughty cat give her stale catnip!
    *checks the list and find that Cien is giving a rating of "Belkar - Roy = Cien"*

    That can't be good...
  9. No.

    Here's why: The reason Dual-Pistols are getting the ability to change munition types is because one of the default powers in the set allows you to switch out ammunition types. I believe this was explicitly stated during Hero-Con that the Ammo Change was a power unique to Dual Pistols.

    In order for Ammo-Changing to come to other sets, you'd have to completely drop an existing power choice and swap for the ammo-change, and I seriously doubt that anybody's going to get a consensus on what power could be universally dropped on the assault rifle sets.
  10. Naughty Puppeh!

    *makes sure Santa knows that Cien only gets coal this Christmas*
  11. Quote:
    Originally Posted by Cien_Fuegos View Post
    lucky i triplicate it!!!!

    *write neko as Naughty!* hands a copy to rook to guard * shes myguardbird!*
    *recovers from the shot and pilfers the copy from Rook*

    To the Catlair!

    *Scampers off!*
  12. Quote:
    Originally Posted by Cien_Fuegos View Post
    HEY!

    points to sign above rookery

    " Welcome to rookery leave puppehs hat alone! thank you the management"
    *scampers by and grabs Cien's hat, then scampers off waving it in the air*

    I GOTS PUPPEH HAT! I GOTS PUPPEH HAT!
  13. I honestly haven't paid much attention to the rest of the thread... so some of the points I'm about to raise have already been brought up.

    Two games that I have directly played have tried to break from the Tank / Healer / Damage Dealer formula, those being WarHammer Online and Planetside.

    In Planetside pretty much all players start with a base soldier classification with a sub-machine gun, a pistol, and some inventory space. They can upgrade their armors with cert points, buy vehicle certifications, or go Engineer / Medic classifications. In the game you could also take various MAX armors, as well as light and medium tanks, and eventually BFR's. Since all players started out on relatively equal footing, battles often came down to skill. A couple of Lightnings, which were the light tanks, actually stood a fair shot against the Heavy Tanks Vanguard, Prowler, or MagRider in the hands of a skilled pilot. A player equipped with just a Suppressor could in fact take out somebody equipped with a JackHammer.

    However, despite the versatility of each player, in the middle of combat, things still fell into the Tank, Healer, Damage Dealer formula. The MAX armors went in first, the Heavy Assault and Special Assault right behind, followed by the Engys and the Medics. If you had the advanced engy or advanced med certs, you probably spent more time on the backlines healing and repairing than you did firing your weapon. If you were a Heavy Assault, you probably spent more time with your ammo fully stocked and laying down suppressive fire.

    So, in practical case, when a game did break the mold and allow players to have multiple aspects of a single archtype, players still automatically fell into playing to the strength of one archtype or another.

    ***

    WarHammer Online did pretty much the same. Pretty much every class could be an offensive class, with the buffers and healers getting massive attacks.

    However, once things actually got into battle, once you actually started a tower hold or a tower offensive, things broke back to the stock archtypes. Tank Types went in first, soaked up the first round of damage, followed by the damage dealers, followed by the healers. Even though Archmages could do more than simply heal, once the fight started, that's pretty much all they did with occasional bursts of damage. Even though IronBreakers could do more than play defense, as soon as a tower hold started you'd see waves of IronBreakers turn around and nail Shield Wall, covering everybody fighting on the ramps from behind, while setting up the grudge and defense buffs on Bright Wizards or Warrior Priests.

    ***

    So? Why?

    Well, part of it comes down to attention span and focus. It's very easy in a combat situation to focus on one aspect of your avatar. Be it damage, healing, defensive buffs or so on, most players only have the physical capability to react to a single event at a time. In the same manner, most players only have the physical capability to focus on performing one event at a time.

    As it can be witnessed in games where players can break from the traditional molds with their avatars, most don't. Most players simply fulfill a combat role that they have the abilities to fulfull.

    ***

    Another aspect of the formula is that these are just games, but, we can also draw data from real-life events. Ask a Military Recruiter about the different service opportunities available in a standing military. You will probably receive information about the medical corps, the engineering corps, the front line infantry, the back-lines intelligence, the missile command, and so on. If you enlist in the US Military for example, you have to a pick a Military Occupational Specialty, or M.O.S. You are then trained in this particular field, your chosen M.O.S.

    Yes, there are some service units, such as the Navy Seals or Army Rangers, that fulfill multiple combat roles. A Navy Seal, for example, receive not just standard medical training, but underwater medical training : http://www.navy.com/about/navylife/o...eals/training/

    However, very few enlisted, or commissioned, soldiers in the US Navy become Navy Seals. Very few enlisted or commissioned soldiers in the US Army become Rangers. Not everybody has the capacity, both mental and physical, to handle the multiple jobs such elite soldiers can handle.

    In the same way, not every gamer has the mental or physical capacity to play and focus on something more than the Tank, Healer, Damage Dealer.

    Yes, somebody could say the formula is a basic one, but it works to enable the most amount of players to have access to any particular game.
  14. Quote:
    Originally Posted by magikwand View Post
    I will say that I am slightly irked by the fact that there isn't any more information or details available regarding the expansion. Sure, I don't expect them to spill the milk all at once... but it has been a long time since we got any new info. on any GR stuff.
    Okay, I sort of understand where you are coming from... but looking over the past recent history of launched "major" MMO's like Dungeons and Dragons Online, Champions Online, WarHammer Online, Tabula Rasa, and so on, there's been a trend for MMO's to promote features they don't have, or talk about things they won't do, or will change at a later date. NCSoft's been pretty good since the Tabula Rasa and Auto Assault debacles about not over-selling a product.

    A lot of information went out at HeroCon, and there's a distinct possibility that was the the extent of the information that NCSoft's marketing felt comfortable with revealing that they could absolutely deliver on time in a retail package.

    Given the trend of the gaming industry as of late to promise the moon and deliver a bare bottom, I'm much more comfortable with the discrete information releases thus seen so far on Aion and City of Heroes. Perhaps other games could take notes.
  15. As I understand the fog, it is caused by the spells of the Banished Pantheon.

    Presuming that the developers get around to creating a Task Force that pits players against the Banished Ones, we'll see the fog lift and Dark Astoria reworked ala Faultline.
  16. Quote:
    Originally Posted by Cien_Fuegos View Post
    drives a little ambulance over to neko loads her up drives off....
    *follows the ambulance to make sure Cien takes Neko to the Veterinarian*
  17. I'm not in the boonies, but I occasionally use Cell-Phone tethering over the Alltel (now Verizon) network to play.
  18. Quote:
    Saist is here today for the recipe challenge. Catnip cupcakes drizzled with chocolate frosting and powered sugar.
    *takes one sniff of the catnip and is as helpless as Jamie Oliver trying to cook in the back of a VW van the Stig is driving*

    ***

    yay! It is on youtube!: http://www.youtube.com/watch?v=EU9kcp0nzm0
  19. Quote:
    Originally Posted by DarknessEternal View Post
    Pretty simple question, I just don't know the answer. It's clear run speed has some impact on jump speed, but given that they have different values, I can't conclude what.
    They don't.

    Now, there are some transitional zones where the forward momentum from one travel power will continue to apply.

    When you leave the ground, if you have a jump speed, the jump speed takes over. This is why when you have Super Speed and you plunge off the side of a building, street, or such, you'll suddenly slow down and won't travel as far as you think you would. The effect gets worse if you try to change direction as you are falling and you cancel out the momentum calculations.

    When you are touching the ground, your run speed applies. This is why when you have Super Jump and you touch the ground, you suddenly lose all of your forward momentum. This in turn is why you'll see Super Jumpers making short hops under bridges, through tunnels, or the like.

    There are certain aspects of the game that allow run-speed resistances to be de-toggled or turned off. Off the top of my head, the Ski-Slopes during the Winter Event, the Ice Slicks in FrostFire's mission, and Oil Slicks like those found in Faultline detoggle or disable the effective run-speed and ground movement controls.

    This is why taking two travel powers, such as Super-Speed and Super-Jump is widely considered to be a brain-dead decision. The effect of the powers do not stack, so you've basically just wasted a travel power slot that could have gone to another attack, buff, debuff, or something elser.

    This is also why so many players try to use Super Speed or ask for Speed Boost on the ski slopes. The run-speed boosts do no good, a level 6 with combat jumping can pass a level 50 with super-speed, but because players are mostly touching a ground through the length of the ski-run, there's an expectation that a run-speed power has to have some kind of effect... but it doesn't have any effect.
  20. *sidles up to the counter dressed as Jamie Oliver*

    Alright Gordon Sacksy, lets have it! Fastest one around the Top Gear Track on that Rocket Powered Sled prepares breakfast!
  21. Quote:
    Originally Posted by Sister_Twelve View Post
    I doubt that Ayn Rand would agree that being an objectivist somehow grants one person carte blanche to treat another person poorly, especially if treating the other person poorly nets the individual doing it nothing other than a fleeting moment of entertainment.
    I doubt she would agree as well.

    There is also the matter that what one player sees as entertainment, other players see as a reason to involve the Game Moderators.
  22. Quote:
    Originally Posted by Westley View Post
    lolRP
    So. Let me get this straight. You play a game called City of Heroes... where the default costume is a bright spandex jumpsuit. You run, jump, fly, or teleport around one city beating the excrement out of make-believe baddies, rescuing hostage victims, recovering stolen items, and saving the world; or run, jump, fly, teleport, or swim around a set of islands beating the excrement out of do-gooders, knocking over banks and jewelry stores, taking victims hostage, and trying to take over the world...

    and you want to type lolRP?

    Um. I don't know how to break this to you, but every time you log into the game and you pick a server, YOU HAVE ALREADY BEGUN A ROLE PLAY SESSION. Let me make this as clear as I can. EVERY SINGLE SERVER IS A ROLEPLAYING SERVER:

    WHETHER OR NOT YOU LIKE IT YOU ARE A ROLEPLAYER


    So please. Knock off the whole lolRP line. If that's how you feel, this is the wrong game for you.
  23. Quote:
    On the nVidia side there is the GT 220 which nVidia says only needs a 300 watt PSU to run. However it does pull a lot more watts than the HD 4550 so knowing 300 watt PSUs in prebuilt PCs, I would say that it's an iffy proposition. However it does have around twice the performance of the HD 4550.
    I wouldn't... pick a GT 220 for a couple of reasons... An associate of mine picked up a GT 220 to replace a Geforce 7300. The 7300 was running on a Dell 300 watt power supply. The GT 220 wouldn't. Same card on the same motherboard ran fine with a 400watt power supply. While I'm not saying Nvidia's, you know, lying about the GT 220 running on 300 watt power supplies, there are other factors to keep in mind, such as the processor, northbridge / memory controller, hard-drive, system fans, and so on. Also, in fairness, the associate had picked up the Low Profile ECS GT 220 rather than an Asus, so there might be a brand quality factor involved as well.

    The second reason I wouldn't pick up a GT 220 is that it was hot. Really. Really hot. The associate was putting it in one of Dell's... smaller cases... and... well. Okay, I define obnoxious as a GeforceFX 5800. The ECS GT 220 wasn't exactly obnoxious... but as soon as the chassis cover went on you could tell the GPU fan had kicked into high gear. Again, this might be another brand quality issue, but as far as I'm aware from pictures, the Asus and ECS cards use the same heatsink designs.
  24. *grabs the wrapped toy and gives it a good shake!*

    (a loud boom is heard and the area fills with smoke)
  25. Quote:
    Originally Posted by Roderick View Post
    Wrong.

    A TF spawns at the number of people on ther team, regardless if they are online or not.

    So if one of your two extras QUIT the TF, and the other logged off, then you would get spawns for 2, even on the first mission (assuming he quit before you entered the mission).

    The last cannot quit; doing so would cause the TF to disband. However, if he logged out, then the TF would still spawn for two, since there are still two people in the team.
    which is why I said SUPPOSED TO. Doesn't mean it works properly.