-
Posts
482 -
Joined
-
I agree with others that organic armor doesn't feel very mutant-ish (though it's a great design), but I think the biolum set is spot on for this pack. I also agree that it feels somewhat sparse, but I'm willing to blame GR for that, which is fine.
I think you need to reword your description about glowing costume parts, because it's not clear from that description how they work. It sounds from the description like there should be a setting I can fiddle with. -
Both sets are great, but organic armor is friggin' fantastic. Nice work.
One thing, though...
Does this just mean that pieces of those sets glow? If so, I think they need to glow more - I couldn't tell at all. The way this was written, I was expecting a new button or slider or something, but can't find anything like that. -
Quote:Anarchism isn't pacifism, though. You can use violence in self defense. So if an anarchist was, for example, drinking on the street (in America), and a cop tried to arrest him, he could justify resisting arrest, even violently if it came to that. To the anarchist, such an encounter isn't philosophically different than if a kidnapper tried to force you into a van.Well, it sort of does, actually
You can turn on, tune in and drop out, but it doesn't really change the state the way an anarchist would want it to be changed
I want to note at this point that I'm not actually an anarchist, I just have an interest in political philosophy. -
Quote:Sure, I guess you could be a sociopathic anarchist, but anarchy is the pursuit of eliminating compulsory power structures, and when you initiate violence against someone you're establishing just such a structure. So you can have sociopathic violence in anarchy, but it's not an anarchist activity.Citation needed.There is nothing I know about the anarchist political standpoint that precludes sociopathic violence.
I see no reason that I can't be both an anarchist and sociopathic.
I realize I'm being pedantic and that when most people say "anarchy" they mean people throwing bricks through windows and lighting people on fire, and that it's completely not a big deal to misuse the term in the context of light video game RP - I just wanted to get my dig in. -
Quote:If you advocate the initiation of violence, you are not an anarchist. You are an authoritarian, or just a sociopath.Aren't criminals actually more closer to anarchists, as they've actually taken the step of removing themsleves from the structure of society rather than just writing about it?
Of course, I'm talking about formal anarchist political philosophy, not the common usage of the word. -
Quote:AnarchistWe all know that true anarchists are those book-reading types.
Anarchist
Anarchist
Not Anarchists
Not an Anarchist
Not an Anarchist
Anarchism is a political ideology, not mustachioed villains carrying round bombs.
SO THERE! -
Quote:Well, I think the confusion comes from the fact that I was trying to place him in the D&D alignment system as distinct from any real-world theoretical good-evil framework. I would never argue that Cole was a good person in any real way.Ya know, Joyce, for all the claims you're making that Cole's a utilitarian, and thus potentially a good person, you're using an awful lot of deontological arguments to justify your position.
I think Smurch has put me in my place, though. Cole is Lawful Evil. -
that's actually how all states are structured - it just depends on what the rules are. Whether the rules are just or not is a separate issue.
The question would be, does Cole believe that by imprisoning/executing those who dissent, he's making the world safer? I'm trying to tease apart someone like The Center from Cole, essentially. One is concerned with accumulation of power for its own sake. The other, as far as we know, accumulates power to help the human species. The Center is clearly LE. Cole I'm having trouble with after Smurch. -
Quote:No, so according to Smurch, Arachnos is Chaotic Evil, which fits with the axes descriptions, and just means that the perception that Chaos means lawlessness is false.Well, Recluse makes the laws, so he's sort of lawful
A law system doesn't need to be just and fair - it just needs to be a structure that others follow or are forced to follow, no matter how unjust it is.
The descriptions of combinations is more misleading than inferring the description from the separate components, it seems. -
Quote:Really?Actually Oppressing others, regardless of Motive, is Evil in D&D. A lack of respect for life and others is Evil on the access. Good is Altruistic in D&D and Cole ain't.
This is my problem with the old alignment system in D&D, no one can seem to understand the Law vs Chaos Axis at all (everyone thinks it has something to do with obeying legal codes, which has little to do with it, per se) and no one can agree on where the good-neutral-evil line is drawn.
Well it sounds like you know more about it than I do - reading through the wikipedia entry again - specifically the definition of the axes rather than the specific combinations - supports what you're saying.
That doesn't sit well with me, though - Cole doesn't appear to be self serving. He does appear to be working for the good of his people. He IS oppressing them, but "for their own good." That doesn't seem to fit.
Or maybe it means that not everything fits cleanly on the D&D axes. -
Quote:But that's not what evil is in the D&D alignment system. Evil is about self-serving activities at the expense of others, the accumulation of power for its own sake, etc. Cole, on the other hand, has those mind readers in place because he thinks they're necessary to protect "his" people - clearly not an evil action in the D&D alignment framework.No, things like having mind readers to make sure people can't even think anything against him is crossing the line form neutral to evil.
LN doesn't mean we can't, in the real world, say that someone is evil. They're just not "evil" in the D&D framework. -
Quote:But remember, we're trying to fit the situation with the classical D&D alignments - the devs probably don't have the same thing in mind. Just because your Loyalist character goes from working for one dictator to another, doesn't mean that one, in the classical D&D sense, isn't LN and the other LE/CE. The one still has the best intentions of his subjects in mind while the other doesn't.In that case, I wonder why working for Tyrant will be the career path that moves your morality meter towards evil?
Tyrant and the Praetorian government are clearly "evil" in a colloquial sense, but that's not what we're talking about here. That's why I have the Mises quote in my sig - I clearly agree with you in a basic way, as do probably most people here. Cole still fits the LN alignment. -
Quote:I can't think of a situation where a name has been retconned, in any medium capable of retconning. Names get pretty attached to characters.They could have retconned the names too, if they were going to clash with the new version of Praetoria
And having said that, they sort of did retcon the names... Emperor Cole, Praetor White.
But point taken. -
Heh... To be fair, though, those names were assigned when the characters really were evil - they're retconning Praetoria quite a bit, seemingly with the explicit intent of making it more morally ambiguous.
-
Quote:See, I don't see "Evil" as such in Praetoria. The society is clearly structured for the benefit of its population - it's just that the means they use to get there are pretty extreme.I think Praetoria is between Lawful Evil and Chaotic Evil - it seems very organized, but it also has that "survival of the fittest" thing going on too.
I'm sticking with Lawful Neutral. -
I just want to add that I resent that the label "Anarchist" has been applied to organized crime.
-
Quote:You're right. Let me clarify.Wait... that's not utilitarianism. Utilitarianism defines what the greater good is as whatever has the least human cost. That is very different from having an abstract view of the greater good, then sacrificing people to enforce it.
Cole has achieved through force an apparent utopia where there is no crime or poverty - that represents, if you define it narrowly, a substantial reduction in human cost. To do it, he is sacrificing a small minority of the population - specifically super powered beings that don't pass the recruitment (whatever that means), and subjugating the rest through constant surveillance. Whether a pervasive surveillance state represents "human cost" is up for debate, but Cole has no doubt in his own view achieved the lowest human cost possible, regardless of the means.
Anyway, that's to frame Cole as a utilitarian. I think he still fits best in the D&D alignment system as Lawful Neutral, since his empire is based on rigid laws that aren't overtly evil. -
Cole's empire strikes me as Lawful Neutral, as described here. It seems to be purely utilitarian - they seek to impose what they perceive to be the greater good no matter what the human cost.
They're not evil, because they aim to achieve good ends. They might even be considered some extreme form of Lawful Good, except their methods are unethical.
I would certainly consider most parts of Arachnos to be Lawful Evil, with the odd chaotic member thrown in here and there. -
-
-
You shouldn't, according to the tweets,
"Minimum specs for the game won't change, and you can run Going Rogue without Ultra mode, but you can turn on Ultra mode with high-end video cards"
That is, unless you want to see the improved graphics. -
-
which tweets are you following for these?