james_joyce

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  1. I agree with others that organic armor doesn't feel very mutant-ish (though it's a great design), but I think the biolum set is spot on for this pack. I also agree that it feels somewhat sparse, but I'm willing to blame GR for that, which is fine.

    I think you need to reword your description about glowing costume parts, because it's not clear from that description how they work. It sounds from the description like there should be a setting I can fiddle with.
  2. Both sets are great, but organic armor is friggin' fantastic. Nice work.

    One thing, though...
    Quote:
    Originally Posted by Avatea View Post
    Both costume sets include tintable costume pieces, a new feature that allows you to create unique glows for individual costume pieces.
    Does this just mean that pieces of those sets glow? If so, I think they need to glow more - I couldn't tell at all. The way this was written, I was expecting a new button or slider or something, but can't find anything like that.
  3. Quote:
    Originally Posted by Golden Girl View Post
    Well, it sort of does, actually

    You can turn on, tune in and drop out, but it doesn't really change the state the way an anarchist would want it to be changed
    Anarchism isn't pacifism, though. You can use violence in self defense. So if an anarchist was, for example, drinking on the street (in America), and a cop tried to arrest him, he could justify resisting arrest, even violently if it came to that. To the anarchist, such an encounter isn't philosophically different than if a kidnapper tried to force you into a van.

    I want to note at this point that I'm not actually an anarchist, I just have an interest in political philosophy.
  4. Quote:
    Originally Posted by Bill Z Bubba View Post
    Citation needed.There is nothing I know about the anarchist political standpoint that precludes sociopathic violence.

    I see no reason that I can't be both an anarchist and sociopathic.
    Sure, I guess you could be a sociopathic anarchist, but anarchy is the pursuit of eliminating compulsory power structures, and when you initiate violence against someone you're establishing just such a structure. So you can have sociopathic violence in anarchy, but it's not an anarchist activity.

    I realize I'm being pedantic and that when most people say "anarchy" they mean people throwing bricks through windows and lighting people on fire, and that it's completely not a big deal to misuse the term in the context of light video game RP - I just wanted to get my dig in.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Aren't criminals actually more closer to anarchists, as they've actually taken the step of removing themsleves from the structure of society rather than just writing about it?
    If you advocate the initiation of violence, you are not an anarchist. You are an authoritarian, or just a sociopath.

    Of course, I'm talking about formal anarchist political philosophy, not the common usage of the word.
  6. Quote:
    Originally Posted by Zombie Man View Post
    We all know that true anarchists are those book-reading types.
    Anarchist
    Anarchist
    Anarchist

    Not Anarchists
    Not an Anarchist
    Not an Anarchist

    Anarchism is a political ideology, not mustachioed villains carrying round bombs.

    SO THERE!
  7. Quote:
    Originally Posted by FunstuffofDoom View Post
    Ya know, Joyce, for all the claims you're making that Cole's a utilitarian, and thus potentially a good person, you're using an awful lot of deontological arguments to justify your position.
    Well, I think the confusion comes from the fact that I was trying to place him in the D&D alignment system as distinct from any real-world theoretical good-evil framework. I would never argue that Cole was a good person in any real way.

    I think Smurch has put me in my place, though. Cole is Lawful Evil.
  8. Quote:
    Originally Posted by Golden Girl View Post
    Which ones? The ones who obey him?
    that's actually how all states are structured - it just depends on what the rules are. Whether the rules are just or not is a separate issue.

    The question would be, does Cole believe that by imprisoning/executing those who dissent, he's making the world safer? I'm trying to tease apart someone like The Center from Cole, essentially. One is concerned with accumulation of power for its own sake. The other, as far as we know, accumulates power to help the human species. The Center is clearly LE. Cole I'm having trouble with after Smurch.
  9. Quote:
    Originally Posted by Golden Girl View Post
    Well, Recluse makes the laws, so he's sort of lawful

    A law system doesn't need to be just and fair - it just needs to be a structure that others follow or are forced to follow, no matter how unjust it is.
    No, so according to Smurch, Arachnos is Chaotic Evil, which fits with the axes descriptions, and just means that the perception that Chaos means lawlessness is false.

    The descriptions of combinations is more misleading than inferring the description from the separate components, it seems.
  10. Quote:
    Originally Posted by Smurch View Post
    Actually Oppressing others, regardless of Motive, is Evil in D&D. A lack of respect for life and others is Evil on the access. Good is Altruistic in D&D and Cole ain't.

    This is my problem with the old alignment system in D&D, no one can seem to understand the Law vs Chaos Axis at all (everyone thinks it has something to do with obeying legal codes, which has little to do with it, per se) and no one can agree on where the good-neutral-evil line is drawn.
    Really?

    Well it sounds like you know more about it than I do - reading through the wikipedia entry again - specifically the definition of the axes rather than the specific combinations - supports what you're saying.

    That doesn't sit well with me, though - Cole doesn't appear to be self serving. He does appear to be working for the good of his people. He IS oppressing them, but "for their own good." That doesn't seem to fit.

    Or maybe it means that not everything fits cleanly on the D&D axes.
  11. Quote:
    Originally Posted by Golden Girl View Post
    No, things like having mind readers to make sure people can't even think anything against him is crossing the line form neutral to evil.
    But that's not what evil is in the D&D alignment system. Evil is about self-serving activities at the expense of others, the accumulation of power for its own sake, etc. Cole, on the other hand, has those mind readers in place because he thinks they're necessary to protect "his" people - clearly not an evil action in the D&D alignment framework.

    LN doesn't mean we can't, in the real world, say that someone is evil. They're just not "evil" in the D&D framework.
  12. Quote:
    Originally Posted by Golden Girl View Post
    In that case, I wonder why working for Tyrant will be the career path that moves your morality meter towards evil?
    But remember, we're trying to fit the situation with the classical D&D alignments - the devs probably don't have the same thing in mind. Just because your Loyalist character goes from working for one dictator to another, doesn't mean that one, in the classical D&D sense, isn't LN and the other LE/CE. The one still has the best intentions of his subjects in mind while the other doesn't.

    Tyrant and the Praetorian government are clearly "evil" in a colloquial sense, but that's not what we're talking about here. That's why I have the Mises quote in my sig - I clearly agree with you in a basic way, as do probably most people here. Cole still fits the LN alignment.
  13. Quote:
    Originally Posted by Golden Girl View Post
    They could have retconned the names too, if they were going to clash with the new version of Praetoria
    I can't think of a situation where a name has been retconned, in any medium capable of retconning. Names get pretty attached to characters.

    And having said that, they sort of did retcon the names... Emperor Cole, Praetor White.

    But point taken.
  14. Quote:
    Originally Posted by Golden Girl View Post
    And I'm looking at names like Tyrant, Mother Mayhem and Marauder, and thinking these people are maybe a little bit naughty
    Heh... To be fair, though, those names were assigned when the characters really were evil - they're retconning Praetoria quite a bit, seemingly with the explicit intent of making it more morally ambiguous.
  15. Quote:
    Originally Posted by Golden Girl View Post
    I think Praetoria is between Lawful Evil and Chaotic Evil - it seems very organized, but it also has that "survival of the fittest" thing going on too.
    See, I don't see "Evil" as such in Praetoria. The society is clearly structured for the benefit of its population - it's just that the means they use to get there are pretty extreme.

    I'm sticking with Lawful Neutral.
  16. I just want to add that I resent that the label "Anarchist" has been applied to organized crime.
  17. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Wait... that's not utilitarianism. Utilitarianism defines what the greater good is as whatever has the least human cost. That is very different from having an abstract view of the greater good, then sacrificing people to enforce it.
    You're right. Let me clarify.

    Cole has achieved through force an apparent utopia where there is no crime or poverty - that represents, if you define it narrowly, a substantial reduction in human cost. To do it, he is sacrificing a small minority of the population - specifically super powered beings that don't pass the recruitment (whatever that means), and subjugating the rest through constant surveillance. Whether a pervasive surveillance state represents "human cost" is up for debate, but Cole has no doubt in his own view achieved the lowest human cost possible, regardless of the means.

    Anyway, that's to frame Cole as a utilitarian. I think he still fits best in the D&D alignment system as Lawful Neutral, since his empire is based on rigid laws that aren't overtly evil.
  18. Cole's empire strikes me as Lawful Neutral, as described here. It seems to be purely utilitarian - they seek to impose what they perceive to be the greater good no matter what the human cost.

    They're not evil, because they aim to achieve good ends. They might even be considered some extreme form of Lawful Good, except their methods are unethical.

    I would certainly consider most parts of Arachnos to be Lawful Evil, with the odd chaotic member thrown in here and there.
  19. RAWK!

    Now this is a faction I can get behind.
  20. Quote:
    Originally Posted by AmazingMOO View Post
    I see lots of costume pieces that I'm going to be really upset about not having because they're NPC-only.
    At least you'll have the clockwork pieces.
  21. Quote:
    Originally Posted by Lady_Sadako View Post
    That's been corrected. GR has level 1-20 content. It isn't Issue 20.
    gah! sorry.

    That's less confusing, but does make me think that there won't be any content 'til Q2 2010, which is pretty far away. Maybe some mini updates?
  22. Quote:
    Originally Posted by rian_frostdrake View Post
    ok, need new graphics card then, thats it.
    You shouldn't, according to the tweets,
    "Minimum specs for the game won't change, and you can run Going Rogue without Ultra mode, but you can turn on Ultra mode with high-end video cards"

    That is, unless you want to see the improved graphics.
  23. Quote:
    Originally Posted by Wuigly Squigly View Post
    ugh, q2 2010 is when GR will be out?

    REALLY hopin on that i17 release soon then
    According to the tweets, GR is "I20," so I'd expect a few more issues before then... which is actually a little confusing now that I think about it.