iakona_NA

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  1. Note to math/number haters: hit your Back button now; this thread is not for you.


    Now, for anyone still reading, this is the long-awaited update to my previous thread, Power Data Standardization/Brawl Index Replacement.

    This thread will serve as a consolidation/reorganization of the huge mass of information in the previous thread, to hopefully provide a more user-friendly source of the data found there. I'll be using more formulae and less tables this time around, to try to clear up some of the clutter from the old thread. If you are unable to do simple algebra...well, you're probably not interested in this thread in the first place. If you're new to my data guides, Welcome! Try not to be too intimidated by all the numbers and equations about to be dumped on you. Get those spreadsheets and calculators ready; I now present to you...


    POWER DATA STANDARDIZATION v2.0 (revised and consolidated for Issue 7)

    We'll start off here with the most popular data: Damage. All powers in the game are classified as either Melee or Ranged. This classification is independent of the actual range of the power; an 80 ft attack can be considered melee, and a 10 ft attack can be ranged. So how do you know whether an attack is Melee or Ranged? For most powersets, it's fairly straightforward; Example: all attack powers in the blast sets (shared by Blasters, Defenders, and Corruptors), as well as the Controller, Dominator, and Mastermind primary sets, are classified as Ranged attacks, while all attack powers in the Scrapper, Brute, and Stalker primary sets are classified as Melee attacks. For Dominators, Peacebringers, and Warshades, you'll need to refer to a guide that lists the Ranged/Melee classification of the powers (or use common sense, in most cases). Mez powers and debuffs follow the same rules as damage, for Ranged/Melee classification.

    Buffs are also classified as Ranged or Melee. Any buff that affects an entity other than the caster uses the Ranged modifier; this includes powers like Tactics, Fortitude, and Dispersion Bubble. Any buff that ONLY affects the caster uses the Melee modifier; this includes powers like Aim, Build Up, and personal defensive toggles. (Note: Grant Invisibility is a known exception to this rule, as it uses the Melee modifier for an unknown reason. There may or may not be other exceptions.)

    Now that we understand Melee vs. Ranged classifications, what do we do with that? The effectiveness of your powers is determined by multiplying the base Scale values for a power by the Ranged or Melee modifiers that correspond to those values. The Scale values are (almost always) the same between any ATs that share the power. For instance, Brawl has a Damage Scale value of 0.36 for all ATs, and the level 1 Melee Damage modifier for a Blaster is -10, so the target's HP would be modified by 0.36 * -10 = -3.6 Hit Points. If you know the base Scale value of any attribute of any power, you can use the tables below to find the corresponding Modifier, and calculate the actual in-game effect of that power. Example: Build Up has Scale values of 8.0 for Melee_Buff_Dmg and 2.0 for Melee_Buff_ToHit, so checking table 1 below, we see that a Blaster would get a damage buff of 8.0 * 0.125 = 1.0 or 100%, and a to-hit buff of 2.0 * 0.075 = 0.15 or 15%.


    Now comes the fun part, a flood of numbers and equations!
    Table 1 lists the AT Modifiers for each attribute. For the Modifiers that vary by level, you'll need to refer to Table 2 and Table 3 to calculate the final Modifier value.
    <font class="small">Code:[/color]<hr /><pre>Table 1: AT MODIFIERS
    Mod Blaster Contrlr Defendr Scrappr Tanker Khldian Brute Stalker MasterM Domnatr Coruptr
    MELEE
    EndDrn 1 1.1 1.25 1 1 1 1 1 1.1 1.1 1
    Slow -1 -1.25 -1.25 -0.8 -0.8 -1 -0.8 -0.8 -1 -1 -1
    BuffDef 0.07 0.09 0.1 0.075 0.1 0.075 0.075 0.075 0.09 0.085 0.085
    BuffDmg 0.125 0.08 0.1 0.125 0.1 0.09 0.1 0.1 0.08 0.085 0.085
    Buf2Hit 0.075 0.08 0.1 0.1 0.1 0.09 0.1 0.1 0.08 0.085 0.085
    DBf2Hit -0.07 -0.1 -0.125 -0.075 -0.07 -0.09 -0.075 -0.075 -0.1 -0.1 -0.075
    DBufDam -0.07 -0.1 -0.125 -0.075 -0.07 -0.09 -0.075 -0.075 -0.1 -0.1 -0.075
    DBufDef -0.07 -0.1 -0.125 -0.075 -0.07 -0.09 -0.075 -0.075 -0.1 -0.1 -0.075
    ResDmg 0.07 0.1 0.1 0.075 0.1 0.075 0.075 0.075 0.1 0.085 0.075

    RANGED
    EndDrn 1 1.1 1.25 1 1 1 1 1 1 1 1.1
    Slow -1 -1.25 -1.25 -0.8 -0.8 -1 -0.8 -0.8 -1 -1 -1
    BuffDef 0.065 0.075 0.1 0.065 0.065 0.075 0.065 0.065 0.075 0.075 0.075
    BuffDmg 0.07 0.1 0.125 0.07 0.07 0.09 0.07 0.07 0.075 0.075 0.1
    Buf2Hit 0.07 0.1 0.125 0.07 0.07 0.09 0.07 0.07 0.075 0.075 0.1
    DBf2Hit -0.07 -0.1 -0.125 -0.07 -0.07 -0.09 -0.07 -0.07 -0.075 -0.075 -0.1
    DBufDam -0.07 -0.1 -0.125 -0.07 -0.07 -0.09 -0.07 -0.07 -0.075 -0.075 -0.1
    DBufDmg -0.07 -0.1 -0.125 -0.07 -0.07 -0.09 -0.07 -0.07 -0.075 -0.075 -0.1
    DBufDef -0.07 -0.1 -0.125 -0.07 -0.07 -0.09 -0.07 -0.07 -0.075 -0.075 -0.1
    ResDmg 0.065 0.075 0.1 0.065 0.065 0.075 0.065 0.065 0.075 0.075 0.075


    The following Modifiers vary by level
    Mod Blaster Contrlr Defendr Scrappr Tanker Khldian Brute Stalker MasterM Domnatr Coruptr
    HitPts 1.125 0.95 0.95 1.25 1.75 1 1.4 0.95 0.75 0.95 1
    MaxHP 1 1 1 1.5 2 1.5 2 1 1 1 1

    MELEE
    Damage 1 0.55 0.55 1.125 0.8 0.75 0.75 0.9 0.55 0.75 0.75
    KheldSS --- --- --- --- --- 0.85 --- --- --- --- ---
    Heal 0.9 1.1 1.25 0.9 0.9 0.9 0.9 0.9 1.1 1.1 0.9
    HealSlf 1.125 0.95 0.95 1.25 1.75 1 1.4 0.95 0.75 0.95 1
    Stun 0.8 1.25 1 0.8 0.8 0.9 0.8 0.8 1 1 0.8
    Immobil 0.8 1.25 1 0.8 0.8 0.9 0.8 0.8 1 1 0.8
    Sleep 0.8 1.25 1 0.8 0.8 0.9 0.8 0.8 1 1 0.8
    Knockbk 1 1 1 1 1.25 1 1.25 1 1 1 1
    Fear 0.8 1.25 1 1 1 0.9 1 1 1 1 0.8
    ResBool 0.8 0.8 0.8 1 1.25 0.9 1 1 0.8 0.8 0.8

    RANGED
    Damage 1 0.55 0.65 0.5 0.5 0.625 0.5 0.6 0.55 0.65 0.75
    KheldSS --- --- --- --- --- 1.2 --- --- --- --- ---
    Heal 0.9 1.1 1.25 0.9 0.9 0.9 0.9 0.9 1 1 1.1
    HealSlf 1.125 0.95 0.95 1.25 1.75 1 1.4 0.95 0.75 0.95 1
    Stun 0.8 1.25 1 0.8 0.8 0.9 0.8 0.8 1 1 0.75
    Immobil 0.8 1.25 1 0.8 0.8 0.9 0.8 0.8 0.8 1 0.8
    Sleep 0.8 1.25 1 8 0.8 0.9 0.8 8 0.8 1 0.8
    Knockbk 0.8 1 1 1 1.25 0.9 1.25 1 0.8 1 0.8
    Fear 0.8 1.25 1 1 1 0.9 1 1 0.8 1 0.8
    ResBool 0.7 1 1.25 0.7 0.7 0.9 0.7 0.7 0.75 0.75 1


    NOTES
    EndDrn = Endurance Drain
    BuffDef = Buff Defense, used by powers like Maneuvers and Personal Force Field
    BuffDmg = Buff Damage, used by powers like Forge and Build Up
    Buf2Hit = Buff To-Hit, used by powers like Tactics and Aim
    DBf2Hit = Debuff To-Hit
    DBufDam = Debuff Damage
    DBufDef = Debuff Defense
    ResDmg = Resist Damage, used by both buff and debuff powers that modify resistance

    HitPts = Total Hit Points
    MaxHP = Maximum possible Hit Points, using HP-boosting powers like Dull Pain or accolades

    KheldSS = Kheldian Damage modifiers while shapeshifted, Melee is Dwarf Form, Ranged is Nova Form
    HealSlf = Heal Self, used for self heal powers like Reconstruction and Aid Self
    ResBool = Res_Boolean, used for misc. attributes that scale by level, like mez resistance
    </pre><hr />
    These are the equations for calculating the final Modifiers that you'll multiply by the Scale values to get the actual effect.
    <font class="small">Code:[/color]<hr /><pre>Table 2: LEVEL-VARIABLE MODIFIER EQUATIONS
    Damage = BaseDmg - [ BaseDmg * LvlMod * ( 1 - AT_Mod ) ]
    HitPoints = BaseHP - [ BaseHP * LvlMod * ( 1 - AT_Mod ) ]
    MaxHitPoints = 1.5 * { BaseHP - [ BaseHP * LvlMod * ( 1 - AT_Mod ) ] }
    Heal = 0.1 * BaseHP * AT_Mod
    HealSelf = 0.1 * { BaseHP - [ BaseHP * LvlMod * ( 1 - AT_Mod ) ] }
    Stun = BaseMez * AT_Mod
    Immobilize = BaseMez * AT_Mod
    Sleep = BaseMez * AT_Mod
    Knockback = BaseKB - [ BaseKB * LvlMod * ( 1 - AT_Mod ) ]
    Fear = BaseMez * AT_Mod
    Res_Boolean = ResBool * AT_Mod</pre><hr />
    These are the base modifier values that you'll input into the equations in Table 2.
    <font class="small">Code:[/color]<hr /><pre>Table 3: BASE MODIFIERS
    Level LvlMod BaseDmg BaseHP BaseMez BaseKB ResBool
    1 0.2 -10.0000 100.0000 1.00 1.0000 0.150
    2 0.21 -10.7345 110.5000 1.01 1.0317 0.154
    3 0.23 -11.4986 121.7997 1.02 1.0611 0.158
    4 0.25 -12.2917 133.9275 1.03 1.0885 0.162
    5 0.27 -13.1135 146.9091 1.04 1.1140 0.166
    6 0.3 -13.9635 160.7676 1.05 1.1378 0.170
    7 0.35 -14.8409 175.5225 1.06 1.1601 0.174
    8 0.4 -15.7453 191.1898 1.07 1.1810 0.178
    9 0.45 -16.6759 207.7812 1.08 1.2006 0.182
    10 0.5 -17.6319 225.3041 1.09 1.2193 0.186
    11 0.55 -18.6125 243.7607 1.10 1.2370 0.190
    12 0.6 -19.6169 263.1478 1.11 1.2539 0.194
    13 0.65 -20.6441 283.4566 1.12 1.2702 0.198
    14 0.7 -21.6933 304.6722 1.13 1.2859 0.202
    15 0.75 -22.7634 326.7734 1.14 1.3013 0.206
    16 0.8 -23.8533 349.7323 1.15 1.3163 0.210
    17 0.85 -24.9619 373.5140 1.16 1.3313 0.214
    18 0.9 -26.0880 398.0770 1.17 1.3461 0.218
    19 0.95 -27.2302 423.3724 1.18 1.3610 0.222
    20 1 -28.3872 449.3441 1.19 1.3759 0.226
    21 1 -29.5574 475.9290 1.20 1.3911 0.230
    22 1 -30.7391 503.0570 1.21 1.4066 0.234
    23 1 -31.9305 530.6509 1.22 1.4225 0.238
    24 1 -33.1297 558.6270 1.23 1.4388 0.242
    25 1 -34.3344 586.8953 1.24 1.4555 0.246
    26 1 -35.5423 615.3598 1.25 1.4728 0.250
    27 1 -36.7508 643.9188 1.26 1.4908 0.254
    28 1 -37.9571 672.4658 1.27 1.5093 0.258
    29 1 -39.1582 700.8901 1.28 1.5286 0.262
    30 1 -40.3506 729.0768 1.29 1.5485 0.266
    31 1 -41.5310 756.9086 1.30 1.5693 0.270
    32 1 -42.6954 784.2654 1.31 1.5907 0.274
    33 1 -43.8398 811.0261 1.32 1.6130 0.278
    34 1 -44.9599 837.0691 1.33 1.6360 0.282
    35 1 -46.0511 862.2729 1.34 1.6599 0.286
    36 1 -47.1088 886.5175 1.35 1.6845 0.290
    37 1 -48.1279 909.6852 1.36 1.7099 0.294
    38 1 -49.1033 931.6613 1.37 1.7361 0.298
    39 1 -50.0299 952.3353 1.38 1.7630 0.302
    40 1 -50.9022 971.6017 1.39 1.7907 0.306
    41 1 -51.7150 989.3612 1.40 1.8190 0.310
    42 1 -52.4628 1005.5210 1.41 1.8480 0.314
    43 1 -53.1404 1019.9950 1.42 1.8776 0.318
    44 1 -53.7426 1032.7080 1.43 1.9078 0.322
    45 1 -54.2642 1043.5910 1.44 1.9385 0.326
    46 1 -54.7007 1052.5850 1.45 1.9696 0.330
    47 1 -55.0473 1059.6440 1.46 2.0011 0.334
    48 1 -55.3001 1064.7290 1.47 2.0329 0.338
    49 1 -55.4552 1067.8130 1.48 2.0649 0.342
    50 1 -55.6102 1070.8970 1.49 2.0771 0.346</pre><hr />
    Now that you know how to find all the modifiers, you just need the base power Scale values to find the exact effectiveness of your powers at any level, and for any AT. There's one more table you'll need, to find the effects of your powers against enemies who are not your level. For this relative level adjustment, simply multiply the effects of your powers by the CombatMod in the table below that corresponds to your level difference. The "Above" column is for [Level] levels above the target, and "Below" is for [Level] levels below the target.
    <font class="small">Code:[/color]<hr /><pre>Table 4: COMBAT MODIFIERS
    Level Above Below Level Above Below
    0 1 1 25 3.6 0.01
    1 1.11 0.9 26 3.7 0.01
    2 1.22 0.8 27 3.8 0.01
    3 1.33 0.65 28 3.9 0.01
    4 1.44 0.48 29 4 0.01
    5 1.55 0.3 30 4.1 0.01
    6 1.66 0.15 31 4.2 0.01
    7 1.77 0.08 32 4.3 0.01
    8 1.88 0.05 33 4.4 0.01
    9 2 0.04 34 4.5 0.01
    10 2.1 0.03 35 4.6 0.01
    11 2.2 0.02 36 4.7 0.01
    12 2.3 0.01 37 4.8 0.01
    13 2.4 0.01 38 4.9 0.01
    14 2.5 0.01 39 5 0.01
    15 2.6 0.01 40 5.1 0.01
    16 2.7 0.01 41 5.2 0.01
    17 2.8 0.01 42 5.3 0.01
    18 2.9 0.01 43 5.4 0.01
    19 3 0.01 44 5.5 0.01
    20 3.1 0.01 45 5.6 0.01
    21 3.2 0.01 46 5.7 0.01
    22 3.3 0.01 47 5.8 0.01
    23 3.4 0.01 48 5.9 0.01
    24 3.5 0.01 49 6 0.01</pre><hr />


    FOR MORE NUMBER-CRUNCHING INFORMATION:
    Any post by Arcanaville, including her Guide to Defense v1.4 - Updated for I7. Her extensive guides to the mechanics behind CoH inspired me to create this Power Data Standardization project back at the beginning of this year.

    RedTomax has been one of the most helpful members of the community at helping me spread info about the hidden mechanics and numbers of CoX. Once he was shown how to find the exact power data the game uses, he converted it into a format that everyone can read and understand and now hosts it on his site, giving everyone access to this information. His website at nofuture.org.uk lists info on every power in the game, accurate as of the i7 build on the test server May 8.

    For an incomplete listing of Scale values for powers, see this thread. It's still a work in progress, and anyone who would like to contribute is welcome to post there.


    THANK YOU/ACKNOWLEDGEMENT (in no particular order) - Without you, this project would have died months ago
    Arcanaville
    RedTomax
    Stupid_Fanboy
    Scarlet_Dream
    Gearloose
    TopDoc
    Blueeyed
    UberGuy
    DrObvious
    Natsuki
    _Brev_
    Bradd
    All the other contributing posters I've unintentionally forgotten to mention here
    And of course, the greatest dev there is, for giving us hard numbers on countless powers: _Castle_


    REPRODUCTION/USE OF THIS GUIDE
    Anyone interested in the compilation of information related to the mechanics of CoH/CoV for use by players of CoH/CoV may use, copy, and distribute this guide freely, as long as this original source is cited. You may not use this guide, or any derivative works, for monetary gain.
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    The devs upped the melee damage modifier for Dominators. Was this before or after the values in the first post on this thread?

    [/ QUOTE ]after

    [/ QUOTE ]

    What is it now? Preferably in % of Blaster damage.

    [/ QUOTE ]
    It was 70% of blaster damage; now it's 75%.
  3. I've been meaning to do a revision/cleanup for i7 to compact all the info from this thread into a smaller, more organized, easier to read guide, but RL issues have delayed this a bit. I'm still planning to post up a fancy new i7 version Soon(TM). If anyone has ideas/suggestions of what they'd like to see in the new guide, or what format it should be in, feel free to post them here.
  4. [ QUOTE ]
    So what am I missing with that 36.1466 number? What's that/where did it come from?

    So just to clarify, the damage numbers in the guide include AT range/melee modifiers?


    And no, I'm not usually this clueless with math Just seem to be missing the "duh" step

    [/ QUOTE ]
    If you look in the first post in this thread, find the Ranged Damage Modifiers table, look in the Dominators column, row 50, and you'll see 36.15. This is the actual damage for a 1.0 DS (2.7778 BI) ranged attack for a level 50 Dominator.
  5. [ QUOTE ]
    [ QUOTE ]
    1) Take BI*.36=DS
    2) Take DS value * multiplier (ranged or melee) based on level = damage value
    3) Take damage value and multiply by foe level modifier = final damage

    [/ QUOTE ]

    Definitely was missing the mods. I'd like to skip foe level modifiers if I can, and level modifiers. Is this possible? Just want a basic "feel" for what the power does, inherently knowing it'll get stronger over levels and damage to mobs will be affected by their level/type and whatever resistances they have to it.

    My main question is, what are the numbers in the guide? Are the AT modifiers, Range/melee modifiers, and level modifiers already included in the given damage numbers? I'm not finding a way to get the guide numbers to match up with converted BI numbers for powers that I'm fairly confident are correct (in BI value).

    Example from guide:
    Strangler (plant control)
    7.95 smashing damage every 1 second for 5 seconds

    The BIs I've seen for this power are ~3.01 (including the 5 ticks).

    So either the guide number is wrong, the BI numbers are wrong, and/or I'm doing something wrong because I can't get them to match up after conversions.

    [/ QUOTE ]
    7.95 * 5 = 39.75 total damage
    39.75 / 36.1466 = 1.1 DS
    1.1 / .36 = 3.055556 BI
  6. [ QUOTE ]
    [ QUOTE ]
    Let's see if I can beat Arcanaville to the reply on this one. Isn't the To Hit Buff of Aim ADDED to the Base To Hit, rather than multiplied, for 117.5% To Hit in PvE, 92.5% To Hit in PvP?

    [/ QUOTE ]

    Bah, it's been a long day.

    [/ QUOTE ]
    Haha, no worries, as long as you guys do actually know how the systems work. Mucho thanks to you for taking the time and effort to clarify the data in question.
  7. [ QUOTE ]
    Opening the handy spreadsheet to a random control power in the Dominator section, I see Cinders.

    Cinders has 4 Hold entries.
    1) Hold vs Critters. It is Duration Scale 8, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 3. The Mag increasing in the Guide is erroneous.
    2) Hold vs Players. It is Duration Scale 6, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 4. It is subject to Suppression. The Mag increasing in the Guide is erroneous.
    3) A second Hold vs Critters, which stacks with the first one. It is Duration Scale 12, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 3. The Mag increasing in the Guide is erroneous. This entry only activates when Domination is active.
    4) A second Hold vs Players, which stacks with the first one. It is Duration Scale 8, which is affected by Enhancements, AT mods and Level Scale. It has a fixed Magnitude of 4. The Mag increasing in the Guide is erroneous. This entry only activates when Domination is active.

    WAY back on the original subject:
    Aim is a scale 5 To Hit buff for all Aim and Aim equivalent powers (amplify). That Scale is multiplied by 0.1 * AT Mod. For a Corruptor, that is +42.5% or 142.5% * Base To Hit. In PvE, that is 106.875% To Hit. In PvP, it is 71.25% To Hit.
    Aim is also a Scale 5 Damage buff. That's a +42.5% damage increase.

    Build Up is a Scale 2 To Hit Buff, or +20% for a Brute, and a scale 8 Damage Buff, or a +80% damage increase.

    [/ QUOTE ]
    Let's see if I can beat Arcanaville to the reply on this one. Isn't the To Hit Buff of Aim ADDED to the Base To Hit, rather than multiplied, for 117.5% To Hit in PvE, 92.5% To Hit in PvP?
  8. [ QUOTE ]
    Maybe they changed the toHit scale for Aim in I7? Iakona has it at 8.0. Maybe they lowered it to 5.0? Or maybe that's just a typo in the guide.

    Edit - I am thinking Iakona's sources for the buff scales of Aim are a dev post. There's no indication he found them anywhere in game.

    [/ QUOTE ]
    The guide is likely a more accurate source than my estimations for Aim/Build Up. I PMed a few devs a couple months back asking if the scales were 8.0 and 5.0 for both powers, but never got a response, so I stayed with that estimate due to a complete lack of any conclusive testing to the contrary. I thought it was a fairly conservative estimate, as it was much lower than any of the other to-hit values being quoted around the boards and planners. Heck, even Arcanaville thought my numbers were a bit low.

    It looks like the real scales are 8.0 DamageBuff, 2.0 ToHitBuff for Build Up; 5.0 ToHitBuff, 5.0 DamageBuff for Aim.
  9. I'm confused about the way you guys listed mez powers. Here's an example from Char in Fire Control for Dominators:
    [ QUOTE ]
    EFFECTS: 7.95 Fire damage every 1 second for 5 seconds; 100% chance for a 12-second Hold of 4.47 strength versus critters only; 100% chance for an 8-second Hold of 5.96 strength versus players only; Domination—100% chance for an 18-second Hold of 4.47 strength versus critters only; Domination—100% chance for a 12-second unresistible Hold of 5.96 strength versus players only.

    [/ QUOTE ]
    Now, from what I recall, all dominator and controller single-target holds are Magnitude 3, regardless of level, and it's the duration that changes by level. That doesn't seem to match up with your "4.47 strength" in the guide (which is 3 * 1.49, the level 50 mez modifier for dominators). Shouldn't it be the 8 seconds that's multiplied by 1.49, for a 11.92-second Hold of 3 strength?

    Also, when you list the "Domination—100% chance for an 18-second Hold of 4.47 strength versus critters only," is that basically a second hold of extended duration applied at the same time as the base hold, or is that value used instead of the base value? If the domination hold acts as an additional stacked hold, does that mean the second portion of the hold will remain on the target after the base portion expires?

    Example A: Dominator A activates Domination and applies one unenhanced Char to Boss X. What is the total magnitude/strength of hold now active on Boss X?

    Example B: Using the same Boss X, advance in time 12 seconds after application of Dominator A's Char. Is Boss X still held? If not, Dominator B applies an unboosted and unenhanced Char to Boss X. Is Boss X held now?
  10. [ QUOTE ]
    If I'm reading the wrong line, then why did you regurgitate the numbers I stated?

    [/ QUOTE ]
    My guess is that he meant to reply to the unedited version of your post, which quoted Tanker tough as 10%, which matches up with the ranged mod for tanker resists. :P
  11. Toastyr, no matter how much you want to believe otherwise, the devs do NOT use whole, round numbers as a standard in their calculations. In fact, it's very rare to see any dev post about power numbers that actually uses a whole number with no decimals. Just look at the posts by _Castle_ and Geko; it simply isn't the way they do things. The damage scale system IS the system used by the game and the developers, as confirmed in numerous developer posts and PMs. The very first mention of the "damage scale" system on these boards was by Geko. Do you honestly believe that he'd take the time to make up an arbitrary system of damage measurement just to make one post about blizzard vs. nova? Or is it far more reasonable to believe that he posted using the system that he and the other Powers devs understand and use every day in working with the game?

    The devs post using a system that no player has ever mentioned before...yet you still think it's just an arbitrary system that the players have made up. Sorry, but your system is the arbitrary one, with NO redname support whatsoever.
  12. Self-Destruct is the power used to dismiss the pet after 4 minutes.
  13. Self Destruct is just a power to kill off the pet after 4 minutes. All non-permanent pets have this power.
  14. That's what they use to kill off the pets after 4 minutes.
  15. I've been working with RedTomax to get the new power data listed on his site, and it's now up.

    Click on these links to see info about each pet's individual powers.
    Brute Pet
    Stalker Pet
    Dominator Pet
    Corruptor Pet

    Click this link to see info on every power in the game (NPCs included).
    All CoX Powers
    New Patron Powers are listed in the Epic category.
  16. I've been working with RedTomax to get the new power data listed on his site, and it's now up.

    Click on these links to see info about each pet's individual powers.
    Brute Pet
    Stalker Pet
    Dominator Pet
    Corruptor Pet

    Click this link to see info on every power in the game (NPCs included).
    All CoX Powers
    New Patron Powers are listed in the Epic category.
  17. I've been working with RedTomax to get the new power data listed on his site, and it's now up.

    Click on these links to see info about each pet's individual powers.
    Brute Pet
    Stalker Pet
    Dominator Pet
    Corruptor Pet

    Click this link to see info on every power in the game (NPCs included).
    All CoX Powers
    New Patron Powers are listed in the Epic category.
  18. I've been working with RedTomax to get the new power data listed on his site, and it's now up.

    Click on these links to see info about each pet's individual powers.
    Brute Pet
    Stalker Pet
    Dominator Pet
    Corruptor Pet
    Water Spout

    Click this link to see info on every power in the game (NPCs included).
    All CoX Powers
    New Patron Powers are listed in the Epic category.
  19. For those of you who are dissatisfied with the amount of hard numbers given to us by the devs about these powers, here are some of the numbers I've collected:
    <font class="small">Code:[/color]<hr /><pre>
    Power Dark Dark Gloom Soul Moonbea Soul Night Dark Dark Soul
    Embrace Blast Storm Tentacl Fall Consump Obliter Drain

    BaseAcc 1 1 1 1 1.2 1 1 1 1 1.2
    Target single single single single single cone cone AoE AoE AoE
    MaxTrgt 0 0 0 0 0 10 10 10 16 7
    Radius 0 0 0 0 0 40 60 8 15 10
    Angle 0 0 0 0 0 25 20 0 0 0
    Range 0 80 80 80 150 40 60 0 80 0
    Activat 0.67 1 1.1 2.17 7.33 1.67 2 1.03 1 2.37
    Recharg 4 6 12 32 24 20 20 360 32 240
    s/Tick 0.5 0 0 0 0 0 0 0 0 0
    EndCost 0.1625 6.5 10.66 10.66 17.94 12.74 16.38 0.65 18.98 19.5
    Interup 0 0 0 0 6 0 0 0 0 0
    Enhance resdam endredu endredu hold interup endredu endredu endmod endredu endredu
    endredu range range endredu endredu range range taunt range recharg
    recharg recharg recharg range range recharg recharg recharg recharg damage
    hitdbuf hitdbuf recharg recharg immobil hitdbuf damage hitdbuf hitbuff
    damage damage damage hitdbuf damage damage accurac damage accurac
    accurac accurac accurac damage accurac accurac accurac
    accurac


    Power Summon Summon Summon Summon
    Widow Mistres Seer Widow
    (Brute) (Stalk)
    BaseAcc 1 1 1 1
    Target Summon Summon Summon Summon
    Range 60 60 60 60
    Activat 3.2 3.2 3.2 3.2
    Recharg 900 900 900 900
    EndCost 26 26 26 26
    Enhance endredu endredu endredu endredu
    range range range range
    damage stun immobil hitdbuf
    accurac sleep damage damage
    knockbk accurac accurac
    immobil
    damage
    accurac</pre><hr />
    I'll soon be posting the numbers I have for each pet's individual powers.

    NOTE: Before you ask--yes, what I've shown here states that recharge enhancements are NOT allowed in the 15 minute recharge pet powers.
  20. For those of you who are dissatisfied with the amount of hard numbers given to us by the devs about these powers, here are some of the numbers I've collected:
    <font class="small">Code:[/color]<hr /><pre>
    Power Charged Mu Mu Electri Zapp Static Electri Power Ball
    Armor Bolts Lightni Shackle Dischar Fences Sink Lightning

    BaseAcc 1 1 1 1 1.2 1 1 1 1
    Target single single single single single cone AoE AoE AoE
    MaxTrgt 0 0 0 0 0 10 10 10 16
    Radius 0 0 0 0 0 40 10 10 15
    Angle 0 0 0 0 0 45 0 0 0
    Range 0 80 80 60 150 40 40 0 80
    Activat 0.67 1.17 1.17 2.17 7.33 2.07 1.17 2.03 1.07
    Recharg 4 6 9 32 24 32 20 120 32
    s/Tick 0.5 0 0 0 0 0 0 0 0
    EndCost 0.1625 6.5 8.58 8.58 17.94 18.98 12.74 16.25 18.98
    Interup 0 0 0 0 6 0 0 0 0
    Enhance resdam endmod endmod endmod endmod endmod endmod endmod endmod
    endredu endredu endredu hold interup endredu endredu taunt endredu
    recharg range range endredu endredu range range endredu range
    recharg recharg range range recharg recharg recharg recharg
    damage damage recharg recharg damage immobil damage
    accurac accurac damage damage accurac damage accurac
    accurac accurac accurac


    Power Summon Summon Summon
    Striker Guardia Adept

    BaseAcc 1 1 1
    Target Summon Summon Summon
    Range 60 60 60
    Activat 1.17 1.17 1.17
    Recharg 900 900 900
    EndCost 26 26 26
    Enhance slow slow slow
    endredu endredu endredu
    range range range
    knockbk knockbk knockbk
    immobil immobil immobil
    damage damage damage
    accurac accurac accurac</pre><hr />
    I'll soon be posting the numbers I have for each pet's individual powers.

    NOTE: Before you ask--yes, what I've shown here states that recharge enhancements are NOT allowed in the 15 minute recharge pet powers.
  21. For those of you who are dissatisfied with the amount of hard numbers given to us by the devs about these powers, here are some of the numbers I've collected:
    <font class="small">Code:[/color]<hr /><pre>
    Power Scorpio Mace Web Poisono Mace Mace Web Disruptor
    Shield Blast Cocoon Ray Beam Beam Envelop Blast
    Volley
    BaseAcc 1 1.05 1.05 1.05 1.25 1.05 1.05 1.05
    Target single single single single single cone AoE AoE
    MaxTrgt 0 0 0 0 0 0 10 16
    Radius 0 0 0 0 0 50 15 15
    Angle 0 0 0 0 0 35 0 0
    Range 0 80 60 80 150 50 80 80
    Activat 2 2 2 2 8 2 2 2
    Recharg 4 9 32 24 24 32 20 32
    s/Tick 0.5 0 0 0 0 0 0 0
    EndCost 0.1625 8.58 10.66 13 17.94 18.98 12.74 18.98
    Interup 0 0 0 0 6 0 0 0
    Enhance endredu endredu hold endredu interup endredu endredu endredu
    recharg range slow range endredu range range range
    defense recharg endredu recharg range recharg recharg recharg
    knockbk range defdbuf recharg knockbk immobil knockbk
    damage recharg accurac knockbk damage accurac damage
    accurac accurac hitdbuf accurac accurac
    damage
    accurac

    Power Summon Summon Summon Summon
    Blaster Disrupt Tarantu Spiderlings

    BaseAcc 1 1 1 1
    Target Summon Summon Summon Summon
    Range 60 60 60 60
    Activat 3.03 3.03 3.03 3.03
    Recharg 900 900 900 900
    EndCost 26 26 26 26
    Enhance endredu endmod slow endredu
    range hold endredu range
    knockbk endredu range defdbuf
    immobil range defdbuf damage
    damage immobil damage accurac
    accurac damage accurac
    accurac</pre><hr />
    I'll soon be posting the numbers I have for each pet's individual powers.

    NOTE: Before you ask--yes, what I've shown here states that recharge enhancements are NOT allowed in the 15 minute recharge pet powers.
  22. For those of you who are dissatisfied with the amount of hard numbers given to us by the devs about these powers, here are some of the numbers I've collected:
    <font class="small">Code:[/color]<hr /><pre>
    Power Shark Spirit Spirit School Bile Water Summon Summon Summon Summon
    Skin Shark Shark of Spray Spout Guardia Coralax Coralax Guardian
    Jaws Sharks (Brute) (Corr.) (Dom.) (Stalk)
    BaseAcc 1 1 1 1 1 1 1 1 1 1
    Target single single single cone cone Summon Summon Summon Summon Summon
    MaxTrgt 0 0 0 10 0 0 0 0 0 0
    Radius 0 0 0 50 60 0 0 0 0 0
    Angle 0 0 0 30 30 0 0 0 0 0
    Range 0 80 80 50 60 60 60 60 60 60
    Activat 0.67 3 1.87 2.37 2.67 1.17 3.2 3.2 3.2 3.2
    Recharg 4 9 32 20 32 180 900 900 900 900
    s/Tick 0.5 0 0 0 0 0 0 0 0 0
    EndCost 0.1625 8.58 10.66 12.74 18.98 26 26 26 26 26
    Enhance resdam endredu hold endredu endredu endredu slow slow slow hold
    endredu range endredu range range range endredu endredu endredu slow
    recharg recharg range recharg recharg stun range range range endredu
    knockbk recharg immobil damage recharg knockbk stun knockbk range
    damage damage damage accurac knockbk immobil knockbk damage knockbk
    accurac accurac accurac defdbuf damage immobil accurac damage
    damage accurac damage accurac
    accurac </pre><hr />
    I'll soon be posting the numbers I have for each pet's individual powers.

    NOTE: Before you ask--yes, what I've shown here states that recharge enhancements are NOT allowed in the 15 minute recharge pet powers.
  23. I purposely listed the cap percentages the way I did, so that it's easy to see how much of an HP boost each AT can have (using accolades, dull pain, etc.) before they reach the cap.
  24. This thread just explains the mechanics of the overall system. For information about specific powers, check this thread. It still has a long way to go, as each Scalar value has to be tested, since the devs still won't give us the info. The Damage Scale for most powers can be calculated by multiplying the Brawl Index value by 0.36; however, I don't trust a lot of the BI values out there, so I'd prefer people only list values tested using the PDS system explained in this thread.