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Posts
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Quote:What makes an idiot an idiot if not regularly doing idiotic things? I disagree with your first statement anyway.Being frustrated at an idiot is idiocy. Being frustrated at a comptetent individual doing stupid things is completely justifiable.
No matter these statements, questions, or their answers, TS and HD need to go. -
Quote:Oh yea... 2-3 billion inf for a 3% defense IO or 1.5 billion for a toxic proc is under valued... These prices are worse than any IO that is native to PvE, and much of the reason for the high prices is because they have value in PvE as well as PvP.Wow. Then I'd say that the prices in wentworths/BM are really undervaluing the PVP IOs.
(See how Noobish a PVEer can be?)
The only reason there is any reasonable supply of these IOs is because people afk farm them. It's just one of the many problems that the devs created intentionally and ignorantly but refuse to fix. -
So make a poison or a therm. Pain is a buff set first and a duel toon laaasssstttttt.
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The "honest way" of getting PvP IOs will take you years of constant PvPing to actually slot a toon. The drop rate is that bad. I have gotten maybe 6 or 7 drops since I started actively going into RV on Freedom several months ago.
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Dear SuckaFish,
You are not the co-captain. Take a seat, please.
Love,
Hemmingway -
Quote:There's these new things called Incarnates. Maybe you've heard of them. They poop all over recovery debuffs. That is aside from the fact that regin has 3 powers giving +recovery. That is also aside from the fact that you just admitted that you based your claim upon the performance of incompetent foes.Ahah, why ?
Because of melee, or because of "poor" damage ?
Sorry to search in the regen weakness road...
As stated before, a good regen won't die in 1vs1.
Anyway most regens i fight with this toon, were 1/bad or 2/too self confident and loose, being sapped to death (and mu hold is an appreciable recovery debuff) or 3/not used to fight melee sapper and ran away.
tl;dr: No -
It was all you bro.
Even so, poison controller is still a great disruption toon. -
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Sonic or fire blast, IMO. I have heard good things about a therm/son combined with buffed lore pets. By good I mean that I heard it was near impossible to beat.
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Pain is bad for duels. Psy is bad for duels. But dont let the man keep you down, mannnnnnnnnn!
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Quote:Is that sarcasm?What's a real Emp, Klesk? What are you implying? Do you presume to be better than the other League Emps? Just because you're carried by Mebs and RyRy, offensive juggernauts, don't hop on the forums and starting posturing.
Can you believe this guy? I've never seen such an ego or level of hostility from any other player.
This is why no teams will agree to practice with that team. ******* trolls. -
Quote:Incremental changes? You mean less than one bug fix per year?In my experience building software (not games) its actually seldom the case the development team doesn't know or understand what the player base is asking for. The problem with long unrealized demands that the demands are usually too hard (which really means too expensive) to give customers what they want. I _think_ this is the case here where we seeing incremental changes to PvP balance when we really need a holistic overhaul of the PvP rule set without hurting/affecting PvE.
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You get a resist toggle with Leviathan, which means you don't need fighting pool. You also get a pet which is great for the Soulbound +HP bonus and it messes with people's ability to lock in 8v8s. Sleet is not useful at all in 8v8s, but great in zone. Hoarfrost is great just to have a heal, but one should be able to rely on their emps and insp tray for the duration of a 10 minute 8v8 match. You don't need stalagmites by -any- mean for earth/fire to be an effective spike team composition. I saw it with Conquistadorks in the CAPE league and now WARE has it down pat in the current Freedom league. Blaze > Fossilize from a team of 5 Earth/Fire doms will just kill a target outright unless they were already playing evasively. It is a spike that can totally catch you by surprise and it is also very fast paced. Call a target, blaze, fossilize, if they arent dead, someone is probably finishing them or they are being healed. Next target. There is a span of possibly less than 5 seconds. Playing against WARE, when they do this properly, They kill the first target, kill the emp's AP, then kill a second target before the respawn timer even cycles. With a psy/em team the cycle of spiking targets is definitely slower, as there is more time spent in animation and waiting for recharge of one's attack chain. tl;dr Earth/fire is a sick toon for a spike team. Spikes do/should not take as long as even a standard mez, let along stalagmites.
The defender HE is actually much better... if Mid's is reporting 200%, it is wrong. Check the number in game. Defenders also do significantly better damage due to the new(er) version of vigilance.
Poison troller have better debuff numbers in general, as I recall. I think the -special is notable much stronger on controllers. Also, I think that poison is a better disruption set than a set for a member of the offense. As such, controller primaries are much better at disruption than corruptor primaries. See: Illusion, Grav. -
Quote:Just to be real, I'm gonna go ahead and point this out: When it comes right down to actually PvPing, the players on WARE are just as constructive as anyone else, if not more. In their selfish goal of getting practice for their own team, they are more than willing to offer advice and practice (and ringers) to other teams.As for constantly asking for matches--lol you have to. I think you and a few others pretty much sour things for the rest of your team because you can't be civil, or even reasonable. It's understandable that people don't want to waste their free time on something like that.
Don't get me wrong; u8bfat are total ********, but they love to PvP just as much as the rest of us and are willing to calm their trash talk for *usually* at least the duration of a match (and longer if they want to do more). This is especially true since they are too busy tryharding during a match to type in broadcast. In my experience the **** talking comes both well before and well after the PvPs take place. Whether one finds that acceptable or not is up to each person. I think one should be able to set aside one's pride for the sake of practice; that is, if one cares about improving. Personally, the trash talk doesn't phase me or most of my teammates. We're Honey Badgers; we don't give a ****. We practice with them because if we can get a coordinated spike off while 1 emp and 1 offense are dead, we've accomplished something to build on. Who cares if they post screenshots of 40-0 scores. We know we will lose by a large margin every time, but it doesn't stop us from improving with every match. We don't give a ****. -
Psy is the go-to damage type for any spike team. The delayed damage is pretty OP. Fire is great for small teams or damage spam in zone. Therm on a defender is sick, but not the end all be all. Poison on corruptors is very strong, on controllers even stronger. Again, psy is the damage type for large spike teams for the delayed damage, but not so great for small teams or 1v1s. dark blast blasters are quite strong, but they dont quite measure up for the 1v1 prowess of debuffing sets. There are generally three kinds of viable melee: stalkers who can AS (or do a 3+ shark spike...), KM scrappers (since Concentrated strike does almost as much as AS), or a big fat taunt bot tanker who never dies. Oh.. and stalagmites is definitely broken... that stun lasts long enough for the dom to kill you solo. Note that stalagmites is not even the best part of earth/fire... its just a great toon all around. Rad defenders are still very useful.
What kind of toon you play is really up to your preferences. If you want to fit right in with 8v8s like kickballs or joining the supplementary draft for the ongoing league, psy/em is typically what teams will expect you to have. If you want to zone, anything works really. fire/em in particular is very strong, especially if you have your incarnates. With blaster builds, you dont need recharge.. just get HP can and some Acc bonuses, but an expensive build adds extra fluff onto that. If you want to build up that dom, I would say you want the build to be pretty expensive because the build goals are more demanding. 41 KB protection is the minimum, 48 is ideal. You want to use the kismet +tohit proc if possible. You want to have as much stealth as possible. You want as much perception as possible. I would recommend having speed/leaping/leadership pools on every pvp toon (maybe other than emp or pain since you dont need perception to target your team.. duh) the other 2 pools are either fighting or concealment depending on if you have hiber in your epic or a resist toggle.
Arcanaville's DR calculator
With DR, you really need to over-slot your travel powers if you want to get near the travel cap (for SS especially). About recharge bonus: with DR, after about 200% bonus recharge (this includes the bonus from the diminished effect of enhancements), you are only getting less than 1/2 the amount of recharge you think you're getting. -
Ah, this must be Dahjee's second account. Well played, sir, but I caught you. Back to your cave now. All I hear in favor of keeping HD and TS is "your reasons to remove it are opinions and emotions," but these statements ignore the many facts supporting a change to these systems and "they have been here for 3 years; they're not going anywhere now," yet no one in this thread can state the actual intentions of the development team. It is most likely that they will do nothing that takes any development time. It is similarly likely that they will do nothing but minor band-aid fixes, but wouldn't you know it... we are actually asking for a simple band-aid fix here.
Oh, and...
Quote:Originally Posted by DahjeeI'm trying to help you all with your quest.
What a blatant lie this is. You're pathetic. -
Quote:But really.. the things you say are so nonsensical, it's not possible to believe that you are not trolling. Go away; you are clogging my thread.Originally Posted by Dahjee's LogicSince 2 + 2 = 7, I am a genius!!
So far 3 posters have stated that they are opposed to removing TS and HD. One of them is a confirmed troll, and none of the three have an in-depth understanding of CoH PvP or its mechanics. Is there anyone with a legitimate reason why TS and HD should not be removed? -
Quote:Pretty much everything you are saying is just words on a screen but no underlying meaning. People use teleport in arena 8v8s as well.. they still die... just ask Condro.Hey I'm just pointing out contradictions is all. You forgot to address any of them by the way. I asked why do you think Phase and Hiber are required in PvP builds now... if not to ease and allow more effective evasion under post I13 mechanics. I asked you to consider the effects of unsuppressed teleportation without TS/HD in a zone, and I pointed out that playstyle/enviroment has a greater effect than mechanics in regards to kill count in arena versus zone.
I don't think I talked about anything you just brought up. Nothing is hard in this game by the way. -
Cardiac gives a lot of range. Depending on what team a healer is emping for and against, either one may be better.