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Posts
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Joined
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That would be an awesome idea IMO. Recipes have no level, crafting costs and salvage are selected by what you level you craft it at, and limit available levels to multiples of 5. It would make things very interesting from a market PoV.
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Quote:Limacidae and Parmacellidae (can't find a decent source for that one, it's mentioned on Wikipedia).Really? I know you're parodying something, but do some slugs really have 'internal shells'?
Some slugs are basically evolved snails. They ditched the shells over time because the shells didn't really protect them from anything and require a lot of energy and nutrients to grow and carry around. In some niches, the snails with the smaller shells would prevail because of those disadvantages.
Of course, there are also plenty of examples of shell-less land gastropods that don't have any links with snails. It's another one of those discussions that ends up polarizing people on evolutionary theory. -
That seems like an abnormally long Wednesday. You might want to consult a physicist before the condition worsens.
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Rocks fall, everyone dies. Usually a safe bet in an RPG, given a long enough time frame.
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Quote:I really want to post some sort of obnoxious over the top laughing at this statement. Not because I have anything against MunkiLord, who seems pretty cool, but because it just doesn't seem to happen. I've been posting for days now about the grand profit margins for people still in the under-10M markets on Adjusted Targeting and Doctored Wounds. Nobody has cared. The price has only gone up. And there are more buyers and fewer sellers than ever.2. Don't tell people what you're crafting and selling for profit, others will move in and destroy your profit.
Have fun with your marketing. If you get into a rut and are not sure the way out, rummage around in the threads here or feel free to ask. Everyone has been very helpful and welcoming to new ebil bastiches from what I've seen. -
Pretty much. Lots of good tips here on the market forum. It's a little harder Redside right now, but all that will change in a few days.
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You know, all this talk about preparing for Marketgeddon makes me feel almost bad for sitting on my duff and not worrying about it
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I don't mind throwing you some seed money. It'll have to wait until the merger though, because I'm Blueside. If you don't want to wait, you can easily make a couple million in an hour of looking for cheap Common IO 45-50 Recipes and vendoring them for 2x-100x what you buy them for. That's enough to get you started crafting or flipping small game. Then again, you can probably make more faster by running some AE and rolling the tickets. I wouldn't know, my highest character since returning is 19.
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No need to apologize. This is a blog as much as anything, and those require comments and discussion.
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Right, I get where you're coming from. I'll start posting results when I SS.
Mini-update today, as I'm busy banging my face into the wall dealing with Paypal. Currently at 456M liquid after selling off most of my inventory. Still have the Steadfast Protection: Knockback Protection listed, but that's it. I'm slowly buying my way to the Power Seller badge by finding cheap common salvage, buying it for 512, and re-listing it for 11. Sadly, I'm actually making a minuscule profit doing this. Probably not going to do any more real market work until after the merge, so expect your next update then.
Gave away 10M to a newbie today. They were floored. It was fun ^.^ -
Quote:Well, I certainly don't want to step on toes, but I'm curious how to continue. If I'm not supposed to show what I've sold, then there is little point to the screenshots, which kind of kills the thread.There's also a conversation to be had (and I think it's been had a few times) about "outing" niches. I dunno if this is the thread to have it in, though. I do suspect that you'd get angry PMs from people with no lives if you routinely outed "big" niches with screenies.
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Quote:... Wait, so you're telling me I can get near-instant sales on the bigger items by posting a SS here with prices? That's almost good enough to make the Tips list...I wouldn't think there's much real "flip" room on those, given what they had to buy them at. Maybe they could get 80 out of them and pull a 5m profit. More likely, they saw a competitor showing precise sell points and decided to market PvP you to minimize your profits and try to drive you away from selling that enhancement. Advertising a niche on the forums will often get that kind of reaction from others who have been working it.
Quote:The point is that no one is going to criticize you if you decide to take some minimal safeguards in protecting your profits. With that said, you could actually turn this into sort of an advantage. Free advertising never hurt sales either.
Maybe I'll start doing just sales at some point, but honestly I'm pretty stoked that those big Numina's that I was worried about clogging my slots until after GR moved in a matter of hours.
Quote:Compared to buying for 30 and selling for 80+? It's good profit, but not as good as it was. And, like I said, I'm wary of these crashing hard if people take the attractive "5 random" option in large numbers once GR goes live, so don't want to be stuck with stock. I'm moving into premium Pool A and Pool B for a while. -
Now that's the sort of thread title that gets attention
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So an interesting thing happened last night. Within 3 hours of posting my SS of the day, almost everything I had sold. That's not the interesting part. What's interesting is how much of it sold for almost exactly what I listed it at. Looks like someone decided it was worth flipping something they saw in this thread.
And you know what? That's okay! I could have gotten an extra 9M out of the Numina's, given enough time... but I might not of. You cleared me out and made me my minimum profit in a shorter time than I otherwise would have had to deal with. So thank you!
This brings me to another rule: NEVER list something for less Inf than you will be happy with.
Currently sitting on 464M Liquid. Still have that l16 Steadfast Protection: Knockback Protection, it's not a very fast mover. Debating whether to go back on the hunt for something to make a profit today, try to buy up a bunch of something to resale after the merger, or sit on my capital until after the merger. -
Heh, my first character was Magic, and to this day Magic/Mutant DOs are the only ones I can remember reliably.
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IMO, once you have 10M, you can abandon the mercurial Common IO market and work on set enhancements. I'd offer suggestions, but everything changes real soon so I don't want to steer you towards something that's going to tank. I'm not even sure what to make myself ATM
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Heh, you say it's not worth it, I say it's the highest profit per consignment slot I've come across yet :-D I need to spend an hour or two going through the whole house and find something really nice.
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Next question: Do Build-Up effects stack? I was thinking of 6-slotting Guassian's into Build-Up on my Electric Melee / Willpower scrapper, 'cause it'd be pretty cool to occasionally have a +200% damage Build-Up
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I think the day job badges are totally worth getting. I just don't think you get enough of a benefit from the discount tickets to make it worth hunting that one first, or to make it worth logging at one of those places when you haven't finished getting all the other badges.
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Invested in Numina's as I'm still trying to implement a higher investment to effect greater overall income. Maybe they pay off, maybe they don't. Moved from 291M Liquid and 332M Total Assets to 246M Liquid and 463M Total Assets overnight.
Took Archie Gremlin's advice and bought my way to some extra auction and salvage slots. I don't want to recommend the SG storage, because one active marketeer could easily monopolize all of the storage in a base and you may find yourself out hundreds of M if just one person with storage access decides to go rummaging.
Getting the discount tickets requires the Accolade, and I'm not sure it's worth adding a tip to go after that Accolade. It's not that large an effect. You get 1 25% discount every 24 hours logged out. The most expensive crafting cost in the game is 600K, so the most this Accolade can save you is 150K a day. As discussed earlier, once you hit 100M influence, 150K just doesn't matter anymore. If you can't manage 100M in the time it takes to get the Accolade (42 days (1,008 hours) total offline time), then you need to seriously reexamine what you're investing in. -
I have NO IDEA what you're talking about... *innocent*
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It's been a week since I've started. From all the reading I've done, and trying out powers in-game, this is what I've come up with so far. I am going to ask you all to use your imagination a little, as Petrifying Gaze and Nightfall are standing in for Mu Bolts and Ball Lightning from the Stalker Mu Master Paragon Power Pool. Please let me know if I've screwed this up in some major way or should have looked into other sets.
My one concern is I might have overdone it on AoE power selection and +recharge speed. If I'm reading the numbers in Mids' right, Hasten will be perma'd and I'll be able to fire off Thunder Strike almost back to back. I'm wondering if there's any real point in investing in Ball Lightning, or if I should look for something to improve single target DPS.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Galvanic Flash: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(43)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(43), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(46)
Level 2: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 6: Swift -- Run-I(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), FrcFbk-Rechg%(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 12: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), RgnTis-Regen+(39)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), Acc-I(27)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Stamina -- P'Shift-EndMod(A), EndMod-I(23), P'Shift-End%(23)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 26: Boxing -- Empty(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37), LkGmblr-EndRdx/Rchg(50)
Level 38: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Petrifying Gaze -- Empty(A)
Level 44: Night Fall -- Ragnrk-Knock%(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 12.7% Defense(Smashing)
- 12.7% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 7.38% Defense(Ranged)
- 9.25% Defense(AoE)
- 45% Enhancement(Accuracy)
- 46.3% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 15% FlySpeed
- 225.9 HP (16.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 6.05%
- MezResist(Stun) 6.05%
- 5% (0.08 End/sec) Recovery
- 76% (4.25 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 15% RunSpeed
Set Bonuses:
Touch of Death
(Havoc Punch)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(High Pain Tolerance)- 3% Defense(All)
(High Pain Tolerance)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Jacobs Ladder)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Fast Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Indomitable Will)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Rise to the Challenge)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Chain Induction)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Heightened Senses)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Lightning Rod)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Strength of Will)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Night Fall)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
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Wait, Accuracy and Heal aren't Yellow to everyone? CRAP! Heal is supposed to be Green isn't it?
I memorized the order of Enhancements when I first played, and I always take extra time when buying one to make sure it's the right one. It is a hassle, though. Mobs and items don't bother me in this game, as the mobs have arrows by their names (might be an option you need to set) when you target them, and the items are all very distinct.