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Quote:Is anything going to be done to rectify this mistake? ...
It use to be that haveing the Master's badge was a symbol of a difficult hard earned accomplishment. But since this bug, there are thousands of toons that have it (earned the bug'd way). And really lessens the status and cheapens the accomplishment altogether.
Also on a side note, is anything going to be done to make the rewards match the difficulty of the TF/SF ect when this problem is fixed? ... As it is now, you get the same amount of reward merits reguardless of any limitations you choose.
Or it could prove that you have 7 sg members that are IO'd out and let you stay on the boat while they did the work. It proves NOTHING. As for greater merits, the devs have said they want you earning x number of merits for y number of min. Risk does not equal reward, so get over it. You already get more prestige/inf/xp for the more difficult enemies. What you want is an instant 50 button. -
Quote:he is butthurt that some one might have the badge that proves just how uber he is. A badge that has no real value, effect, or benficialchange to you character or your blood pressure.Pardon my ignorance - but are you basically stating that EVERY SINGLE CHARACTER who has completed a Master run since the release of I16 deliberately did that run at -1? That NOBODY did a master run at +1 or even at 0 adjustments?
Wouldn't taking away their badges be a tad but unjust?
Just deal with it unless/until it becomes obvious whether this is temporary or not. Histrionics on the forums can be amusing, but don't go overboard. -
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Quote:You advocate giving players the ability to choose only the difficulty levels you want them to have. Currently on live, they can choose any. You want to remove the -1. The devs are taking the easy way out, kinda like they normally do.Good to see you're advocating the removal of the ability for teams to challenge themselves.
Edit: I dont want them to take away the difficulty setting. It is nice to be able to set them to match the team you are on. What I dont want is to see them set to max difficulty or min difficulty and locked there. Either solution would screw either the non optimized or the optimized players. The whole Mostf thing is just window dressing compared to the rest of the problem. Who cares how uber someone with a badge is. For all you know, the guy with the badge may have been carried through the tf by his IO'd out buddies. It doesnt tell you how good they actually are. -
Quote:I would like them to up the total member limit on globals to say 10k.SSK has made it far easier for me to find a team than even during the AE era.
Edit:Every server already has global channels meant for organizing teams, which are especially good for TF/SFs... and we really DO NOT need to make travel any bigger of a joke (PD TP, Base TP, Base teleporters, Oz, Pocket D, Raptor pack at lvl 1 on, and so many freaking more things) -
Quote:Or the devs will realize that those same powergamers are the ones complaining that the game is too easy. And that the reason for this is they are purpled out optimized toons. Answer: nerf purple sets and scrappers in general. if you can run +4 team of 8 missions solo you are OP. When they see the same builds are soloing content made for teams of 8, they can easily look at where that power level comes from.I said it earlier, everyone was "oooohhh...great" but now the gimps STILL need people to carry them, but now the hardcore players don't need them. It won't be long now before the gimps,RPers, and costume horses are gonna start complaining and try to get the Devs to force those dirty powergamers to invite them back to teams, and I'm gonna sit back and laugh.
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ha ha ha. People whined and griped about people "cheapening" the badge they got for completing a task in a game. And then complain when it is fixed. Beware of what you ask for, you might get it.
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Quote:lol, my energy/fire blaster was my first toon to 50. After that I branched out and found out how they were supposed to work. Very long time ago and 1 of the few toons i wish I could respec out of the set.D'oh! Forgot about Taser.
Fear would fall into the same category of control that sleep does. As long as they don't take damage feared enemies won't do anything. Marked difference from early versions of fear powers when they would cause them to run for the hills.
Mental Manipulation has a confuse power in it as well, which is a hard control in that it prevents the enemy from attacking you. It's a crappy confuse power, and unreliable, but it IS there.
Energy/Fire would be the second with no hard control then. It also has pretty craptastic synergy. Knock them away from you and chase them to use your secondary....doesn't seem like it flows very well. -
Quote:I have been playing for 3+ years, have 18 50's. I have never seen a respec recipe.(I dont play AE at all). As far as I am concerned, they dont exist.I know my personal experiences over the last week or so are in no way conclusive, but yesterday was my first big playing day since i16 started. I've customized some powers and did a couple or respecs to pick up some new epic powers, but I've done only a little actually playing. Yesterday, I played most of the day.
What I did:
I farmed for about three-to-four hours, 8-man spawns.
I did a quick ITF.
I did three Ouroboros arcs.
I did three radio mishes and a Steel Canyon Bank mish.
I did a MoSTF.
What was dropped:
A Hecatomb dam/end
A Unbreakable Constraint hold/end
A respec recipe
4 Tempered Readiness recipes (I'm collecting them for a pair of ice blasters.)
It was, perhaps, one of the most productive days, in terms of drops, I have ever had. I can't tell you if drop rates are borked or not, but they don't seem to be so to me. On the MoSTF, I got the respec recipe, someone else got another good recipe, and there was little else. Sounds about right to me. -
Quote:A scrapper or brute has lots of damage also. That must = control. They must not need mez protection.That is using your own logic.Ooooooh, but you do. It is called damage. I suggest you check out blaster powers. Did you know they have holds (ice/ice can have 3 between primary and secondary), disorients, KB, KD, sleep, stun? You are telling me those are not controls?
You picked a primary and secondary that has damage/DoT as its "controls". A fair trade.
I wonder what hard controls you would have had if you went fire/EM?
Edit: Keep going ClawsandEffect - agreeing with your posts. -
Quote:what hard control does my fir/fire blaster have. I missed that on the power selection page. Ring of fire is a immob, not a hold.I'd like to address this red herring claim of melee AT's not needing their status protection. It comes down to two very simple points.
- The majority of Scrapper and Tanker attack sets do not have any hard controls at all.
- Of those that do, every one of them is a melee attack (7 foot range). Those Scrappers and Tankers would never reach melee range to use their controls. Perception radius for a minion is 45 feet; a lieutenant is 50 feet; a boss, EB or AV is 54 feet. The squishies have the advantage here, as their controls are ranged attacks that can be applied from outside of perception range before the spawn has even agro'ed.
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Quote:In all fairness, your Emp/Energy Defender does have a 100% knockback power, Power Push. Having said that though, without also having a hard control power available to use as well, I would not want to use that combo to solo at all.
Power push is not 100%. It wasnt last night at least. And to be fair, I never intended to solo that emp, and didnt. -
Quote:My em/stone tanker has much better mitigation than my emp/nrg defender. My tanker can stack stuns till tuesday and my defender has a on/off kb to rely on. Not even close. i dont consider super hero/hero support to be even close to balanced. I guess we should all just run scrappers and we should be fine. Btw, doms have fine mitigation in all the controls they pffer. Why should domination offer mez protection? cant they just use tactics to mitigate?Now that toggles are merely suppressed, instead of shut-off, it may indeed be time to reassess the mez protection mechanic on armored ATs. While I am not advocating a change, I certainly do not think its absolutely vital that stalkers, scrappers, and brutes and possibly even tankers remain at their current level of safety from mezzing.
That being said, while many armored ATs do have some small means of mez mitigation beyond their straight up protection power, most squishies have better means of countering a mezzer (even if that advantage is simply that the squishy can employ the counter from range). -
Quote:what you are saying is that it is time to remove mez protection from melee toon s because they have tools to mitigate the threat.And I'm saying that everyone in the game has access to two wonderful tools against mezzing, Break Free inspirations and powers that mitigate mezzing either before or during its activation by the enemy.
If running with All Kheldian teams has taught me anything about this game, it is the simple fact that there are few things in the game that cannot be overcome by tactics, especially on the standard difficulty setting.
When we (on an all Kheldian team) properly work together, we go through Rikti, Malta, Carnies and other mezzing groups that no doubt normal teams go through much more smoothly and without having to employ too much planning.
Like Claws says, if we're talking about standard difficulty, the game is already very easy to handle even without stocking Break Free inspirations and every teammate packing Stimulant.
Please notice that both Claws and myself are discussing standard-difficulty and that soloing game content in an MMO is supposed to be more challenging than teaming.
If you're in a team situation and the squishies spend half the fight mezzed while the Tank/Scrapper waltz in and kill everything, someone's doing something very differently than the teaming experience I've experienced on a multitude of squishes, I might add in this game for almost 4 years now! -
Quote:What he was saying(and you continue to ignore) is that if they gave squishies some minimal protection, they could work with the mobs to actually challenge the tanks/scrappers. Not have them running around saying the game is too easy because they chose the easy AT.So, you're saying a Controller for example should be able to stand back-to-back with a Tanker and not be mezzed by the same mezzes the Tanker is absorbing?
More challenging? How exactly? This game has Break Free inspirations. It has mitigation tools that enable some characters to completely shut-down mezzers before mezzing happens even.
Of course it's not about the balance. The balance already exists and it requires squishies to employ an already existing game mechanic called Break Free inspirations and team!
Did you know for example that a team of squishies without Tanks/Scrappers can use Stimulant on each other to basically grant (and boost) their mez protection above Mag 3, and the only effort on their part would be to actually take Stimulant (a power that opens up at Lv6) and use it on one another?! Talk about cooperative gameplay tactics!
The reason why *I* would say this outcry is about easy-mode and not about balance is probably because I've only noticed being mezzed as a problem when I solo without Break Free inspirations. When I do that, I have only myself to blame!
If you were saying perhaps that the Devs should increase the Inspiration drop of Break Free inspirations, or alternatively adjust the Inspiration-drop algorithm so for each person, it drops an inspiration that can be used in the 3-to-1 conversion process so that you can more easily make Break Free inspirations, now that I'd totally be for, but reliable mez-protection that is obtainable by taking a power, for every AT? That I can't agree with.
Perhaps if the whole concept of mezzing were re-done, we could talk about it, but I doubt that would ever happen. -
Quote:So the game isnt fun for scrappers, brutes stalkers and tanks? Sounds like that needs to be fixed.What I have gotten out of this from the pro mez protection side of the argument is that being able to be killed is not fun.
What you have been saying, in a nutshell, is that the game is not fun if you cannot ignore the abilities of your enemies and lay waste to them at will.
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Quote:good idea. ill stay back a few rooms and you can come back and get healed when you need it.No absolutely not!!! Squishies need to learn to stay the hell back if they dont want to get mezzed. Seriously if everyone got mez protection then what would be the purpose of powers like clear mind? Melee folk are the only ones who should have gotten mez protection and thats because they need it more to do their jobs.
Or my rad can wait until you have personally hit every mob before debuffing. -
Quote:You are absolutely right. mez adds challenge. we keep hearing that the game needs more challenge. Remove mez protection from scrappers and make the game more challenging. yay!!! problem solved.You're absolutely right!
Not being able to waltz through the game solo on a Defender, clearing maps without even thinking about it, is obviously hurting the game!!
Stop complaining about ATs being vulnerable to things they were designed to be vulnerable to.
If a Fire/Kin controller had reliable mez protection available all the time, they would be nearly unstoppable. Great for people to mash buttons and get the phat lewt ASAP.
Not so great for game balance.
Why are Fire/Kins popular for farming? Because they kill large groups faster than anything else. The only thing that even slows them down is the occasional mez that sneaks through. If they could ignore mezzes, they would be stupidly overpowered, and no one will admit it for fear of one set or the other getting nerfed.
Yes, your solo Empathy defender will suffer for that. But, if you're soloing, why are you playing an Empathy defender?
The new difficulty settings are producing more mezzing opponents, that makes it harder.
Who's idea was it to have a feature designed to make things harder....actually make things harder?!? That's not fair! I want more mobs that I can mow through for drops and money, not mobs that might actually be a threat to me!!
Okay, I'm going to bed now, I just re-read this and my frustration with people is making me irritable. -
But adding those would make the game challenging to scrappers. The at most likely to tell you the game is too easy. Coincidentally also an at with mez protection. We just got told freakshow are too easy. of course no mention of if that is with mez protection or without.
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Quote:I hear twilight zone music for some reasonhey, devs, since you seems to pee on ppl, pee on me, remove my access, im not jockin, if i get all wrong and crazy, i hope someone recalls.
i want perma ban to any CoX instances, i will copy this to my lawiers, just in case something happens.
u guys are killing me with your fake truth.
release me, plz. -
I dont see any malicious intent. Changing the map is cool, I liked the numinas change. Never really thought the old map was "right" for that encounter. I dont see the map changing by itself, but the fact that it slipped through the cracks is not evidence of evil intent. I just hope they are trying to close a few of those cracks. It is not a reflection on the programmers so much as the control system of the shop. And that will take a manager( who I have no idea) to work on.
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Quote:I am still very confused concerning the expectation that the devs inform us of bugs before they've actually been found. I'm pretty sure if the devs had that capability they would've taken James Randi up on his offer and cashed in on proving psychic powers rather than making a superhero MMO.
There is no process in the world that could catch these sort of things outside of checking every single piece of anything in the game any time there's a new patch. Logging changes made doesn't cut it when (at least from an outsider's perspective) the game's programming works like the chaos theory - a butterfly in England can cause an earthquake in Brazil.
Lets see, he didnt ask to be informed of bugs(reading comprehension ftw) he asked to be informed of changes, so we could test for bugs. the game doesnt usually substitute maps, that is usually hard coded in. He had no problem with the new map, just that the bug with the glowies went live because no one knew to test for it. A quick run through would have shown this easy during beta. Simple quality control.