halfflat

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  1. I so agree.

    My favourite team character is a Kinetics/Psy defender. But she would be much more fun it would be if I didn't have to worry about speed boosting everyone every 2 minutes. I deliberately did not take Increase Density, because having to maintain a second 1 minute duration buff on some characters was just too tedious for words.

    Lack of endurance is effectively never an issue in replenishing the buffs. Range can be, when party members wander off. The primary reason why defenders cannot self buff has been due to mechanics, not game design. So let's just replace these annoying targetted buffs with a low endurance PBAoE toggle buff which has a decent duration once activated. The net effect will be similar, save for all the tedious replenishing.

    It would also improve defender solo survivability (which is certainly an issue for some sets).
  2. I love the idea of a Markov model approach for this problem. I can imagine a scenario in which people upload data from Herostats (say) that describe the sorts of fights one gets in to in a variety of contexts (e.g. over the course of a given TF.) These are aggregated, and coupled with survivability stats of a character (derivable in principle from a Mids representation), one could derive the histogram for passive survival in these contexts. Coupled with attack and other power data, could potentially even estimate solo active survivability.

    Sounds like a lot of work though!
  3. Agree entirely, Oedipus_Tex! (I think I've heard of your brother — can I call you Ed?)

    The ability to withstand the two (or more) big hits is a definite advantage to resistance and +max hp which are not captured by the simple model.

    I was very happy when they put in the no-instadeath scheme, but now it seems like every second heavy hitter does their damage from 'one attack' in multiple tranches or has persistent DoTs, merely to work around it.
    Grr, it was put in for a reason!
  4. Quote:
    Originally Posted by Biospark View Post
    [...]
    10% bonus regen becomes 1.10 * base regen, and will change the display of your regeneration in game by 10% so you would see 0.462%/sec. If you have 10% bonus HPs AND 10% bonus regen, your ingame display will still show 0.462%/sec, but that is a % of your new HP total, so to get the comparative value in relation to baseline, I would multiply :

    0.42/sec * 1.10 * 1.10 = 0.5082 which is approx = +21% regen or +21%HP
    [...]
    Yup, that's my understanding too. the 1.10 * 1.10 corresponds to the (1 + g)(1 + m) bit in the equations above.
  5. Though inherent health now means that everyone's bonus regen starts at 40% unslotted. From a clean slate then, the first 1% defence is worth 2.8% regen if Health is unslotted, or 3.08% is slotted with a single level 50 IO.

    EDIT: Just saw Signpost's reply. Sorry for being late to the party
  6. Quote:
    Originally Posted by Biospark View Post
    Have you taken into account that you cannot remove base regeneration from the character model. A character with zero defense and resist, still has base regen, which is why you see health expressed as 125.2 (100% +60 seconds of base regen) in my models.

    So that first point of defense is actually 1% defense (2% survivability increase) on top of what 0.42%/sec base regen yields.
    Aie, I did not! I'll have to crack open Mids or check the stats sites to see what this counts as in terms of base regen %. (that is, as a figure that be compared with the regen bonus percentages). I may have a wrong understanding of the regen bonus percentages!

    EDIT: Oops, no dramas. My understanding was correct: the (1 + g) [where g is the additional regen bonus from Health, etc.] is multiplied by the base regeneration rate, which was represented above by hmax c. For absolute values of where the immortality line sits, the base regeneration is of course important. For comparing improvements though, it all cancels out.
  7. Quote:
    Originally Posted by Biospark View Post
    My personal opinion, and that is all it is really (an opinion), is that the "Immortality Line" is useless for comparing two powersets. Even the model I like; "gone in 60 seconds" has serious limitations, but is more relevant to in-game circumstances.
    Fair enough! My opinion is that it depends very much on the archetype and play style. For a kill-them-before-they-kill-me situation, the immortality line is nigh irrelevant. For tanks versus large groups, or any situation where there are few heals and little downtime between fights, I think it has utility.

    But I can claim that if one thinks the immortality line is relevant, then the above analysis is useful.
  8. There are four key variables in determining survivability in the face of damage: bonus max HP, regen bonus, defence, and resistance. And there is a way of reducing the problem of which to focus on to a very simple equation.

    For the sake of argument, let us equate survivability with the average amount of incoming damage you can survive indefinitely. Let:
    d = incoming damage per second
    hmax = base maximum HP
    h = current HP
    m = bonus HP (as a percentage, so that max HP = hmax(1 + m))
    f = defence as a percentage
    r = resistance as a percentage
    g = bonus regeneration as a percentage
    Then (averaging over time),
    dh/dt = - (0.50 - f) d (1 - r) + (1 + g)(1 + m) hmax c,
    where c is some constant representing base regeneration rate.

    The indefinitely survivable damage rate then is d such that the right hand side is zero:
    d = c' (1 + g)(1 + m)/( (1 - r)(1 - 2f) )
    where c' = 2 hmax c is some constant. To keep things neat, let F be twice the defence, F = 2f.

    The optimisation question is: given your current values of g, m, r and F, which should you increase by how much? The benefits are given by the partial derivatives ∂d/∂g, etc.
    ∂d/∂g = d/(1 + g)
    ∂d/∂m = d/(1 + m)
    ∂d/∂r = d/(1 - r)
    ∂d/∂F = d/(1 - F)
    This again shows that as resistance and defence increase, the same increase gives a larger benefit, while as regeneration and max HP increase, the same increase gives a smaller benefit.

    Given the choice of an increase of x in regeneration, or y in defence, what should you choose? The relative benefit of choosing regen is:
    (x ∂d/∂g)/(2y ∂d/∂F) = (1 - F)/(1 + g) x/2y
    which is greater or equal to one only if
    (1 - F) x ≥ (1 + g) 2y.
    One percent of defence is equal then to 2 (1 + g)/(1 - F), or equivalently, (1 + g)/(0.5 - f), percent of regeneration.

    If you have no bonus defence nor any bonus regen, one percent of defence is worth two percent of regen. On the other hand, if you had 10% defence and +300% regen, one percent of defence is worth 2 (1 + 3)/(1 - 0.2) = 10 percent of regeneration.

    These same ratios work to compare any two of the four stats. Should you go with a 10% regen bonus or 2% to max hp? Well, the regen is better if (1 + m) 0.1 ≥ (1 + g) 0.02. If your current max hp was at +10%, and your regen was at +80%, then since 0.102 ≥ 0.036, you should go with the regen. If on the other hand, you already had a regen bonus of +500%, then 0.102 < 0.12, and you would be better off taking the +2% max hp.
  9. Great work, Doom_Diva!
    I think the music captures the spirit of the event most successfully

    While I'd love to be part of the next one, in all likelihood I will be in bed pending work, as opposed to up at weird hours getting over an illness. I'll be there in spirit
  10. It was in the wee hours of the morning (in my timezone!) and myself and another defender, Altered-States, had just been rejected in a call to an ITF on Virtue. So we thought: let's start our own!

    And then, we thought: let's make it defenders only! Ha!

    The call went out, and response was swift. We had an eight member team in less than five minutes. None of us had been on an all-defender TF team before, and none of us knew what to expect. Of course, what we should have expected was utter ownage.

    Participants:
    Synchrony: Kinetics/Psychic Blast/Psychic Mastery. (that's me!)
    Force Gray: Force Field/Ice Blast
    Winterglow: Cold Domination/Ice Blast
    Altered-States: Empathy/Electrical Blast
    Zippy the WonderGirl: Empathy/Radiation Blast/Electricity Mastery
    Guenivere: Empathy/Energy Blast/Dark Mastery
    Mishii: Empathy/Radiation Blast/Power Mastery
    Freya the Huntress: Empathy/Archery/Electricity Mastery

    Being cautious, we took it slowly and thoroughly. We cleaned up all our ambushes, waltzed up the hill, and generally took no prisoners. From the first encounter though, we knew that nothing was going to cause us any trouble, except perhaps for Romsie. There were mutterings about DPS and pinning him down, and other vaguely anxious murmurs.

    When it came time to retake the city, we were of course a team of nine. With eight defenders, it seemed callous not to let Imperious also enjoy the fun. Of course, Imperious with force fields and a speed boost really does have a lot of fun, and again we defeated all before us (and then some.)

    We accidentally aggravated Romulus before we were ready. It didn't matter. He spent most of his four lives sniveling with no endurance, when he wasn't being held outright. It was almost pitiful.

    Total time? One hour 39 minutes. We could have gone a lot faster. I think we had a total of three individual defeats, mostly due to overeagerness!

    Remember: Defender Pride! If no one will take you on a team because of their short-sighted prejudices, form your own! With other defenders! And be awesome.
  11. I've had issues with buying boosters from the store before, each having been resolved after a bit of back and forth with support.

    This time, attempting to buy the Origins pack, I've tried with Firefox, Firefox with Adblock and NoScript completely disabled, and most recently, with IE 8. I get the "Try another retailer" message every time.

    Please, please, please fix your store, NCSoft! It's not only frustrating for us - it must be losing you valuable sales too!
  12. Just to confirm, been having exactly the same issues coming in from Australia.
  13. Quote:
    Originally Posted by Quaver View Post
    If you do go with Psychic Mastery, take Mass Hypnosis. That will go a long way to solving your problems with melee alphas, as fulcrum and the other kinetics powers won't break it (barring Repel). Not the best for teams but it does help.
    My first level 50 — and I still play her! — is a kin/psy defender. Mass Hypnosis and Dominate made such an incredible difference! Even now, I hate exemplaring down too far, because the lack of control is so frustrating. Before Mass Hyp, one mezzer was risky, and two was a trip to the hospital. For moderate size groups of foes solo, I can now open with Mass Hyp, then in sequence, Dominate, attack power, next target, until they're mostly held, and then crack open the AoEs.

    Still I find the mez vulnerability and squishiness frustrating in team situations. RWZ mothership raids are good practice for my Jailed badge. So I'm also thinking of aiming for a soft-cap ranged defence build — provided I don't have to compromise my recharge rate bonus too much! Got to keep Dominate up and happy :-)
  14. Quote:
    Originally Posted by Eiko-chan View Post
    Dangit, Sam, now I have this image of a Storm Controller blowing enemies all over the map with Yakkity Sax playing in the background.
    I'm never going to be able to watch a storm controller again now without laughing. Thanks.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    On "aka:" Being a Naruto fan (just about), that was one of things I considered. Kiba's little pup Akamaru was explained to be called that because he turned red (well, orange, but they said red) when it hulked out, so it was one of things I considered. Unfortunately, "Akakaze" just doesn't have the right ring to it, and I think it's the redundancy of the "ka" sound that prevents it from flowing well. That's certainly not a strong reason to reject it, but pretty much half the reason I rejected Kazeguro was because the name's flow irked me. Still, thank you for the suggestion.
    Judging from a Google search, an extant reading of 紅風 (lit. scarlet + wind) is "benikaze" (べにかぜ), if that would fit better.
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    Will Domination and Scramble Thoughts aren't good enough? You have options before Epics, it's not the game's fault you chose not to take them.
    Will Domination is not a reliable sleep, and even then does not work against anything robotic.
    Scramble Thoughts is only good against foes which are not resistant to stuns.
    Most importantly, neither will take out more than one mezzer. Which was my point.
  17. If you're unlucky enough to be in an inconvenient timezone, you end up doing a lot of soloing.

    I hate exemplaring my kin/psi/psi defender, because without Mass Hypnosis and Dominate from the epic, she is a total mez magnet. If there are two mezzers in a group (e.g. when facing DE, Malta, Rikti, Crey, Nemesis, ...) chances are she'll be stunned, held or whatever, and it's all over. I had to take in whole trays of break frees for some missions before the epic, and then exit to buy more before finishing. It was tedious, unheroic, and frustrating. Even now, going in a raid up against the Ritki mothership, she spends a significant proportion of the time hanging around incapacitated by mez.

    My claws/regen scrapper on the other hand is easy mode. Fun, no hassles with mez. I can find challenging situations, but I never have to face anything nearly as frustrating as a single lucky mez taking me to the hospital.

    Is the defender so amazingly awesome on teams that I, as the player, have to be punished with such annoying solo gameplay?

    Cut down the mez frenzy. It's just annoying and stupid, and exacerbates the already huge disparity between melee types and defenders.
  18. Gah. Down again. It's like they actually want us to stop our subscriptions.

    For patching, I can understand the need to take the servers down. But regular maintenance? What exactly do they do? If the code is leaking resources, it's a bug that should be fixed.

    I bet there would be much more motivation to fix it if the downtime was say, 8.30pm to 10.30pm Pacific time.
  19. Quote:
    Originally Posted by Liliaceae View Post
    I thought it was bad before. Thanks, NCSoft, you've managed to shaft us all here even harder!
  20. halfflat

    Maintenance.

    Quote:
    Originally Posted by Aett_Thorn View Post
    I did not say that the effects were the same, only that the downtime is the same, i.e., it's at the same time. Now, the time zones affect what time that is FOR YOU, but it is run at the same time. Your connection would be down at the same time as mine, if I was trying to play then. It would just be earlier in the morning for me, and at night for you.

    I did NOT say that the effects from that were the same, only that the servers go down from 9-11 Eastern Standard Time for everyone. That is the same.
    If you mean that when the servers are down, they are down for everybody, then of course I have to agree with you. They sure are!

    But if you mean that they go down at the same time every day, then I disagree on two points: firstly, due to vagaries of changes in daylight savings both in the US and in Australia, and the fact that the downtime is tied to the US timezones, the actual time of day does change - twice a year with regards to the closest thing we have to a standard time, UTC, and four times with regards to Australian timezones with DST; secondly, even if it were the same time UTC, it is of course not the same time locally given differing timezones.

    Don't want to make a mountain out of this point, but I wasn't really sure what your clarification meant.
  21. halfflat

    Maintenance.

    Quote:
    Originally Posted by Aett_Thorn View Post
    You have the same downtime as everyone else.
    If it were really the same, then it would not matter if it were moved to, say, North American peak times. It obviously does matter, and we can conclude that in any meaningful sense, it is not the same.

    Quote:
    Okay, leave your computer running for days on end, making heavy use out of it. Don't shut it down for days. Make sure that you're opening different applications on it. Does it get slower after a few days of use? Do things start working a little oddly on it? I bet it does. Keep running your computer without ever defragging it. Does it get slower? How about if you never run a virus scan on it? Do things start breaking or working oddly? I bet it does.
    The servers running the application I described above had their last reboot about a year ago. The Windows desktop experience, dire as it is, does not correspond to how servers operate. Or at least, it need not and should not.

    Quote:
    Those applications that you've created; have they been intended to run indefinitely with the computer never shutting down? Have any of the computers with it kept performing wonderfully even after running for a week without shutting down?
    Yes, and yes!

    Quote:
    Then go and get yourself a job on a team like this. I'm betting that business decisions would force you to not get the product you want out on time. Especially on an MMO.
    Well, it would be fun. But it's not very practical for me. I already have a fun job! And if my past experience with the game development industry is any guide, moving back into the fold is sadly just asking for long hours and job insecurity. Industry woes are another issue though!
  22. halfflat

    Maintenance.

    I'm doing the quote-reply thing 'cause ... well, I can't play CoH at the moment

    Quote:
    Originally Posted by Aett_Thorn View Post
    Secondly, you are not treated worse. You are treated the same, it just affects you more.
    That's up there with, "some are more equal than others". If an action with known undesirable consequences affects A more than B, then A is being treated worse. That's just a consequence of what the word 'worse' means.

    Quote:
    Secondly, the game needs maintenance just as every other online game needs maintenance. Things don't always work out perfectly, and sometimes the servers can get bogged down. It happens in every business I've been a part of, and I'd imagine it's worse with an online game. So, they need to take the servers down and clean them out.
    A server is not a piece of machinery which needs oiling. What exactly is being 'cleaned out'? I would not be satisfied - nor should I be - if I wrote an application that demands weeks of CPU time over multiple servers, but needs to be regularly restarted because it accumulates cruft, or leaks resources, or fragments memory. Indeed, I have been in this situation, and indeed, anything of this order was regarded as a bug, and was fixed (to the point of submitting bugfixes to third-party libraries.)

    Quote:
    If the company doesn't want to pay overtime (and that is definitely a business decision), then you want to schedule it during the time when people would already be there. So, you take that, and find out when the servers have the lowest population, and go with that time for maintenance. I'm sorry that this affects you, but to change it would only INCREASE the population affected by maintance.
    It affects us unduly. People are not averse to 'taking one for the team', or experiencing some loss for the greater good. But it requires a sense of community and fairness. I'm happy that many other players get to enjoy a lot more playtime; but I am frustrated that the same population - the population that includes myself and probably most other Australian players - pays the price, over and over. I don't want to state that you, yourself, find it easy to take this position if you are not gaming in these hours, but I do observe that generally, those who are not affected by a problem are more likely not to consider it to be important.

    Quote:
    Secondly, if you think that you cna program an MMO that doesn't require server downtime, go right ahead. I'd love to see it.
    I reckon that as a part of a development team with appropriate experience and similar ideals, I probably could. Of course creating such a service by oneself is another matter entirely.
  23. halfflat

    Maintenance.

    So another period of many maintenance windows, all during peak Australian gaming time.

    I'm frankly sick of it. We pay the same price for the game, yet are treated substantially worse.

    It's firstly far from clear why the game needs to be taken down at all, short of issue updates. 'Required' downtime surely is a bug - one which should have been fixed by now. What is the actual reason for downtime? Backups? If they can't be done live, then it's poor design. Resource leaks? These are bugs.

    But granting that apparently regular downtime will be scheduled, it is completely unfair for one segment of the customer population to shoulder all of the burden. Perhaps if the downtime were scheduled for peak North American times, there would be more impetus to find solutions to the problems that are causing the servers to be taken down in the first place.

    Grumpy in Australia.
  24. Quote:
    Originally Posted by MinMin View Post
    If I had a dollar for every time that someone has discovered the Australia global channel and said "I've been playing for 18 months, I had no idea this existed" I'd be marginally richer.
    There's an Australia global channel? I had no idea!
  25. I'm amazed by the rank closing and hostility to Ultimo. I'm amazed at the support for Luminara, too, who is simply being rude and unhelpfully argumentative.

    It really is common knowledge that Defenders do not solo as well as many other ATs. People, myself included, have observed how much easier solo play is with e.g. a Scrapper. It's just true; no matter what else is debatable, you cannot argue that an individual's personal experience simply did not happen.

    You may think that nonetheless Defenders are fine or balanced, or that the fact that some powerset combinations allow a Defender to solo adequately is sufficient. That doesn't excuse the abject dismissive and rude responses.

    So please, a little less hate.

    Oh, and to Luminara, if they are bothering to read this: don't take my lack of response to your posts as conceding a point or agreeing with your argument; rather, I simply can't be bothered debating with someone who is as rude and as juvenile in tone as yourself.