Kinetic Psychic Blast Defender Questions
Oops!
Thanks for the advice. Sounds like a plan!
If you're soloing, one power that may be worth investing in is Repel. A lot of people don't like it but I've always found it very effective. The trick to using it is to only turn it on when you need it and to make sure to run at the enemy instead of waiting for them to come to you. If nothing else it's a good way to keep a mezzer out of the fight. The extra long reach of Psi Blast powers ensures you can still damage them even if you knock them back.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Is it possible cap defense on my guy so I can be in the thick of things debuffing and buffing without being a wet noodle?
The other question is how often would I be using power siphon? is it worth it to slot it up or just depend on Fulcrum shift? I dont really care about my attacks all that much. Im hoping to get teams on a regular basis although I would like to atleast be able to solo missions out in rwz(I never see people teaming for those). I figured psychic mastery made the most sense for me and the psychic "theme" going on with this guy. Thanks in advance! |
Scorpion Shield is ridiculously good Smash/Lethal/Energy defense.
If you are opposed to going this route, you can build 20% defense with a solid investment in IOs, but I am not sure how well that will work for the RWZ. Beyond 20% is hard to get for Kinetics unless you focus on certain types of defense like Ranged/Energy and in that case I have seen soft-capped (to Range) possible.
As far as Siphon Power goes, It's worth keeping for AV's/EBs/Bosses. You can stack it on FS and itself to really weaken them. also don't forget to spam Tranfusion on AVs even when no one is getting hurt because of the -regen in that power.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Is it possible cap defense on my guy so I can be in the thick of things debuffing and buffing without being a wet noodle?
The other question is how often would I be using power siphon? is it worth it to slot it up or just depend on Fulcrum shift? I dont really care about my attacks all that much. Im hoping to get teams on a regular basis although I would like to atleast be able to solo missions out in rwz(I never see people teaming for those). I figured psychic mastery made the most sense for me and the psychic "theme" going on with this guy. Thanks in advance! |
Definitely consider going red, doing a patron, and picking up Mace Mastery, like Biospark said.
I would just add that most mez effects have a smashing, lethal, or energy component, and most of the ones that don't ... ranged defense won't help you with them. Because Mind and Illusion control attacks don't have a positional type.
It's pretty easy to soft-cap S/L and get ~35% energy defense with these two sets.
Just keep in mind if you go this route, your nuke will cause your defense toggles to drop. If you use it after FS, not much will be fighting back anyway, but it's still something to consider.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
On a Kin/psy I would look at getting ranged def up since that's where most mezzes come from and /psy can afford to stand back a little to blast. You won't be using Power Siphon at all. I would put as many slots into Siphon Power as you feel needed. SP is still useful against AVs for the debuff aspect.
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I also wouldn't write siphon power off completely. It doesn't need a lot of slots, but if you're on any team or task force that is "speeding" or allows for splitting up, it can be a big help. FSing a small crowd with one ally nearby isn't much better than SP and its recharge is way higher.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
The problem with this is Kinetic/s can't afford to stand back. If you're going the whole 9 yards, IOing for a tough build at the high levels, ranged defense won't cut it. Transfusion, Siphon Power, Transference, and most importantly Fulcrum Shift are all going to call you into melee. If you don't, you won't be healing/recovering yourself or getting most of your own damage buffs. Transfussion + FS should be calling the other ranged folk into tight ranks anyway, so if they're interested in damage buffs encourage your teammates to at least stay close enough to get the buffs that emanate from you. You just have to position yourself in between your squishy allies and the mob.
I also wouldn't write siphon power off completely. It doesn't need a lot of slots, but if you're on any team or task force that is "speeding" or allows for splitting up, it can be a big help. FSing a small crowd with one ally nearby isn't much better than SP and its recharge is way higher. |
If you do go with Psychic Mastery, take Mass Hypnosis. That will go a long way to solving your problems with melee alphas, as fulcrum and the other kinetics powers won't break it (barring Repel). Not the best for teams but it does help.
Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
If you do go with Psychic Mastery, take Mass Hypnosis. That will go a long way to solving your problems with melee alphas, as fulcrum and the other kinetics powers won't break it (barring Repel). Not the best for teams but it does help.
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Still I find the mez vulnerability and squishiness frustrating in team situations. RWZ mothership raids are good practice for my Jailed badge. So I'm also thinking of aiming for a soft-cap ranged defence build provided I don't have to compromise my recharge rate bonus too much! Got to keep Dominate up and happy :-)
Never dump Siphon Power-especially if you plan to solo a lot. Unless you plan on playing xx/+8 quite a bit, you will get a lot of milage out of siphon power since it recharges a LOT faster than FS. Siphon power not only increases your damage, but it also debuffs the damage of your target. There is nothing in the kin set that mitigates how many times you get hit, so if you are going to get hit, might as well cushion the blow, so to speak.
Is it possible cap defense on my guy so I can be in the thick of things debuffing and buffing without being a wet noodle?
The other question is how often would I be using power siphon? is it worth it to slot it up or just depend on Fulcrum shift?
I dont really care about my attacks all that much. Im hoping to get teams on a regular basis although I would like to atleast be able to solo missions out in rwz(I never see people teaming for those).
I figured psychic mastery made the most sense for me and the psychic "theme" going on with this guy.
Thanks in advance!