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Posts
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Joined
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Hmmm.....
The Extraordinary Armored WarMain When wealthy industrialist Arno Stone's wife is killed in a mock confrontation between Crey's Paragon Protectors and the Freakshow, Arno goes on a quest for revenge. Join Arno on his journey from vigilante to hero to vigilante again as he comes to terms with his grief, helps the world at large and realizes that sometimes even heros have to make the hard choice.
The Battle Hardened Palatine The scion of a wealthy french family, Renaud Bayard is kidnapped by an industrial spy ring and converted into a cybernetic assassin against his own family. Recovred by his father, follow the exploits of Renaud as he is rehabilitated from killing machine to human hero.
The Nachtgiest Left orphaned by the supradine fueled rage of his father and taken in by the hero Night Fox, follow the adventures of capped crusader of King's Row on his mission of mercy andf justice.
The Astonishing Ghoshawk Follow the adventures of Lucas Silos as he uncover's his mysterious past and meets his destiny in Paragon City.
more to follow... -
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My most embarrassing moment? The form of address me and my brother use to greet each other. I accidently left my tab on broadcast and as soon as he logged in; "Yo negro (sorta), ready to go!" went all over Atlas Park.
I was waiting to get blasted for it, but nothing ever came of it. -
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I miss the functioning terminals, they made for a great mini-game as I raced the circuit in PI trying to get and maintain top score on the killboard.
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To bad the EATs came along after the Shard. It would have been pretty cool if the Shadow Shard had been the Kheldian home dimension (would have required a bit different background and I suppose that would have boned some of the Coming Storm stuff, but Khelds would have been well adpated to the place considering thier natual ability to teleport and fly.
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Oh baby, the Quartefield TF is a true testament to stick-to-it-ness! Did this rascal as a late night/early morning PUG. Also remeber falling asleep at the keyboard a coupla times. IIRC We started late friday night and ended up finishing early saturday morning.
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Alternate LRM animation, I really dont care for it when my guy pulls out a gun (be it the super soaker or otherwise), I'd really like to see a back pack type of launcher with multiple missles (ala' the Malta Titans) or maybe something sourced from the gauntlets like the mini missiles seen in IM1.
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Did it awhile ago (well more of a statue than action figure), was a bit pricey though
Nuclear Toast actually was the first person I remeber having had a figure done, and IIRC several people have went out and purchased possable figures and reddressed them into thier characters.
http://www.facebook.com/home.php?#!/spectrestudios - David Johnson did the work for me and Nuke. I think he also has a page on Deviant Art under Spectre Studios -
Quote:SaaaWeeet!The Winners Are:
Ebon3 & Draggynn
Congratulations to you both - Please send Wassy a PM to start the process
Amerikatt.Thanks Caemgen, can't wait to see War all unbound from the in game models, he's been a constant evolution, but never quite as I imagined him.
Also I want to get an updated figurine made for him, this really hel out alot.
- this was the very first armor (and my figurine), I've rally wanted to do an update for a coula years now.
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[QUOTE=Langes;2942790]
Player Name: ebon3
Character Stats: (race/class/level/etc) Technology - Blaster - L50 - NRG/NRG
1) Whats in a name? : I see your name is .... What is the story behind it? Where did you get it? What other names have you used in the past WarMain - after experimenting with the different ATs and settling on a tech blaster, I went through various names (mostly taken), and finally settled on grabbing an RPG supplament (in this case Arcana Unearthed), despite really being more appropriate for a tanker, I really liked the Warmain class name.
2) Whats in a job? : Why do you play a race/class/occupation? Do you find you play that a lot? Do you like it or would you play others? Do you have other characters with other race/class/occupation Blasters are generally my favorite characters to play with scrappers being a close second (my main character is areally more of a blapper) I like the damage potential and speed at which you can despense foes, the low survivability is also a fun mechanic as it adds an element of danger to any encounter.
3) Whats in a game?: What do you like about this game? What would you change or improve? My favorite aspect is probably the casual nature of the game with PvP not being an end game activity.
4) Whats in a story?: Do you have any funny anecdotes from playing this game? What is the greatest adventure youve been on in here? Hmmm... there are many, trying to think of my greatest adventure? I'd say the first respec trial in the game very early in CoH's introduction, it still feels like an epic achievement.
5) Whats in a friend?: Do you play alone or with a group? Are you a member of any guilds? What keeps you playing alone/groups? Do you have lots of friends in this world?
Do you talk to them often? Mostly a solo player, my SG is composed of my characters and the family memebers that play the game. I do pick-up teams from time to time.
6) What got you into MMOs? Bought Ultima Online on a whim (hated it), then tried Earth & Beyond, from there its been a steady stream (SWG, Conan, DDO, EVE, to name a few)CoH is my all time fav, been here from nearly the beginning.
7) What new MMO are you looking forward to? Secret World, like Conan, it seems like its got alot of atmosphere, but I suppose I'll grow tired of it in the same way I did ConanEpic PvP just isn't my thing. Although exploration is, and hopelly like SWG and Conan, the game wont disappoint in that regard, Also liked exploing in CoH, the badges for doing so was icing on the cake
(same with SWG, but with much less shiny)
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Quote:Thats the first thing that popped into my mind, organic armor really makes for a good "I'm just visiting from the abyss - care to sell your soul to the Blood War cutter" demony kinda set.The Mutation Pack currently on the Training Room!
Succubus Kali:
The costume change emotes are prety cool as well. Especially IMO the energy one. It would be neat if you could swap out some of the costume change emotes for the teleportation animation (the dimensional shift, smoke bomb, anf lightning strike come to mind).
My not so reformed demonic MM from hell is so gonna get the organic armor as a secondary costume set.
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Logged in today and finally finished getting all my day job badges and associated accolades
That is all. -
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Cool, let me see...
Arno Stone's alter ego is WarMain and as his alter ego, Arno don's a powered exoskeleton to fight crime in Paragon City.
Complete technical information can be found here
What follows is his basic in game appearence, but there are some things missing, most notably is the lack of a gorget and a weapons pod on his back. The gorget is higher at the shoulders and the back and lower toward the chest. It is about two to three inches thick and roughly diamond shaped.
The pod is sort of shaped like a truncated football cut in half and anchored to the back of the armor. The top quarter portion is designed to slide out and down revealing the LRM missile launcher whiile the truncated bottom quarter combines the function of both the main thruster and missile exhaust port. The thruster exhaust port is lined with a segmented ring of high temperature shielding which extends down on to the armor forming a trapizoid (with the narrow end toward the waist. The pod is roughly 2/3rds the length the armor's back and about 1/3rd the width while extending about six inches from the surface. The thruster exhuast features deflctor plates for vectored thrust. Unlike the gold and blue color scheme of the armor, the exhaust port shielding is a dark dull grey.
The arms and legs also posses a more armored look and the gauntlets are a bit more streamlined with the area above the hands and below the gold pattern featuring the energy blast emmiter ports that generally follows the in game gauntlet's contour but also features the segemented shielding of the weapons pod on the back. The calves are generally the same as the in game model except the inverted "V" portion features a thruster exhaust port with the same segmented shielding and trapizodial shielding toward the ankles, there also rudimentary articulated delector plates for vectored thrust.
The gold face on the helmet is actually composed of individual radar elements which when veiwed up close looks like an octagonal grid.
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Costume info follows (copy and paste to a textfile then save file as warmain with extension ".costume"
{
CostumeFilePrefix male
Scale 4.945
BoneScale 0.4576
ShoulderScale 0.7288
ChestScale 0.661
WaistScale 0.08341
HipScale -0.2712
LegScale 0.00022
HeadScales 1, 1, 1
BrowScales 1, -1, 1
CheekScales 1, -1, 1
ChinScales 1, -0.14, -1
CraniumScales 1, 0.09, -0.11
JawScales 1, -1, 1
NoseScales 1, 1, 1
SkinColor 212, 137, 114
NumParts 28
CostumePart ""
{
Geometry V_Male_Pants.GEO/GEO_Hips_Cyborg_01
Texture1 !X_Cyborg_Gloves
Texture2 None
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 61
Color2 26, 17, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry Both_Amp
Texture1 !x_male_chest_tech_sleek_mask
Texture2 !Chest_sleektech_01_dual
DisplayName P566009771
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 0, 0, 61
Color2 26, 17, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_Male_Head.GEO/GEO_Head_V_Asym_Robot
Texture1 !X_Face_Robot_Mask
Texture2 v_robotic_01_dual
DisplayName P687117166
RegionName Head
BodySetName Hats
Color1 85, 56, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Enforcer_01
Texture1 !X_Enforcer_Glove_02
Texture2 None
DisplayName P3937616722
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_Cyborg_01
Texture1 !X_Cyborg_Gloves
Texture2 None
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 61
Color2 26, 17, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_BELT.GEO/GEO_Belt_Vangaurd_02
Texture1 !X_Vanguard_Belt
Texture2 None
DisplayName P177456852
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_HAIR.GEO/GEO_Hair_Cyborg_01
Texture1 !X_Cyborg_Head_01
Texture2 None
DisplayName P4104497066
RegionName Head
BodySetName Hats
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_EYES.GEO/GEO_Eyes_Cyborg_02
Texture1 !X_Cyborg_Eyes_01
Texture2 None
DisplayName P2793026233
RegionName Head
BodySetName Hats
Color1 0, 0, 61
Color2 212, 140, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Vangaurd_02
Texture1 !X_Vanguard_Belt
Texture2 None
DisplayName P2281134661
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Cyborg_03
Texture1 !X_Cyborg_SpadR_03
Texture2 None
DisplayName P772741860
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx weapons/custom_assaultrifle/male_assaultrifle_villainbase.fx
Geometry None
Texture1 None
Texture2 None
DisplayName P3825791518
RegionName Weapons
BodySetName Weapons
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 61
Color4 85, 56, 0
}
CostumePart ""
{
Geometry V_MALE_NECK.GEO/GEO_Neck_Enforcer_01
Texture1 !X_Enforcer_Hair
Texture2 None
DisplayName P2371314042
RegionName Head
BodySetName Hats
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry V_MALE_UARMR.GEO/GEO_UarmR_Cyborg_Both_01
Texture1 !X_Cyborg_Gloves
Texture2 !Glove_V_Cyborg_01_Mask
DisplayName P1364522116
RegionName "Upper Body"
BodySetName RoboticArm2
Color1 0, 0, 61
Color2 26, 17, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P1848153390
RegionName Head
BodySetName Hats
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Fx None
Geometry None
Texture1 None
Texture2 None
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Geometry None
Texture1 None
Texture2 None
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 61
Color2 85, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
} -
Same now with D&D 4th Ed I think, angels has become sort of a catch-all for summoned entities.