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Posts
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Joined
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I'm a little confused as to where he is getting his dps number from, because ignoring endurance I have a more damaging attack chain, and still enough end to run it...unless he is adding in the dps from imps which I wasn't because they do die...
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umbral - unless I'm thinking about this wrong the only ranged attack that I took over the elec ones was BiB since it has a slightly higher dpa than blaze, then i was going mostly melee...
Without outside buffs my build is only looking at 239 dps or so sadly, but this is for higher end tfs where I'll have teammates, plus it isn't THAT paltry considering :P
I threw up a fire/fire build and unless I'm using the wrong attack chain or doing it wrong even if I was damage capped my build would only get 279 dps which is more plus I'll have imps for atleast a bit, but still lowish (though ignoring the ray since I'm not 100% certain what to assume that'll debuff at...)
I didn't even think about psi, is there any way to even almost figure out how much regen would add to my dps assuming I knew what I was fighting? Or would that be an after I was done sort of thing? I lose a little going /psi over /fire for dps obviously (i go down from 279 to 228, but idk if I gain back how much more with just short of perma dp...)
Yea, I was thinking a brute, but reaching the damage cap on one of those is going to be pretty hard, and I'm not certain what kind of damage I'd be sitting at on average, but still might be something to consider... -
So I am trying to figure out the character with the single most dps (the problem with a debuff class is I don't really know what to assume the buffs will do unless I assume I'm fighting an rsf/stf lvl av or something) assuming damage capped (except a brute, because even on ideal teams that's not always true) and only personal recharge for now.
My best bet so far has been an ice/elec blaster, but even that seems like its 373 dps could easily be outshined...
Anyone with ideas or suggestions? -
If 4 blasters can't kill a target, then 2 of them might have been afk
And I like how people complain a lot, but really, what offense was there before now? Fire/EMs, before then? Ice and MAYBE ALSO fire -
Yea, figured the market wasn't the best place for this atm and was just looking for an offer on it. PM me here or ingame @doyler, I MIGHT be able to do a transfer if the price was right, but market isn't bad either
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Twas good fun though, and yea, it would have been moreso if you didn't follow me around all day :P
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Are you talking about me silit? I wasn't talking about vert I was talking about lib
And psssh, I lock faster on my brute than any team's blasters :P -
Comeon now, you're both easy to farm, also, you can't taunt me kat i r runnin 2 gud
WTT Mind/Rad for a blaster that can outkill a brute -
Haha, I would/will definitely practice with you guys every day silit if I/we can get 8 d6/d8ers on a day, but scheduled wise it looks like sat and tues are our official practice days
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Playing my dom wasn't terribly fun nowadays, but getting a kill on a brute vs you guys was :P
GGs -
Also, it would be nice incase people decide to change their initial thread
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Also, I'm on the way out so I don't have a time to really glance over at it, but for zone pvp you don't really need to build for psi res since you're a hero lol
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A mind/fire just feels like a weak blaster with less range now
Psi/em -
Yupyup, regardless of lvl or skill we've got plenty of experienced players and/or people to help you get those lvls (even on awful awful toons that are terrible in PvE :P)
I'm sure of regardless of what you play / what you want to play someone here is good at it (except stormies) -
Quote:Continue to sign up for this if interested guys. There is no guarantee you will get put on a team being the draft has already occured. However after one week if teams have a sufficient number of no-shows on their D-6 teams we will be using the late signups to supplement them.
lrn2reed -
Woah, you're from NC too though danheg
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Yea, I figured it wasn't exact, but I was just joking.
I already know some of you as far as d8 and seems like a great group to be a part of.
As far as d6 goes it's nice to be back on a team with bleak and swift and should be fun times -
Any team with bleak as there first pick has to be dUmb :P
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Hide, percep, BU, AS is the best PvP build for a stalker
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The best advice anyone can give to you is be known though, all the rest lead up to that. If I hop on my dom which I don't think I'm terrible on I get fat kidded 4/5 times, but if I get on my stalker I get picked, and it's usually not even because of kat's AT balancing...
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So this is the build I came up with for my fire/shield, the only real problem I can forsee other than missing the burst of GFS a little is no room for grant cover and the possibility of cascading def failure...
I plan on using this toon for everything hopefully. My new farmer blue side, AV soloing with little to no insps, and general pve as far as TFs / whatever.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (13) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (9) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Jumping IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Miracle - +Recovery
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - Accuracy/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Touch of Death - Accuracy/Damage
- (27) Touch of Death - Damage/Endurance
- (27) Touch of Death - Damage/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (29) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Accuracy IO
- (A) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
- (42) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (A) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Cool thanks guys, and I can maybe cut it down a bit, already sitting on 186 or so merits, just need to find a way to grab 30 or so reasonably quick and that's a miracle/luck out of the way depending on what costs more
And liberty, are you talking about a build you forgot to post or soul's? :P -
Yea, I might do that, I'll have to see when I get there
So think this will run me...2-3bil sans procs? -
Thanks man, wasn't certain how much that run me either, similar to my build but with some changes I'd like
Yea, I had the same 2 conundrums as you, but I think I'll stick with placate proc just incase I feel like dueling, plus CP can help in duels and I don't need the extra kb protection or to spend the money on an extra luck atm