Fire/Shield build critique/advice


doyler_

 

Posted

So this is the build I came up with for my fire/shield, the only real problem I can forsee other than missing the burst of GFS a little is no room for grant cover and the possibility of cascading def failure...

I plan on using this toon for everything hopefully. My new farmer blue side, AV soloing with little to no insps, and general pve as far as TFs / whatever.


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Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Recharge Speed
Level 4: True Grit
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance
Level 6: Cremate
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Chance of Damage(Negative)
Level 8: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (9) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Active Defense
  • (A) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Miracle - +Recovery
Level 18: Fire Sword Circle
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Chance for Smashing Damage
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 22: Against All Odds
  • (A) Endurance Reduction IO
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Incinerate
  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (29) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 28: Boxing
  • (A) Accuracy IO
Level 30: Tough
  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (40) Aegis - Resistance/Endurance/Recharge
  • (42) Aegis - Psionic/Status Resistance
Level 32: Weave
  • (A) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Recharge Speed
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Phalanx Fighting
  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Recharge Speed
Level 41: Char
  • (A) Accuracy IO
Level 44: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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Posted

Melee and AoE defense are a bit over the top; you can afford to swap out 1 set of Touch of Death for Crushing Impacts and drop 2 slots off the Aegis in Tough. With the free slots, 4-slot Char with Basilisk's gaze and change your Fireblast slotting to 5 Decimations. This should get you another 18% or so recharge while still keeping you softcapped. Try to pull another slot from somewhere to add to Active Defense, and buy Membranes to slot in it if you can; it helps if you can doublestack it to make up for the loss of defdebuff resistance due to not taking Grant Cover.

Cascading def failure is something you have to live with, since Fire/Shield/Blaze is extremely tight. The way I handle it is just to preemptively pop a small purple insp whenever my defense starts dropping. Shield Charge will protect you from a lot of things by killing them (e.g. you jump into a spawn of DE, they lay their ToHit buffing emanators, shield charge and kill them all). I'll finish with my customary observation that you can substitute level 35 IOs for just about everything in this build and still get very close levels of performance.