Fire/SS tank build


doyler_

 

Posted

I have a Fire/SS tank I use to farm with. I was wondering how it would do in some PvP. The current build focuses on recovery, psionic defense and resistance, and some melee defense. Sirens Call is were I want to PvP, what do I need to change?

Hero Plan by Mids' Hero Designer 1.601
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Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7), ImpArm-ResDam/EndRdx:30(7), ImpArm-ResDam:30(11), ImpArm-ResPsi:30(43)
Level 1: Jab -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(15), C'ngImp-Dmg/Rchg:30(17), C'ngImp-Acc/Dmg/Rchg:30(33), C'ngImp-Acc/Dmg/EndRdx:30(33), C'ngImp-Dmg/EndRdx/Rchg:30(42)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:30(A), Dct'dW-EndRdx/Rchg:30(3), Dct'dW-Heal/EndRdx/Rchg:30(3), Dct'dW-Heal/Rchg:30(5), Dct'dW-Rchg:30(5), Dct'dW-Heal:30(46)
Level 4: Haymaker -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(15), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Acc/Rchg:50(33), Hectmb-Dmg/EndRdx:50(34), Hectmb-Dam%:50(42)
Level 6: Hurdle -- Jump-I:30(A)
Level 8: Consume -- Efficacy-EndMod/Rchg:30(A), Efficacy-EndMod/Acc/Rchg:30(9), Efficacy-Acc/Rchg:30(9), Efficacy-EndMod/Acc:30(11)
Level 10: Super Speed -- Winter-ResSlow:30(A)
Level 12: Plasma Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(13), ImpArm-ResDam/EndRdx:30(13), ImpArm-ResDam:30(23), ImpArm-ResPsi:30(43)
Level 14: Health -- Numna-Regen/Rcvry+:30(A)
Level 16: Boxing -- Acc-I:30(A)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:30(A), Oblit-Dmg:30(19), Oblit-Acc/Rchg:30(19), Oblit-Dmg/Rchg:30(40), Oblit-Acc/Dmg/Rchg:30(40), Oblit-%Dam:30(46)
Level 20: Stamina -- EndMod-I:30(A), EndMod-I:30(21), P'Shift-EndMod:30(21), P'Shift-End%:30(23)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:30(A), C'ngImp-Acc/Dmg:30(34), C'ngImp-Dmg/EndRdx:30(34), C'ngImp-Dmg/Rchg:30(36), C'ngImp-Acc/Dmg/Rchg:30(37), C'ngImp-Acc/Dmg/EndRdx:30(42)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(25), ImpArm-ResDam/EndRdx:30(25), ImpArm-ResDam:30(36), ImpArm-ResPsi:30(45)
Level 26: Hasten -- RechRdx-I:30(A), RechRdx-I:30(27), RechRdx-I:30(27)
Level 28: Rage -- RechRdx-I:30(A), RechRdx-I:30(29), RechRdx-I:30(29), Rec'dRet-Pcptn:20(36)
Level 30: Weave -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(31), GftotA-Def/EndRdx:30(31), GftotA-Def:30(31)
Level 32: Blazing Aura -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(37), Oblit-Dmg/Rchg:30(37), Oblit-Acc/Dmg/Rchg:30(43), Oblit-Acc/Dmg/EndRdx/Rchg:30(46), Oblit-%Dam:30(50)
Level 35: Hurl -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(50)
Level 38: Foot Stomp -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40)
Level 41: Char -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(45)
Level 44: Melt Armor -- ShldBrk-Acc/DefDeb:30(A), ShldBrk-Acc/EndRdx/Rchg:30(45)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Rise of the Phoenix -- RechRdx-I:30(A)
------------
Level 1: Brawl -- Acc-I:30(A)
Level 1: Sprint -- EndRdx-I:30(A)
Level 2: Rest -- RechRdx-I:30(A)
Level 1: Gauntlet



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Posted

For starters, working for defense on a fire tank in pvp is worthless.

You don't have enough kb protection. You need at least 41 points.

Hurl is under slotted, you don't have taunt and you should pick up the stone epic and drop fire.

Drop the fighting pool for phase.

You should be building for HP first then recharge second. Your HP on this build is way too low.


 

Posted

Also, I'm on the way out so I don't have a time to really glance over at it, but for zone pvp you don't really need to build for psi res since you're a hero lol


 

Posted

Like I said, This my PvE and farm build. I knew there would need to be changes. Why phase on a tank? Thank you both for the input. I'll see what I can work up.


 

Posted

Phase for escape.


 

Posted

Quote:
Originally Posted by JKwervo View Post
Phase for escape.
To be more precise, none of your powers work the same way in pvp. By that I mean mostly your defense and resist numbers will go down because of diminishing returns.

Travel suppression will keep you from engaging or retreating effectively. Heck if you start getting hit from debuffs and ranged attacks, it'll damn near prevent any attempts at escape.

All of these flaws are just a part of the inherent I13 system, and phase helps to alleviate it some.


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.