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There's one important factor you are forgetting; damage type. The most resisted damage type is Lethal followed by Smashing, and bringing up the rear is Energy. Most people seem to forget this simple fact that plays a huge roll in outright damage for Energy Melee.
Actually I forgot to respond to this part.
Set balance does not incorporate damage type (I asked Castle about this and he said only other factors go into the balance equations). Thus if EM is better against most targets at high level, that it all well and good, but doesn't matter in set balance.
In any case fire melee has an even less resisted damage type, and it outdoes EM in single target damage (and AOE of course).
The brute sets which actually use lethal are all below EM in single target work in any case. Smashing, while more resisted than energy, does have its strong points at high level (robots are fodder and there's a lot of robots in the 40+ game). -
Quote:I'll have to assume you are unfamiliar with the thread in the scrapper forum comparing attack chains. It assumes a ridiculous amount of recharge so BU is up for a fairly good sized chunk of time. To be quite honest on a more realistic recharge number I imagine it would suffer more. I may be inclined to work such chains up out of curiosity.If you are including Rage then be sure to include BU in your calculations for attack chains.
There's one important factor you are forgetting; damage type. The most resisted damage type is Lethal followed by Smashing, and bringing up the rear is Energy. Most people seem to forget this simple fact that plays a huge roll in outright damage for Energy Melee.
AoE Damage is poor? Yes.
Mitigation is ok, but nothing to offset the poor AoE? Yes.
EM doesn't do ST well? Incorrect.
Now it is better than some other sets for single target, but those arguably have a much stronger AOE focus. For the single target focused sets, it is the weakest. It's not the best at single target damage, and sucks miserably at AOE. The mitigation is also pretty iffy at that. So what good is the set? -
It was only quick in recharge, not animation. It used to royally suck in terms of damage per activation time. It's better now (but not great by any means).
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Quote:Because of rage, the chain becomes good. Without it, not so much. SS also actually gets a good AOE to cap things off.Energy Punch and Bonesmasher are both suitable ST attacks for any Brute, and then you add 1-2 heavy hitter to round out the set. Most Brutes go with the fighting pool giving them Boxing. So, Boxing + EP + BS + ET or TF. That's hardly gimp worthy for ST.
Let me phrase this differently, what ST attacks do you take on SS? How is Jab (or Punch) + Haymaker + KO Blow any different?
Looking at BillZ's list of DPS for the different sets, EM sits only above, DM, War Mace and Battle Axe in the attack chains(didn't see a listing for claws, it might be below as well), and that is because they won't do gloom. Now that BAB has a fix for weapon draw, I expect EM to lose to WM at the least.
So it doesn't do single target well, and it doesn't do AOE. What the heck does it do? -
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Oh, and I disagree with Billz. ET wasn't ruined, in my opinion. I enjoy the new animation and the nerf was long overdue. With that said, I have shelved my EM/ELA Brute but I blame WP, SR and the newly proliferated Claws more than Energy Melee (I only have time to play so many brutes. :P).
Honestly I'd be shocked if anyone was daft enough to still play a EM brute anymore. With only slow attacks left (besides energy punch), it's a simply crappy set. It's got crappy single target chains and abysmal AOE damage. Unless your character idea is gimpasaurus rex, you will be skipping EM. I had one EM brute in development and it got the axe when the change came around.
My EM stalker remains, but I did drop TF since having two molasses speed attacks in my chain was not beneficial. -
Ok, I've got a new alt on Protector who will need a bankroll. Does anyone have interest in trading influence between either Justice and Protector or Freedumb and Protector? This is blueside (but then the term influence should give that away).
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I initially did a second account to dual box because I wanted to always have the buffs available that I desired. With time though, it has come more to be a place where I can have enough accounts on the server I prefer. I only dual box rarely these days. I have a better picture of where to find good teams now, so I can usually get the support to make the game pretty easy.
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I'm in. My usual for this is my crab, but I can grab whatever. Wouldn't mind taking my stalker.
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Quote:Yes, actually I did think you were saying something different, and you have continued to do so by claiming i0 content beats that of Striga and Croatoa. I find it amusing how you make arguments which you latter dismiss in the same post.What... Does this have to do with anything? Each Issue's content is incrementally better than the content in the previous Issues, sure, but did you honestly think I was saying the opposite? A slap on the neck is an improvement over a knee to the groin, but I still wouldn't call it "good." How much better content was than content before it is irrelevant when it comes to updating content NOW. Fact of the matter is, how much of an improvement the Hollows was over pre-I1 content isn't going to keep a new player warm at night when it's still very much bad.
Quote:You're really determined to get me on semantics, aren't you? So, if I said half and it was 49 out of 100, would you still claim it wasn't precisely half? You know full well what I mean, and for someone beating me over the head with context, this is a pretty out-of-context argument. No, it's not half. I didn't count them and you know it. It's still too damn many, considering how very many people have complained of hunts over the years. In older content, you could at least skip the hunts, Security Chief notwithstanding, since the contact would always offer a hunt or another mission, and when he only offered a hunt, it meant he was out of other missions. With the Hollows, Striga and Croatoa, the hunts are lumped in with the "story" missions (and I use the term very loosely), such that you CAN'T skip them. Contacts only ever offer a single mission, and if they offer a hunt, a hunt is what you get.
Quote:I won't go into the myriad of problems with hunt missions. I'll only say that sticking them into story arcs has been largely avoided in recent years, and for good reason. Sticking them into story "arcs" is exactly what the I1-I5 zones do. It's as bad an idea now as it always was. Worse, in fact, in this day an age.
The Cimerora contacts you get have hunts (and kill alls).
Your precious Faultline contacts give you hunts (Penelope Yin) and kill alls since you dislike those too. (considering Yin only gives 5 missions, that's 20% hunt ooh aaah).
While they have fewer hunts, they still have hunts.
You just have some sort of grudge against the older content when it is only marginally worse than the new stuff. It's been incremental improvement, while you seem to think there was some form of night and day seeing of the light by the devs.
Quote:Or, you know, I could take that "optional content" you keep clubbing me over the head with and not do it. I have neither the time nor the inclination to do multi-hour marathons in a single sitting, nor do I have the time and inclination to herd cats. For some odd, eccentric reason, this doesn't prevent me from finishing the story in Faultline, or the story in the Rikti War Zone, or any of the stories in Ouroboros. Sure, I can't really finish any of the stories in the Shard, but at least I can't even start them. Before you try to chastise me for preferring to solo, you may want to stop overlooking the flaw in design present here - you do not let people start tasks they cannot finish. And when a story ends in a TF, it's pretty easy tell a player won't be able to finish him just by virtue of TFs requiring a minimal number of people.
Also if you actually think you've done the whole RWZ storyline without doing the Lady Grey TF, you are sorely mistaken.
Quote:So, no, you might not. I don't ask you to play on my difficulty setting, you don't ask me to put teams together.
Quote:Yeah, I must need new glasses, because I still don't see it. I said new content has been better with the narrative. Since CoV, yes, but ESPECIALLY FROM FAULTLINE ONWARD. The reason I even included CoV is because it DOES have a lot of good content in it. Seer Marino's Oh Wretched Man, Marshal Brass' Echo Down the Aeons, Maros' Cult of the Shaper, Mu Drakhan's various arcs. There is a lot of good stuff in CoV, much better than anything in CoH, before or even since. But there's also a lot of CRAP in CoV, such as Operative Kirkland, Arbiter Leery, Kelly Uqua, the Shadowy Figure, Henry Dumont, that Cage Consortium CEO. It's a mixed bag. It deserves a worthy mention, as it IS the starting point, but I've gone on and on and ON about all the crappy design choices made there, something I've generally not done about Faultline, the War Zone or even Ouroboros, despite it not being a full zone.
Quote:Learn to read before you insult, please.
Quote:Why do you have it stuck in your head that "hunts" are the only thing I find wrong? Pointless, non-story instances are just as bad. "Ghosts have taken over a building. Go get rid of them." "Thanks." It progresses the plot not a single inch, it has no point whatsoever, and yet it's stuck in the middle of what's supposed to be a story. Show of hands - what, exactly, is the story Gordon Bower tells you? Because it comes down to "Croatoa is infested with walking pumpkins! Help!" In effect, Mayor Bower does as much for Croatoa as the Hazard Zone field operatives that meet you at every entrance - he tells you what the zone is about and that's it.
Quote:Croatoa has no story in it. It has a basic setting, and that's it. Noting in it ever happens, at least nothing that lasts more than one mission. There's a grand total of one revelation outside of the Kathie Hannon TF, and that's that the Red Caps broth the Tautha and the Fir out to fight so they can feast on their pain. Oh, and again, a suggestion that something else might be happening via the all of one Cabal mission, which is no revelation at all since you can plainly see and be attacked by flying witches just walking the street. WHAT is going on with them would have been interesting to know, but again, that's locked up with Kathie Hannon.
Quote:So you say. I've run through the Croatoa story over a dozen times, and it has never felt like a story. Bower's entire collection of missions can be summed up in one zone briefing, half of LeGrange's missions are you going out and finding nothing interesting, and it just drags on from there. I don't mind random side missions, not at all, but I want a cohesive story that follows a storyline, not just random clues scattered about unrelated missions. What you have in Croatoa is not cohesive in the slightest. And, frankly, tout its virtues all you will, that has never been repeated. I5 was the last we saw of that confounded storytelling approach, and CoV gave us a better one - short, episodic storylines that feed into each other and follow an order. What in City of Heroes would have been one long arc becomes several short arcs arranged as one split long arc. For instance, the World Wide Red could be cleanly split in at least three parts for three mini-arcs without loss of finality.
Quote:All of the Hollows, Striga and Croatoa feel like a bad version of To Save a Thousand Worlds. Each mission is essentially a part of the repeating cycle of "Explore fist dimension," "Explore second dimension," "Explore third dimension." Or like the To Save a Soul arc, where you go back to the spirit world no less than five times, each time to essentially do the same thing - find Vanessa's soul and get another clue from it. Or find nothing, as one of them is. There's no reason these need to be five huge outdoor instances when they could just be one instance with five ghosts of Vanessa, since we're in her mind, anyway.
The Striga arcs are basically an introduction to the place and its enemy groups. No, you don't really resolve anything. The TF offers that opportunity. That's how the Devs did things back then because that was how MMOs did things. Heck the fact that this game was soloist friendly at all was a big innovation. Placing some of the story content in the area of team effort was par for the course in the industry. It doesn't make the content crap, it makes it normal for the standards of the day.
A classic Corvette from the sixties does not match the handling and performance of the current model, but that doesn't make it a crappy car.
Quote:In essence, the Hollows, Striga and Croatoa is 90% filler with a mission here and there that has some meaning. As far as I'm concerned, any mission that has you go somewhere, kill all and find NOTHING that advances the plot in ANY way is a complete waste of my time and doesn't need to be in the story. And yet that's the bulk of what these zones have - missions just there to provide excuses for instances, and yet which advance the plot not in any single way. That's all the stories there are - filler after filler after filler with maybe one meaningful mission at the end. And even then, I fail to see how returning Stephanie's wedding ring was "meaningful." It was a good deed, sure, but are you trying to say that this is the culmination of her story? All of her missions are basically "The Council are doing something bad. You need to beat them up." There is no story behind them.
Set the way back machine to when these issues came out. There was only so much content, and no repeatable mission filler in the game (scanner missions were way off, much less AE or Oroboros). If your model of tight, focused stories had been the rule, then people would have been street sweeping even more levels than they were stuck with as it was. Granted, on teams it wasn't as much of an issue since you could just do someone else's arc, but you are a soloer, so you would be screwed.
Quote:This surprises me, actually. Who decided this storytelling approach was a good idea? We already HAD consistent, persistent story arcs in the game since launch. I've already quoted a lot of them, but just to restate - World Wide Red. This is an arc that's probably 20 missions long, just in itself more than most of these contacts we're talking about even have. And maybe it's because it's a big conspiracy theory, but even though there are probably three separate subplots taking place the entire time, the whole thing has a constant, uninterrupted train of though. Either you find what you're looking for, find something you didn't expect, or don't find what you were looking for but learn something else important. At no point is Crimson pulling random tasks out of a hat just to have you do maintenance. Even when you have NO IDEA what's going on, there's still a storyline to follow.
Quote:By comparison, Croatoa makes me feel like I'm playing Lineage II. "Here, you're in a town. Now go find something to do." -
Quote:I'll concede the Hollows isn't the best zone out there with the best arcs, but it does have some variety in missions not present in i0 type content. It's an incremental step. It has some new maps and new enemies.I was under the impression we were talking about missions and arcs. As far as I'm aware, nothing changed in this regard. I guess you could count Meg Menson, but she's basically the "Police Scanner" of the Hollows. And as far as "zones are content," that has pretty much been dismissed by the development team in the past, admitting that it takes far too much resources to create new zones for what it's worth. Certainly the changes (or lack thereof) to the War Zone, as well as the added content in the form of "mini-zones" such as Ouroboros and Cimerora is pretty strong evidence in that regard.
Quote:So, yeah, if you want to reduce this to a semantics argument, then yes, "something" changed. Not anything that actually enhances the content of the game, since the stories and missions are still terrible, but "something" nevertheless. I appreciate War Witch's work very much, and she turned what was a zone of nightmares into a zone only limited by its crappy story, but that's quality of life pretty much on the nose.
Quote:There's about as much "narrative" as there is in Lineage II or any of the range of "free" to play Korean grindfest MMOs. That is to say, there is a story, and it's mentioned occasionally, but there is no "narrative" to speak of. Most of the time, you're doing missions unrelated to the plotline in anything but geographical co-location, and what storyline missions you do get are curt and apologetic. The Hollows lacks a storyline completely, and most contacts lack a story "arc" as a general thing. Let's look at Flux as the easiest example. He has you hunt Outcast here, beat up some Trolls there, save a few cops on the side and OH HEY! I can give you FrostFire! At no point in your interaction with him does one event lead logically into the next. This is not a story. This is a collection of random unrelated events and occurrences that, when you put them together, kind of resemble a story in the most loose interpretation of the word.
But that's not the worst of it. The one ACTUAL story in the zone, the thing that keeps being referenced the whole time, is Sam Wincott and his interaction with the Minions of Igneous. The only actual story in the zone, and you can't have it, because it's locked behind a Trial so fat no-one ever does it. I've never even heard a single person alive so much as mention it, not even in passing. Not unless I bring it up. I'm sure most people know it exists, but that's about it.
Quote:Content is not "optional" if it's part of a story you're already running. If I'm running Ubelmann the Unknown and suddenly I can't take the final mission because it's an 8-man Trial, then that's not optional. That sucks. If ANY part of a storyline is going to be a TF or a Trial, then the ENTIRE story needs to be a TF or a Trial. Not necessarily ONE TF or Trial, but even multiple TFs following the same plot line is better than solo arcs ending in a TF. What's more you're never warned that the Hollows storyline ends up in a Trial right up until you talk with Karsis, an the only reason Karsis even exists is because people complained that the final mission in Talshak's arc WAS the Caverns of Transcendence trial. That's right - you were locked into a story arc you could not escape from, and which you needed 8 people to do an 8-glowie simu-click.
But let's give this the benefit of a doubt. Let's say I've been around the block a few times and I know the whole Hollows storyline ends in a Trial. That just makes THE WHOLE DAMN ZONE optional team content. And, yeah, that's the reason I did it once back in I2 and I never did it again up until I7 or some such. The missions are terrible, the zone was (and is no longer) horrid and I can't even get a complete story for my effort. It's like renting a crappy movie and being told that the only way you can watch the final half hour is if you watch it in the cinemas. And it's no longer being shown. Great, thanks.
Quote:You really put yourself behind the 8-ball when you mentioned Striga. Easily half the missions from ALL the contacts are pointless "There are people over there, they are bad, go beat up 20 of them" hunts, with almost 90% of the rest of them having no logical progression, or indeed nothing to do with each other or anything else. Stephanie Peeble's entire mission set is completely pointless, both in relation to the rest of the city and the rest of the island, an in terms of correlations between the separate missions. A the end, all you accomplish is retrieving her ring. You learn nothing, you accomplish nothing, and it's basically a gigantic waste. Even the horrid story arcs of the pre-I1 content had more meaning than this, at least giving you some background information the factions involved, like the crime ring involving the Skulls, the Trolls and the Family.
Four Striga contacts:
Peebles: one hunting mission out of 8
Long Jack (the likely source of your hyperbole): 4 hunts out of 8
Lars Hansen: 2 hunts out of 8 missions
Tobias Hansen: 3 hunts out of 8 missions
That makes 10 hunting missions out of 32. Your math is a bit off. You claimed half was hunts when only one contact is that bad. I know this won't convince you, but have some grounds for your criticism.
Quote:In Striga, aside from the Hess and Moonfire TFs, you learn two things: One, the Council have super soldiers, magical wereolves, scientifically-created vampires and killer robots. Because that wasn't BLINDINGLY OBVIOUS without investigating it. Two, "something" is happening on Striga Isle. That's kind of like the news reporter from Spy Dogs. "Breaking news: Things are happening in places all over the world!" Unless you do the Hess TF, all of (tow missions of) build up account for nothing, since you don't get to see WHAT. And I've done the TF, and I still don't know what's going on, since no-one gave me the 5 minutes here and there to actually read my clues and briefings, just like on every TF.
Quote:Who ever said red-side was rosy? Most of the original content CoV rolled out with is utter crap, spoiled by a mistaken belief that if you jam all missions in the same zone, you don't have to do anything to actually make the missions themselves good. CoV has a few interesting missions here and there, some with unique mechanics, some with interesting writing, but a lot of them are garbage. Take Operative Kirkland, for instance. Oh, something is happening. Go have a look. I see. Go have a look at this. I see. OK, we're done.
Newer content, from CoV onward and especially from Faultline onward does much better with the narrative and with making missions easier.
Quote:It isn't until Faultline that mission designers finally pulled out something REALLY good, and good throughout the entire duration of the experience AND avoided the railroading storyline that plagues CoV. Faultline and the majority of the Grandville arcs are the beginning of the consistently good content in the game, with only pockets of it here and there before that. All of the I1-I6 content is practically doomed, and needs to be touched up a LOT. Some of the redside content is terrible, but a lot of it is good, and most content afterwards is above decent. But old content is still old.
Quote:No, the I3 and onward content was not vastly improved. Striga and Croatoa are a blight upon the game, and I'm all rainbows and unicorns that the developers have NOT repeated the same mistakes in their later works as they introduced in Striga and Croatoa. It petrifies me to think that the "Striga model" was actually considered good at any point in time, considering it's WORSE than the pre-I1 content the game launched with. The zones are justly lauded for their TFs, but everything ELSE is embarrassing.
Gordon Bower: 2 hunts out of 9 missions
Skipper LeGrange: 2 hunts of 7
Kelly Nemmers: 3 hunts of 6 (low point for Croatoa)
Buck Salinger: 1 hunt of 7.
So for Croatoa, it's 8 for 29 hunts, which is a step up from Striga(27% vs. 31%), though one could say still a bit much.
However the story in Croatoa does progress and clearly. Bowen simply introduces you to the problems. LeGrange gives you the Skinny on the Firbolg in particular with a challenging mission at the end (arguably too challenging, but certainly different). Nemmers clues you in on what is happening behind all the obvious strife. Then Salinger shows you the real culprits and has you foil an ultimate plot. You can't really complain about that narrative (though I'm sure you will nonetheless). The TF for the zone is very easy to come by. It's quick, and has some interesting and challenging missions. By no means is the KTF a bad task force. -
Gonna cherry pick the nice easy errors. Then I'll dispute some IMO false claims.
Quote:Hollows is i2, not i1. i1 was the expansion to level 50. i2 got us the Shadow Shard, Hallows, and respecs.Yeah, and aside from Jim Temblor, how old is all of that stuff you mentioned? The Hollows is I1, which puts it at Q2-Q3 2004, and to the best of my knowledge, the missions themselves have not changed, aside from a couple of cutscenes.
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That is all, by the definition of what the words mean, five year old content. Nothing has changed about these zones. At all.
Quote:Do try to read carefully, please. I mentioned the Positron TF because it is part of the 1-15 content, because it is 5 years old and because it sucks. Just like the Atlas Park missions, just like the Kings Row missions, just like the Hollows, Striga and Croatoa. Very much all the content prior to CoV is five years old and BAD BAD BAD by now.
The missions aren't bad because they're repetitive. The missions are bad because they are bad. Old, outmoded design which shafts you with defeat-alls for no reason, which has precisely zero narrative value and which is, in very real terms, just "go there, kill this, click that." Newer content, from CoV onward and especially from Faultline onward does much better with the narrative and with making missions easier. But the old content is very, very evidently just basic excuse as to why you have to go into an instance and beat up a boss and his cronies, then click a glowing filing cabinet. Literally we're looking at newspaper missions, only they come from contacts.
Quote:And the Hollows, Striga and Croatoa are the worst. Pointless, aimless hunts that contribute nothing to the story, a complete LACK of a cohesive story even within the contacts' own mission rosters, and they end up in TFs that barely anyone does these days. The Hollows, especially, ending in the Caverns of Transcendence, an 8-man timed Trial against some of the toughest enemies in the level range, burried deep within the Troll tunnels stuff in a level band that everyone outlevels by the time they even get Karsis. Yeah, fat load of good the story does when you're missing the last chapter. Same for Striga, same for Croatoa. At least Faultline was designed around having a story with an end you could experience.
As for Striga and Croatoa, I don't really understand your grounds for complaint. They have stories. They have decent TFs. Sure, there are some kill all missions, but heck that doesn't really kill you. To cite the redside missions as if they are the holy grail when they also have their share of kill alls is disingenuous.
Honestly the redside missions are a lot like Croatoa and Striga. They keep you in one zone as a rule, and tie the story into that zone. They have fedexes once in a while, and have their share of kill alls. You must have a very faulty rose colored set of memories if you think redside missions are that different.
Quote:The old content is bad because it's bad. Fixing it is imperative. And by your own admission, the new players aren't bored of the old content and looking for more, so fixing missions does not rob them of something they're desperate for. What it gives them, in return, is a game with content that doesn't frustrate you with pointless timesinks introduced into the game for no reason whatsoever. -
Quote:Just an opinion thread.
If you had all the money in the world, would you softcap a bane spider or a fire/sr brute for the purpose of running content; more specifically ITFs, and LGTFs.
I'd go with the brute myself because I don't care for banes and prefer crabs. In particular a bane in an ITF is subject to cascading defense failure due to the lack of debuff resistance that the SR brute has.
Now built right the bane does do more for the team, but you are certainly going to die a lot more. -
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KoA win that IMO. While they are not the most deadly (not to say they are pushovers), the spammed pile of caltrops makes any mission with them in quantity an utter nightmare. Even on an electric armor character with slow resistance it still is unbearable. I just don't both with any arc full of them.
Of course add in the fact that their perception is through the rough so they swarm all over you from half a map away and it really gets to suck. -
Quote:The tells don't bother me that much since I ignore them. However there is no moral onus on me to like being pestered. If you choose to pester people, don't assume some kind of high ground. You are intruding. Politely done, that's OK enough I suppose, but don't assume you are inherently in the right here.Granted, but a team isn't always like a group of mates. For you it may be, to which I reply hide from searchs if the /tells bother you that much. PUGs are common, and rely on random strangers communicating. Somehow I think we are going to have to agree to dissagree as it's clear we approach this game in very different ways.
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Quote:No I don't do that, nor do I have any desire to try it. I don't play COH for that type of atmosphere either. It's a bar to me. I can be social and gregarious if I feel like it, I can hang with only buddies if I feel like it, or I can just spend time by myself if I like.Have none of you been to a public park and played some pick up basketball?? People on the sidelines are asking if you need another all the time. Total strangers gathered in a public place for the shared goal of playing a game. Like in COH. In that kind of enviroment it isn't rude to ask to play, and it isn't rude to turn someone down if your team is set. Assuming of course, your rude in the process of asking or replying.
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Quote:Nope, it is nothing like a party. It is a public place in which I do business (or rather purchase as service). I didn't invite you to COH. Nobody we mutually know invited us to COH. We both decided to visit a public place by choice. There is no common ground guaranteed other than we happen to play the same game.Still the analogy fails because when you go to the bar you can see it's a group of friends, and people usually go with friends rather than go hoping to meet a random group. A party would be a better bet, where a lot of random people with a similar friend or friends in common are there. If you are at a party you are more likely to join in a conversation with random people and more likely to allow people into your converstation, but sometimes you will get cliques that don't want people in. However, you can still often see in the attitude of the group which way they will go. As you said at the end (didn't want to quote the whole thing) COH lacks that ability. The only way you can find out is by asking.
A party implies that at some level of connection, we have common friends. That is not necessarily so here by any means. COH is populated by people from all over the place with very different backgrounds. I could just as easily abhor you as want to deal with you. There's no means by which to express that. -
Quote:I don't like it because I consider it intrusive.Out of curiostiy, why do you dislike it? It's no worse than you inviting someone else to your team. If you have a spot they could fill (depending on AT etc if you are a player who likes a specific make up) what do you have to lose?
I do agree with the /ignore if they persist.
Since the thread has been looking for a good analogy and failing, try this one.
A team is like a group of buddies in a bar. They can either be open to meeting new people, or quite satisfied with their current company and not wanting more. Bars are certainly pubic venues and places in which to meet people. However there is an etiquette by which you can get the idea of whether you want people to join your group. You can ask them. Alternatively some group can simply seem gregarious, talking to all (that would be a LFM flag). There is, however, contrary to Sam's claims, no expectation that you have to be intruded upon. It can happen in such a setting, but let's be honest, how many times have you had someone simply walk up to you in a bar and ask to drink with you?
If I saw a table full of buddies sitting there at a table, drinking and telling old stories, I'd be not even vaguely inclined to intrude. If, they were standing in a cluster at the bar, it might be different. There are cues which can convey this sort of information.
The game lacks the accepted MMO means by which to give these cues. The LFT is available and can be used, but LFM is lacking. As such the self promotion you used is understandable, but that doesn't mean I have to like it nor respond to it at all. -
Quote:Well my SS/SD tanker does OK farming, though I certainly understand it is sub optimal. However softcapping it is very cheap since you have a very short distance to go. On just powers and no IOs, he runs around 39% defense.Yeah, I wouldn't recommend using a Tank for farming to anyone, ever. A Scrapper will be putting out more damage and will be just as survivable in most situations (especially when you're talking about Shields, since softcap is softcap no matter which way you slice it).
As such you could use a build like that as a stepping stone to a deadlier build (though of course playing the market is probably easier money). -
This is why the search window needs a 'team looking form members' flag option. I do remember that as one of the few good features of DDO.
Personally I don't like when people ask to join my team. I never invite them, and always /ignore them if they persist. However, I don't bother being rude to them. -
Spose I could do this. I'll see what I have available when we get to the time.
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Did the same thing on my latest stalker. The origin is side switching compatible.
My previous stalker is pretty much pure bad. No side switching gonna happen there (name is Skorzeny, you can figure out the reference). -
Quote:I've never really had that issue. I've rarely seen more than two brutes on a team, and you can generally always can get enough aggro to keep fury up. Though if you have your attack chain set up right, you can keep fury up that way in any case.Solo or teamed ?
Brutes solo or small team against large spawns exceptionally well. They have more hitpoints than scrappers and they gain fury from BEING ATTACKED as well as attacking. Teamed you can find yourself competing for aggro with other brutes and wondering why your fury isn't going up because the dominator locked down the spawn.
Scrappers love teams by comparison. Less things attacking them has no downside for them and their damage is their damage.
Also on teams the brute can get buffed to truly godly status.