boppaholic

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  1. I am needing some help in my understanding of how to calculate the DPS benefits of the reactive DoT proc. Here are my understandings of the interface procs and reactive (I could be wrong, so these understandings are more or less my assumptions from info I gathered):

    1. You max out at 6 ticks of the damage on one target over a certain period of time (I think it's typically 10 seconds)
    2. Each damaging power can hit for up to 5 ticks of damage (we'll say I have the 75% proc, so typically one power should get me 4 of those 5 ticks of damage)

    If these understandings are accurate, then I am almost positive that I would get to 6 ticks of damage within a 2 power attack - which would then suppress any more damage over time until the 10 seconds is up. If this is true, then wouldn't the reactive DoT proc net me only 0.6*(whatever the damage of 1 tick is) per second? Based on mids, that would be 0.6*(13.39) = 8 DPS.

    Am I misunderstanding something, or is this accurate?
  2. Quote:
    Originally Posted by Garent View Post
    There was a sonic blast DPS thread that I contributed to. No idea where it is now though. Basically, you want to do shriek, scream, shriek, shout unless you have an extremely high amount of recharge, in which case you want to alternate between shriek and scream. I don't know what the exact boundary is.
    You're probably right. My recharge is pretty high. Shriek is about a .83 recharge and scream is about 1.66 seconds (I'll verify my numbers when I'm home). Maybe start with shriek (or screech)- then go with scream-shriek-(pause 0.67 sec) attack chain. It'll be good DPS, but I wonder how the debuff sustainment will go. It looks like a constant minus 60 to 80% resistance. I'll see what I can do to make the resistance debugging closer to 80-100%. Maybe put the ra. Sgnorak into scream so that the recharge is higher (shriek will always recharge by the time the cast time for scream finishes). I'll play some more with the numbers later
  3. Quote:
    Originally Posted by Doomguide View Post
    Nothing but small stuff >>>
    Consider swapping to Blood Mandate in Summon Disruptor for both ranged and AoE +defense. You still have enough recharge to maintain perma Hasten and AM with Incarnate powers toggled on (and just shy with Incarnates toggled off).

    Could swap the Efficacy Adaptor Endmod/Acc/Rech for a straight up level 50 Recharge. Which would keep AM perma even with the loss of both the 6.25 recharge in Summon Disruptor (if you were to swap as above) and the very brief downtime on Hasten when Incarnates are toggled off.

    Lingering Radiation --> Microfilament HO+Lvl 50 Acc IO saves a slot for something elsewhere. Almost same debuff values, higher power Acc. Doubt you'll miss the +1.5% recover set bonus.

    And a PS: Still can't use the Links but the Data Chunks work for me (and I am using Mids v1.95 and have used other links for some other builds in the forums).

    Thanks for the feedback, I will try and incorporate those changes. Now I just need to run through all the calculations and figure out what's the best ST attack chain I can come up with for when I face an AV or GM. Maybe I'll just stick with Shriek-Scream that I currently use... but I don't know yet. I think those numbers can best be analyzed tomorrow.
  4. Quote:
    Originally Posted by Rigel_Kent View Post
    Let's see... hmmm...

    It's hard to tell without knowing your playstyle, but Radiation Infection might be optional in this specific build, for those specific purposes. I can't see your defense numbers so I'm not sure whether the Discouraging Words are needed for you or not.
    Is mids not working for you either? My defense numbers are:
    45.4% S/L Def
    58.4% Energy Def
    42.9% NE Def
    45.1% Range Def
    The other defenses are in the 20s
  5. Quote:
    Originally Posted by Rigel_Kent View Post
    Oops. Sorry, I saw "endgame content" and assumed teaming. Because... well, you know.

    Maybe have one build for soloing and the other for endgame stuff?
    Yes, I have the three builds to pick from. This build is used for the endgame stuff (where there's plenty of buffs to go around along with mine, so I just shred the AVs resistances and anchor my debuff toggles and use LR and EMP to wreck their regen), but is also used for any sort of level 50 mission solo or to kill AVs or GMs solo. If I want to do lower level stuff, or to take on more of a support role than an 'offender' roll, I would just switch builds. That's when I use leadership pool, mutation, and fallout; as I mainly focus on keeping people perma AM and healed. If a tough EB or AV comes out, then I'll still use my debuff toggles and sonic attacks to weaken him, but that's second to making sure folks stay alive.
  6. Here is my newest version. Still Perma AM/Hasten/LR and still softcapped in S/L/E and Range. But now, I have a lot more blast powers: Shriek, Scream, Shout, Screech, Howl, and Siren's Song. This gives me 2 AoEs when needed for soloing mobs in missions. Plus, I have the 4 -res ST attacks for when I solo an AV or GM. Let me know what you think or if I have any holes I should worry about. Incarnates: Musculature Radial Paragon, Ageless Core Epiphany, and Reactive Radial Flawless Interface.

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    GM AV Killer: Level 50 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Radiant Aura
    • (A) Numina's Convalescence - Heal/Endurance
    • (3) Numina's Convalescence - Endurance/Recharge
    • (3) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Shriek
    • (A) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (11) Apocalypse - Chance of Damage(Negative)
    • (11) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 2: Radiation Infection
    • (A) Discouraging Words - To Hit Debuff
    • (13) Discouraging Words - To Hit Debuff/Recharge
    • (13) Discouraging Words - To Hit Debuff/Recharge/Endurance
    • (15) Touch of Lady Grey - Defense Debuff/Endurance
    Level 4: Accelerate Metabolism
    • (A) Performance Shifter - EndMod/Recharge
    • (15) Efficacy Adaptor - EndMod/Recharge
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 6: Enervating Field
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 12: Lingering Radiation
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow
    • (23) Tempered Readiness - Accuracy/Endurance
    • (25) Tempered Readiness - Endurance/Recharge/Slow
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 16: Scream
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (27) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 18: Shout
    • (A) Thunderstrike - Accuracy/Damage
    • (31) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Tactics
    • (A) Rectified Reticle - To Hit Buff
    • (34) Rectified Reticle - To Hit Buff/Recharge
    Level 22: Kick
    • (A) Empty
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    Level 28: Siren's Song
    • (A) Lethargic Repose - Accuracy/Recharge
    • (36) Lethargic Repose - Accuracy/Endurance
    • (43) Lethargic Repose - Sleep/Range
    • (45) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 30: Howl
    • (A) Ragnarok - Chance for Knockdown
    • (36) Ragnarok - Damage/Recharge
    • (36) Ragnarok - Accuracy/Damage/Recharge
    • (37) Ragnarok - Accuracy/Recharge
    • (42) Ragnarok - Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 32: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 35: Screech
    • (A) Stupefy - Accuracy/Recharge
    • (39) Stupefy - Endurance/Stun
    • (39) Stupefy - Accuracy/Endurance
    • (40) Stupefy - Stun/Range
    • (40) Stupefy - Accuracy/Stun/Recharge
    • (40) Stupefy - Chance of Knockback
    Level 38: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 41: Web Cocoon
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 44: Summon Disruptor
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Damage/Endurance
    • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (46) Expedient Reinforcement - Endurance/Damage/Recharge
    • (46) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 47: Choking Cloud
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Accuracy/Hold
    Level 49: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cryonic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Musculature Radial Paragon
    Level 50: Ageless Core Epiphany
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO



    Code:
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  7. Quote:
    Originally Posted by Doomguide View Post
    Neither link currently works for me to look at the builds.

    And yes I didn't necessarily mean to replace Shout with Screech ... ideally I'd grab both as Quaver mentions. Personally I find the animation annoyingly long though it does hit very hard.

    I'm usually using Screech, Shriek, Scream and Electric Fence. Very rapidly (on Rianna Sidhe, an Emp/Sonic/Elec) I'm shooting at a stunned, immobilized, and often held by Devastation procs, target. I was using Shout, Shriek, Scream and Screech on Tryth, my Pinnacle Emp/Sonic/Elec, as it allowed me to gain more +def(ranged) on a pre i18 RWZ challenge build for her.
    I don't know why the builds aren't showing up for you. Maybe you need to update Mids. But when I get home I'll repost the long form build for you. Are there certain things you're looking for? Remember for my build that I use the Ageless Core Epiphany, which I treat as a perma 10%rch and 100%recovery plus reloads my endurance bar every two minutes . Also, I use the 75% Dot 25% -res interface proc. If that helps in the build considerations.
  8. Quote:
    Originally Posted by Rigel_Kent View Post
    Careful. You're not an empath. Taking a dead weight power (or three) just for 2.5 seconds less AM downtime is not something you should feel required to do.

    In particular, if you drop Fighting pool, you can pick up the anti-wipe trifecta. I have yet to meet a problem that Vengeance-Fallout-Mutation can't solve.

    At the very least take Vengeance, since it's the fastest animating of the three, and it's also pretty much the whole point of going into Leadership to begin with. If you're not taking Vengeance, might as well get out of Leadership entirely and take your nuke instead.
    That's not really the play style that I'm going with for this build. This toon is meant for soloing. Unless I can use Fallout on my pets, Vengeance, Mutation, and Fallout would be dead powers for me. For teaming, I use a different build that is more support oriented.

    I don't quite follow what you mean by dead powers. Which ones are dead to you? I use maneuvers and weave for added defense to soft cap me in S/L and range (and yes, the 15% recharge is nice too). I use tactics for a constant to-hit buff and I think it's better than Aim. You could say I overslotted it just for the 2.5% range and 1.25% S/L defense, which I would agree. But it does give me a higher to-hit value; so unless you can think of a better way for me to remain softcapped, I probably wont change it.

    I am welcome to ideas though.
  9. How do you do test? I never knew you could try out powers before. I'll have to see how the kb benefits/detriments me. If shockwave is more hassle than it's worth, I'll so sirens song and pump in plenty of damage procs.

    I'm hard pressed to know how screech is better in an attack chain. Its recharge is too long, I would have gaps. Now granted, 1.17 seconds saved in cast time is nice, and because sonic attack defenders have such low base damage that with the reactive interface damage procs, the DPS using screech might actually be better. I would love for someone to crunch the numbers and make a case that an attack chain using shriek/scream/screech (with enough rch, we'll assume screech is up every 6 seconds) or if using shriek/scream/shout is still the better st attack chain. This toon is meant to solo GMs/AVs, so for long battles, what would the best DPS attack chain be? I will definitely keep howl, but will only take shout or screech as my 3rd ST attack. So if that plays a part (shriek/scream/screech/howl attack chain might be better to fill a gap in down time) then I'll probably make the changes.

    Thanks for the great ideas guys and for the help in number crunching
  10. Quote:
    Originally Posted by Doomguide View Post
    Another vote for Howl and its -resist. I'd also try to work in Screech not only for its stun but also for its -resist (longest duration of all the blasts).
    I used to use screech, for its short cast time and huge -res duration. But the damage lacked in my ST attack chain, so I replaced it with Shout. Starting off a battle of Shout-Shriek-Scream-Shriek is a nice minus 60 to 80% resistance. But the 2 seconds extra of -res from screech doesn't make up the 1 second of practically no damage for me, so I stick with Shout. I hope it works for me, but we'll see.
  11. Quote:
    Originally Posted by Quaver View Post
    If your choices are between taking only one of Howl, Shockwave and Siren's, absolutely take Howl. The -20% res is aoe! Siren's would be my 2nd choice, as the sleep makes things safer. Shockwave is the stinker, honestly. Its lower accuracy can be annoying if it misses one but the rest are kb'd, and is just simply more effort for a less useful effect.
    I actually tweaked some things around. I got rid of the damage aura idea (took my 2 slots back). Wasn't worth it. I swapped out two slots from Web Cocoon (which was just an IO mule for the 7.5% rch), and I also took out assault (not too big on the loss of 18.75% damage, but it was a bit of a throw in, blus the base damage for sonic sucks anyways) and added in a 2nd AoE slot. I went with Howl and Shockwave. I had decided that Howl is necessary for the carving, it has -20% res and is tops in damage. Between Shockwave and Siren's Song, I went shockwave because it's a little bit more damage, mitigates against bosses (if they lack kb-protection), and has a faster recharge. Plus, I can do the recharge proc (not a need, as I have a lot of recharge already, but it helps in providing me a fairly consistently attack chain of howl-shockwave-howl-shockwave...). Also, typically, missions are inside buildings (or caves), so it's not too much trouble to just blast them up against the wall. I don't know, maybe I'm wrong. But check it out, here's the new build (I know Ragnarok is expensive and it'll take me a bit to save for it, but overall, i have all of the other enhancements already)

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    GM AV Killer: Level 50 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
    Level 1: Shriek -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11), Thundr-Acc/Dmg/EndRdx(11)
    Level 2: Radiation Infection -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(13), DisWord-ToHitDeb/Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(15)
    Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(15), Zephyr-Travel/EndRdx(17), Efficacy-EndMod/Acc/Rchg(17), Zephyr-ResKB(19)
    Level 6: Enervating Field -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23)
    Level 12: Lingering Radiation -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(25)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 16: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
    Level 18: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
    Level 20: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
    Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(37)
    Level 30: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
    Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40)
    Level 35: Shockwave -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(40), Posi-Dam%(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), FrcFbk-Rechg%(46)
    Level 38: Howl -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(46), Posi-Dam%(46)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 44: Web Cocoon -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45)
    Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cryonic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Musculature Radial Paragon
    Level 50: Ageless Core Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- EndMod-I(A)
  12. Quote:
    Originally Posted by Kioshi View Post
    Awesome, I can get 5 cones and PSW plus a nuke, who needs single target?
    That could be said for just about all blasters. 5 aoe's, not including PSW nor a nuke, no problem.
  13. I have created a rad/sonic/mace defender that I intend to use primarily for end-game content and soloing. I wanted to take Siren's Song for whenever I am doing missions solo, I could just fire away with SS and enjoy the Lts and below melt while sleeping. However, I found out that the reactive interface (DoT and minus resistance) would wake the enemies from their slumber. Now I don't know what to do. I don't really want to replace my interface for these types of missions because I love the ST damage too much with my Shriek-Scream-Shriek-Shout attack chain. But I feel like I want some sort of AoE power that can help me shred through groups when I need to. My overall questions are, which AoE do I choose:
    Should I go with Howl, enjoy the -Res and slightly more damage, but have the enemies keep coming at me (50 range, 30 degree arc)?
    Should I take shockwave, so I can enjoy the mitigation while solo, and have slightly more damage than Siren's Song (50 range, 30 degree arc)?
    Or do I go with SS (40 range, 50 degree arc), and just change my interface proc?

    I feel like I'm going to have to settle on taking Shockwave. Granted, I only would really use it for soloing missions, but I am still troubled. The Siren's Song's arc is nice and would let me get more up close and personal in battle. But by going with Shockwave, no enemy gets near me, and I can get the rch-proc to keep shooting (actually, shockwave is sounding better and better as I type this).

    What would you choose in this situation?

    On a separate note with this toon, I have another conundrum: I had two slots left, and I figured to six-slot my choking cloud (4-basilisks and 2 dmg procs). I figure since I don't have endurance troubles, I can afford to keep my CC on as a makeshift damage aura, but if I am ever in real trouble, I can pop EM Pulse and stack the holds to bail out. What do you think? Is it worth it (CC can hit up to 16 targets, and would average to about 5 DPS)? Or should I find something better to do with my 2 extra slots (like more recharge and hold on EMP perhaps). My current build for this (with Siren's Song as my AoE choice) is below:

    Note - this toon is softcapped in S/L and Range def at 45.3%, and heavily capped in Energy defense at 57.2% def. I went with Musculature for Alpha, Ageless for Destiny, and Reactive for Interface. He's perma-LR, and with the use of Ageless, he is perma-AM and perma-Hasten with enough recovery to handle all toggles and even EMP when used right (when you're about to crash, pop it, never miss a beat).

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    GM AV Killer: Level 50 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Radiant Aura
    • (A) Numina's Convalescence - Heal/Endurance
    • (3) Numina's Convalescence - Endurance/Recharge
    • (3) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Shriek
    • (A) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (11) Apocalypse - Chance of Damage(Negative)
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    Level 2: Radiation Infection
    • (A) Discouraging Words - To Hit Debuff
    • (13) Discouraging Words - To Hit Debuff/Recharge
    • (13) Discouraging Words - To Hit Debuff/Recharge/Endurance
    • (15) Touch of Lady Grey - Defense Debuff/Endurance
    Level 4: Accelerate Metabolism
    • (A) Performance Shifter - EndMod/Recharge
    • (15) Efficacy Adaptor - EndMod/Recharge
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 6: Enervating Field
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    Level 12: Lingering Radiation
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow
    • (25) Tempered Readiness - Endurance/Recharge/Slow
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 16: Scream
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (27) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 18: Shout
    • (A) Thunderstrike - Accuracy/Damage
    • (31) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 22: Kick
    • (A) Empty
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Resist Damage IO
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    Level 28: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Choking Cloud
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (39) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (42) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 32: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (40) Basilisk's Gaze - Accuracy/Recharge
    • (40) Basilisk's Gaze - Recharge/Hold
    • (40) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 35: Siren's Song
    • (A) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Chance of Damage(Energy)
    • (43) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Javelin Volley - Chance of Damage(Lethal)
    Level 38: Assault
    • (A) Endurance Reduction IO
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 44: Web Cocoon
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (45) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 47: Summon Disruptor
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Damage/Endurance
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (50) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 50: Musculature Radial Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cryonic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
  14. Thanks for that info. I'll have to remember to not use reactive if I wish to use a sleep power... perhaps diamagnetic will be the way to go, or just go with the reactive that has no fire damage. Thanks for the help!
  15. Hmmm... conflicting statements. Well, if you have seen the damage trigger (i suppose we should consider the fire damage from judgement also), and they stay asleep, then I'll take that as a no disturbance to their sleep. I appreciate any final answers for this as I'm about to respec my toon and this definitely plays an effect.
  16. I see, so i take it the long version has something to do about, the sleep will activate, followed by the proc damage, which if activated would awaken the enemy? Some sort of order thing like that?
  17. I have Siren's Song, from the Sonic Blast set. I want to slot it with Positron's Blast's "Dmg proc", but I am wondering; would the proc awaken the enemy from their sleep, even though it's from the sleep power?
  18. Thank you for the suggestions, but I am looking to keep this toon thematic by having all dark powers. Mental manipulation is a great secondary, but I'd be more inclined to use a different primary to optimize with drain psyche (I'm thinking fire off the top of my head). The mace mastery would be best for defense, but lately all my toons use it and I kind of want some variety. I always liked the idea of soul mastery, and this seems like the best time to go with it. So how bout it folks? What are some of the best build ideas you could create using these power sets? Again, recharge, defense, and overall usability is what I like to look for with this end-game PvE build. Thanks again

    P.S. I won't be worrying too much about endurance as I likely will go with the rch/end destiny power... unless you can convince me otherwise :-)
  19. Does anyone have good build suggestions for a Dark^3 blaster? I am looking for an optimum build for end game PVE use (solo and teams) and some AE farming perhaps. I like high defense, recharge, and AoEs. I really like the oppresive gloom and dark pit stacking, but feel free and get creative. I plan to play him like a blapper, using control for survivability. Thanks for the help
  20. Thank you for the feedback. It was very good information. I look forward to taking advantage of the bonuses.
  21. If it helps, this is my build. You can import it into Mids and see for yourself if you like.

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  22. I was messing around in Mids to try and softcap a hero in Ranged defense. My hero has 3 Basilisk's Gazes, 2 Thunderstrikes, and 3 Blessing of the Zephyrs. The BG and T should max me out, as they have 5 1.25% ranged defense bonuses. But I am still getting the BotZ bonuses of 1.25%. I thought that with the same amount, I would be limited to only 5 bonuses. My only theories are these: Mids is wrong and this is a glitch, or the set bonuses for BG and T are actually different from the one in BotZ.

    BG and T have this set bonus: 2.5% E/N def, 1.25% R def
    BotZ has this set bonus: 1.25% R def, 0.625 E/N def.

    Does this make them different bonuses, or would the 1.25% R def still be limited to only 5 and Mids is wrong? I am designing for a respec, and can't afford to waste it if Mids is being glitchy.

    Thanks.
  23. Since we're somewhat on the subject, I want some opinions as to which Fire Farms are the best in AE?
  24. Quote:
    Originally Posted by Tommy_Truestar View Post
    The target of the power gets the +End from the Shifter Proc.

    Attack's target = enemy mobs (yes you give end to the mob)
    Stamina target = player's toon
    Shouldn't they fix this soon? Why would they have Accuracy modifiers in the set if it isn't meant to hit an enemy? That makes no sense at all. I'll have to try this out and verify it.
  25. Quote:
    Originally Posted by Auroxis View Post
    Don't bother slotting the P'Shifter +End proc into your attacks, they just give mobs endurance unless it's been fixed.
    Is this true? I am doing it because i figure when it hits, I get Endurance. Not them.