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Posts
211 -
Joined
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Tweaked it again a little...
Let me know your thoughts
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Blue Rush: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion -- Acc-I:50(A), Acc-I:50(3), Heal-I:50(3), Heal-I:50(5), RechRdx-I:50(9), Numna-Regen/Rcvry+:30(13)
Level 1: Shriek -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(5), Thundr-Dmg/Rchg:45(9), Thundr-Acc/Dmg/Rchg:45(17), Thundr-Acc/Dmg/EndRdx:45(33), Thundr-Dmg/EndRdx/Rchg:45(37)
Level 2: Siphon Power -- Acc-I:50(A), RechRdx-I:50(19), Acc-I:50(37)
Level 4: Howl -- Det'tn-Acc/Dmg:45(A), Det'tn-Dmg/EndRdx:45(7), Det'tn-Dmg/Rchg:45(15), Det'tn-Dmg/EndRdx/Rng:45(19), Det'tn-Acc/Dmg/EndRdx:45(34), Det'tn-Dmg/Rng:45(37)
Level 6: Siphon Speed -- P'ngTtl--Rchg%:20(A), P'ngTtl-Acc/Slow:45(7), P'ngTtl-Acc/EndRdx:45(17), P'ngTtl-EndRdx/Rchg/Slow:45(46)
Level 8: Increase Density -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResDam/EndRdx:30(23)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Speed Boost -- EndMod-I:50(A), EndMod-I:50(13)
Level 14: Super Speed -- Clrty-RunSpd:30(A), Clrty-EndRdx:15(23), Clrty-Stlth:15(39)
Level 16: Stealth -- Krma-ResKB:30(A), Krma-Def/EndRdx:25(48)
Level 18: Inertial Reduction -- Jump-I:50(A)
Level 20: Shout -- Decim-Acc/Dmg:40(A), Range-I:50(21), Decim-Acc/Dmg/Rchg:40(21), Decim-Dmg/Rchg:40(25), Decim-Dmg/EndRdx:40(36), Decim-Acc/EndRdx/Rchg:40(40)
Level 22: Invisibility -- LkGmblr-Rchg+:25(A)
Level 24: Amplify -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Transference -- EndMod-I:50(A), Acc-I:50(27), RechRdx-I:50(27), Acc-I:50(31), EndMod-I:50(31), RechRdx-I:50(31)
Level 28: Sirens Song -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(29), Posi-Dmg/Rng:45(29), Posi-Dmg/Rchg:45(40), Posi-Acc/Dmg/EndRdx:45(46)
Level 30: Phase Shift -- RechRdx-I:50(A)
Level 32: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Screech -- Stpfy-Acc/EndRdx:45(A), Stpfy-Acc/Rchg:45(36), Stpfy-Acc/Stun/Rchg:45(36), Stpfy-EndRdx/Stun:45(43), Stpfy-Stun/Rng:45(43)
Level 38: Dreadful Wail -- Sciroc-Acc/Dmg:45(A), Sciroc-Dmg/Rchg:45(39), Sciroc-Acc/Rchg:45(39), Dsrnt-I:45(40), Dsrnt-I:45(42), RechRdx-I:45(43)
Level 41: Power Build up -- ToHit-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- ImpSkn-Status:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-ResDam/EndRdx:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Total Focus -- C'ngImp-Acc/Dmg:45(A), C'ngImp-Dmg/Rchg:45(50), C'ngImp-Dmg/EndRdx:45(50), C'ngImp-Acc/Dmg/Rchg:45(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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Shall we begin at 19:00 CET? Will someone else be able to join then? Still missing two...
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The more the merrier!
Blue Rush - Defender Kin/Sonic
Sulin - Defender Kin/Psy
Dutchess of Ice - Defender Emp/Ice
Wolf_McLaud - Controller MC/FF
Lucus - Blaster Elec/Elec
Starforce - Blaster En/En
Two spots left, we definetely need a tanker and a scrapper don't you think? -
Mmh, should we change the hour to begin?
Would that bring more fellow players? -
3 defs and 1 troller so far... :-D
Bring on the damage dealers! -
Hi there,
I have hit level 45, so I was thinking to give a try to the Stateman TF next Saturday. I would like to start at 18:30 CET (should be 17:30 GMT if I'm not mistaken) and go straight to the end (if possible).
Who wants in?
1) Blue Rush - Defender - Kin/Sonic -
ok so here is the revised build, II attempt! how'd u like it?
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Blue Rush: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion -- Acc-I:50(A), Acc-I:50(3), Heal-I:50(3), Heal-I:50(5), RechRdx-I:50(9), Numna-Regen/Rcvry+:30(13)
Level 1: Shriek -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(5), Thundr-Dmg/Rchg:45(9), Thundr-Acc/Dmg/Rchg:45(17), Thundr-Acc/Dmg/EndRdx:45(33), Thundr-Dmg/EndRdx/Rchg:45(37)
Level 2: Siphon Power -- Acc-I:50(A), RechRdx-I:50(19), Acc-I:50(37)
Level 4: Howl -- Det'tn-Acc/Dmg:45(A), Det'tn-Dmg/EndRdx:45(7), Det'tn-Dmg/Rchg:45(15), Det'tn-Dmg/EndRdx/Rng:45(19), Det'tn-Acc/Dmg/EndRdx:45(34), Det'tn-Dmg/Rng:45(37)
Level 6: Siphon Speed -- P'ngTtl--Rchg%:20(A), P'ngTtl-Acc/Slow:45(7), P'ngTtl-Acc/EndRdx:45(17), P'ngTtl-EndRdx/Rchg/Slow:45(46)
Level 8: Increase Density -- S'fstPrt-ResKB:10(A), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResDam/EndRdx:30(23)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Speed Boost -- EndMod-I:50(A), EndMod-I:50(13)
Level 14: Super Speed -- Clrty-RunSpd:30(A), Clrty-EndRdx:15(23), Clrty-Stlth:15(39)
Level 16: Stealth -- Krma-ResKB:30(A), Krma-Def/EndRdx:25(48)
Level 18: Inertial Reduction -- Jump-I:50(A)
Level 20: Shout -- Decim-Acc/Dmg:40(A), Range-I:50(21), Decim-Acc/Dmg/Rchg:40(21), Decim-Dmg/Rchg:40(25), Decim-Dmg/EndRdx:40(36), Decim-Acc/EndRdx/Rchg:40(40)
Level 22: Invisibility -- LkGmblr-Rchg+:25(A)
Level 24: Amplify -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Transference -- EndMod-I:50(A), Acc-I:50(27), RechRdx-I:50(27), Acc-I:50(31), EndMod-I:50(31), RechRdx-I:50(31)
Level 28: Sirens Song -- CSndmn-Acc/Rchg:45(A), CSndmn-EndRdx/Sleep:45(29), CSndmn-Acc/EndRdx:45(29), CSndmn-Sleep/Rng:45(40), CSndmn-Heal%:30(46)
Level 30: Phase Shift -- RechRdx-I:50(A)
Level 32: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Screech -- Stpfy-Acc/EndRdx:45(A), Stpfy-Acc/Rchg:45(36), Stpfy-Acc/Stun/Rchg:45(36), Stpfy-EndRdx/Stun:45(43), Stpfy-Stun/Rng:45(43)
Level 38: Dreadful Wail -- Sciroc-Acc/Dmg:45(A), Sciroc-Dmg/Rchg:45(39), Sciroc-Acc/Rchg:45(39), Dsrnt-I:45(40), Dsrnt-I:45(42), RechRdx-I:45(43)
Level 41: Power Build up -- ToHit-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- ImpSkn-Status:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-ResDam/EndRdx:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Total Focus -- C'ngImp-Acc/Dmg:45(A), C'ngImp-Dmg/Rchg:45(50), C'ngImp-Dmg/EndRdx:45(50), C'ngImp-Acc/Dmg/Rchg:45(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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K1'?#M=7_P.;!KD' -
[ QUOTE ]
Screech!!! Having a mezz -stun in this case- is always niceCan stack it with (before) your nuke to stun bosses too.
Scream is nice for stacking more -res and dam output, but if you think you have too much to do already and can't fit it in your chains, then it's not an option i reckon.
Again Screech; just take it and love it. And it also helps to stack the -res. Put some nice stun set IO's in it (2 of those sets can provide you with a +recov bonus from 2 pieces each -razzle dazzle +2% and stupify +2.5%)
[/ QUOTE ]
Thanks Blue (we do have something in common now do we?), I'll give Screech a try then!
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Oook... sooo... I was reworking the build including some of your suggestions (like Syphon Power:P), but I now have a problem. I don't know what to take at 35.
Basically, I have these choices:
Repel - yeauch. tried it, wasn't impressed at all.
Scream - I already have Shriek, Howl and Shout. I don't see me much using a fourth attack in battle with all the kinetic stuff going on.
Shockwave - Same as for Scream, moreover I don't think it's wise for a Kin to use an attack that repels enemies.
Screech - Never tried this. I have really no idea if it's useful or not.
Flurry - Looks good on a speedster, but I already have sands of mu. And it's yet another attack.
Whirlwind - Useless as repel, but at least it looks great and it's concept-fitting, especially for fancy costume changes
Or, any other power pool's first pick... But I will not have space for a second pick since I'm planning to take all epics.
Suggestions? -
[ QUOTE ]
It's just that it doesn't work on the heal, it works fine on everything else.
[/ QUOTE ]
good to know, then I can consider taking it earlier -
[ QUOTE ]
I wanted to ask since we teamed briefly yesterday (I was on my kin/elec Dynamo Boy, double Fulcrum ftw!), why did you take Conserve Power at 41 instead of PBU? A Power Boosted Transference solves any end problems in PvE (unless you miss of course), even without Stamina (and you can also have some +recov from IOs). I also use -kback IOs in my kins and find it's enough, at least for PvE. And Wyxie is spot-on (no surprise...), +rechg and +acc are what you want from IO bonuses.
[/ QUOTE ]
Oh, so that was you yesterday :-), it was very fun to team with you
Concerning Conserve Power instead of power boost: I have red that power boost has problems with Kinetics sets, that it doesn't always works good: that's why I thought about leaving it last. -
Thanks again, as always your feedback is invaluable!
To be able to take out Acrobatics from my build is a just great, also because for what concerns vertical movement Inertial Reduction is much better than Superleap (you can jump around invisible without being drained of all your endurance :P). I will re-work my build with the new inventions and stuff and let you know.
@Blue_Note: actually, I have the concealment pool for Phase Shift. That is the power I want for concept (and of course invisibility comes in hand when traveling around the most dangerous zones). So I cannot go for a stealth enhancement alone... -
Thanks a million to both for advise.
I didn't know that shout's range was revised. Might try to re-work my build around to get that Shout in place of Scream maybe, since I cannot give up Shriek... Still, I'd need to put some range enhancements in it probably.
If the heal inventions work erraticaly with transfusion (I didn't know, sounds very boring), I might as well consider leaving the same usual slotting of 1 rech, 3 heals and 2 accuracies, minus 1 heal, + 1 invention like the numina's regen and recovery boost (ridicously expensive... but then again... as I said I KNOW I'll never manage to pick so much inf anyway).
As I said concealment pool is there for concept, I'd rather not take it out, and so is Superspeed. Same reason why I'd never take flight or hover in: I'm a speedster, and speedsters do *not* fly (expect the very lousy ones like Northstar of course :-D).
About the jumping pool: I basically took it for Acrobatics, I was SO bored by being knocked down all the time... Could you be so kind OVWix (always my main Kinetics guru on the boards) to let me know which inventions do you have in mind that could give me enough KB protection, and where to slot them? I might as well get rid of superleap and acro if I can manage to reduce KB from slotting some inventions Increase Density, my epic shield and maybe Stealth (if I'm not mistaken it takes DEF enhancements). Then I could take Inertial Reduction and I'd have room for two more powers. One could be Shout if I decide to have one more attack (though I doubt its usefulness, a 3 shots chain looks more than enough to me, but I might as well be wrong), I might fit some leadership in or some fighting maybe, just to have some other additional defense to make up for the lack of acro? Anyway, all advise on the "acrobatics workaround" would be VERY appreciated.
Syphon Power I just can't make my mind up to. I had it and it got unused all the time... I was always too busy in other stuff (Transfusion, Transference, Fulcrum, SB, ID, Attacks...) to care for that. -
[ QUOTE ]
You missed out on shout (and siph power)
[/ QUOTE ]
I had shout, wasn't impressed. Range is VERY limited, Recharge is VERY slow and all in all I feel much better with the other sonic attacks. Being a kin I won't have time to put one other in the chain and still keep doing all my kin stuff, so when one had to go, I decided it was Shout.
As for Syphon Power... Well I have fulcrum shift, so why resort to a single-target effect? -
Hi,
I finally found some time to design a build for my main that takes into account fancy inventions stuff!
I know I'll most likely never be able to pull this off since the amount of influence it would need to build it, however it's nice to have an "objective" even after level 50 (which is coming closer, since I'm 45 now), something to work on when taking the character out for a spin.
Opinions will be much appreciated! Please note that the most "Strange" choices (like the not-so-popular Phase Shift) originate from concept. Concept is the first and most important guideline for all my characters.
thanks for any advise from the invention-crazy guys of the boards!
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Blue Rush: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion -- Acc-I:50(A), Numna-Heal/Rchg:50(3), Acc-I:50(3), Numna-Heal:50(5), Numna-Regen/Rcvry+:50(9), Numna-Heal/EndRdx/Rchg:50(13)
Level 1: Shriek -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(15), Decim-Acc/EndRdx/Rchg:40(17), Decim-Acc/Dmg/Rchg:40(29), Decim-Build%:40(46)
Level 2: Scream -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 4: Howl -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(11), Det'tn-Dmg/Rchg:50(17), Det'tn-Dmg/Rng:50(34), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx/Rng:50(39)
Level 6: Siphon Speed -- P'ngTtl--Rchg%:50(A), P'ngTtl-Acc/Slow:50(7), P'ngTtl-Acc/EndRdx:50(19), P'ngTtl-EndRdx/Rchg/Slow:50(40), P'ngTtl-Rng/Slow:50(46)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(13)
Level 10: Stealth -- DefBuff-I:50(A)
Level 12: Speed Boost -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-Stlth:50(15), Clrty-EndRdx:50(46)
Level 16: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 18: Super Jump -- Jump-I:50(A)
Level 20: Invisibility -- EndRdx-I:50(A)
Level 22: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 24: Increase Density -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/Rchg:50(25), TtmC'tng-ResDam/EndRdx/Rchg:50(25)
Level 26: Transference -- Acc-I:50(A), EndMod-I:50(27), RechRdx-I:50(27), Acc-I:50(31), EndMod-I:50(31), RechRdx-I:50(33)
Level 28: Phase Shift -- RechRdx-I:50(A)
Level 30: Sirens Song -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(31), CSndmn-Acc/EndRdx:50(36), CSndmn-Heal%:50(36), CSndmn-Sleep/Rng:50(37), CSndmn-Acc/Sleep/Rchg:50(43)
Level 32: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(33), Acc-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Amplify -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(37)
Level 38: Dreadful Wail -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(40), Sciroc-Dam%:50(40), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(45), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx/Rchg:50(45)
Level 47: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(50), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 49: Power Build up -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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[ QUOTE ]
Here's Tyger and Eleven. Blue Rush was a tricky find.
I wanted one that would meet the persona suggested in your current avatar but Johnny is seldom beardless in a dramatic shot. Here are the three I'm most happy with, should be interesting to see which you pick if any. I can always change the image.
Blue Rush 1
Blue Rush 2
Blue Rush 3
[/ QUOTE ]
Thanks a Million (and sorry for the late reply)!!!
number three is my chosen one, gonna put it up immediately
Beard is no problem: my character is a speedster, he'll shave before going into action than have his beard re-grow at superspeed afterwards, so to protect his secret identity even better, or use an olographic emitter to change his chin's features when in costume for the same reason, still have to decide, what's your favourite solution?
-
How about a Johnny Depp (no beard-version) Technology Defender?
He'd be perfect for Blue Rush. -
I'm gonna take weapon mastery when my scrapper goes to 41. I know it's the weakest of epics, but concept-wise is just wonderful for my martial artist.
-
[ QUOTE ]
There are to me wasted slots. You can go "thanks anyway but I'll keep it like that due to feel" but I'd rather you looked at the figures and see how much effect they have. IOs may go in and save on these slots that could be better spent elsewhere.
[/ QUOTE ]
Keep the suggestions coming! I am reluctant to change powers because of concept (though I might just take out the Leaping pool and get back in Inertial Reduction, thus saving 2 power picks, if I can get those IOs to give me KB protection as seen in previous post), but I have absolutely no problems against changing slots.
I take your advice on those slots that you feel are wasted. I just have to understand where to put them to be more effective.
Where do you suggest to take those "extra tohit"?
Thanks a lot! -
[ QUOTE ]
You could try a Karma KB protection in CJ and skip acrobatics. If you also stick a Steadfast KB protection in ID you won't get knocked down much at all.
[/ QUOTE ]
Thanks, I will try to understand how much are these recipes on the market, and the needed ingredients, and if I can get them to work I will consider doing a respec and following your suggestion
-
[ QUOTE ]
Just looking there in more detail, you could take Hover and Fly, with Siphon Speed hover is a great in mission travel power and you can be safe above the mobs while still being in range of both the tran's and FS.
Increase density has minimal value IMO, it's duration is just too short to allow it to be of any use as a damage mitigation tool. Stick to a single recharge and use it as mainly an anti-KB tool for the squishies.
The defense buff from Combat jumping is minimal to say the least, something in the range of 1-2%. If you want it just for the def, you could easily take maneouvres from leadership as a prelude to Tactics as I said above.
really, if you wanted to, you could avoid a travel power all together and just go straight for inertial reduction. I have a jump and a recharge in it (so it recharges before it runs out, otherwise it required instant usage to prevent it from dropping). A single run speed in SS is also more than enough IMO, and if you want to go faster you can always use siphon speed on a nearby bad guy.
Phase shift has debatable useage these days. in fact on my Kin I picked stealth and left it at that. other powers could suit you better, such as tactics, which would allow you to put 3 end mods into transference, for example.
[/ QUOTE ]
thanks for the suggestions, but I'd never take flight or hover, it'd be completely out of concept for me. same reason why I got phase shift: it fits with the concept.
for what concerns travel powers, I have superjump and combat jumping because I want acrobatics. As a kinetic (with the need to be near to the action), I couldn't stand being continously knocked down by enemies, so with my last respec I threw CJ, SJ and Acrobatics in, and gave up on Inertial Reduction.
I think increase density is underrated. true, it doesn't last long, but I think it's a pretty good power nevertheless -
Thanks for the answer
Actually, I know that 3 acc in fulcrum is pretty much overkill, I was thinking about substituting one with a +range, since in my experience I found myself willing to have extra reach with FS more than once.
I might also take one end red out of acro in a future respec to fit in one more slot somewhere else, I just wanted to play it safer because transference will not really hit 100% of the times.
However, your hint of damage cap is very interesting. I think that's absolutely making me go towards the epic shield, unless someone else manages to convice me otherwise
Thanks again for the suggestions, however... -
Hi Mates,
Since I just hit level 40, I was trying to choose the last power picks for my KIN/SONIC defender, and I wanted an advice...
In particular, I am not sure if I should take Assault or Temp Invulnerability.
This is the current build (with Assault):
-----------------------------------------------------------
Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Sonic Blast
Level 01 : Shriek
Damage ( 01 )
Accuracy ( 7 )
Damage ( 19 )
Damage ( 25 )
Accuracy ( 40 )
Level 01 : Tranfusion
Healing ( 01 )
Healing ( 3 )
Healing ( 5 )
Accuracy ( 5 )
Recharge Reduction ( 7 )
Accuracy ( 13 )
Level 02 : Scream
Damage ( 02 )
Accuracy ( 3 )
Damage ( 11 )
Damage ( 21 )
Recharge Reduction ( 25 )
Accuracy ( 42 )
Level 04 : Howl
Damage ( 04 )
Accuracy ( 11 )
Damage ( 15 )
Damage ( 23 )
Accuracy ( 37 )
Recharge Reduction ( 43 )
Level 06 : Siphon Speed
Recharge Reduction ( 06 )
Recharge Reduction ( 9 )
Recharge Reduction ( 17 )
Accuracy ( 23 )
Accuracy ( 48 )
Level 08 : Hasten
Recharge Reduction ( 08 )
Recharge Reduction ( 9 )
Recharge Reduction ( 17 )
Level 10 : Combat Jumping
Endurance Reduction ( 10 )
Defense Buff ( 43 )
Defense Buff ( 46 )
Level 12 : Speed Boost
Endurance Recovery ( 12 )
Endurance Recovery ( 13 )
Level 14 : Super Speed
Run Speed ( 14 )
Run Speed ( 15 )
Level 16 : Stealth
Endurance Reduction ( 16 )
Level 18 : Super Jump
Jump ( 18 )
Jump ( 19 )
Level 20 : Amplify
Recharge Reduction ( 20 )
Recharge Reduction ( 21 )
Recharge Reduction ( 43 )
Level 22 : Acrobatics
Endurance Reduction ( 22 )
Endurance Reduction ( 31 )
Endurance Reduction ( 31 )
Level 24 : Invisibility
Endurance Reduction ( 24 )
Level 26 : Transference
Endurance Recovery ( 26 )
Recharge Reduction ( 27 )
Recharge Reduction ( 27 )
Accuracy ( 29 )
Endurance Recovery ( 31 )
Accuracy ( 34 )
Level 28 : Increase Density
Damage Resistance ( 28 )
Damage Resistance ( 29 )
Damage Resistance ( 37 )
Level 30 : Phase Shift
Recharge Reduction ( 30 )
Level 32 : Fulcrum Shift
Recharge Reduction ( 32 )
Accuracy ( 33 )
Recharge Reduction ( 33 )
Accuracy ( 33 )
Recharge Reduction ( 34 )
Accuracy ( 34 )
Level 35 : Sirens Song
Sleep Duration ( 35 )
Accuracy ( 36 )
Sleep Duration ( 36 )
Sleep Duration ( 36 )
Accuracy ( 37 )
Level 38 : Dreadful Wail
Damage ( 38 )
Damage ( 39 )
Disorient Duration ( 39 )
Recharge Reduction ( 39 )
Disorient Duration ( 40 )
Recharge Reduction ( 40 )
Level 41 : Conserve Power
Recharge Reduction ( 41 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )
Level 44 : Power Buildup
Recharge Reduction ( 44 )
Recharge Reduction ( 45 )
Recharge Reduction ( 45 )
To Hit Buff ( 45 )
To Hit Buff ( 46 )
To Hit Buff ( 46 )
Level 47 : Assault
Endurance Reduction ( 47 )
Endurance Reduction ( 48 )
Endurance Reduction ( 48 )
Level 49 : Total Focus
Damage ( 49 )
Damage ( 50 )
Accuracy ( 50 )
Recharge Reduction ( 50 )
-------------------------------------------
Level 01 : Brawl
Damage ( 01 )
Level 01 : Sprint
Run Speed ( 01 )
Level 02 : Rest
Recharge Reduction ( 02 )
-----------------------------------------------------------
Do you think I should let Assault out and take Temp Inv instead (keeping the same slots)?
Thanks in advance for every answer -
Because it's fun. I love coming up with names and concepts for SGs, I also like to build bases... To BUILD the base
it's part of the fun as much as it is to USE it. For me, at least.
My main toon entered a pre-existing SG a long time ago, while most of my alts are in another that I have started by myself later on, taking up new player after new player on the way.
The 2 SGs are coalized.
Result? I always use the TPs of the base of the SG I've made, whenever possible, also when I play with my main, despite being the base of its SG a lot bigger and more equipped. Because I love to use the base I created and put a lot of efforts in. -
That Energy will knock your anchors for heal, buffs and everything else around WAY TOO MUCH to work good with Kinetics...