black_barrier

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  1. Quote:
    Originally Posted by ConFlict View Post
    I will go slow for you cause you seem a little simple. When you ask a question you end the the sentence the a question mark. It looks like this ? just so you know. When you make a statement, like you did about your feelings toward your question you end it with a period. It looks like this . just so you know. We still on a the same page? Then lets continue.



    This was the question. It was answered. No problems so far.

    Moving on.



    OOOOO, what do we have here. A declaration about how you feel toward what is going on in your question. Saying its not right is you complaining that you do not think its fair or working as intended. There is no reading between the lines. No assumptions. You yourself put out there exactly how you feel about it.


    Now lets cover what I was replying to earlier, which had nothing to do with either of these.



    Now see the cute part here is, you have stated that making assumptions makes people look ignorant. Yet here we are with you making assumption about an at and how it plays and posting about it on a public forums. Care to guess who is really looking ignorant atm?


    I like the part where you try to redirect like you didn't mean what you said and I should have assumed you meant it different in the same post you tell me not to assume. Clever.



    Also lets grab one more of your gems.



    Making a post about not complaining and then complaining in the same post is awesome.


    One small piece of advice. Before you ever hit submit reply ever again. Read what you wrote and make sure its what you really wanted to say. At least then when you get shredded in public you can at least think you did the right thing. Instead of backpedaling and double talking and looking like a dipstick. Which is what you are currently doing.


    Thanks for playing, have a good day.
    git mfmfmfmfmffmfmffmfmfmfmffmfmfmffmfmffmffffmfmfmfmf m wrekt
  2. Quote:
    Originally Posted by Commando View Post
    Changes to PVP

    I do not agree with many changes hereby proposed, and I do agree with the spirit of some. Here are my suggestions:

    PvP Merits:

    Just increase the drop rate significantly, independent of Rep. There is nothing to lose here by doing this. The players involved in PvP are reduced even more already, and, collectively, that puts a dent in the drop rates as well. It's too low as it is now.

    Damage tier calculations:

    No, I don't want it to be strictly by tier, due to some zones which differ in levels. Boost Ice blast dmg a bit more.

    Global Resists--

    Eliminate the resists which are added by the zone or which are added by the arena. If the squishies take their resist shields, fine, otherwise they should not have any added resists at all.

    Diminished Returns:

    I would say to get rid of it, but for the sake of helping defense based toons able to compete better in PvP, cap the To Hit value any given power may grant and cap the Global accuracy as well. Resists, in PvP, has a major trump over Defense in PvP and with the reduction of Elusivity it's taken quite the toll. Even when i13 first came out, defense vs resist toons who had great global acc and some sort of to hit buff powers, those defense-based toons were fighting an uphill battle.

    Buffs:

    Please remove the cap placed on the effectiveness buffs have. Buffs should function as intended. This is also in harmony with removing the global resistances added by the game. Make Vengeance unusable in zones, just like Ouros portal.

    Elusivity--

    This was a brilliant and great mechanism for defense-based toons. In i13 this was only a problem when toons did not have enough global accuracy. People either built their toons for as much recharge, or +global dmg, or +health, or kb protection, or +global accuracy, etc. Having played and watched fights of defense-based toons vs other types. I know that defense-toons who lost or had a very difficult fight faced toons with solid global accuracy in their builds. I know blasters with great global accuracy who were beating consistently, in i13 Forts and other defense based toons because of their builds, and spines/regen scrappers who were beating Forts as well. Since those players had great accuracy and had great tools to mitigate for the incoming damg and the Forts did not have damg mitigation tools to save them from defeat. Let’s not even talk about SS/resist based builds who faced vs defense based toons. That was too easy. I think the Devs should not have fixed people’s problem with defense by giving the solution to them on a platter. Players should have a choice of what they want in their build and pay the price for their weak side. For example: If you pack a lot of KB prot and dmg buff from procs or other means and you end up with not enough global accuracy, then when that player faces someone with very good defense, he has to live with the consequences and try to get by with what he has. The examples may change but I hope the point is made that players should figure what they want from their builds and if some things were left out willingly, don’t ask the Devs for providence. If the Elusivity is not restored fully to what it was in i13, then add at least half of the amount nerfed after i13, or cap the global accuracy and to hit bonuses possible.

    Stalkers-

    This is a pain. For PvP balance issues this whole AT is a problem. On the one hand, they are (as of now) impossible to see, unless the stalkers attack or enter an area in which dmg will unhide them, and they do a devastating amount of UNRESISTED dmg from either critical hits or AS. On the other hand, while being visible, their survivability is dubious. This, IMO, was a mistake to bring to the game and now the matter is a tough one of what to do with it. 3-4 Spines stalkers coordinate one target, while completely unseen, Crit Impale, target gone, and move on to next. How to counter that? Well, exiting the zone is a great way to do it. Gone Rogue will have Stalkers on both sides and have VEATS on both sides. VEATS, who have higher perception cap, will be sought for that perception, among other things. This will turn VEATS into prime targets for the stalkers, all of them. Gone Rogue might turn into VEATS Gone… Farmed. Who knows?

    Blasters--

    Fix the Proc or change the utility of the Proc completely if you can not fix it. We all know the Proc, which every Psy blaster uses (or most of them) is broken. Fix or change it.

    Help Ice Blasts, and help every other Blast sets so their animation, activation, secondary effects, and dmg can compete with each other, at least at a closer distance from each other.

    Dominators and controllers--

    Here’s another difficult issue, to fight statues or not. I feel that Doms were so powerful pre i13 that only pure, raw and powerful dmg and other controllers and dominators could compete with them, especially the case with Mind/ doms. This is also why Fortunatas were so good vs most, if not all controllers/dominators, they had the dmg and holds of their own and were protected from repel, and solid defense, especially vs Psy. Props to Guild Wars which has no hold type powers at all in their PvP. This issue is another difficult one to tackle for the sake of PvP balance. For the sakes of not fighting statues in PvP, the change made in i13 is very reasonable. If holds go back to what they were pre i13, then make powers which protect from being Mez'd even more powerful, increase their protection 4-5 times the current Mag or just render them immune from holds in PvP. Make it really difficult to be able to fight statues or do not let it be at all. Perhaps, and this is as far as I would like to compromise, make all hold powers become like sleep powers, any damage at all will free you from the hold and all holds then become suppressed for 20 seconds or more. I am in favor of not fighting statues at all nor of having a battle of break frees, which was the issue the majority of the time in pre i13 PvP.

    Domination--

    What to do about this? Dominators already have a great dmg boost given by the devs. I also do not want a break free fight nor a fight vs statue. In PvE, this is a great tool, but in PvP it is clear it should not work the way it works in PvE. I would suggest giving Domination, for PvP, a different utility. Have Domination grant a great recovery rate for Dominators in PvP, so much so that it can overcome recovery debuffs. Having said that, increase the base recharge so it is not possible at all, even w/out DR, to have it permanent or give it a forced cool down time of 2 minutes, like you give phase.

    Containment--

    For practical purposes, does it exist anymore? Give controllers a dmg boost, like the ones given to dominators. Containment is practically non-existent in PvP.

    Defenders--

    No hibernate in their Epic pools, no unresisted debuffs/buffs, sub-standard dmg. My suggestion: significantly increase the strengths of their debuffs/buffs by 20 percent or give their unresisted debuffs/buffs back, or, make their buffs irresistible and allow them to ignore DR, if DR is not removed. Another alternative: if you are under the effect of a Defender debuff, a Defender’s dmg vs you increases dramatically or doubles. Similar to what containment used to be for controllers.

    Melee--

    In i13, those who thought Melee was LOL at PvP and underestimated it, became the objects of LOL in the arena. Travel suppression definitely did help with that. Then came the nerf to the dmg melee toons were dishing out, and also came the introduction of no travel suppression in Arena. No range toon or hardly any will choose travel suppression when fighting a melee toon. Range vs melee is also a very difficult issue for any game developers for PvP balance. It’s easy to swing the balance too much in favor of one side or the other. It becomes a bigger problem, for melee, when the vast majority of people decide to abandon playing melee consistently thereby impairing their judgment when it comes time to suggest objective solutions for the pvp balance problem.

    My suggestions to help melee overcome the disadvantage they have right now are:

    a. Keep the range debuff on Taunt. Make any melee attack dealt by melee toons suppress the travel of any toon they hit for 2-3 seconds, this is in addition to the suppression all toons have when they attack. The melee attack will suppress travel regardless of the buffs that opponent has. It’s bad enough squishies have those global resist added. Make the melee attack count even more now. Or…

    b. Keep the range debuff on Taunt. Make the speed of all melee toons significantly faster than range toons. So, cap the speed of range toons, if you have to in order to reach this objective. Or…

    c. Make Taunt a power which suppresses the travel of any range toon for 2-3 seconds as well as keep the range debuff on it.

    The activation and animation time of fossilize is long enough for me to justify the greater dmg output than the other range attacks. Given the resists and range advantage squishies have, I was never agreeing to debuff the dmg of any range attack given to melee toons, while at the same time introducing the no travel suppression option in arena. If the range dmg is debuffed more, then have the game introduce a -resist debuff on all range toons vs melee attacks from melee toons of 25% - 35% at the same time as making melee dmg from melee toon suppress all travel for 2-3 seconds.

    VEATS--

    Unresisted criticals for Banes and NWs. Add elusivity to any and all powers which grant defense. Increase base Fort dmg by half of what was nerfed.
    you have a lot of faulty info here.
    please do some research before suggesting things that are clearly idiotic. that's how we got this crappy system in the first place.
  3. Quote:
    Originally Posted by Epic_ View Post
    Holy Crap, LOL I asked a serious question I did not know the answer to, because I do not play a stalker and wondered how hide went off in hibernate. The forum know it all Black Barrier thinks that's crying and you think I'm judging.
    yup, you're crying.
  4. what macskull is trying to say is that i13 brought greater survivability for melee toons, and nerfed the survivability of most squishies in possesion of anything that resembled a brain.


    ZOMG GUYS POPPING ORANGES WHILE EVADING/KICKING *** IS SO NOT FAIR.
  5. Quote:
    Originally Posted by EnD_Reitanna View Post
    we dont have enough people to fill 6v6...
    u r treet noub liek whale sheets.
  6. Quote:
    Originally Posted by Epic_ View Post
    Wasn't complaining i asked a question that's all. I don't play stalkers. They could always do what "Miziron" does when he is on his stalker "Thorn-Viper" or his corr "Miziron". Tp's himself out of harms way the second he gets hit. He uses his alt "Not N Ice" and 2 boxes it. LOL LAME
    cri meh a river.
  7. 8v8 if we can drop down 2 more d8-ers.
  8. Quote:
    Originally Posted by Necromatic View Post
    Well, it was in regards to some mezzes from non control ATs that would have the cast times longer than the duration. I think that is a little strange. It should be at least the cast time.
    teaming.
    solves.
    everything.
  9. Quote:
    Originally Posted by ConFlict View Post
    lollolollllol colds need a buff.
    so do psi blasters, and therms, oh yeah, also buff emps.
  10. Quote:
    Originally Posted by MrLiberty View Post
    Come on.....
    if i could win through lag-spikes only... i'd do it.
    but im bad.
    and die a lot when im laaaaaaaaaaaaaaagggggging.
  11. Quote:
    Originally Posted by Swansu View Post
    Why does it matter if the T3 Pet is Melee or not if your Poison? I'm new to MMs ha.
    But i'll be trying either Demon/Poison or Demon/Pain
    t9 from poison works better on melee pets.
  12. Price caps mean i'm setting up a tent under the base portal in cap and running my own trading floor.
  13. Quote:
    Originally Posted by Kahlan_ View Post
    I'd put my money on more people moving to blueside. People hate the BM (myself included, and I have loads of money, but if something doesn't exist on BM it doesn't matter).
    i'm accolading redside and playing/io'ing blue.
  14. Quote:
    Originally Posted by Wahoo View Post
    Officially withdrawing my globals from the PVP league. @wahoo, @wahoo2
    This is Ghost from I NO ANN.
    officially not caring.
  15. Quote:
    Originally Posted by CriticalKat View Post
    Actually funny thing is that after they killed musey on his low HP emp we did try to get a kill with our 6 tanks and were within only a few HP of being successful. Had this not happened at the end of the match I am pretty certain with more time we could have gotten a kill. BU + fossilize spikes are OP. Rly.
    just shut up
  16. Quote:
    Originally Posted by Dahjee View Post
    lol yeah we've been over this before. You can't offend someone who doensn't care about you. I know you all care because of the attention given. Also, don't confuse your inside jokes for being more than an inside joke among friends. When you do it goes beyond geeky. Esp. on the internets.

    Trust me, I'm laughing at you Max and many others as well! Emotions are fun!

    Seriously, get a club already.
    tldr
  17. Quote:
    Originally Posted by The_Coming_Storm View Post
    I'm sorry if I have a sense of style when destroying you.
    with a grav/earth? lolololol he made a funny.
  18. Quote:
    Originally Posted by EmperorSteele View Post
    Posi said something about how merging the markets would eventually be a Very Bad Thing according to their economic forecasts, and that they have plans in the works to fix the markets.

    I have a feeling that this means an automatic system which satiates both outstanding demand and supply, which might be bad news for marketers but good news for everyone else. Kind of like how they tried to fix PvP so that no one has too huge an advantage over anyone else, which resulted in a lackluster system. We'll see though.
    meh, not really. an automated system like that can be easily exploited. put lots of over-priced lotgs in the market and watch them stop dropping? yeah right. it's impossible to code such a system without ignoring a million variables that can be exploited by a monkey with a keyboard.

    also, while i make more on a per transaction basis on the red market, the liquidity and volume of the hero market lets you get away with some pretty stupid transactions on a very very frequent basis. there is no such thing as "fixing" the market unless i17 brings about EVE style market graphs that go back 20 days and catalogue every single transaction for whoever's willing to look (ZOMG TRANSPARENCY TRANSPARENCY ZOMG).

    also, lol@blindbidding.
  19. allowing infamy/influence to cross sides is the equivalent of a market merger.

    noting how ridiculously easy it is to gain merits heroside as compared to villainside, bringing over money from villainside after producing drops heroside in order to buy things heroside would create a ridiculous imbalance in prices both sides (temporary of course).
  20. Quote:
    Originally Posted by The_Coming_Storm View Post
    Because I like throwing rocks and cars!
    yeah, rp forum, not here.
  21. Quote:
    Originally Posted by The_Coming_Storm View Post
    /earth dom. Problem with primary Mezzes is that they are 4 seconds base, whereas Fissure and Seismic Smash are 5.96 base from Earth Assault.
    lolearth in pvp.

    why you so bad?
  22. black_barrier

    So Kinetic Melee

    blah blah, unless the range on AS is affected, or AS is a guaranteed mag 45kb, it's gonna be trash.
  23. Quote:
    Originally Posted by IcyKiri View Post
    we will have to see... I definitely read from a red name that each side will be limited to Red or Blue side markets so you cant play the markets (buy up cheap lotg's and go red side to sell for a profit).. besides what is going to happen with influence/infamy when u change... it cant change from infamy to influence. I just dont see them doing the required programming to get this done.

    Just my .02 inf,

    Kiri

    eh what they said is your inf clears when you switch sides all the way.
    making a trip from hero to vill when your inf clears means that your profit is only good if there are market inequalities between io's which don't currently exist in a marked way. the only thing you're exploiting if you do that is price differences within the black market since in the end you can't bring the inf back to blue.
  24. Quote:
    Originally Posted by Commando View Post
    Why? Stalkers as of right now will see a NW from further away. In fact teams will see NWs from far with +percept. Unless changes are coming to the stealth of stalkers, I don't see this.
    there's a huge difference between a stalker with perception buffs or running tactics instead of the secondary's +percep power...

    a wp stalker that doesn't run tactics won't be able to see a widow with mark presence and a stealth io unless it's basically sitting next to it.