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Posts
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Joined
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oh and powersurge is best with 3 recharge 3 dmg resist.. the hold is pants in pvp and barely works in pve.
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I wouldnt take too much note of that build, it was built with AVs in mind like minx, with leathal damage, who can 2 shot my lv 50 dm/elec brute. That brute is nice (mayhems, big spawns u can pack tightly + web envelope really helps) but doesnt have the extreme damage that Im looking for to solo AVs. I know em/ would be the first choice but Im hoping SS is just as good (since Ive already made 2 chars with em, and there is only so much pink pompoms of death u want to see).
A stray click here and there would explain where the acc came from.
Im probably going to take hasten instead of jab since, I can always throw a few recharge reducers into my attacks to compensate for removing 1.
Ill post the build I meant, in a sec.
Hasten is great for a brute with a slow recharge on tier 9 shield, and double great if u pick up the demonic aura too. Oh and with hasten u can double stack rage I hear, and the more knockblows the better.
Im not too sure how I will slot my attacks yet, I slotted 3 damage on my DM, but I hear something about a low base damage multiplier (0.75) for brutes, and the damage comes from fury. I know PvP is about doing a shocking ammount of damage in a short space of time, which would favor slotting damage, but KO blow is a 6-slot power and Im not too worried at this stage about the final slotting.
Also, I have 5 slots in the shields 2 end 3 res taking 15slots and 2 more not helping much in grounded, on my dm brute. I was concerned about TP and endurance drain. Im likeing 1 end in shields and 1 end in TP (instead of range), alot better. Im slotting attacks more heavily for end (although its too early to say, especially since I dont have power sink yet). -
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If you don't use 2 acc in attacks and 3 tohit in rage you can't do all the fun stuff like slapping hurricane off of storm controllers and chewing up SR scrappers
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By slapping off hurricane's does this work best with an attack with secondary effect of disorient (like jab) or do u need hand clap for best effect?
This is what I was thinking of making, Im at lvl 26 but Im considering swapping jab for hasten (at lv 6). If hand clap is more important Id consider trying to work it in earlier:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Smashtastic2
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Electric Armor
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01) --> Punch==> Acc(1)Acc(5)EndRdx(34)Dmg(42)Dmg(43)Dmg(46)
01) --> Charged Armor==> DmgRes(1)DmgRes(3)DmgRes(3)DmgRes(17)
02) --> Haymaker==> Acc(2)Acc(7)Rechg(7)Rechg(29)EndRdx(31)Dmg(40)
04) --> Jab==> Acc(4)Acc(5)EndRdx(37)Dmg(43)
06) --> Conductive Shield==> EndRdx(6)DmgRes(13)DmgRes(15)DmgRes(15)
08) --> Knockout Blow==> Acc(8)Acc(9)Rechg(9)EndRdx(17)EndRdx(19)EndRdx(19)
10) --> Static Shield==> EndRdx(10)DmgRes(11)DmgRes(11)DmgRes(13)
12) --> Aid Other==> Heal(12)
14) --> Aid Self==> Heal(14)Heal(23)Heal(23)IntRdx(25)IntRdx(25)Rechg(27)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(21)EndMod(21)
22) --> Teleport Foe==> Acc(22)Acc(31)Acc(31)
24) --> Teleport==> EndRdx(24)
26) --> Rage==> Rechg(26)Rechg(27)Rechg(29)
28) --> Grounded==> DmgRes(28)
30) --> Lightning Reflexes==> Run(30)
32) --> Foot Stomp==> Acc(32)Acc(33)Rechg(33)Rechg(33)EndRdx(34)EndRdx(34)
35) --> Power Sink==> EndMod(35)EndMod(36)EndMod(36)Rechg(36)Rechg(37)Rechg(37)
38) --> Power Surge==> Acc(38)DmgRes(39)DmgRes(39)Rechg(39)Rechg(40)Rechg(40)
41) --> Boxing==> Empty(41)Acc(42)EndRdx(42)Dmg(43)
44) --> Tough==> DmgRes(44)EndRdx(45)EndRdx(45)EndRdx(45)DmgRes(46)DmgRes(46)
47) --> Hand Clap==> Acc(47)Acc(48)Acc(48)DisDur(48)
49) --> Electrifying Fences==> Acc(49)Acc(50)EndMod(50)EndMod(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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This is not a nerf aid self thread.
Murphy's law is not just one phrase, Im afraid. Ask my Mum she's Irish. Toodle-o0. -
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Aid self is the opposite, u can heal in safty but in the thick of it, its likely to fail due to interupt. Together they complement one another.
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Show of hands all brutes that actually manage to run away and aid self? No hide. Not many stealth powers. Running away and aid selfing is not what they're designed to do.
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Have u never run around a corner and used aid self, then opened up with shadow maul? If u dont run around corners, u r not using shadow maul to its full potential. Actually dark does have stealth in it, lol; and Id guess u r a dark/dark brute. Ofcourse you wouldnt have the foggiest how dark regen worked for stalkers though, lol.
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Only a retard would suggest one is better than the other, if u have them both avaiable. With no tier 9 shield, you will be gimping urself not to take dark regen.
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Basic reading skills would show you suggest aid self is better in your above post, by saying it stops people kiting you. So that makes you... anyway, counter kite. Again, stop applying stalker info on a seperate archetype.
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Where is this quote where u interpret it as me saying one is better than the other, since u have not quoted it. The quote u used, says that one is not better than the other and I also said (which u failed to quote with ur selective quoting) that one compliments the other.
So if u want to misinterpret what I have said and try to put words into my mouth then, have fun with that; Im not going to retaliate because I consider it childish , and to copy u would be a compliment; undeserved.
Im going to call murphy's law on this one:
"never argue with an idiot because people might not know the difference, and he will wear u down and beat u with experience". -
If u are bothered to try to get to 50 at all (by your attitude Im not so sure). How many ingame hours did/would it take u to get to lvl 50. If that is not a measure of how good a template is then, any advice given is wrong.
The original point I made is that siphon life is not a useless power, nothing to do with if more than 1 acc is needed before lv22; certainly not that dark regen is gimped.
Plz stay on topic.
I think SL is good and complements aid self, and alot of people in this thread also think SL is good, with a few naysayers. Not taking siphon life - or midnight grasp or shadow maul, they are all good powers in dark regen, learn to use them, or dont be dark melee since there isnt alot left of it once they are gone. I believe I saw a build with no touch or fear, and noone suggested to add it! Thats like saying dont take energy transfer, its only one of the most useful powers in the set. -
Id just like to point out why, I wouldnt choose dark armour at all, its because for ur tier 9 power u get revive self, instead of a power which helps u to take incoming damage, therefore being able to use ur fury to best effect (and doesnt involve getting debt). If u feel dark armour is a gimped set and u need to defend it, thats your problem.
Infact Im sad to say that /elec is the only resistance based brute armour set which has a shield as its tier 9 power. Its also got the highest energy resists of any set, and even with sheild up and grounded slotted for energy res; energy melee still hurts like hell. I wouldnt be surprised if an em blaster can one shot u with dark armour. The only compensation being that they are even easier to one shot.
"DOes toxic resistance matter much?" Not all powersets resist toxic, and when u meet a toxic damage EB or AV you will find out if it matters much, also if u are attacked by a spines stalker in warburg.
"... you have never actually tried to use Dark Regen, have you? " Im not sure if this is directed at me but...
First of all, I had a em/dark stalker not a brute. Dark regen, cant be used as a panic button, since u need to be in the middle of the mobs which make u need to heal, which is usually unadvisable, it roots u; so that any mob that wasnt already attacking u has a chance to spot u and add too ur hurt.
Aid self is the opposite, u can heal in safety but in the thick of it, its likely to fail due to interupt. Together they complement one another.
Only a retard would suggest one is better than the other, if u have them both avaiable. With no tier 9 shield, you will be gimping urself not to take dark regen.
I prefer siphon life over dark regen, at least for an AT with small hitpoints.
Ive only just tried aid self after 3 toons who did without, and mayhems were always a problem (especially an EM/fire dom with no healing). Not now, with aidself, I can complete every side mish and the main objective without use of insprations.
In fact where did I say anything against dark regen? I say it complements aid self, both together they are very handy, I dont know how handy against an AV, since Ive not had the chance yet.
If I didnt need to heal myself, then there is no challenge - and no fun FOR ME, personal opinion. -
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Whether SL is worth it for a particular build depends on what the secondary is (does it have a heal), have u got aid self (which really for a brute is mandatory), and what lvl you have access to your other heal in 2ndary.
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Heh,if DarkRegen can't save a /DA-Brute,added AidSelf won't do the trick either.
And AS may be mandatory for absolute Min/Maxing,for normal PvE gameplay it defintively isn't.
It's a nice addition if you have the spare power slots,not more.
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If people come here looking for advice on their build, Im pretty sure they want to get the best. I would choose aid self with dark, debatable wether its of use with a dark/dark build.
If u dont take aid self, u will find a point on a simple mayhem, that u will be relying in inspirations. Im repeating myself now, but for the benifit of people who dont read posts then blabber, u need to be in melee range to use either of the dark heals. Which if ur in PvP against a range opponent who is kiting u, ur SOOL, and on a mayhem; when u get into trouble which u do frequently on mayhems, u will need to run and heal. For some dying is just not an option, so dont bother telling me u dont need aid self, just go to the jail, cause Ill give u a virtual dunce cap.
What next u will start saying conductive shield is a waste a power? I think Im out of this thread- u cranks can say what u want. -
95% accuracy vs 66%, 3 vs 2 Acc so, on a heal for me its a no brainer. Nice that it works in PvP too. Even with 3 acc, on an EB using MOG of similar, I still needed soul drain for the ToHit bonus or the EB will simply be unkillable (solo).
I agree most of the time 2 Acc is enough, but u will see how much 3 acc helps when u stand between a few +3 purple mobs and do an area attack.
BTW, why quote 1 sentance? To mention SO, was not even the major point I was making in the sentance u quote. Id remove "SO" from that statement and stand by it, especially on a heal. What happens when u get an acc debuff?
How about commenting on how much damage SL does compared to Smite? Id be intereted in hearing considering u think its an inferior damage attack, do u think air sup does more damage?
Also how would u slot soul drain, considering my first paragraph? 3 acc in soul drain is a no brainer, will give over 100% accuracy but 2 would give 85% (SD has 20% acc bonus), if u cant hit a mob without the soul drain, would u still feel confident about 1 slotting it for acc?
Finally if SL is so mediocre, what DPS difference do u think there is between topping up 20% health, and in 1 move doing smite level damage, or using 1 aid self and being unable to attack for a further 3-4 seconds? -
Having read that last post Id say go /elec. Elec has high energy resists, and a tier 9 shield, still a blaster using defiance can knock 1/2 ur health away with total focus. He will 1 hit u if u dont have a tier 9 shield. TP is king of survival in PvP, being restricted to SJ was always a worry for me on my em/dark stalker since its needed for the same hole in the set.
However if ur not planning to fight mainly in RV (which is where the set is best, considering no inherent +perseption), it might be better picking a different AT for PvP.
Also its a defence based set, which build up/aim negate. One thing looks interesting, entropy shield but I doubt it will take long before u find people will just shoot u instead. -
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I'd 6 slot it with "not in my build please" SOs
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Just what will your attack chain consist of? Even with haste, if I get the order wrong with smite, SP, SM, MG I rarely have no attack charged (and no heal planned) so SL is another smite (unslotted) lvl damage. With this occation popping up so rarely I wouldnt waste more than 1 slot on rch in shadow punch. SP, smite, brawl is ur fast fury builder (with brawl on auto).
People saying if u cant do damage a primary is useless, dont have a clue. I used energy melee on a fire dom to lv32 and energy melee/ dark on a stalker to lv41. Dark is a welcome change if u will use it to its potential.
Dark isnt a cookie/cutter template but the way it rounds out in the past 40 bracket, I wouldnt be surprised if more people didnt take it. Not to say its useless at low lvl, u can get access to ToF which has a 20% acc bonus, and can fear anything in 2 hits, although personally I skipped it for air sup at low lvl. -
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I'd recommend not taking it in the first place, but if you want it, 1/2 ACC, 3 heal, 1-2 END, and 0-1 dam/rech.
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I listed my slotting in the 2nd reply. For a person without SO, 1 accuracy is madness. If u really need a heal and its ur only form of healing, u want it to hit, and worry about the endurance as u escape. Its doubley important since u need to be next to the mob(s) that are making u need to heal, so if it misses and u were relying on that heal ur dead lol. 1 acc makes no sence whatsoever.
Sure if u want to grind on 1 or 2 even cons with no danger u dont need a heal anyhow, but its a long grind to lv50. -
Whether SL is worth it for a particular build depends on what the secondary is (does it have a heal), have u got aid self (which really for a brute is mandatory), and what lvl you have access to your other heal in 2ndary.
Its not often a primary gets a heal and SL should *never* be written off.
The damage unslotted (for damage) with both air sup and SL, SL is hugely more damaging, its all negative energy. Air superiority is better than touch of fear only at lower lvls when grinding.
Lets reiterate that SL damage > Air Sup no question. Its negative energy instead of one of the most heavily resisted damage types.
Lets not start saying I think SL is better than total focus, Im not, but relatively to dark's smite its on a par.
If u come up against an AV which can 2 shot u (i.e. minx) with shields up, I know which primary Id rather be using, if there is a lack of corr/doms. -
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Brute = Rage = Higher damage + Small heal thrown in for free.
[/ QUOTE ]300% of pitiful damage=still pitiful damage. If you want a fast, cheap attack, AS is superior.
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However, a 20% heal is very handy if your sets don't provide any other heal. Aid Self is useful, but having 2 heals is even more useful - especially having an uninteruptable one that doubles as an acc debuff *and* does a small amount of damage (About the same as Shadow Punch). Handy for finishing off mobs and getting a heal kick out of it.
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Air superiority is nice but I had to drop it for aid self. I cant do a staminaless build with TP as my travel power. Haste is mandatory. Air superiority has to be kicked to the curb. Fear is much more useful anyhow.
All AVs get the fear into them after 2 applications, air superiority wont even work on some EB; its rarely resisted in PvP too.
Also the immobilize from midnight grasp stacks with every immobilize from patron powers, which brutes have access to as a first choice. Better yet, black scorpion's is an AoE, so freeze the lieutenants and minions with 1 shot, and go to work with shadow maul (its best to wait till they run round a corner after u and bunch up). -
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Small heal %, high cost, neglible damage. Pales in comparison to, say, aid self.
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Frequent top-ups, cannot be interupted, allows nervous people to save their aid self till they need it. Doesnt have the disadvantage that if ur interupted u still use endurance. If u spam aid self in the middle of a few mobs u will loose all endurance and ur toggles will drop, siphon health doesnt have this problem.
Frequently powers in this game have undesirable effects but in this case the gains far outweigh the negatives.
The reason for 3 accuracy is because I play on relentless settings and get purple bosses. 3 accuracy to keep yourself in the fight, since its indirectly adding to your damage since ur fury bar will remain high, rather than running to use aid self.
Aid self with interupt reducers can be used mid fight and with 1 dot, but siphon health will work aslong as u dont miss.
Also its much easier to use than dark regeneration (/dark armour) since it has maxium effectiveness from a single target. -
I have mine 3 heal, 3 accuracy atm. I also have aid self, 3 heal, 2 interupt, 1 recharge. Its heavy on endurance cost but I have power sink which is uber, 3 rch, 3 endurance mod.
Only change I would make is swapping a heal for a endurance reducer, if I had stamina problems. -
I just thought Id add that, I wont renew my subs till Ive used the free CoH trial that lasts 2 weeks; so it would be a mistake to join a new SG at this point.
Ive heard about I8, is this due soon? Might wait till then to use my free trial... -
Thx for the offers, Ill think about it for a bit and if I cant decide then Ill just pick one, if that makes sence...
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I got a tell from a lv 1 toon when they joined the SG saying something along the lines that I was too high lvl for the SG, and gave me a list of more suitable SGs. I then enquired to a SG directly to its leader but was told "its full" after being questioned on why I wanted to leave my old SG. The answer is simple Im 10 lvls higher than anyone else in the SG, and 13 lvls higher than the leader who invited me when near the same lvl.
Im looking for a SG, primarily for the benifits of teaming. Im interested in doing RSF and getting hami-0, and while I wouldnt consider myself a h/c pvp and I can probably stomach any PvP'ing that the SG will be doing.
FYI, I am DM/electric with powersurge + demonic aura; which means I can tank anything Ive come across in game so far (excluding a certain damage type)for a limted time.
I used to play star wars galaxies and was in one of the biggest guilds there, and enjoyed going to WAR! with the rest of the guild. -
I had an EM/fire dom. Its not useless in PvE, at all. The disorient of the soft control ranged AOE, stacks ofcourse with energy melee disorients. Domniation + energy transer, while all mobs are disorientated rocks. If ur in a team just wait till the aggro is elsewhere. I played to lv 32 and got my fire imps and everyone admired them and one even called them "punks" for "kill stealing" I believe. The only intelligent thing about them is they went for the mobs which werent under control. The other thing they are known for is doing lots of damage. I played 32 lvls without first aid, it was a shame I never got to test it in pvp, and its on a dormant US trial account.
The only way u could end up frustrated is if u insist of taking the alpha strikes, u will get the full aggro of any uncontrolled mobs, and any that are not killed before the control wears off. If u try to play it like a tank without any healing, I dont know what to say. -
Dark armour has alot better resist to psi in my experience, and has toxic resist without a tier 9 power/demonic accolade. The only drawback compared to /elec is that I would rather build fury with a shield rather than rez and stun mobs around me. Elec also has a auto hit endurance recovery power - power sink, that made me pleased Idropped dark consumption (from dark melee).
I would take aid self - and then use the AOE damage/+self health move as a way to gain fury faster, falling back on aid self when u need to either run or die.
I cant see any endurance recovery powers in dark armour (my experience was using an EM/dark stalker), but I think this may gimp it as a brute set. However cloak of darkness has a 60% perception increase, which shouldnt be overlooked. The set pretty much requires acrobatics for knockback protection though. -
I would take smite, shadow punch, shadow maul, and midnight grasp to make your attack chain. I cant recommend using brawl over shadow punch since both shadow punch and shadow maul have some of the lowest activation times of any attack and are using negative energy damage type which, is not as resisted as smashing/leathal of brawl. The only use of brawl is to drop toggles in PvP, but its not as effective as doing that since I7. Although when u get toggle dropped it hurts.
With so few primarily damage based attacks u have to make use of each one, and recognise its benifits drawbacks. For instance shadow maul is cone effect, it can do double or triple the damage and build fury (I guess, never have trouble with building fury). However without midnight grasp u have to rely on touch of fear to root one mob and wait for the 2nd or third to run past and line up ur cone. If u have 2 immobilises (one of which has ~4sec recharge with hasten/lightning reflexes), its that much easier to use the cone effect; which without your immobilizes is a matter of very rapid strafe tapping on the keys prone to mistiming.
Contrasting midnight grasp with soul tenacles; u get 59 damage up front plus a negative energy dot and immobilize. Soul tenacles, u just get the dot (ever so slightly higher endurance cost according to the prima guide), and an immobilize of the same magnitude. Touch of fear has a higher magnitude. Ive put the fear into several AVs for a moment or 2.
Although tenacles - if it still puts other PvPs into a knockback position where u cant use break frees, its got its benifit over midnight grasp until if/when they fix it. -
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Here is a build I made for DM/Elec
Any thoughts?
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Why not slot lighting reflexes with fly? Perhaps consider 3 slotting lightning reflexes and 3 slotting hover, to get unsurpressed travel (I believe the speed of unslotted fly) and an extra power choice(not sure how well this plays out considering u used 6 slots, compared to 6 slots (LR & fly + possible 4 slot attack? i.e air superiority).
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Untill then, I'd use shadow punch, smite and air superiority in my fury chain.
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Id love to have air superiority in my build again but limited to 3 power pool choices and I prefer the teleportations control of your position and foes position more in PvP. Purely with a PvE build, apart from getting hit with web cocoon, it could certainly open up a free power choice with no downside.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Build DM/ElA
Level: 41
Archetype: Brute
Primary: Dark Melee
Secondary: Electric Armor
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01) --> Shadow Punch==> Acc(1)Dmg(3)Dmg(3)Dmg(19)TH_DeBuf(40)TH_DeBuf(40)
01) --> Charged Armor==> DmgRes(1)DmgRes(5)DmgRes(5)
02) --> Smite==> Acc(2)Dmg(7)Dmg(11)Dmg(15)TH_DeBuf(37)TH_DeBuf(37)
04) --> Lightning Field==> Acc(4)Dmg(19)Dmg(25)Dmg(25)
06) --> Air Superiority==> Acc(6)Dmg(7)Dmg(11)Dmg(17)
08) --> Siphon Life==> Acc(8)Heal(9)Heal(9)Rechg(34)Heal(37)
10) --> Conductive Shield==> DmgRes(10)DmgRes(13)DmgRes(13)
12) --> Static Shield==> DmgRes(12)DmgRes(31)DmgRes(31)
14) --> Touch of Fear==> Acc(14)EndRdx(15)EndRdx(17)
16) --> Grounded==> DmgRes(16)DmgRes(39)
18) --> Hurdle==> Jump(18)
20) --> Health==> Heal(20)Heal(21)Heal(21)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Lightning Reflexes==> Run(24)
26) --> Hasten==> Rechg(26)Rechg(27)Rechg(27)
28) --> Fly==> Fly(28)Fly(29)Fly(29)
30) --> Shadow Maul==> Acc(30)Dmg(31)Dmg(33)Dmg(33)TH_DeBuf(40)
32) --> Midnight Grasp==> Acc(32)Immob(33)Immob(34)Immob(34)
35) --> Dark Consumption==> Acc(35)EndMod(36)EndMod(36)EndMod(36)
38) --> Power Surge==> Rechg(38)Rechg(39)Rechg(39)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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With grounded, u can get immobilized, with lightning reflexes u can get slowed, PSI resist is a joke compared to dark armour, vunerable to toxic resists unlike DA ( u need break frees for mayhem mission bosses even with 3 slotted resist in static sheild). However elec has a tier 9 shield power surge which is so much better than a self rez in DA.
With combat jumping + grounded you would have no trouble with immobilizes, but this uses up 1 of ur 3 general pool power types.
With demonic aura u resist even more but still bring break frees for PSI control (which DA laughs off). Dont forget aid self with all the blasters and their 30% unresistable damage - who u frequently find engage u while ur attention is elsewhere, and its going to be too late by the time they are targeted without heal/escape. I dont know how well SS is as an escape power but you will need an escape power unless its 1vs1 and ur not being kited, also tp foe is sometimes the only way you will be able to get a hit on someone wanting to stay at range (since jumping nullifies the knockback protection).
Detention shield, which renders you unable to move, and unable to attack or be attacked; is not in the least resisted, but I assume other AT are the same.
Until they fix fury, you will be dead if u try to build up fury from hero players before ur bar is half full. ATM other ATs have significant advantages over brutes in PvP, especially if heros will not go toe to toe.
Overall it has alot of weaknesses to make up for its high resists with tier 9 power surge not to mention its crash, tier 9 also means its first available in warburg. The AT is also more vunerable to perseption debuffs than a stalker with +perseption or any AT with tactics. -
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It's a mag 3 fear,prima applied the level modifier to strength instead duration.
And it is a 95% / 56% increase in accuracy/to hit debuff.
3 to hit debuff SOs in ToF and you have a 17.16% debuff.
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I know prima gets things wrong, but without a reference for your figures, I wouldnt believe them to be accurate either. As I said, 2 applications of a move which with haste/lightning reflexes according to CoH hero builder has a 4.21 sec recharge (without slotting for recharge), can fear a boss... there is not much to argue about that its a superior power.
Actually you are incorrect about ToF having 95% 3 accuracy slotted since it has a +20% accuracy inherent bonus :
Making it 114% accurate with +5% from soul drain.
It is true that while the rest of DM attacks have a secondary of 5% ToHit debuff, ToF has 11%, enhanced 95% will make it closer to 21-22%. -
Touch of fear has an 11% base ToHit debuff, and a 4.47 mag fear. Fully slotted with 3 acc and 3 ToHitt debuff is 95% accuracy and 56% ToHit debuff, according to Hero Planner. Absolutely top notch power, and a fair trade off of DM not being as damaging as energy melee.
Like the attacks or not, with so few attacks in the set u need all four, sm, sp, smite, midnight grasp.