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Posts
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I agree with u about aid self, its the best thing since sliced bread for any brute, even with dark regen I'd take aid self; since they both root you but aid self doesnt need to be activated near an enemy.
Hand clap - if u have any number of hidden enemies round you Id rate it higher than stun from EM. Only reason u dont see it used on teams is that it does knockback not knockdown, and is counter productive to footstomp and lightening field. It can be used as a cone like in mayhems when u run inside a door and with 10 longbow giving chase, very effective and you can stick use AoE attacks to maxium effect.
I noticed u have boxing and tough before lv30, and got my wondering how u can fit that in. Then I realised u dont have a travel power till 40+! I would always get a travel power before lv24, and last but not least I would reconsider the use of the leaping pool combined with grounded's KB protection (any other travel power works better but IMO TP is best for a toon with status protection). -
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Get Acrobatics before the Fighting Pool, get Hasten way earlier, along with Barrage. If you respeced TP and Burn out, it will be possible.
I suggest Super Speed and Rise of the Phoenix.
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The only advantage with SS is that u can get a travel power for 1 extra power assuming you are getting hasten. With TP u can get out of range for a heal within 1 sec (if u need to being dotted, or machine/flame gunned), with SS if you are not being slowed then you have to wait for suppression.
With TP you also can choose TP foe which is quite a valuable asset for PvP & pulling. -
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Obviously a typo I meant Armour thats why I went on to mention /elec and /inv.
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Ahh ok that's clear now... errr I think...
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Well at least you're decisive. -
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I'm pretty much sure it is scrapper level powers with tanker level caps.
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By tanker lvl caps, u mean 90% resist cap? As Ive heard? Was just here to learn the general concensus on slotting health.
One thing Ive noticed, is that invincible seems mediocre, and so too does resist energy/element; unyielding looks like its not worth slotting for res. With just 3 res in temp inv and unstoppable ur at damage res cap of 90%. All this means is that u can start picking up more attacks earlier.
With fitness, hasten, aid self, and tp I only have energy punch, barrage, and brawl as my attack chain at lv 26 until next lvl when I get total focus, bone smasher, build up. Thats 1 more attack than my elec brutes in sirens call.
How does 3 slotting health effect dull pain; regen or max health points or health 80% of health if I read it correctly earlier? -
Time to hit the ignore button im afraid.
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Precisely the point I was making, Ive read it in one of the stickies in the US forums that if u slot ToHit in RI, u dont need so many accuracy in ur attacks, and because its a debuff it also helps your team. Effectively its tactics with just 1 power and no power pool choices. That is nothing to sneeze at IMO!
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Oh now I see, u are picking up on the fact that I said u slot ToHit instead of DefDebuff! Great that is so mature, and I really find it just as amusing as you do.
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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Same thing here, where I used the term enhanced I was using it loosly, haha, that is such fun! I really like to find ways to misinterpret a previous poster and ridicule them for being wrong! What joy. -
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I would only use 2 brute shields, since only 2 of them are resistance based and have a tier 9 shield. /elec and /inv. Although /elec has so many + points that /inv doesnt.
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Actually I think you'll find all 3 Electric shields (Charged, Conductive & Static) are resist-based, just like Dark Armour's 3 main toggles areWhich one were you suggesting dropping?
Imho dropping any of them would be a bad idea - dropping Static means you lose most of your status protection plus the only psychic damage resist in the set and dropping Conductive means you'd want to use Power Surge every time you ran into a couple of flamethrowers (Longbow missions could take a while) or a spawn of CoT Spectrals, or most of the time in PvP. And dropping Charged Armour is impossible (and would be a moronic thing to do if it was possible).
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Obviously a typo I meant Armour thats why I went on to mention /elec and /inv. -
If u read the thread, its not all me; other people have been trying find fault with the phraseology in the previous post when the meaning is clear; and if I have to put up with it every time I ask a simple question; then Ill leave the boards to people who find that lvl of maturity amusing.
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EDIT: As far as I'm aware, short of remembering to turn the autofire function on and off before and after each fight, there's no bind for autofire.
[/ QUOTE ] Powexec_Auto , IIRC. And no, auto-healing is generally sign of an inexperienced player, especially when associated with empaths or thermals.
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Why throw out a bit of code that most people will not know what to do with? Its a bit of a pattern MaX, u keep coming in with what looks like useful advice but its incomplete and is just a waste of time for people to keep asking for an explanation.
To use the below code u will need to copy it (highlight it and press ctrl-c and in game press enter and then ctrl-v).
/macro heal "Powexec_Auto Howling Twilight$$e Roar"
I havent tested it and the red part isnt necessary.
Also, I wouldnt say anyone who uses heal on auto-fire is a Noob either.
To answer the question though, if its possible to set to auto fire ingame without complications, then it would only heal when near an enemy and that wouldnt be too annoying for other team members. However if u dont need and no one is taking damage, u should not use it; since it will be less laggy for the team. -
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Every Debuff out of the 3 has more than 1 effect, and -speed -recharge [from lingering radiation] is exactly what makes long bow spec ops my first targets and why Positron is tackled before statesman in RSF.
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Yes, I know that, my point is that in my opinion the -regen is the most useful part of LR. Hence why I don't think it's that important to take it that early. Doesn't matter anyway since you have it now. But I would change the slotting since the slows only affect movement, not recharge.
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In PvE excluding Hero/AV, why exactly is -regen "the most useful part"? Even or +3 lvl mobs dont have regen to out heal the average toon's attacks assuming he is not missing. Ive seen quite a few Ice/Rad corr and Im sure they would have a few words to say about this.
Also I would forget the slotting on LR, because in game it IS 2 acc, 3 rch despite what the hero planner says, just goes to show just answer the question instead of going offtopic.
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The benifit I see with RI is that it may enable me to get by with slotting less accuracy in my attacks.
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I disagree. The ThT_Debuf is awesome once fully slotted. The -def is nice, but not crucial for PvE (I would prob only slot 1 Def_Debuf really, unless you have spare slots ). In any case, just make sure to take it at 30 (for PvE I would slot 3 Tht_Debuf 1 Def_Debuf 1 EndRdx).
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Precisely the point I was making, Ive read it in one of the stickies in the US forums that if u slot ToHit in RI, u dont need so many accuracy in ur attacks, and because its a debuff it also helps your team. Effectively its tactics with just 1 power and no power pool choices. That is nothing to sneeze at IMO!
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
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That is such an absurd comment it doesnt warrant a real responce.
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My question was "what should I slot first" and its still unanwered, I can read the data quite well myself; I knew radiant aura had a end cost of ~13 and that EF had a 0.572 EPS cost.
I have 3 slotted enervating field. I will watch closly how well this helps with my end while healing.
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Given your build above, at 29 I would have added 1 EndRdx to EF and 1 Rechg to Radiant Aura, ...
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My build includes hasten, IMO recharge in AM should be dealt with after sorting the end costs. Obviously healing faster is going to be an even bigger end drain. Im happy with the desisions I made and this char is least in need of a respec.
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I dont have any link that will show this as a fact, but AFAIK this is common knowledge.
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Its common knowledge that most people slot damage in their attacks. -
Ive been knocked down while TPing away (only if ive jumped just prior to using TP), I recover from the knockdown before the short hover inherent with TP ends, i.e. do the knockdown animation while in the sky.
According to nofuture grounded has -15 KB protection while other brute mezz shields have -10. It really is a non-issue. The amount of times Ive been knocked back while using grounded on my 2 lv 50 brutes I can count on 1 hand. Jumpkick can knock me down too, but the animation takes them aslong to recover as a knockdown animation!
Being a brute u can laugh off the rare knockdowns u get, u wont get chain knockdowned as u would without a mezz shield. If knockdown toggle dropped, then it would be an issue, but it doesnt.
I would only use 2 brute shields, since only 2 of them are resistance based and have a tier 9 shield. /elec and /inv. Although /elec has so many + points that /inv doesnt.
/inv good smashing/leathal res.
/elec +recharge, PBAoE damage/end drain aura, resist end drain/slow, has an end recover power, good all round resists except for toxic which power surge and demonic accolade take care of. -
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As I said I have very little PvP experience.
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I have 275 PvP rating on my brute, but I may try this in PvE - been meaning to test if fury multiplies the base damage or the slotted damage. Which is a point I think ur overlooking.
[/ QUOTE ]Fury is a damage buff, just like enhancers and all other buffs.
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I dont know how to put this but, Max what is ur point? It doesnt seem to relate to the post u quote so Im curious.
@T0ughGuy690
If u state as fact something which is up for debate, then Id need some proof i.e. testing or a link which is known to be good. Im only interested in facts not heresay. -
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What Chelsea said concerning the slotting.
It's just surprising that you've left RI so late in your build. I usually take it by level 4 on any rad I roll. The ThT_Debuf helps you survive and the -Def helps you hit mobs before you have Acc SOs. EF is great, but can't be enhanced, so I usually take this in the teens / early 20s. I would definitely slot a 2nd EndRdx in there for longer fights. And the main purpose of LR is really the -regen, which is why I don't mind leaving this until the late 20s / early 30s. If you have the slots, 1-2 Rechgs in Radiant Aura should help.
[/ QUOTE ] Every Debuff out of the 3 has more than 1 effect, and -speed -recharge [from lingering radiation] is exactly what makes long bow spec ops my first targets and why Positron is tackled before statesman in RSF.
The benifit I see with RI is that it may enable me to get by with slotting less accuracy in my attacks.
Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
My question was "what should I slot first" and its still unanwered, I can read the data quite well myself; I knew radiant aura had a end cost of ~13 and that EF had a 0.572 EPS cost.
I have 3 slotted enervating field. I will watch closly how well this helps with my end while healing. -
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you don't need Recharge in Radiation Infection its a toggle and an Acc debuff so 1 end redux 3 Acc debuffs 2 Def debuffs.
And 30 is WAY to late as its one of your main debuffs that you would use alot more that EF.
Don't need slows in Lingering Rad either it nearly caps out so swap the slows for recharge.
I've no idea about sonic but it seems your really lacking on the damage side.
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EF is the first thing I drop always, its -Res & -Dam. There was a post on the US forums where he gave reasoning why u take less damage from an alpha strike if u use it.
Its like EF -DAM, LR -Speed & RI -Acc. So RI should prob come after EF before LR for general PvE usage.
Im now at lv29 power screen wondering which will benifit more - slotting 2 end in radiant aura or 2 in enervating field? It has a massive end drain but I only notice it while healing. My attack chain has 1 end in it already.
The benifit of sonic is that it has -Res in all attacks. I have enough solo PvP characters so this is a team build, and the lack of damage will be made up for by the stronger -res debuff I can give for others to do the damage. Also sonic has a cone sleep in "siren's song" which apparently isnt as highly resisted as disorient.
Also with this build I play on relentless when I solo and this is pre RI. I know its the 3rd part of the debuff set - but its the only debuffs which can be substituted directly for inspirations. I have got used to taking hasten early on so something has to give. -
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The thing to bear in mind is that Build Up only gives base 20% ToHit bonus iirc, so 31.2% with 3xToHitBuffs.
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Also bear in mind any temp powers (like arachnos mace, last for 30min u can an buy infinite number), work very well with the 3 ToHit buff and otherwise all smashing damage. -
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As I said I have very little PvP experience.
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I have 275 PvP rating on my brute, but I may try this in PvE - been meaning to test if fury multiplies the base damage or the slotted damage. Which is a point I think ur overlooking. -
3ToHit is useful for hitting the Heros Minx, valkarie, and positron in their MoG or similar; or a storm troller/bubbler in PvP. With 2 acc and 3 ToHit buffs in rage I dont miss anything but those above, not sure if 3 acc would help but its not common enough and I just go buy yellows when the occation arrises.
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Grounded is pretty good aslong as u dont superspeed down a slope as u will be airborne or get SJ as a travel power. Id rather have that as a minor weakness and keep TP as my travel power with the way I am more effective solo in a PvP zone, and have to avoid gankage all the time.
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Slotting 3 recharges would be good for an AV but with the normal goings on in a PvP absolutely counter-productive. Fury is not optimal for PvP as it usually is.
In PvP, u find that on a single target if u do too much damage they run away, meaning u need the damage when u dont have fury; or u will be ganked and then no fury can help u. Only if an enemy decides to stand toe-to-toe will u get the benifit of your 3 recharge, and even if u win; the same enemy will most likely run next time.
Id say if an enemy feels 1 big hit after u have fury then they will still be looking to run even before its charged again. -
Im lvl 28 and have enervating field and lingering radiation, I plan to pick up radiation infection at lv30. Its strange I read before someone recommended only 1 slot in EF. http://www.nofuture.org.uk/cox/
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Lingering Touch
Level: 41
Archetype: Corruptor
Primary: Sonic Blast
Secondary: Radiation Emission
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01) --> Shriek==> Acc(1) Acc(3) EndRdx(17)
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(19)
02) --> Scream==> Acc(2) Acc(3) EndRdx(15) Dmg(17) Dmg(19)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(9) EndMod(11) EndMod(13) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Shout==> Rechg(8) Acc(9) Range(11) EndRdx(15) Dmg(31)
10) --> Enervating Field==> EndRdx(10)
12) --> Recall Friend==> IntRdx(12)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Hover==> EndRdx(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lingering Radiation==> Acc(22) Acc(23) Slow(23) Slow(25) Slow(25)
24) --> Teleport==> EndRdx(24)
26) --> Amplify==> Rechg(26) Rechg(27) Rechg(27)
28) --> Siren's Song==> Acc(28) Acc(29) Sleep(29) Sleep(36) EndRdx(36) Range(36)
30) --> Radiation Infection==> Rechg(30) Rechg(31) Rechg(31) DefDeBuf(33) DefDeBuf(33) DefDeBuf(34)
32) --> Dreadful Wail==> Acc(32) Acc(33) Dmg(34) Dmg(34)
35) --> Screech==> Acc(35) Acc(37) DisDur(37) DisDur(37) DisDur(39) Rechg(39)
38) --> EM Pulse==> Acc(38) Acc(39) Hold(40) Rechg(40) Rechg(40)
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01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> IntRdx(2)
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I have envervating field with 1 end slotted, radiant aura with 3 heal slotted. Where should I spend my slots to reduce the endurance cost. I have already got 1 end in sonics 3 basic attacks.
I find that with a long fight against a GM where I have enervating field on constantly and am forced to heal, my endurance drains too fast. -
Having 3 slot rage for ToHit on my SS/elec; I was looking for something similar I could use for EM accuracy.
Rage has a base ToHit of 20% (like all other build up powers), invincibility has a 2% ToHit when an enemy is near. This sounds to me like it will not make the difference equal to 1 accuracy SO. Therefore Im looking for opinions, and experiences.
Defence is increased per target within 8ft range, does ToHit scale too? -
I cant believe how many different opinions there are for how to slot a brute. I slot low lvl with my choice of number of accuracy and recharge if necessary and 1 end reducer. I slot 3 damage in all attacks although I leave the lowest level attacks till last to slot for damage.
Ive read fury is based from the unslotted damage of an attack so that, damage slotting at around (guesstimate) 25% fury will become obsolete. Having said that I still 3 slot damage. Perhaps someone with access to more accurate info than myself can deny confirm? (I hope)
Ill probably test this theory when I get round to it!