respeccing at 30
Get consume, its an end boost. Take burn later, when you have the imob from your epic
Probably not SJ and Fly, I sometimes do SS and SJ or SS and TP just cause I feel SS needs a real travel power to back it up. Fly and SJ get you most places easy enough.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
With regards to endurance and slotting:
1 slot CJ for end or def (makes little difference on a resistance based brute when u consider a luck is 25% def and frequently u dont notice it unless u stack 4 or 5). Acrobatics 2 or 3 slot for end. 1 slot any 2ndary power set toggles [for end, 3 res]. Put 1 end reduction in your fury building low level attacks, substituting out either a damage or an accuracy from your current sample template.
Ive not used fire but watch the endurance on the AoE attacks can be high, I would try not to slot any big hit attacks with end, especially with "consume".
Oh and if u didnt have consume, get it! PBAoE endurance recovery are a key power for brutes, especially when u expend endurance to gain fury. Use consume rather than rest and hold onto your hard earned fury.
[ QUOTE ]
a luck is 25% def
[/ QUOTE ]
12.5%
[ QUOTE ]
[ QUOTE ]
a luck is 25% def
[/ QUOTE ]
12.5%
[/ QUOTE ]
Want to go check in game?
Even with Consume and Stamina you'll need an EndRdx in each attack. And you have room to slot one because 3xAcc is overkill unless you're going to be PvPing a heck of a lot against defence-based AT powersets. I've got away with 1x Acc for most of my Fire/Fire's levels, but noticed I missed a bit more often against purple cons (mainly bosses when on top reputation level, or all AVs/Heroes/EBs) or anything that debuffs Acc like CoT spectrals. Even 2x Acc is a luxury as 1x Acc will do for 95% of the PvE game (but I'd always slot 2xAcc if I can) - and if you team with someone who runs Tactics (as I did for most of my 40s) then you barely notice a difference between 1xAcc and 2xAcc.
I assume you have Brawl on auto to fill gaps in your attack chain? If not then do that. The lack of Rchg SOs in your attacks is another problem - Fire Sword and Cremate could really do with one. Incinerate can go without if you only use it on boss fights - it's pretty much wasted on anthing else as it takes time to tick away the damage (it is very End-efficient though). You really should slot 3xDmg into Incinerate if you're going to use it at all, though. Another thing that could solve your attack chain gaps for two-thirds of the time is getting Hasten and 3-slotting it with Rchg.
Jump Kick is a bit of a waste of time - stick with CJ+SJ+Acro and drop Fly (unless you really like it). Keep AirSup though as its great. As an extra attack you may want to pick up Boxing from the Fighting pool, as that would let you pick up Tough later if you wanted it. Boxing could also replace Brawl as your auto-power (it did for me) as it's nice and fast for building Fury.
And as has been said you can delay Burn til later - I took it after my patron immobilise and it works ok with that, but it's not what I'd consider one of my core abilities.
Don't put extra slots in CJ - they all offer minimal benefits. Honestly whatever you put in the base slot won't add much compared to leaving it unslotted, but personally I put a DefBuff in CJ on my characters just to round it up from 2.5% to 3% def.
Oh and get Fire Sword Circle 6-slotted as a priority (1-2 Acc, 3 Dmg, 1-2 EndRdx, 0-1 Rchg) - in teams it is the main useful thing you can do. It is an absolute monster backed by high Fury + BU + FE and any other damage buffs that are flying around.
I recommend getting 3 DmgRes in those shields as fast as you can too. The EndRdx is optional imho, but a lot of people like to slot shields with that when they can spare slots. Also Acro is fine with an EndRdx in the basic slot - I certainly wouldn't put more than 2 EndRdx in it.
And practice attack-chain efficiency - don't use a big/slow attack like Incinerate on something with a sliver of life left, when Brawl or AirSup would finish them off faster for less End used. The same goes for when you get Greater Fire Sword - don't over-use it, unless it's actually necessary (you need something dead asap, like an AV/Hero), because big attacks burn a lot of End - often using a couple of little attacks will achieve the same damage over time for less End while boosting Fury faster. Also don't use FSC unless you have at least 3-4 targets.
Search under my user name on the brute forum, with the search term "fire", for more advice. I've offered tons of advice about Fire/Fire builds in the past (all based on actual gameplay) and I've probably forgotten to mention something here.
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[ QUOTE ]
[ QUOTE ]
a luck is 25% def
[/ QUOTE ]
12.5%
[/ QUOTE ]
Want to go check in game?
[/ QUOTE ]You trust in-game numbers? *sigh* Poor dear....
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
a luck is 25% def
[/ QUOTE ]
12.5%
[/ QUOTE ]
Want to go check in game?
[/ QUOTE ]You trust in-game numbers? *sigh* Poor dear....
[/ QUOTE ]
Its irrelevant what the numbers are given that I gave my personal experience of the effectiveness, if there is another more reliable source I would love to know where.
ok, i've taken the advice on board (thanks for such a wealth of info valkryst) and come up with a potential build (all the way to 50 no less)
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Punitive
Level: 50
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
---------------------------------------------
01) --> Fire Sword==> Dmg(1)Dmg(11)Dmg(11)Acc(13)Acc(13)EndRdx(23)
01) --> Fire Shield==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(34)
02) --> Cremate==> Dmg(2)Dmg(15)Dmg(15)Acc(19)Acc(19)EndRdx(23)
04) --> Healing Flames==> Heal(4)Heal(5)Heal(5)Rechg(7)Rechg(7)Rechg(9)
06) --> Air Superiority==> Acc(6)Acc(40)EndRdx(46)
08) --> Incinerate==> Dmg(8)Dmg(9)Dmg(31)Acc(34)Acc(37)EndRdx(46)
10) --> Swift==> Run(10)
12) --> Boxing==> Acc(12)Acc(42)EndRdx(46)
14) --> Fly==> Fly(14)
16) --> Plasma Shield==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(34)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Combat Jumping==> DefBuf(22)
24) --> Consume==> Acc(24)Rechg(25)Rechg(25)Rechg(27)
26) --> Fire Sword Circle==> Dmg(26)Dmg(27)Dmg(29)Acc(29)Acc(31)EndRdx(31)
28) --> Jump Kick==> Empty(28)
30) --> Acrobatics==> EndRdx(30)EndRdx(33)
32) --> Greater Fire Sword==> Dmg(32)Dmg(33)Dmg(33)Acc(36)Acc(37)EndRdx(37)
35) --> Fiery Embrace==> Rechg(35)Rechg(36)Rechg(36)
38) --> Rise of the Phoenix==> Heal(38)Heal(39)Heal(39)EndMod(39)EndMod(40)EndMod(40)
41) --> Build Up==> Rechg(41)Rechg(42)Rechg(42)TH_Buf(43)TH_Buf(43)TH_Buf(43)
44) --> Tough==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(45)
47) --> Web Envelope==> Acc(47)Acc(48)Rechg(48)Rechg(48)Rechg(50)
49) --> Burn==> Dmg(49)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
playing around on training room it seems pretty good at 30 but if anyone can spot any pitfalls or blunders, let me know =]
Yeah that looks ok to me, apart from the fact you've 6-slotted Rise of the Phoenix, which is a bit pessimistic - looks like you're planning on dying A LOT - you might as well move those slots into Air Superiority & Boxing as Damage (they don't do a lot of damage, but you will be using them a lot in your attack chain, so it will all increase your damage-over-time - plus you'll be glad of pure-smashing damage when you meet fire-resistant mobs like Infernal and Baphomet).
Also as you're not slotting Jump Kick, and its rubbish anyway, you might as well take SJ at 28 - its faster than Fly so there will probably be times you would use it instead (like escaping from or chasing people in PvP) - I mean it's not like you're going to use Jump Kick at all, is it?
Also if you're going to be using Tough all the time once you get it then you might as well move that second EndRdx from Acrobatics into Tough - it will save you more End per second there.
And I'm not really convinced you need all those recharges in Web Envelope, but you may have a specific purpose in mind (PvP I'm guessing - that would explain the 3x THBuffs in Build Up too).
Generally it looks fine, though. And if you're happy with it on Test then that is the main thing.
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Yeah that looks ok to me, apart from the fact you've 6-slotted Rise of the Phoenix, which is a bit pessimistic - looks like you're planning on dying A LOT
...
Also if you're going to be using Tough all the time once you get it then you might as well move that second EndRdx from Acrobatics into Tough - it will save you more End per second there.
...
And I'm not really convinced you need all those recharges in Web Envelope, but you may have a specific purpose in mind (PvP I'm guessing - that would explain the 3x THBuffs in Build Up too).
[/ QUOTE ]anything above level 30 is just guesswork tbh, i put so many recharges into web envelope because according to the character editor that would bring it's recharge more or less into line with burn (and i figure one's not much use without the other), i see your point on phoenix though =]
[ QUOTE ]
Also as you're not slotting Jump Kick, and its rubbish anyway, you might as well take SJ at 28 - its faster than Fly so there will probably be times you would use it instead (like escaping from or chasing people in PvP) - I mean it's not like you're going to use Jump Kick at all, is it?
[/ QUOTE ]good point
thanks again for the help =]
edit: forgot to ask, is 3 tohit overkill in build up then? and how would you recommend i slot phoenix? 1 health?
3ToHit is useful for hitting the Heros Minx, valkarie, and positron in their MoG or similar; or a storm troller/bubbler in PvP. With 2 acc and 3 ToHit buffs in rage I dont miss anything but those above, not sure if 3 acc would help but its not common enough and I just go buy yellows when the occation arrises.
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anything above level 30 is just guesswork tbh, i put so many recharges into web envelope because according to the character editor that would bring it's recharge more or less into line with burn (and i figure one's not much use without the other)
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Yeah but the thing is that you really won't be chaining Burn that much anyway. The only time I chained it was in front of doorways/lifts in mayhem missions when ambushes were incoming (because their hang-time in the lift/doorway actually meant the stacked Burns affected them for a while before they were able to attack, so they came out of the door/lift half-dead). The times I really wanted to chain it (against AVs/EBs, because Burn has very high accuracy - although admittedly it still couldn't hit Valkyrie when she was in MoG) were times when either I wasn't able to get Web Envelope to keep them in place anyway (because they have good immob and -spd protection), or I was teamed with others who could immobilise/-spd (or hold) better than me.
Honestly I didn't use Burn that much, even once I had Web Envelope, because Fire Sword Circle generally did the business - but Burn and Web Envelope gave me a few different tactics/options for certain situations (like the aforesaid mayhems). I actually used Web Envelope a lot more for its -fly and with 1xRchg in it that was one use every 15secs - I think 2 extra recharges bring it down to just under 11secs? Up to you if that's worth 2 slots.
[ QUOTE ]
edit: forgot to ask, is 3 tohit overkill in build up then? and how would you recommend i slot phoenix? 1 health?
[/ QUOTE ]
[ QUOTE ]
3ToHit is useful for hitting the Heros Minx, valkarie, and positron in their MoG or similar; or a storm troller/bubbler in PvP. With 2 acc and 3 ToHit buffs in rage I dont miss anything but those above, not sure if 3 acc would help but its not common enough and I just go buy yellows when the occation arrises.
[/ QUOTE ]
I think its ok if you can spare the slots, and if you PvP a lot or struggle with high def mobs. The thing to bear in mind is that Build Up only gives base 20% ToHit bonus iirc, so 31.2% with 3xToHitBuffs. With Rage its probably more useful because you get that bonus all the time (I'm slotting 3xTHBuffs in Rage for my SS/DA, eventually, but only do that for build up on ATs that have spare slots - my blasters mostly, after slotting Aim with 3 THBuffs first of course).
As for Phoenix I slotted mine with 1 EndMod - I rez with around half health and about 60-70% End iirc - and usually the first thing I do after toggling-up is hit Healing Flames before piling back into the fight (then you can always hit Consume to top-off your End, but half an End bar is usually enough to finish off whatever killed you, unless its an AV). I only used it a couple of times though, because I took it at 49. I mainly took it with LRSFs and PvP in mind.
i checked in the builder and you're right, 1 recharge in web envelope makes it 15 seconds, 2 is 12 seconds and 3 is 10.something, so not really worth it
anyway, i've rejigged stuff and this is (hopefully) my final build:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Punitive
Level: 50
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
---------------------------------------------
01) --> Fire Sword==> Dmg(1)Dmg(11)Dmg(11)Acc(13)Acc(13)EndRdx(23)
01) --> Fire Shield==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(34)
02) --> Cremate==> Dmg(2)Dmg(15)Dmg(15)Acc(19)Acc(19)EndRdx(23)
04) --> Healing Flames==> Heal(4)Heal(5)Heal(5)Rechg(7)Rechg(7)Rechg(9)
06) --> Air Superiority==> Dmg(6)Dmg(39)Dmg(39)Acc(40)Acc(40)EndRdx(46)
08) --> Incinerate==> Dmg(8)Dmg(9)Dmg(31)Acc(34)Acc(37)EndRdx(46)
10) --> Swift==> Run(10)
12) --> Boxing==> Dmg(12)Dmg(39)Dmg(40)Acc(42)Acc(42)EndRdx(46)
14) --> Fly==> Fly(14)
16) --> Plasma Shield==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(34)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Combat Jumping==> DefBuf(22)
24) --> Consume==> Acc(24)Acc(25)Rechg(25)Rechg(27)Rechg(48)
26) --> Fire Sword Circle==> Dmg(26)Dmg(27)Dmg(29)Acc(29)Acc(31)EndRdx(31)
28) --> Super Jump==> Jump(28)
30) --> Acrobatics==> EndRdx(30)EndRdx(33)
32) --> Greater Fire Sword==> Dmg(32)Dmg(33)Dmg(33)Acc(36)Acc(37)EndRdx(37)
35) --> Fiery Embrace==> Rechg(35)Rechg(36)Rechg(36)
38) --> Rise of the Phoenix==> EndMod(38)
41) --> Tough==> DmgRes(41)DmgRes(42)DmgRes(43)EndRdx(43)EndRdx(43)
44) --> Build Up==> Rechg(44)Rechg(45)Rechg(45)TH_Buf(45)TH_Buf(50)
47) --> Web Envelope==> Acc(47)Acc(48)Rechg(48)
49) --> Burn==> Dmg(49)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
thanks again for all the help everyone =]
Yep that looks good to me - I hope you have lots of fun with it - I certainly did with my Fire/Fire
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The thing to bear in mind is that Build Up only gives base 20% ToHit bonus iirc, so 31.2% with 3xToHitBuffs.
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Also bear in mind any temp powers (like arachnos mace, last for 30min u can an buy infinite number), work very well with the 3 ToHit buff and otherwise all smashing damage.
since i only just managed to get the respec i've been after since 24, i'm now playing around with lvl 30 builds on the training room
currently i'm using this:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 31
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
---------------------------------------------
01) --> Fire Sword==> Dmg(1)Dmg(9)Dmg(13)Acc(13)Acc(15)Acc(15)
01) --> Fire Shield==> DmgRes(1)DmgRes(3)EndRdx(3)
02) --> Cremate==> Dmg(2)Dmg(19)Dmg(19)Acc(21)Acc(21)Acc(23)
04) --> Healing Flames==> Heal(4)Heal(5)Heal(5)Rechg(7)Rechg(7)Rechg(9)
06) --> Air Superiority==> Acc(6)Acc(23)
08) --> Incinerate==> Acc(8)Acc(29)
10) --> Combat Jumping==> DefBuf(10)DefBuf(11)EndRdx(11)
12) --> Jump Kick==> Acc(12)Acc(29)
14) --> Fly==> Fly(14)
16) --> Plasma Shield==> DmgRes(16)DmgRes(17)EndRdx(17)
18) --> Swift==> Fly(18)
20) --> Acrobatics==> EndRdx(20)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Fire Sword Circle==> Dmg(26)Acc(27)Rechg(27)
28) --> Burn==> Rechg(28)
30) --> Build Up==> TH_Buf(30)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
it took hardly any time to notice 3 flaws: my attack chain dries up occasionally, i burn endurance and jump kick is pants
i'm thinking about moving the 2 slots from combat jumping to acrobatics to get some more endrdx mods in there and maybe try and get a recharge mod into a couple of attacks but i'm at a loss with jump kick - is there any point in having superjump *and* fly?
anyway, if anyone has any advice to give me, it'll be gratefully received =]