beyeajus

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  1. I have a lvl 36 ninja/TA MM and he gets by pretty well. the ninjas pound through the mobs like a hot knife through butter when the debuffs are applied. I think Acid Arrow and EMP Arrow have the longest activation times, the other arrows, however, whip off really quickly.

    Sometime last year, or maybe early this year, /TA did get a buff. Ice Arrow's activation time got lowered and I could be wrong but I think Glue Arrow got it's lowered too and some distance added to the range, but it's still the one arrow that you have to be close for, causing the debuff chain to be somewhat off unless you risk getting closer to the mob.

    I'm not suure if Entangling Arrow still has it's -rech or not, it's been taken away and given back in the past, not sure how it stands now. All in all, my MM gets by easily through missions with it, but it could still stand for some improvement.

    Personally I think that EMP Arrow should lose the end crash, it doesn't really make sense when it's just another arrow to fire, I can live with the recharge time since it's pretty much a ranged nuke, and if the recharge time had to be lengthened to balance the no end crash, so be it, I can rack up enough recharge time bonuses to use it effectively anyway.

    I'd also like to see the -DMG debuff on Poisin Gas arrow increased to 30% from it's current 20%. the sleep mag is a lousy 2 and not really worth it, and I only took it for the debuff. Maybe the sleep fairs out well for others, but we could all use the increased -DMG to make up for having no heal in the set.

    Well, there's my 2 inf.
  2. Quote:
    Originally Posted by Fleeting Whisper View Post
    Clawing your way through earth when you should be near-dead or at least unconscious, just to give your opponent the biggest uppercut of his life... You have an extremely different view of badass than I do.

    Overpowered supergod characters like Hellsing's Alucard are cool, and made cool by their personality, appearance, and the destruction porn their battles produce. The badasses are the ones who will have three broken limbs and still drag two people to safety. Badass isn't blowing up a building. Badass is having a building fall on you, then crawling out and punching the guy that did it.
    Like the episode where Alucard's opponent/victim was trying to shoot down the plane he was flying, only to realize that he was flying it directly at them. that scene rules.
  3. Quote:
    Originally Posted by CapnGeist View Post
    Attention, duelists! Bow chicka wow wow?
    ROFL, this guy...
  4. Quote:
    Originally Posted by Golden Girl View Post
    Everything the Resistance says about the dictatorship is backed up with proof - which is why the game puts all the players on their side at level 20
    I think if you go redside, it says to go for your own cause and ideals, not sewer-dwelling ninja turtle terrorists.
  5. Quote:
    Originally Posted by Jibikao View Post
    So AH proc is not subjected to level difference? It's flat 20% even against +4 enemies?
    It's a flat 20%, yes. Despite the level.
  6. Quote:
    Originally Posted by Jibikao View Post
    Oni is STILL bugged. Oni has no kb powers at all but he is listed as taking knockback set. He should be taking both Immb and Hold set!
    I'd crit my pants if he could take both chance for psionic damage procs from the hold sets, Ghost widow's embrace and neuronic shutdown. Doubt I'd have room though after putting chance for +mag2 hold in. mmmmmmmmmm.....damage.....

    and yes the genin will only have a chance for smashing damage when the use crane kick, a KB power.
  7. Quote:
    Originally Posted by Bloodspeaker View Post
    Cool, thx - memory fails me at the moment; what are the two sets containing the procs shown here?

    Going to go back and test several of these (and others) on several MMs, see what does and doesn't work. Wondering if they've got these all lined up and working now, or if it's as iffy (between MM primaries) as it was when I stopped trying. Being an MM nut, and having 7 on Justice alone, gives me the leeway to test a lot of this.
    7 mm? oh my, yes you do have your work cut out for you. the sets I took those from were touch of lady grey for the negative energy damage and achille's heel for the chance for -res. (<--both cheap as hell on the market nowadays)

    I think it's in the "improving mercs" thread that someone suggested to another to use the negative energy proc in mercs, and they had good results. Maybe I haven't been around long enough to live through the procs doing nothing issue, but they sure do work these days.
  8. hey there Brosser! lvl 50 fire/dark here.

    The trick is to mezz them before they mezz you, because there's no mezz protection in either set. However, your fear power/stun/holds won't cause it to be an issue if you nail them first. and once you get Fluffy he'll be spamming holds as well. Might have to carry some breakfrees in the lower levels, but it pumps out a lot of damage so you won't be spending too much time in the low levels anyway.
  9. ahh, another one for the records of lol threads. Epic.
  10. OK! Here's those combat logs I promised. I forgot that I deleted my Merc MM a while ago to make room for a Brute But I get to roll a new one so that's cool. But I figure if that Negative Energy proc will work in them then it will work in the Jounin. Anyway, here's one for the -res proc and one for the Neg energy proc:

    Jounin: HIT Warrior Chopper! Your Sting of the Wasp power had a 95.00% chance to hit, you rolled a 93.92.
    Jounin: You reduce your targets damage resistance temporarily
    Jounin: Jounin hits Warrior Chopper with their Sting of the Wasp for 41.97 points of lethal damage and reduces your defense!
    Jounin: HIT Warrior Chopper! Your Gambler's Cut power had a 95.00% chance to hit, you rolled a 23.71.
    Jounin: Jounin slashes Warrior Chopper with their Gambler's Cut for 36.47 points of lethal damage and reduces your defense!

    Jounin: Underboss takes 5.26 points of toxic damage from the Poison Dart.
    Jounin: Underboss MISSES! Punch power had a 6.50% chance to hit, but rolled a 22.49.
    Jounin: HIT Underboss! Your Sting of the Wasp power had a 95.00% chance to hit, you rolled a 45.98.
    Jounin: You blast Underboss for 105.93 points of bonus negative energy damage!
    Jounin: Jounin hits Underboss with their Sting of the Wasp for 75.52 points of lethal damage and reduces your defense!
    Jounin: HIT Underboss! Your Gambler's Cut power had a 95.00% chance to hit, you rolled a 46.91.

    Pretty darn good extra damage too, I'd say.
  11. Quote:
    Originally Posted by Bloodspeaker View Post
    That's the -DEF your seeing from the Jounin as an inherent effect for two of their attacks, Sting of the Wasp and Gambler's Cut, just like the typical Scrapper versions.
    but the symbol is orange, not purple...
    I'm certain that the achille's heel: chance for -res does work for Jounin. On Ye olde P-wiki it even says that you can slot the whole set in them if you wanted to, why would you be able to slot it if it didn't work?

    Same for Mercs, they take the whole Lady Grey set, Neg energy included. I'll post some combat logs soon as I can.

    Quote:
    Originally Posted by JuliusSeizure View Post
    Achilles Heel works wonders in Jounin.
    thank you!

    EDIT: just to clarify, you mean just the damage procs? or any chance for anything procs?
  12. Quote:
    Originally Posted by BenRGamer View Post
    EXPLAIN, Golden Cole
    aaaahahahahaha, just stopped by to check if this thread was locked yet, good wording, Ben!

    EDIT: the posts I've enjoyed the most so far though, are that of Cpt. Geist. XD
  13. Well the good news is that the horse is now a skeleton so it doesn't stink anymore. *puts the skull on his head*

    With the swap ammo thing going on now, howzabout making the medic a DP/ user and he can swap ammo, that way he can help the boys by debuffing as well as healin'. Or maybe give him the blinding smoke bomb
    that night widows have?

    There's a bunch of good Serum ideas previously posted and I can't think of anything that would top them, except replacements with some sort of recharge-intensive pet so that they can be slotted with the other res/def aura io pieces. Maybe something like Gang war with more soldiers running in, guns blazing (not as may as GW though).
  14. Quote:
    Originally Posted by Bloodspeaker View Post
    A note regarding damage procs in pets: they don't. I put Explosive Strike: Chance for Smashing Damage on my Genin and Touch of the Nictus: Chance for Negative Energy Damage on Dark servant.
    really? I don't know about the pets like fluffy, but I see the -RES shield on my enemies all the time when the Jounin get at them.
    Just to prove it further, my Mercs do proc on the chance for negative energy damage, which helps a lot since they are all about lethal damage.
  15. beyeajus

    solo

    I can see that, in fact I have seen that, you're right. It was my first corruptor that I got to 50 so I'm partial to it. Here's some other awesomes you can try, OP:

    Ice/storm
    Sonic/Rad
    AR/Traps (2nd corr I got to 50 )
    elec/strom
    Rad/Rad
    Fire/Kin
  16. beyeajus

    solo

    lol, just said it's good, not the best. yeesh, tough crowd.
  17. Quote:
    Originally Posted by CapnGeist View Post
    Attention duelists! Doesn't that mean she's secretly Canadian?
    oh for god sake don't go dragging us into this
  18. beyeajus

    solo

    Go for Fire/DM. Good survivability and a ton of damage.
  19. beyeajus

    Demon Trio?

    Quote:
    Originally Posted by UnicyclePeon View Post
    I havent studied Demons. What is Abyssal Reconstruction?

    Lewis
    Here you go, sir

    http://paragonwiki.com/wiki/Demon_Su...#Summon_Demons

    Pretty much Warmth and Cauterize from /Therm, now with a rich, demonic flavor.
  20. /TA had a couple of the moves' recharge times/activation times increased/decreased in the past year. Ice arrow for instance whips off much faster than it used to now, in fact I think Acid arrow is the longest activating now, well that one and EMP arrow.

    I run it on my Ninja MM, he's at lvl 36. It's a wild set to use and is probably one of the busiest out of all the MMs, constantly firing arows, weakening the crowd, keeping them together with glue arrow, dropping their damage with PGA, and blinding them with Flash Arrow (<--which also got an activation time decrease). Once you get Oil slick Arrow things get much easier.
  21. beyeajus

    Demon Trio?

    I'd actually leave out /Pain since all your 2nd tier demons will have Abyssal Reconstruction. sounds like it's gonna be fun, good luck in the caves
  22. well if it's just a matter of getting their damage up as close to their cap as possible before DR kicks in , regular crafted training io's would do the job wouldn't they? after that I suppose you could slot some procs for more damage chances.

    EDIT: here's some ideas;

    chance for -Res% in Call Jounin (all their sword attacks will have the chance)
    chance for smashing damage can go in jounin, genin, and Oni
    chance for negative energy damage can go in jounin

    Also, what secondary are you running?