solo


anonymoose

 

Posted

im just wondering how well corruptors can solo until endgame?

plz post your builds as well

i was wanting an arch/arch build but not to sure if it would solo ok


 

Posted

It depends entirely on the corrupter. Traditionally, debuff sets solo much better then buff sets.

Arch/Arch is a tolerable soloer, but not the best. This is because Trick Arrow is unfortunetly, an underpowered set.

Sets like /Rad, /Traps, /Dark and /Storm will solo better.


 

Posted

how would frost/storm do?


 

Posted

i hope you mean ice/storm combo... for that question, yes it would work well. ice blast has 2 holds and good dmg output along with one of the best tier 9 powers: blizzard. And storm summoning has some really good minor control powers and debuffs. Properly played, storm is really effective and certainly works well with ice blast.


 

Posted

Ice/storm can work pretty well. I wouldn't pick it if you aren't experienced with squishies though. Storm has a steep learning curve and even after that is conquered the combo burns a lot of endurance.

IMO traps, dark, and rad are my personal favorite for solo'ing. Rad and dark both mature much earlier than traps, but by the late 20's traps starts looking really good. And as far as end game solo'ing traps is phenomenal and capable of tackling pretty much any content the game can offer.


 

Posted

Go for Fire/DM. Good survivability and a ton of damage.


 

Posted

Quote:
Originally Posted by beyeajus View Post
Go for Fire/DM. Good survivability and a ton of damage.
You know, I'm starting to get sick of this.

Fire/Dark is good yes. It's easy yes. But it doesn't stand head and shoulders above the rest of the combos like half of the corrupter boards says it does.

Fire/Dark is pretty much the exact same in terms of damage and survivability as Fire/Rad, Fire/Traps, and Fire/Storm.
And even then, other primaries bring plenty to the table as well. Rad Blast, Sonic Blast, Archery, Ice Blast, all great primaries that bring their own strengths to the party. Rad Blast brings great AoE, solid single target with some good control, amazing -Defense, and the ability to slot the dirt cheap Achilles Heels. Sonic is an *amazing* soloer, and Siren's Song is soooo good with sets like /Dark and /Rad. Archery brings great overall damage, and AMAZING AoE, which is actually BETTER AoE then Fire Blast. And Ice of course brings good single target damage, decent AoE, and fantastic control.

So my message to the Corrupter Boards. Stop it. Fire/Dark is not the ultimate combo.


 

Posted

Quote:
Originally Posted by Candlestick View Post
You know, I'm starting to get sick of this.

Fire/Dark is good yes. It's easy yes. But it doesn't stand head and shoulders above the rest of the combos like half of the corrupter boards says it does.

Fire/Dark is pretty much the exact same in terms of damage and survivability as Fire/Rad, Fire/Traps, and Fire/Storm.
And even then, other primaries bring plenty to the table as well. Rad Blast, Sonic Blast, Archery, Ice Blast, all great primaries that bring their own strengths to the party. Rad Blast brings great AoE, solid single target with some good control, amazing -Defense, and the ability to slot the dirt cheap Achilles Heels. Sonic is an *amazing* soloer, and Siren's Song is soooo good with sets like /Dark and /Rad. Archery brings great overall damage, and AMAZING AoE, which is actually BETTER AoE then Fire Blast. And Ice of course brings good single target damage, decent AoE, and fantastic control.

So my message to the Corrupter Boards. Stop it. Fire/Dark is not the ultimate combo.
I agree with your feelings regarding fire/dark. It is very good, but so are a lot of corrs. Some are considerably stronger than fire/dark in late game too, for those that are patient.

I disagree that archery for corrs does more aoe than fire for corrs. Rain of fire tripple scourges and as a result just ends up being rediculously good for corrs.


 

Posted

Quote:
Originally Posted by Thinkso View Post
I agree with your feelings regarding fire/dark. It is very good, but so are a lot of corrs. Some are considerably stronger than fire/dark in late game too, for those that are patient.

I disagree that archery for corrs does more aoe than fire for corrs. Rain of fire tripple scourges and as a result just ends up being rediculously good for corrs.
Rain of Arrows>Rain of Fire. Unlike Rain of Fire, it deals all it's damage within a few seconds of casting.


 

Posted

lol, just said it's good, not the best. yeesh, tough crowd.


 

Posted

Quote:
Originally Posted by beyeajus View Post
lol, just said it's good, not the best. yeesh, tough crowd.
It's not you personally, It's just that your response, "Go Fire/Dark" pretty much pops up in EVERY single corrupter thread on this board.

It could be a post like "Help me tweak this Sonic/Rad build" and someone would say, "Go Fire/Dark".


 

Posted

I can see that, in fact I have seen that, you're right. It was my first corruptor that I got to 50 so I'm partial to it. Here's some other awesomes you can try, OP:

Ice/storm
Sonic/Rad
AR/Traps (2nd corr I got to 50 )
elec/strom
Rad/Rad
Fire/Kin


 

Posted

Quote:
Originally Posted by Candlestick View Post
Rain of Arrows>Rain of Fire. Unlike Rain of Fire, it deals all it's damage within a few seconds of casting.
Oh I'm well aware.
ROA+fiist+explosive takes.
6.6 seconds to execute
224 damage before buffs and scourge

RoF+fireball+firebreath (very good idea to use RoF first) takes.
6.336 seconds to execute
247 damage before buffs and scourge

Fire does more aoe damage and releases it faster.
RoF checks scourge with every tick (75 ticks) and triple scourges when it triggers. With a base damage of 125.1 vs 148.5 RoF only needs to scourge on 5 ticks to equal the damage of RoA, every tick after that will make it pull further and further ahead because each time it scourges it does 3x base damage as opposed to 2x base damage like other scourging powers. IME RoF may as well be called rain of scourge, whereas RoA is a pleasant surprise when it scourges much.

If the spawn dies in about 8 seconds or less then Arch is probably better pretending that lethal and fire are equally resisted, which is rarely true. If it dies in more than that Fire is a lot better aoe set.

Same goes for the specific powers of RoF vs RoA, if the spawn dies rapidly RoA is better, but RoF can quickly catch up and surpass RoA. And given how few corrs can dispatch of an entire spawn in the duration of aim or less it is generally fire being the superior aoe set. There is always inferno too, but that is neither here nor there.

But at any rate even if we give the nod to RoA vs RoF, the original statement I disagreed with was that arch does "BETTER" (emphasis yours) aoe than Fire. That just isn't true for corruptors, though it largely holds true for blasters and defs (if/when they ever get fire). I only mentioned the 3x mechanic on RoF because it was implied that everyone already knew that fireball+firebreath was quite a bit more damaging than explosive+fist and that due to the nature of RoF it can very easily catch up and surpass RoA and arch as a whole.


 

Posted

Quote:
Originally Posted by Candlestick View Post
This is because Trick Arrow is unfortunetly, an underpowered set.
Yeah, this is just blatantly wrong. Trick arrow is a very, very good set that is simply entirely dependent on the primary and a late bloomer for corruptors. I will agree that A/TA isn't the best, but that's simply because archery is lacking, not the secondary.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Archery is lacking?

lacking what? it is an awesome aoe set with solid st damage. It is by far the best 'long range' set corrs have access to with a full 80ft st attack chain and RoA with 90ft.

TA is a pure debuff set that doesn't debuff as well as several of the hybrid buff/debuff sets.


 

Posted

Quote:
Originally Posted by _Malk_ View Post
Yeah, this is just blatantly wrong. Trick arrow is a very, very good set that is simply entirely dependent on the primary and a late bloomer for corruptors. I will agree that A/TA isn't the best, but that's simply because archery is lacking, not the secondary.
lolwut?


Archery is one of the top tier sets in the game. Trick Arrow on the other hand, doesn't debuff as well as Dark, Traps, Rad or Storm, and has no self heal to compensate.

All other Debuff sets debuff better, with fewer powers, then Trick Arrow. The ONLY good thing Trick Arrow has is Oil Slick.


 

Posted

Wow, you really have to wade through the personal likes and dislikes in these kinds of threads. Most importantly I would say it is...How You Play. Your playstyle will ultimately define what your are best with and find fun.

That said, for pure solo, I recommend fire/storm. Main reason is hurricane is very effective at keeping the enemy away and keeping you safe. If you throw in aid self, like I have on mine, I find it very durable. I do find my fire/dark more fun on teams and more suited to my play style. I just find the /storm a lot easier at the low levels.

Hope this helps.


 

Posted

and if not having endurance bothers you, make that fire/storm a **/storm. Sonic/storm has insane stacking -res, dark/storm has stacking stuns, energy and AR/storm have stacking kb. Ice/storm is actually a bit redundant because storm floors the mobs rech/movement speed on its own, but FR+IS+Blizz is obviously awesome. Anything/storm is going to be a great solo'er, some combos will have very different playstyles (depending on power choice,) but all are good.

In my experience, the best solo leveling corr's are stormys, /rads, /darks, and /traps. -to hit seems much more effective at the lower levels, and all three sets get access to their debuffs early on. Traps is all about solo play, and trops+acid mortar by level 10, poison trap at 20, gonna be doing serious damage, safely.


 

Posted

Interesting...two identical disagreements with my statement. Definitely big enough to admit when I'm wrong and, admittedly, I shelved an archer a long time ago and eventually just deleted him. If things have changed, that's great and I'll likely give archery another shot. Last I experienced, the draw time was terrible, resulting in wasted endurance because of attacks going off as mobs were alive but the attacks were never quick enough to land before someone else had finished the deed. Has this changed, and has the damage improved?

(RoA was never included in the "archery is lacking" statement, btw. I just don't consider one really excellent power amongst a slew of 'meh' powers to make a set great)


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Quote:
Originally Posted by sirgrim View Post
im just wondering how well corruptors can solo until endgame?
Whatever you do... don't roll an energy/dark.

No, you cannot have my build. People have died for far less.


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Posted

Quote:
Originally Posted by _Malk_ View Post
Interesting...two identical disagreements with my statement. Definitely big enough to admit when I'm wrong and, admittedly, I shelved an archer a long time ago and eventually just deleted him. If things have changed, that's great and I'll likely give archery another shot. Last I experienced, the draw time was terrible, resulting in wasted endurance because of attacks going off as mobs were alive but the attacks were never quick enough to land before someone else had finished the deed. Has this changed, and has the damage improved?

(RoA was never included in the "archery is lacking" statement, btw. I just don't consider one really excellent power amongst a slew of 'meh' powers to make a set great)
This was improved like.... 2 years ago. Archery has been top tier for quite some time now.


 

Posted

Quote:
Originally Posted by Candlestick View Post
This was improved like.... 2 years ago. Archery has been top tier for quite some time now.
*was away for over a year and a half before coming back*

*sneaks away to roll an archer*


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Quote:
Originally Posted by Candlestick View Post
So my message to the Corrupter Boards. Stop it. Fire/Dark is not the ultimate combo.
I'm not sure anyone was ever trying to say this. Fire/Dark IS a strong combo, particularly for soloing. Are there others that solo just as well, and in some cases, better? Sure. I just think that the alternatives (generally speaking) have steeper learning curves and don't bloom as early as Fire/Dark does. DM is a very easy and straightforward set to play effectively. /Storm is not. Even /Rad takes a little bit longer than DM does, in my opinion, to learn the nuances of. I'm not saying /Rad is hard by any stretch, but DM's basic mob melting and defensive tools synergize without any real effort on the player's part beyond hitting the right keys in the right order.

Quote:
Originally Posted by Candlestick
All other Debuff sets debuff better, with fewer powers, then Trick Arrow. The ONLY good thing Trick Arrow has is Oil Slick.
I think this is a bit extreme. TA could use buffs to its powers in order to bring its powers in line with Traps, Rad or Cold for debuffing, but to say that its powers are bad except OSA is silly. Rad and Traps can do a lot of the same things, yes. I just think that "good" is a relative term. A well-played TA (and I know, I hate when people emphasize this too, but I do think it's kind of more important for a TA) can do some pretty great things. Do I think they bring more than a Radiation or a Traps player? No. Does that make their non-unique powers terrible by default? No.

In short: I agree, buff Trick Arrow


 

Posted

I found TA/A defenders very difficult to solo compared to most other Defenders, due to the lack of reliable per-spawn damage mitigation.
Looking at the numbers on Corrupters, they are even worse off.

I also think Trick Arrows could use a bit of a buff.


 

Posted

Quote:
Originally Posted by sirgrim View Post
how would frost/storm do?
Teaming with /storm you're constantly managing KB so you don't knock everything away from the brute.

Solo, you can cut loose and KB everything in sight, it's fantastic mitigation.