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Quote:And it's working now... how? The only thing that the LFG tool has accomplished thus far is dumping a few extra players into existing pre-formed trials. It has failed to supplant the need to pre-form trial leagues due to its inherent flaws. This isn't just some hypothesis either. People have done testing with it since the moment i20 was launched. I have tried it myself and the result were less than adequate.More people will lock the leagues than will leave them open. I'm seeing it already with people just trying to use the team lock for this. Allowing locking will kill any chance for the LFG to actually work.
What you're asking people to do is to basically respect and accept a broken tool/system that is barely functional. That's is neither a valid or reasonable request. -
Quote:I know it's somewhat of a cliche but true leadership is determined during times of hardship. Translated to MMO terms, it is when things start to go wrong. With Lambda, one such example could be the team ran out of grenades (due to D/Cs, not enough DPS or otherwise) and the leader may have to direct certain players to go destroy the extra crate spawns. For BAF it could mean directing people to turn off turrets if fighting at helipad gets ugly or if the league needs to change to chokepoint method to deal with the runner phase should door coverage prove to be inadaquete. While it is true that some enterprising league members can recognize the need themselves and will attempt to rectify it without instruction, having an undisputed leader certainly would cut down on the confusion if things don't play out that way.The strategy part I'd argue, after being on x number of trials many people get the idea of the script to follow, this is true more so with Lamda. I have seen BAF done a couple different ways successfully, and in that case its more about following the herd than anything else, the role of the leader at that point, is largely to point people to the script.
Conversely, cobbling a league together from the LFG queue reminds me of the old saying "too many chiefs and not enough Indians". On one hand you could end up with a dozen leadership types, all with their own preferences as to how the trial should be run. The rest of the trial would just involve ceaseless disagreements over where to pull NS/Siege to, door or chokepoint, who should handle ambushes, so on and so forth. On the other you could wind up with a dozen completely clueless people, none of whom actually wants to lead the trial. The blind following the blind if you will. As I've already said before, too many unknown variables.
Quote:I know I have never seen a message like"looking for archtype x for trial", while i think a certian AT balance is healthy, I'm not sure at level 50 an AT balance is needed as much as it would be for level 20, especially when your talking about 16 or more toons. -
That's Pavlovian response for you. Some people have been involuntarily conditioned to automatically reject anything that resembles a "raid" in any MMO. It does not matter how the actual raid itself is structured or designed, the fact that it feel like a raid is enough for them to rail against it without mercy. Maybe it was due to previous unpleasant experiences with raids. Or perhaps it was due to the fact that they weren't able to participate in them before due to time/playstyle constraints. Who knows.
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Quote:How can raiding in other MMOs not be relevant to this discussion? Most of the complaints about trial/raids have been along the lines of accusing CoX of becoming a raid based MMO like most of the other ones out there (again, a total falsehood). The comparisons between CoX and *other* MMOs have already been done from the very first post in each and every one of these threads. You can't have it both ways.At some point reading comprehension will kick in and the people who keep bringing up this tired old argument will realize that we don't care what other MMOs do, just like nobody cares how Grandpa had to walk five miles in the snow to school every day, uphill, both ways.
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Quote:One of the best movies... ever..What do you mean keep up the funny? What do you mean, you mean the way I type? What? Funny how? What's funny about it?
You mean, let me understand this cause, ya know maybe it's me, I'm a little messed up maybe, but I'm funny how, I mean funny like I'm a clown, I amuse you? I make you laugh, I'm here to freakin' amuse you? What do you mean funny, funny how? How am I funny? -
Quote:Having actually done those types of grueling raids on many occasions before, I believe your analogy is inaccurate. If you must cast raids in a negative light, a better analogy would be:Getting punched in gut also hurts less than getting stabbed in the head, but I'm still not going to appreciate getting punched just because "it could be worse." It can always be worse, but that doesn't make reality any better.
Raids/trials in CoX = Being poked with a tree branch.
Raids in other MMOs = Getting skewered by a wooden stake. -
Since this is like the 100th thread complaining about trial/raids in CoX, I'll just skip the pleasantries and go right for the meat.
To be perfectly blunt, people who are complaining about these trials resembling raids has obviously not participated in *real* raids in other MMOs. I'm talking the ones which can involve up to 100+ people and takes hours (if not days) to complete.
These so called raids in CoX look nothing like that and probably never will. Server side limitations precludes that possibility and any suggestions to the contrary is pure fantasy. -
Quote:As I've already explained in previous posts, the reason why players are using a central meeting point for these trials is because relying entirely on the LFG queue to form league teams is not a realistic option at this time. More of often than not you will be placed in under strength/sized teams with baffling AT composition. Remember, the LFG tool does not care about your AT, power sets or level shift. It only cares about how much time has elapsed before it decides to dump everyone in the existing queue (whether it is 8, 10, 12, etc) into a league and hope for the best. Such a random system introduces far too many unknown variables into the equation. To be honest, if we aren't forced to launch the trial via the LFG queue tab, I would bypass it entirely.he, he,
And what does exactly Pocket D have to forming a BAF/Lamda? I admit its easier to form a League from there, but that's it. Here's the fact, if you have enough singleton toons in the Q, with each toon in a seperate zone, a trial will begin. Pocket D just happens to be an easy place for people to meet to form a Trial, a gathering point could just as easily be the Rikti War Zone or somewhere else, although I admit I personally like seeing traffic in Pocket D.
Even forming s league before hand is just to make things easier, you can start a trial if there is enough singleton's in the Q. Forming a league beforehand is just to make it easier to start one. -
Quote:I assume you're referring to my very first post in this thread so I shall respond.You can "caution me" all you like, Adeon, but I don't have to make much of an assumption when people openly admit to doing things in-play like pushing strays off into exile teams with the explicit understanding that doing so is going to short-change them when it comes to earning XP... as one poster did up-thread.
To you, that may sound perfectly fair... But to me, it's a harsh and, frankly, seriously dickish thing to do.
What should I do instead? When I originally set up the league and recruited the players who actually *bothered* to make it to Pocket D (as if that's somehow a chore), there was no way of knowing how many people would join from the LFG queue is there? Should I tell the whole league to just twiddle their thumbs after we've already entered the trial while I re-arrange the teams? So in actuality, letting the queuers stay is simply not good enough. No, I actually need to re-adjust the whole original league of 16 in order to accommodate the extras. Do you even realize asking for league leaders to do that will actually have the exact opposite effect of encouraging them to just boot the queuers and be done with the extra hassle?
Tell you what, when you have the league star, you can run it how you like. I'm already taking the time and responsibility of setting up the leagues (often back-to-back) because many others won't, now you wish to place more burdens on top? This might come as a surprise but like the queuers, I am also here to play a game and to actually enjoy the process. If I have to lead them so be it since I don't mind it. However, I am *not* here to play micromanage-a-league as that is not fun for me. I swear, you give a yard and next they want the whole effing mile.
Edit: I see some people arguing for equal rights to trial as well as fair treatment for the LFG queuers but there is something else that is quite absent. What about the rights of those who went to Pocket D to pre-form the trials? When I lead 16 player BAFs, I advertise it exactly as such in broadcast. Everyone who joins the league has the expectation of potentially better end reward, better iexp distribution, a bit more challenge and perhaps in the process, more fun. And now because of 1 or 2 LFG queuers, the whole formula has to be tossed out of the window in order to appease their needs. Did I somehow inherit the role of a babysitter that has to coddle everyone in the league just because I have the star? So let's say if I do spread out the teams and as a result, the original 15 are dissatisfied since their expectations of better iexp distribution is no longer being met. Just who is the dick for wanting to put the league leader in such a no-win situation? That's not asking for fairness or equal rights, that's asking for preferential treatment.
Frankly, if LFG queuers want equal treatment, come to Pocket D like everyone else and I guarantee that they will get it, at least from me. I don't turn down invite requests unless the league is critically short on something. That is the reality of how "fairness" operates in CoX when it comes to grouping and there, I finally said the very thing that undoubtedly has already crossed the minds of some people in this thread. -
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Quote:Therein lies the problem. The "forming league" function of the LFG queue is simply not useful right now and it certainly isn't doing everything it is advertised to do. Correct me if I'm wrong but wasn't gathering a large group of players together for the purpose of completing a trial the purpose of the tool? In fact, it is my opinion that by introducing the LFG tool, the devs in effect attempted to eliminate the need of having a central gathering place to find leagues for these trials. Yet, if we truly relied solely on the LFG tool to build the trial league, we'd often end up with 12 people without a semblance of balance in AT composition what so ever. I have tried it when i20 first came out and I was thrown into 10-14 player BAF leagues without either debuffer, buffer, or even tankers/brutes. Needless to say everyone quit right off the bat and I never went back to using it. Probably never will in its current form.But those players are playing the game as intended, joining the turnstile to be added to a league that is entering the trials exactly as intended, exactly as the game is both encouraging and enforcing.
This is especially an area of concern now that the devs have came out and commented on *some* of the specifics behind the participation system and how it affects end rewards. If I recall correctly, league performance is one such criteria. If people continue to use the LFG tool to form ineffective leagues, wouldn't the resulting poor performance make the trial not really worth running in the first place? The logic also applies to pre-formed leagues with the additional extras tossed in. If you have a solid league in place, why would you introduce some unknowns into the equation which may, or may not, affect your own reward?
Now, due to these existing deficiencies in the LFG tool, many people have found the need to gather at a central location to form leagues once more. In that respect, the LFG tool has completely failed in at least one part of its original intended purpose. You can not force players (the vast majority I might add) who chose to ignore a tool that is obviously broken into accepting the few who actually decides to utilize it. -
All of this speculating on *private* league elitism/exclusion is strictly academic, bordering on fantasy.
Since I started playing CoV, I have always had a VG of one (there were two but she quit a long while back). My global friend list consists of about 15 people, most of whom have not been on for months if not years. Just about all the grouping I've done during the past 4 years have been accomplished by PUGing, including these trials. Now, these perceived "handicaps" should make me a prime candidate for exclusion, right? Wrong. Since the launch of i20, I have managed to fully equip 9 of my level 50s (so far) with Tier 3 rare. Prior to this, again by PUGing TF/SFs, I equipped all 18 of my main account level 50s with Tier 3 Alphas. Am I just extremely lucky or unique in some way? I think not. I simply take a more proactive approach to things instead of awaiting charity from others.
It's all really quite simple. So what if some people want to control/limit the size of their leagues? It's not like there aren't other full sized leagues out there recruiting. If I can't find a trial league within 5 minutes, I will just start my own. I can just pick up whoever that's available and get rolling. It's not as if BAF/Lambda really requires a full league to beat these days considering how many +2/3s we have running around. I certainly don't rely on a broken tool like the LFG queue as my fall back option. Grouping is not a right and neither is the fantastical ideology of "equal opportunity". It's only equal up to a certain point and after that, good luck. For anyone (including the devs) to try to shoehorn others into forced grouping is as idiotic a concept as any I can think of in the world of MMO.
Bottom line, if one league does not want you, dust yourself off and try again. Better yet, form your own league so you can run it however you like. The options are not so limited that you have to force your way into that one, single, league. All the griping, moaning, whining in the world is not going to change a damn thing. People are always going to prefer seeing who they are grouping with instead of getting "set up" like some online blind date website. -
When I run BAF trials with only 16 players, we usually end up with 1-3 extras from the LFG queue. While I do not boot the adds myself, I could understand the rationale behind why some league leaders don't want to have more people than they originally intended. Personally, I just dump the extras into a team of their own and be done with it. Sure they'll end up with next to nothing in iexp but at least they'll get the end reward.
Doubtful. Even if BAF reverts back to its state prior to last week's patch/fix, there will still be some time dilation when you run it with 24. Remember that the BAF lag (particularlly during the runner phase) has always existed since i20 launch and the only thing the patch from last week did was making it worse. Until the devs resolve the server side issue, I will most likely continue to run 16 player BAFs. -
1. No new incarnate slots.
2. Two more trials for all 5 existing slots, with chance to drop both shard and threads. Eliminate inf cost for conversion of shards to threads.
3. New or convert some existing high level TF/SFs (Apex and Tin Mage are prime candidates) that drops threads instead of shards for people who don't want to run trials.
4. Bug fixes, bug fixes and MORE bug fixes! Especially the crashing and server side performance issues.
5. Update existing costumes to high-resolution versions, maybe add some new ones too.
6. Modify the graphics of certain zones to more accurately reflect damage from the upcoming Praetorian invasion.
7. More power proliferation.
8. Fix MM pet AI! Or more accurately, the lack there of. -
For My AoE heavy characters (Brutes, MM, Dom, certain Corrs, Crab VEAT):
1. Alpha - Helps to cover any deficiencies of the build. Cardiac particularly for my end heavy characters. Also Spiritual makes my AoE attacks come up more often.
2. Interface - Whether it's Diamagnetic -Tohit or Reative -Res/DoT, I can stack them very easily with so many AoE attacks.
3. Judgement - Certainly very nice to have another hard hitting AoE attack but not required.
4. Destiny - Helps with survival and nice to have but not enought to beat out the 3 slots above.
5. Lore - For 5 mins they can chip in for a little bit extra damage or heal/buff you a little bit. Helpful but not that much.
For my ST heavy characters (Stalkers, certain Corrs, Widow VEAT)
1. Judgement - ST characters lacking in AoE.. enough said.
2. Alpha - Same reasoning as above.
3. Lore - Going with the attacking boss tree can help with taking down multiple mobs faster.
4. Destiny - Same reasoning as above
5. Interface - The debuffs just don't do enough if you're not constantly hitting multiple targets and stacking the debuffs. -
- Permadeath - Been there, done that.
- Huge financial and potential skill loss - Temporary, been there. Permanent, no.
- Experience loss and deleveling - Been there, done that x1000.
- Full-body looting - Refused to play any MMO with this feature.
- The corpse run (old-style) - Been there, done that x 1000.
- Future xp debt - Been there, done that x 1000.
- Rez sickness - Been there, done that x 1000.
- Stacking debuffs - Not sure what this means.. similar to rez sickness?
- Item Damage - Been there, done that x 1000.
- Nothing
So yeah.. no thanks. -
How about putting big 36 point font size, bolded red letters above their heads saying "I have <x amount> of Acid/Grenades".
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Quote:I think it takes a lot of work and an incredibly charitable attitude toward the Devs to say that they've been anything but vehemently opposed to farming.Quote:I won't pretend to know the mind of the almighty Devs, and I'm all for interpreting the position of others charitably, but a little mental math should be more than sufficient to show theys been hatin on teh farmz for a long tiem.
Farming is not a new issue. It has been around since the days of Mudding. The developers at just about every MMO has had to deal with this reality at some point. Dare I say that eventually, based on my own observations in the half dozen or so MMOs I've played in the past, they do come to that very mentality I mentioned above.
What's the alternative? It is literally an exercise in futility for developers to try to eliminate farming entirely from their MMOs. First of all, they run the risk of alienating a sizeable chunk of their subscribers so it doesn't make a whole lot of business sense, especially if it's a smaller game with less subscribers to begin with. Secondly, the resources required for such constant vigilance is beyond the means of most developers. On one hand you have hundreds of thousands of players (if not millions) armed with their creativity and on the other you have a few dozen developers running the game from a reactive/defensive position. Is there any reason to believe that such a game of cat and mouse will ever end? Just how much resource and time can the developer devote to such hamster wheel of an operation before they finally realize that they will have to be make some concessions in order to not get completely bogged down?
Getting back to CoX, being that it is a game based almost entirely on instanced missions, the task of eliminating farming becomes a virtual impossibility. In games like EQ or FFXI where farming is extremely rampant (some may say fact of life), at least there were the factors of spawn competition and timer for the players to take into account. With instance based games like CoX, there are no such concerns. We can repeat just about any mission we want, at any time we choose. Short of adding a anti-repeat timer on every mission in CoX, there is just no way to stop players from running higher reward missions over and over. Even then the players can just keep track of their time of completion and run a continuous string of different higher reward missions whenever they are up, which is exactly what players in some other games do to get around spawns timers.
The above is just yet another example of how reactive anti-farming solutions implemented by the developer will accomplish little other than to prompt the players to come up with new countermeasures. It is a bottomless pit. Now I'm not saying that the developers shouldn't try to fix exploitive farming but frankly, it is a waste of development time to devote an undue amount of attention to the so called "farming" problem. -
I agree that these self revive powers should have a short period of invulnerability for the user to prepare himself. However that is all, no other secondary effects on the mobs. This is particularly true for WP because it is already one of the most powerful/diversified/easy to use melee secondaries, there's no reason to make it even better beyond just fixing what seems to be design flaw.
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From Positon himself in a 5/7/09 follow-up thread regarding MA abuses. Parts bolded for emphasis since someone here obviously has reading comprehension issues.
Q) “What about all the farming and abusing that goes on in the normal game? How come you guys don’t put a stop to that?”
A) We address rewards abuse all the time. We put timers on missions that could get reset for rewards. We take rewards off of critters that are considered exploitively farmable. Or we just change the mission. Merit rewards are another way we have handled the situation. You can’t run really fast stuff over and over and get a reward every time. Again, we are looking out for “Disregard for the risk and/or time to reward ratio”, and we take action.
Nowhere did he say he was looking to get rid of all types of farming. He specifically stated that he's against people doing farming missions that have out of whack risk versus reward ratio, aka exploit farms.
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Good name as I'm sure most of the players will be in tears by then trying to figure out which icurrency goes with which slot, conversions, counter-conversions, upgrades, sidegrades, downgrades, diagonalgrades, breakdowns, teardowns, etc, etc.
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I have a better idea. If not all 10 doors/portals are closed, whoever that still has acid in their power tray upon completion of the trial will automatically get the 10 threads end reward. If they complain about it, well then you'll know who has been holding out.
I'm just joking of course. No one would run MoLambda if that were the case. But I do agree that something has to be done sooner rather than later because it's far too easy for griefers to screw up Lambda runs.