Whitticker

Informant
  • Posts

    19
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  1. What are your in-game Globals?: @Private White
    What are your PvP characters?: Psi/EM, Mind/Elec, Dark/Cold, Fire/Regen, Rad/Psi, Fire/EM
    Which of these characters are on Freedom?: All of them
    Are you willing to respec into a better PvP build?: Yes
    Are you willing to roll a new character if needed?: If I had the time/funds to do so.
    Do you have a mic and ventrillo?: Yes
    What is your general day/time availability?: Weekends, Wednesday and Friday nights
    Briefly describe your PvP experience: Lots of arena and zone pre-i13; minimal PvP activity post-i13.
    List a few character names of PvP toons you play: Whitticker, Private Black, Vitiator, Synesthete, Synthetic Sin
  2. Quote:
    Originally Posted by Gargamel View Post
    Who are you again lol......oohhh lol u must be one of the noobs that joined arena chat after the real arena baddos left and fyi incin has been in the game since 98 son.

    -Oh No U Di'int
    He had a new forum handle... didn't know who he was lol, and I've been playing for close to 3 years, PvPing since I started. And since when does being active in arena chat constitute being a good or bad PvPer? Please don't confuse me for one of the new arena nubs -_-, I think I'd rather be confused for an RPer lol. Anyways, I was just basing it off his forum handle creation date and post count, because there was nothing else to base it upon.
  3. You fought me on my newly built Dark/Cold corruptor, a toon I'm still learning how to play, and our tanker, shouldn't have been on a tanker, and one of our blasters didn't know what he was doing.

    And that post was before last night, so don't get all butt sore, because I beat you guys in 1v1's, which you refused to fight me in, and we beat you in team duels. I'm not talking **** out of my ***... we beat you then.

    Nonetheless, I'll give credit where credit is due, you beat us last night. However, I was on a new toon, that was obviously going to be primary target because I was squishy and a debuffer. The first match, was the first match for our thermal, and our tanker would've been much more useful on a blaster or buffer. Hell, I would've been more useful on my blaster. If we were so dead set on doing srs bsns PvP, we would've all gotten on our FotM builds like you guys did, and waited for people who knew how to play their current toons to get on, because we had all recently made new toons, which are still in the process of being built and being learned how play. Not making excuses for myself or the group I was with, that's simply what happened; the first match two of us were on new toons, the second match, one was still on a new toon, one didn't know what he was doing, and another wasn't on the optimal toon for the given situation.

    If you're so set on proving yourself and your SG, I'll leave an open 1v1 challenge here, all in good sport.
  4. Quote:
    Originally Posted by Nelviego View Post
    You might ask the SMELL THAT SG for an invite.

    Also, keep an eye peeled for one of those occasional raids on Warburg... I've never looked close, but they may be of a PvP SG as well.

    In any case, I have a hard time imagining anybody turning you down, being the monster that you are!

    --Prechus/Alleycat
    I lol'd as well, 1 Hitta xD

    Anyways, in regards to your quote, SMELL THAT isn't amazing in any sense of the word, tbh, they're just another fiteklubbing Warburg crew. Unless that's what you're looking for, I would shy away from them. I've fought them in the arena for both team duels and 1v1's, and they had lost all of them. Zone PvP (not dueling/fiteklubbing), can be done quite successfully by any random pickup group in a zone, as long as their members listen to whoever's calling targets, and they have half decent builds, along with a decent team make-up. Members of a good spike team should not be mistaken for skilled players, because it's not always the case, and not in the case of SMELL THAT. I'm not intending to drag their name through the mud, because they're honestly a good group for new PvPers and people looking to get into PvP, however, they're by no means a PvP SG for higher end PvP.

    And also, no offense to the OP, but it does not take much skill to play a Fire/Regen or a Regen at all, ESPECIALLY if you're fiteklubbing. If you're at least somewhat competent, you should really never die on a regen in a duel. I wouldn't call anyone on a Fire/Regen a monster. I'm also assuming the OP is duelist/fiteklubber, a new player, or at least joined with the surge of players AE brought to CoX. (Just saw the registration date and post count, and it's just that it seems to me that most new PvPers are drawn to the dueling aspect of PvP in zones)

    Like I stated in my reply to the same thread in the PvP/Arena Forum, finding a decent PvP SG nowadays is going to be extremely difficult, if not impossible.
  5. Quote:
    Originally Posted by ArcticAutzen View Post
    There are a couple of PVP Sgs on Freedom. DR is still around for a week, but moving to Aion. Unfortunately most of the good pvpers/sgs left are gone for Aion within the next week. I think there are a couple of SGs left. Sik is a group from virtue and there is Smell That (warburg sg)...to be honest GL in finding a good PVP sg left.
    I agree wholeheartedly with this post. I was speaking with Ash about a week or two ago, and he was telling me about how they were leaving for Aion. Any DR members sticking around to see what happens with CoX?

    I was a part of Rematch Plz? for awhile, but that gradually fell out as Cyclo left. I've been rather inactive for the past few weeks/months, but the only active PvP SG I've seen on Freedom is SMELL THAT SG. And to be entirely honest, they're not amazing. I've been looking for some higher tier PvP, and I believed I had found that when I had met some of the DR members, especially Ash. It's extremely disappointing to see good PvPers leave, when the majority of the population you've faced has been plowed by you. I was relieved when Ash wrecked my *** lol. I was undefeated for about a month, and before that I was only beaten once on my Psi/EM... but then again, it's a Psi/EM. Regardless, that's a long streak no matter if it's FotM/OP or not.

    Unless the recent generation of CoX players learn to fully grasp PvP, AT's, powersets, etc. etc., I doubt that the experienced and veteran PvPers will be seeing much of a challenge presented by the majority of the PvP population. By the time the new PvPers, who are gradually becoming the majority of the PvP population, reach a state of sufficient PvP experience, those who are currently interested, will lose interest.

    I digress... you will have a very difficult time finding a good PvP SG/VG nowadays considering the exodus of PvPers over the past 3 issues. The good, experienced, and veteran PvPers are becoming a minority, well actually, a rarity; while the inexperienced, new players who have taken an interest in PvP are growing to the majority.

    The PvP community had to grapple with the issues presented in i13, which ultimately led to many dead subscriptions, but a generous amount remained active. Now, however, the issue, at least for me, is the current PvPers and the community.

    I conclude with,
    lolpvp
  6. Whitticker

    Psi/EM blaster

    Quote:
    Originally Posted by thepushbolt View Post
    Sad thing is, this guy probably gets assloads of kills.

    /facepalm
    You're probably right D:

    Still lol'd at your comment however poignant it is.
  7. Whitticker

    Dm/sr??

    If you're gonna roll a scrapper for PvP, I would suggest Fire/Regen over BS/Regen simply because Fire does more damage now. Although, whatever you like best, or fits your playstyle most appropriately.

    - Whitticker
  8. Whitticker

    Dm/sr??

    Due to the recent nerfs to elusivity, I would not suggest playing SR, or any defense-based set to begin with for PvP.

    Anyone with a decent amount of +Accuracy in the build should easily be able to kill you, and most people who know how to build their toons well are running Leadership, meaning they have enough ToHit to get passed your defenses. Not to mention, Blasters, or anything with Aim, should easily have enough ToHit to get past the defense.

    Also, DM does relatively low damage, and you will be somewhat dependent on your melee heal. And with any melee toon, a good player who's on a ranged PvP toon should be able to beat you on a DM/SR even if you have Webnade to keep them grounded.

    Before I conclude, keep in mind that the build would be somewhat viable for PvP, but will be beaten by players running good builds most of the time.

    Anyways, if you go through with it, although I'm sure others along with me would advise against it, good luck.

    - Whitticker
  9. Quote:
    Originally Posted by InsanityPeak View Post

    ther ya go it should get you some lols at least and yeah... low on KB prot but hey...Mind Doms will throw you around no matter what, other'n that..any suggestions ?


    Greeny, I don't like it >_>

    Anyways, I hope you didn't salvage my Psi/EM build lol
  10. Alright, so I made some changes, but I'm kind of ambivalent regarding my lacking Conserve Power. I did drop Bone Smasher in favor of Maneuvers so I could get more KB protection.

    If anyone else could give me some advice regarding Conserve Power, and the dropping of Bone Smasher, it would be greatly appreciated.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Mental Blast <ul type="square">[*] (A) Apocalypse - Damage/Endurance[*] (9) Apocalypse - Chance of Damage(Negative)[*] (17) Apocalypse - Damage/Recharge[*] (19) Apocalypse - Accuracy/Damage/Recharge[*] (19) Apocalypse - Accuracy/Recharge[*] (36) HamiO:Nucleolus Exposure[/list]Level 1: Power Thrust <ul type="square">[*] (A) Kinetic Crash - Accuracy/Knockback[*] (31) Kinetic Crash - Accuracy/Damage/Knockback[*] (34) Kinetic Crash - Recharge/Knockback[*] (46) Kinetic Crash - Damage/Knockback[/list]Level 2: Telekinetic Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (3) Devastation - Accuracy/Damage[*] (3) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (5) Devastation - Chance of Hold[*] (9) HamiO:Nucleolus Exposure[/list]Level 4: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Psychic Focus <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 10: Will Domination <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (11) Devastation - Accuracy/Damage[*] (11) Devastation - Accuracy/Damage/Recharge[*] (13) Devastation - Damage/Recharge[*] (13) Fortunata Hypnosis - Chance for Placate[*] (17) HamiO:Nucleolus Exposure[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%[*] (23) Karma - Knockback Protection[*] (23) Luck of the Gambler - Recharge Speed[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (15) HamiO:Microfilament Exposure[*] (15) HamiO:Microfilament Exposure[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod[*] (34) Performance Shifter - EndMod/Recharge[/list]Level 22: Assault <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 24: Psionic Lance <ul type="square">[*] (A) Sting of the Manticore - Damage/Endurance/Recharge[*] (25) Sting of the Manticore - Accuracy/Damage[*] (25) Sting of the Manticore - Damage/Endurance[*] (29) Sting of the Manticore - Accuracy/Interrupt/Range[*] (29) Sting of the Manticore - Damage/Interrupt/Recharge[/list]Level 26: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (27) HamiO:Microfilament Exposure[*] (27) HamiO:Microfilament Exposure[/list]Level 28: Acrobatics <ul type="square">[*] (A) Knockback Distance IO[/list]Level 30: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (31) Karma - Knockback Protection[/list]Level 32: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance[*] (33) Adjusted Targeting - To Hit Buff[*] (33) Adjusted Targeting - To Hit Buff/Recharge[*] (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (34) Adjusted Targeting - Endurance/Recharge[*] (50) Rectified Reticle - Increased Perception[/list]Level 35: Boost Range <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: Total Focus <ul type="square">[*] (A) Hecatomb - Damage/Endurance[*] (39) Hecatomb - Damage/Recharge[*] (39) Hecatomb - Accuracy/Damage/Recharge[*] (39) Hecatomb - Accuracy/Recharge[*] (40) Hecatomb - Chance of Damage(Negative)[*] (40) HamiO:Nucleolus Exposure[/list]Level 41: Flash Freeze <ul type="square">[*] (A) Fortunata Hypnosis - Sleep/Endurance[*] (42) Fortunata Hypnosis - Sleep[*] (42) Fortunata Hypnosis - Sleep/Recharge[*] (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (43) Fortunata Hypnosis - Accuracy/Recharge[/list]Level 44: Frozen Armor <ul type="square">[*] (A) Red Fortune - Defense[*] (45) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance[*] (46) Karma - Knockback Protection[*] (46) Steadfast Protection - Knockback Protection[/list]Level 47: Hoarfrost <ul type="square">[*] (A) Doctored Wounds - Heal[*] (48) Doctored Wounds - Heal/Endurance[*] (48) Doctored Wounds - Endurance/Recharge[*] (48) Doctored Wounds - Heal/Recharge[*] (50) Doctored Wounds - Heal/Endurance/Recharge[*] (50) Recharge Reduction IO[/list]Level 49: Hibernate <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]22% DamageBuff(Smashing)[*]22% DamageBuff(Lethal)[*]22% DamageBuff(Fire)[*]22% DamageBuff(Cold)[*]22% DamageBuff(Energy)[*]22% DamageBuff(Negative)[*]22% DamageBuff(Toxic)[*]22% DamageBuff(Psionic)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]1.88% Defense(Ranged)[*]62.5% Enhancement(RechargeTime)[*]39% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]15% FlySpeed[*]158.1 HP (13.1%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -31)[*]Knockup (Mag -31)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]15.5% (0.26 End/sec) Recovery[*]52% (2.62 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]18% RunSpeed[/list]
  11. I'm wondering the same thing lol, I have stamina on all my PvP toons... well, all of my toons really.

    Anyways, sonic, what do you think of the build for zone PvP? I do realize I'm short some KB protection... but most mind dominators will use dominate, then levitate, causing my acro to be suppressed, causing me to lose 12 points of KB protection (Acro slotted with KB IO). So, how can I really counter this, seeing as how 12 points of KB protection will be pretty much useless against a dominator who knows what he's doing? Or is it simply not worth trying to do so?

    Anyways, thanks again for the help.
  12. Whitticker

    Dueling

    [ QUOTE ]
    Yea, I'll accept a duel if someone is just so high on their horses that they think the only way I can keep killing them is if I stay on my team. So I go kill them solo to make them shut up, then go back to my team and I resume killing our targets. It's usually some silly Brute who's new to PvP and thinks that his or her softcapped SS/WP is going to be as dominant in PvP as it was in PvE.

    [/ QUOTE ]

    This. I would do this all time back when I actually had toons viable for PvP, hopefully I'll be able to get my Mind/Fire dom and Elec/WP stalker to 50 by double XP weekend.

    Anyways, I seriously loathe lolfiteklubers and duelists in zones. If you want to go have your little jerk circle to show off who has the biggest, go to arena. Honestly, I will not follow your arbitrary rules, stand in one place, not use my hiber, not use phase, not use inspirations, not use my T9, etc. just so I can make it easier for you to beat me.
  13. I understand the thought behind taking leadership over fitness on stalkers, but on blasters, if it came down to it, I would still stick with fitness.

    However, I already have leadership, and the only other pool I would drop fitness for would concealment, simply for the KB protection and the recharge. It would be unrealistic to run all those toggles, but I would most likely run my assault and tactics over stealth. Phase would be nice, but I doubt I'd be willing to drop stamina for a phase that I could get from WW for a few influence.

    My only question is if dropping fitness for concealment would be worth it.
  14. Whitticker

    New To Game

    [ QUOTE ]
    [ QUOTE ]
    I'd agree with the suggestion for Freedom. Lots of people on around the clock.

    [/ QUOTE ]

    yea, there are also alot of people who have no idea what they are doing and frequent server crashes and lock ups during player events. if you can stand to do RP, go to virtue otherwise i would suggest a server that still has a somewhat large population but not as one as noob filled and large as freedumb. justice and champion come to mind. I would suggest triumph (which is where i play) but you have to lose your pants :/ triumph also has the best PvP (had the top PvP SG for a while)

    [/ QUOTE ]

    Honestly, the noobs on Freedom are not that abundant, and the ones you come across, you simply put on your ignore list. I would suggest Freedom simply because there's always action going on in the zones and you can usually find some people to do arena with.

    As for blaster builds, Sonic/EM, Psi/EM, and maybe Fire/EM, although, Sonic/EM and Psi/EM are generally more potent than Fire/EM's.

    /dev is alright, but it's mainly because of Webnade, and in taking /dev you'll be sacrificing a lot of damage and Build Up for utility. Also, in my opinion, to get the most out /dev, you should be running Hover and Flight.

    If you're looking to move into Freedom, look me up at @Private White, and I might be able to help you out with some PvP and builds.
  15. I seriously lol'd when I read the title.

    Anyways, I wouldn't suggest either of those sets for PvP since the changes. Katana doesn't seem to dish out that much damage, and after the nerfs to elusivity, SR is no longer worth investing in. Even before i13 and elusivity, SR with perma-elude could easily be defeated by a */EM blaster with PB, BU, and Aim, set bonuses, and those who ran leadership.

    And again, just like the others mentioned, DR will kill your defense and recharge no matter how many set bonuses you stack. Also, Aid Self, which I'm assuming you meant was your self heal, really isn't that worth it anymore considering it is also effected by diminishing returns.
  16. It's been awhile since I've built blasters for PvP, pre-i13 really, so I'm not as confident as I once was. So, I would really appreciate some advice with this Psi/EM blaster that I specced for +dmg and a good amount of KB protection. I also added in a few procs to my attacks, and took hoarfrost, but was slightly worried about my lacking conserve power. Anyways, thanks in advance, any help is appreciated.

    EDIT: Forgot to mention this build is built for zones. But, would this build be viable in arena with DR turned off as well?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Mental Blast <ul type="square">[*] (A) Apocalypse - Damage/Endurance[*] (9) Apocalypse - Chance of Damage(Negative)[*] (17) Apocalypse - Damage/Recharge[*] (19) Apocalypse - Accuracy/Damage/Recharge[*] (19) Apocalypse - Accuracy/Recharge[*] (36) HamiO:Nucleolus Exposure[/list]Level 1: Power Thrust <ul type="square">[*] (A) Kinetic Crash - Accuracy/Knockback[*] (31) Kinetic Crash - Accuracy/Damage/Knockback[*] (46) Kinetic Crash - Damage/Knockback[*] (50) Kinetic Crash - Damage/Endurance/Knockback[/list]Level 2: Telekinetic Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (3) Devastation - Accuracy/Damage[*] (3) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (5) Devastation - Chance of Hold[*] (9) HamiO:Nucleolus Exposure[/list]Level 4: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Psychic Focus <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 10: Bone Smasher <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (11) Mako's Bite - Accuracy/Damage[*] (11) Mako's Bite - Damage/Recharge[*] (13) Mako's Bite - Accuracy/Endurance/Recharge[*] (13) Mako's Bite - Chance of Damage(Lethal)[*] (17) HamiO:Nucleolus Exposure[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (15) HamiO:Microfilament Exposure[*] (15) HamiO:Microfilament Exposure[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod[*] (34) Performance Shifter - EndMod/Recharge[/list]Level 22: Will Domination <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (23) Devastation - Accuracy/Damage[*] (23) Devastation - Damage/Recharge[*] (31) Devastation - Accuracy/Damage/Recharge[*] (31) Fortunata Hypnosis - Chance for Placate[*] (34) HamiO:Nucleolus Exposure[/list]Level 24: Psionic Lance <ul type="square">[*] (A) Sting of the Manticore - Damage/Endurance/Recharge[*] (25) Sting of the Manticore - Accuracy/Damage[*] (25) Sting of the Manticore - Damage/Endurance[*] (29) Sting of the Manticore - Accuracy/Interrupt/Range[*] (29) Sting of the Manticore - Damage/Interrupt/Recharge[/list]Level 26: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (27) HamiO:Microfilament Exposure[*] (27) HamiO:Microfilament Exposure[/list]Level 28: Acrobatics <ul type="square">[*] (A) Knockback Distance IO[/list]Level 30: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance[*] (33) Adjusted Targeting - To Hit Buff[*] (33) Adjusted Targeting - To Hit Buff/Recharge[*] (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (34) Adjusted Targeting - Endurance/Recharge[/list]Level 35: Boost Range <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: Total Focus <ul type="square">[*] (A) Hecatomb - Damage/Endurance[*] (39) Hecatomb - Damage/Recharge[*] (39) Hecatomb - Accuracy/Damage/Recharge[*] (39) Hecatomb - Accuracy/Recharge[*] (40) Hecatomb - Chance of Damage(Negative)[*] (40) HamiO:Nucleolus Exposure[/list]Level 41: Flash Freeze <ul type="square">[*] (A) Fortunata Hypnosis - Sleep/Endurance[*] (42) Fortunata Hypnosis - Sleep[*] (42) Fortunata Hypnosis - Sleep/Recharge[*] (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (43) Fortunata Hypnosis - Accuracy/Recharge[/list]Level 44: Frozen Armor <ul type="square">[*] (A) Red Fortune - Defense[*] (45) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance[*] (46) Red Fortune - Defense/Endurance/Recharge[*] (46) Steadfast Protection - Knockback Protection[/list]Level 47: Hoarfrost <ul type="square">[*] (A) Doctored Wounds - Heal[*] (48) Doctored Wounds - Heal/Endurance[*] (48) Doctored Wounds - Endurance/Recharge[*] (48) Doctored Wounds - Heal/Recharge[*] (50) Doctored Wounds - Heal/Endurance/Recharge[*] (50) Recharge Reduction IO[/list]Level 49: Hibernate <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Defiance
    ------------
    [u]Set Bonuses:[u]
    [u]Apocalypse[u]
    (Mental Blast)<ul type="square">[*] 16% (0.8 HP/sec) Regeneration[*] 36.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
    (Power Thrust)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[/list][u]Devastation[u]
    (Telekinetic Blast)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Psychic Focus)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Mako's Bite[u]
    (Bone Smasher)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Blessing of the Zephyr[u]
    (Super Speed)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Devastation[u]
    (Will Domination)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 27.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Sting of the Manticore[u]
    (Psionic Lance)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Adjusted Targeting[u]
    (Tactics)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Hecatomb[u]
    (Total Focus)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Fortunata Hypnosis[u]
    (Flash Freeze)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
    (Frozen Armor)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Frozen Armor)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Doctored Wounds[u]
    (Hoarfrost)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]
  17. So I've decided to make a PvP corruptor and I have narrowed it down to the following:

    -Sonic/Cold; Mainly for the -resists, slows, debuffs, etc.
    -Sonic/Storm; -resists, hurricane, lightning storm, freezing rain, etc
    -Elec/Therm; generic sapping FotM

    I'm kind of leaning towards the Sonic primary builds, mainly for that -resist, although I am unsure as to how DR will be affecting that secondary effect. The Sonic/Cold looks like a pretty solid build. However, the Sonic/Storm seems to be a bit more edgy simply because of how easy hurricane is dropped, and from what I've read, Lightning storms seem to attack less often and thus, less endurance drain.

    Any help, advice, tips, alternative PvP builds, etc. would be greatly appreciated

    Thanks,
    Private White
  18. Alright, so I guess I'll give up on my PvP blaster and focus on some villains.

    I think I'll stick with my Mind/Elec for arena PvP, although, what would be a better build for zone PvP? Also, instead of PFF with Mace Mastery, what would be a better patron set? Hibernate seems rather appealing, however, I'm still unaware of most of the best picks.

    Also, I was thinking about an Elec/Therm corr for a sapping build, or maybe a Sonic/Rad or Sonic/Cold for some nice -res. Why are dark/cold and dark/rad corruptors top picks at the moment?

    Thanks again
  19. Since the release of i13, I have since stopped PvPing regularly and have not been sure to stay up to date with the PvP builds, numbers, FotM's etc.

    That being said, I have been wondering if I can still build my Fire/EM Blaster for i14 PvP. Even if I can, what would be a better blaster build for i14 PvP?

    I am also currently working a Mind/Elec Dominator for PvP; it was really a toss up between a Mind/Elec and a Mind/Psi for Drain Psyche. So, is the snipe worth it? Is going with Phase Shift and PFF a good idea, or is Aid Self and PFF a better alternative?

    I'll just post my current build for my Mind/Elec; any advice or critique would be greatly appreciated.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Synesthetic: Level 50 Science Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Electricity Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mesmerize -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(39), FtnHyp-Plct%(40), HO:Nucle(40)
    Level 1: Charged Bolts -- HO:Nucle(A)
    Level 2: Levitate -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(39), HO:Nucle(39), HO:Nucle(46)
    Level 4: Dominate -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(5), UbrkCons-Hold/Rchg(5), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(9), HO:Nucle(43)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Lightning Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(11), Dev'n-Dmg/EndRdx(11), Dev'n-Acc/Dmg/Rchg(17), HO:Nucle(19)
    Level 12: Havoc Punch -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(13), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), HO:Nucle(34)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
    Level 22: Zapp -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(23), Dev'n-Dmg/EndRdx(23), Dev'n-Acc/Dmg/Rchg(31), HO:Nucle(34), HO:Nucle(37)
    Level 24: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(25), GSFC-ToHit/Rchg(25), HO:Membr(31)
    Level 26: Stealth -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(27), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
    Level 28: Super Jump -- HO:Micro(A)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Invisibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def/EndRdx/Rchg(34)
    Level 35: Thunder Strike -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37), HO:Nucle(37)
    Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
    Level 44: Personal Force Field -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
    Level 47: Poisonous Ray -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(48), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50), HO:Nucle(50)
    Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination