Fire/EM and Mind/Elec Questions
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Since the release of i13, I have since stopped PvPing regularly and have not been sure to stay up to date with the PvP builds, numbers, FotM's etc.
That being said, I have been wondering if I can still build my Fire/EM Blaster for i14 PvP. Even if I can, what would be a better blaster build for i14 PvP?
I am also currently working a Mind/Elec Dominator for PvP; it was really a toss up between a Mind/Elec and a Mind/Psi for Drain Psyche. So, is the snipe worth it? Is going with Phase Shift and PFF a good idea, or is Aid Self and PFF a better alternative?
I'll just post my current build for my Mind/Elec; any advice or critique would be greatly appreciated.
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As for the fire/em I wouldnt, you can get kills in zone but its far from what is the best. Arena is much harder for a fire/em. It takes a tremendous amount of skill to do well with one as there damage has been gimped. If you want to do well with blaster I cant see any reason of taking anything other then sonic/em in i14, with psi/em coming in second.
The mind/elec dom can do well How ever I wouldnt take pff anymore. Which again makes it hard to play a Dom. But as far as them getting killz there very much a good pick for arena duels. You can still do ok in zone but expect to die more often then in i13. I think Corrupters doing well in i14, dark/cold or dark/rad would be top picks. Sonic and elec blast are safe choices matched with /cold /rad or /thermal hell every choice but traps is a safe and workable choice.
Once you figure out what you want to do then we can look at making you a build.
War.
Alright, so I guess I'll give up on my PvP blaster and focus on some villains.
I think I'll stick with my Mind/Elec for arena PvP, although, what would be a better build for zone PvP? Also, instead of PFF with Mace Mastery, what would be a better patron set? Hibernate seems rather appealing, however, I'm still unaware of most of the best picks.
Also, I was thinking about an Elec/Therm corr for a sapping build, or maybe a Sonic/Rad or Sonic/Cold for some nice -res. Why are dark/cold and dark/rad corruptors top picks at the moment?
Thanks again
Well as far as the patron for your mind/elec. I'm not saying that PFF is a auto fail nor is it a auto win. Its just not as safe as it was in i13. In fact if your just getting back in to PVP taking a pff aid self build is a simple way to have a safe and easy defense method.
As for hibernate that works as well, how ever in arena you will have to learn how to correctly utilize Insp to keep your self alive. It takes much more practice and more of a learning curve. Doms take a lot of skill in a arena duel setting. But once you get the hang of it. There fun and very effective. In Team settings they really shine. How ever again with the nerf to PFF its harder for them to evade.
Wit the elec/thermal there great duelers, and a few of them on a team is a funny thing to see. How ever for zone, they don't have enough spike damage. You will most likely get KSed (kill steal) bye a Stalker or something.
Some of the other guys here can elaborate on why dark/colds are so good. But its mainly because of the - to-hit and -recharge. In a duel setting its very hard to deal with. With a dark/rad your dealing with ALOT of -to-hit and some -def as well. Sonic is good because it offers some good damage + -def.
The last thing you want to look at is accolades. If your fighting a skilled player with them your going to be at a moderate disadvantage. Theres some good shields you can get on the vill side on accolades. You also have a +Max HP and +Max Stamina one that are pretty much a must. So if you have the time try and pick up some accolades.
Since the release of i13, I have since stopped PvPing regularly and have not been sure to stay up to date with the PvP builds, numbers, FotM's etc.
That being said, I have been wondering if I can still build my Fire/EM Blaster for i14 PvP. Even if I can, what would be a better blaster build for i14 PvP?
I am also currently working a Mind/Elec Dominator for PvP; it was really a toss up between a Mind/Elec and a Mind/Psi for Drain Psyche. So, is the snipe worth it? Is going with Phase Shift and PFF a good idea, or is Aid Self and PFF a better alternative?
I'll just post my current build for my Mind/Elec; any advice or critique would be greatly appreciated.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Synesthetic: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(39), FtnHyp-Plct%(40), HO:Nucle(40)
Level 1: Charged Bolts -- HO:Nucle(A)
Level 2: Levitate -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(39), HO:Nucle(39), HO:Nucle(46)
Level 4: Dominate -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(5), UbrkCons-Hold/Rchg(5), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(9), HO:Nucle(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Lightning Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(11), Dev'n-Dmg/EndRdx(11), Dev'n-Acc/Dmg/Rchg(17), HO:Nucle(19)
Level 12: Havoc Punch -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(13), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), HO:Nucle(34)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
Level 22: Zapp -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(23), Dev'n-Dmg/EndRdx(23), Dev'n-Acc/Dmg/Rchg(31), HO:Nucle(34), HO:Nucle(37)
Level 24: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(25), GSFC-ToHit/Rchg(25), HO:Membr(31)
Level 26: Stealth -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(27), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 28: Super Jump -- HO:Micro(A)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Invisibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def/EndRdx/Rchg(34)
Level 35: Thunder Strike -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37), HO:Nucle(37)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
Level 44: Personal Force Field -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 47: Poisonous Ray -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(48), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50), HO:Nucle(50)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination