-
Posts
4163 -
Joined
-
I like to think that we do a public service by luring most of the troublemakers away from the main forums and making the mod's job easier.
-
-
It's been quite a while since we've had a good healer thread, hasn't it?
-
-
Quote:I specifically asked Castle if blasters were explicitly intended to stay at range, and he said no.
Wasn't Castle not a part of the original dev team? I coulda swore he was added on later. In which case, he would not be the authority on what the ORIGINAL "intent" of the ATs were. He CAN, however, state what the CURRENT goals and "intent" of the devs are, which may be different than they used to be. -
I know that I'm late to the party here, but I'd still like to throw my 2 influence in. Blasters should be at range whenever they can. It enhances their survivability and allows them to create a single uninterrupted attack chain 9 times out of 10.
The existence of Blappers are the reason why Blasters are infamous for dying all the time. The secondary powers, including the melee powers, are "designed" for the Blaster's personal DEFENSE, not offense.
This is why they are called Blasters, and not Punchers.
That being said, it's your money, do whatever you want. I just think you're being less efficient by not playing to your AT's strengths and instead playing actively with their weaknesses. -
-
You should consider the benefits of Repulsion Field. I swear by it on my solo builds. It's just too useful to have enemies on their back more than half the time without you having to do ANYTHING but turn on a toggle. Example.
-
City of Lore.
Paragon U might be too confusing considering... -
This is a really cool concept Durakken. Nice idea. I hope it does well.
-
-
-
That's awesome.
-
-
Quote:See? I knew as soon as I mentioned something about farming above, this one would likely get dinged, too. Someone even posted a comment saying something about, "for agreeing with The_Alt_oholic." So there you go, an excellent lesson in Reputation 101: Just How Trivial It Really Is.
This is me:
This is me not caring:
And yet you still cared enough to post a comment about it.
lolREP. -
We don't have rep over on the Unleashed boards. Instead we have Karma, which is ONLY a number and is VERY slow to move. You can only move someone's karma one notch at a time, and even that is limited by time.
I think it's a much more elegant system than this weighted "rep" system, and much more democratic. The big jerks get the big neg, and the more helpful/funny people get the most positive karma.
Instead, this system seems much easier to move in a much faster manner, in BOTH directions. Golden Girl went from unbelievably high to negative two or three bars, all the way back up again to super high, all within a couple days.
That doesn't seem to happen with an unweighted karma system.
I said it before and I'll say it again, lolREP. -
I can't believer no one's said this yet.....
...lolREP. -