Werner

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  1. Quote:
    Originally Posted by Grouchybeast View Post
    I think it does more service to casual players to tell them 'no, really, purples are not as uber as you might think, they're candy for the hardcore, just don't worry about them', than to suggest that if they don't have them they won't be able to team well.
    Exactly. Rarest does not mean best. Let's take my newest multi-billion influence build project. As currently planned, I have one set of five purples and two single purples. I also have a set of three Nightmares, which are usually vendor trash. I bought crafted ones at buy it nao prices, and they were STILL less than the crafting cost. Purples are just a tool like any other set. Use the right tool for the job, even if it's vendor trash.

    I have found purples most useful for three different cases. First, a build that depends on high recharge for performance - perma Dull Pain, high end DPS chain, whatever it might be. Second, in an attack that needs high recharge enhancement. Third, where you're frankenslotting a power and a specific purple offers a big dose of the needed enhancements.

    So yes, purples are not as uber as you might think from their rarity. They're just sets. They happen to be good sets for particular purposes, but that's all. Mako's Bite is also a great set for a particular purpose. Gaussian's Synchronized Fire Control is a MUCH more important set for most of my builds. Blessing of the Zephyr are amazing. It goes on and on. Purples are nothing particularly special; they're just rare. If you treat purples like they're BY DEFINITION better than all alternatives, and squeeze in as many as you can, your build is going to be borked.
  2. Quote:
    Originally Posted by ___TK___ View Post
    And here is the problem that you don't want to openly admit to. I'm not even talkin about casual players. I brought them up becasue like you said casual players BECOME hardcore players. If you have casual players who feel the reward is not there, wrather than just out
    extremely hard to reach then you will loose them.
    This is the only MMO that I consider myself a hard-core player of. The rest I've merely dabbled in, and consider myself a casual player. In this game, I'll do whatever it takes to get my Gladiator's Armor +3% defense IO. I know exactly how it fits into my build, why it's there, and what I would lose if I didn't have it. In other games, I frankly couldn't care less what raid gear the hard core players are using. Why should I? It has NOTHING to do with my enjoyment of the leveling up experience and exploring the game, which is all I'm there for.

    Do you REALLY think casual players care about high end raid gear? That's just so... well, I'm just one guy, and maybe I'm not typical, but I couldn't care less.

    Quote:
    Originally Posted by ___TK___ View Post
    To simply say the game is still functional or you can still play the game without these items totally misleads people into believeing the quality of gameplay stays the same.
    You're right. The quality of the game play is not the same. This game is balanced around SOs, and is therefore the most fun when played with SOs. (OK, maybe a little frankenslotting to take care of endurance issues, which I've never found fun)

    Look, I like a challenge. I assume most people do as well. I assume most people want to feel threatened by their enemies. To triumph, yes, but to always be at SOME risk.

    Guess what happens when you make an uber build? The challenge vanishes. Ah, but now we have the new difficulty levels so we can add it back! Yes, but do YOU enjoy spending five minutes on each spawn because you cranked it up to +4x8? Do you WANT your missions to take hours? Would that make it more fun for you?

    When you make an uber build, the challenge becomes FINDING a challenge. Because the regular game is pretty much RUINED for you.

    Quote:
    Originally Posted by ___TK___ View Post
    It does make a difference when your teamed with someone on a mission that you yourself have but they are able to handle the mission much better because of high end loot. It does make a difference when you try to team with people but you can't because your build is too weak.
    OK, I see your point about teaming. Any game which allows for a big disparity in power levels sets itself up for teaming problems. If you have an uber build on an SO team, you'll probably be bored. If you have an SO build on an uber build team, you're going to get smeared across the map.

    But since there are a lot more SO, common IO and frankenslotted perfectly-average builds out there, chances are you'll find a team that's a better match for you by NOT giving yourself an uber build.

    OK, I suppose it could inflate your ego to be BETTER than everyone else on your team, but at that point, you're no longer the casual player struggling to keep up, and you get even less sympathy from me if you complain. You probably get open mockery at that point.
  3. Using Attack Vitals and Sweep or just Attack Vitals is still up to date. If recharge is a problem, I recommend Attack Vitals -> Power Slice. It'll get the job done too.

    However, one thing you may want to aim for on Invuln is perma Dull Pain. It doesn't require HUGE recharge, but it requires enough that spamming Attack Vitals shouldn't be a problem. Another thing to shoot for is the defensive soft cap. Hitting both might be tricky.
  4. I just got a Katana/Dark Armor to 50. Haven't teamed with it, but it's pretty solid solo on +2 set for a 4 to 6 member team. So I suppose with team buffs and the like, it should be pretty survivable on a full team. But I don't see how it could hold aggro decently without an aura. Invulnerability is the big winner in that department.
  5. So far as I know, working as designed, known behavior, has always been that way. That's not to say that the devs won't some day change their minds, but I wouldn't be afraid to take advantage of this. I'm pretty confident that it isn't considered an exploit.
  6. Well, the Gladiator's Armor is incredibly expensive. Basically, you put in your bid of 2 billion influence and hope you get one of the rare ones that comes up. Even if you can afford ten of them, I can't really suggest "wasting" one on a Super Reflexes, when it is so easy to get a Super Reflexes to the soft cap. That said, if I were bringing my I12/I13 Super Reflexes up to I16 standards, I'd probably end up with one. I don't always follow my own advice.

    I wouldn't drop Aid Self. You might take out some AVs without it, but having it will make it easier, and allow you to get some AVs that you otherwise could not.

    I would personally try to pick up Physical Perfection rather than Melt Armor. The extra DPS from Melt Armor would be nice, but it's awfully pricey on endurance. Endurance you likely won't have to spend without Conserve Power or Physical Perfection. Probably worth looking at both ways, though.
  7. Or Dark Melee/Invuln. The main thing Invulnerability lacks is a self heal (OK, Dull Pain is awesome, but it isn't up often enough). Siphon Life in your attack chain should take care of that. Granted, you could pick up Aid Self, but why "waste" two power picks?

    On the down side, Dark Melee is very single-target oriented. You may want something with more AoE punch.
  8. Werner

    Burn DPS...

    Well, maybe that's what we said, but we're oversimplifying. We're assuming no global sources of damage and just looking at the power. But a good amount of your DPS in practice will be from global sources that would buff Burn as well, be that Build Up, Fiery Embrace, Assault, IO bonuses, or whatever. So you can't just compare your current DPS (including all those things) to Burn's DPS (excluding all those things).

    In YOUR build, Burn will do more than just 152 DPS, possibly much more. How much more depends on your global damage bonuses and on how fast your Build UP and Fiery Embrace recharge, and probably on other factors as well.
  9. Werner

    Burn DPS...

    OK, gotcha, and I agree with what you're saying. It highlights one of the many differences between DPS and actual damage output while playing the actual game. Better DPS is definitely not always the same thing as better damage output when you can have multiple targets and those targets can die.
  10. Agreeing with others, the non-positional attacks are simply not an issue in practice. You won't be able to solo Malaise as an AV without a supply of purple inspirations. That's about all I've noticed in game. I think a few other AVs have non-positional psi attacks, but don't spam them the way Malaise does. Purples would help there, but weren't necessary. If you don't want to solo AVs or EBs, you may never even notice a problem.
  11. Quote:
    Originally Posted by Windenergy21 View Post
    But COMPARING the two, when i said i'd prefer it, it clearly means having a damage aura in place of SC in which it would be benefitting from AAO. Not seeing how that's a hard concept to follow.
    That's how I read it - as "What if we swapped out Shield Charge for a damage aura?" But I'd say that your meaning was obviously not clear to others, since it was so widely not understood.

    And Santorican, I don't think he was suggesting that it SHOULD be swapped out. Obviously Shield Charge makes MUCH more sense thematically. It was an argument about whether or not Shield Charge is now OVERPOWERED, not about if we should swap the powers around. Saying that he'd rather have a damage aura wasn't a SUGGESTION, it was a COMPARISON to support the position that Shield Charge wasn't overpowered.

    I don't personally have a dog in this hunt. I didn't even review the math. Shield Charge is great. It will probably soon be even better. But it won't be enough to make me IO out my Broad Sword/Shields instead of my Katana/Dark, and it won't affect my Shields/Dark Melee Tank (much).
  12. Werner

    Burn DPS...

    When talking about a single attack, I believe the consensus is that DPS means "damage per Arcanatime second". So that's what I report for single attacks. I'm not saying that Burn adds 152 DPS to your chain's DPS. Obviously you understand that. But I would hope that it was also obvious to anyone interested in DPS discussions. I suppose it might need to be clarified occasionally for people unfamiliar with our terminology. But hopefully if they were interested but confused ("What the hell is Arcanatime???"), they would ask.

    As far as adding or subtracting from the damage of your chain, Burn and other DoTs aren't special cases. If you have ANY attack that does 152 DPS, and you have a chain that does over 152 DPS, using that attack is unlikely to increase your overall DPS. Buffing attacks are a notable exception.
  13. I'd recommend Dual Blades/Willpower. It's a classic, likely because they were introduced at the same time, but they also play well together. I have both that and a Super Strength/Willpower Brute at 50. Both were a lot of fun.

    As warning and/or encouragement, they didn't feel particularly similar in play. Willpower kind of fades into the background, so the primaries tend to end up defining the character, and the two primaries feel pretty different to me. And of course there's no fury. So if you're worried about repeating Willpower, I wouldn't worry about it. But if you're expecting it to play exactly like your Brute, that probably won't be the case either.
  14. I think the best might be Fire/Dark. Dark Armor benefits from crowds (Dark Regeneration, Death Shroud) and benefits teams (Cloak of Fear, Oppressive Gloom). But it will also solo OK. You'll need to learn to time Dark Regeneration, but I find it much easier than timing Regen's clicks. One problem will be endurance. Fire can do a lot of damage, so burns through a lot of endurance. Dark Armor can also burn a lot of endurance. You're going to have to pull out all the stops on endurance management. As long as that doesn't sound too daunting, I think it would work fine. Someone with actual experience with the combo could probably give you better information, though.

    I think Invulerability might be a good choice as well. I think it looks dorky by default, but I'm guessing that power customization will take care of that problem (I haven't customized my Invulns yet). It benefits from large crowds, and I'm guessing would be more survivable or at least more straightforward than Dark Armor.

    And of course you could always go with Fire Armor and just be a fire witch.
  15. Werner

    Some questions

    1) Incinerate -> Cremate -> Greater Fire Sword, +237% recharge in GFS

    2) Purple proc is a 33% chance of 107.1 damage, so averages 35.343 damage. Regular proc is a 20% chance of 71.8 damage, so averages 14.36 damage.

    3) Haven't tried Melt Armor. Looks good on paper.

    4) Physical Perfection is good if your build needs more regeneration or recovery. So, yeah, it's good.

    5) Updated Mids' here.

    6) I haven't fiddled with Electricity yet.

    7) I haven't fiddled with Spines DPS, since that's not really what Spines is for.
  16. I'd do the Performance Shifter proc, endurance, and endurance/* in Quick Recovery, proc and endurance in Stamina.
  17. Quote:
    Originally Posted by Bill Z Bubba View Post
    Isn't the end cost on that a bit high?
    Of course! But now we have Physical Perfection, and Claws is overall endurance light anyway.
  18. Also Follow Up -> Eviscerate -> Focus, which is about the same DPS for lower recharge (+274%) than Follow Up -> Focus -> Slash, plus has a nice AoE.
  19. Very broadly speaking, you're better off with recharge bonuses than damage bonuses. I'd probably pick Super Reflexes for Quickness and use Follow Up -> Eviscerate -> Focus, which requires +274% recharge in Eviscerate. It triple-stacks Follow Up on Eviscerate, at least on paper.
  20. Werner

    Burn DPS...

    If Mids' is right, you're averaging 341.8 damage in (roundup(2.03/.132)+1)*.132 = 2.244 seconds for 152 DPS.
  21. Quote:
    Originally Posted by Imaheroe View Post
    So why not wrap Ranged and AoE into one power and then giving SR a heal? Then I could drop Aid other and Aid self and get different powers
    Balance concerns?

    Super Reflexes implies avoiding damage, not healing it?
  22. extra costume slots
    extra costume options
    more transaction space on the market
    more space in the various containers we use
    better influence for prestige conversion
    several badges that you purchase: millionaire (1 million), multi-millionaire (30 million), billionaire (1 billion)
    non-combat pets

    I think we're mostly looking for minor quality-of-life and prestige items. Nothing that makes any real difference in our ability to take down bad guys.
  23. Quote:
    Originally Posted by Defenestrator View Post
    If you switch sides, will influence convert immediately to infamy, or will you have to start earning infamy if you just turned to the dark side?

    Will you lose a percentage of your INF if you switch sides? (It would make sense AND be a money sink.)
    If you lose ALL inf when trading sides, I can't imagine the person that wouldn't just move the inf to an alt before switching sides. If you lose SOME inf, then it would depend on how much, and how much you had on the other side to give the character.
  24. Purples climbed a lot, and I'm sure they'll fall a lot. Prices on the two main IO sets I deal with tripled or quadrupled for quite a while (with my costs only climbing slightly, which confused me), and now they're back down to historical levels. Certain valuable IOs have trended upwards as people recognize their worth, reaching what I would consider more reasonable prices compared to other items of similar worth. Salvage appears to be in the neighborhood of historical levels. I'm honestly not seeing much inflation overall, much less hyperinflation.
  25. I'm planning to finish leveling my level 44 Katana/Dark scrapper. And I have one or two hundred crafted set IOs to supply as demand spikes. I figure we're all getting better and better at keeping the market supplied during times of high demand, so maybe prices will spike less than ever before. We'll see.