Wassy

Legend
  • Posts

    1512
  • Joined

  1. Well, I didn't choose the colors. They were to Attache's specs.

    She (Janet) does make the work though, huh?
  2. Attache's model sheet for Janet Planet is all done! I hope other artists have as much fun playing with her as I did



  3. Even without Edit>Undo, I actually have an easier time getting nicer results with traditional material over digital. I'm a very tactile person, and I think its a combination of the smoother surface texture of the tablet and the bit of disconnect from the work that makes it trickier on me than good ol' traditional media.
  4. Wassy

    Hi gang!

    Hi, Rowr!

    *wonders about all these "other places" Rowr enjoys peeping*
  5. I have it on good authority that since drawing males in a couple figure drawing classes for a year, Wassy is actually looking to do more comic style males.
  6. It is a setting in the brush dynamics, but I find they usually default there automatically if you're using a tablet. And the pen pressure sensitivity is something that's been in PS since at the very least CS2 (I'm sure earlier, but that's the earliest version I started using it with a tablet).
  7. Wassy

    Illustrator CS5

    Not sure, as I know down to .25 is in the default. It might have something to do with the brush you have selected, as I know I've seen the partial settings disappear from the pull-down before when working on a class project.... but that was over a year ago and I can't remember specifically what I would have been working on at the time.

    EDIT: Oh, you know what? Is this a brush you might have made yourself with doing the point size and angle and auto-correct and all that? With THOSE it might not have the partial point options as default. When I'm using my range of those brushes, each brush is its own size, because the point size is in relation to the auto-correct setting. Changing only the point size and not the auto-correct would change how the auto-correct works.
  8. Wassy

    Illustrator CS5

    Its really nice. You can pre-set the specs you want (the angle, how many points, how far back to view, the height of your horizon line, etc.), but its also really easy to manipulate and adjust once its laid down.

    I'm able to change the vanishing points, move around the horizon line and viewing angle, move the whole thing so its situated how I need it on my art board, and change the colors of the grids so its easy to see what line is what. You can then also have the other drawing tools snap to the grid, so you can make your vector objects in the perspective that you've set up.

    This is a darn nice addition to Illustrator. I'm glad I spent the extra $100 to get the Design Standard package over just upgrading my Photoshop (which had been at CS2... so that was a HUGE change). Its handy having the Holy Trinity all in the same version... with such nice new features =)
  9. Wassy

    Illustrator CS5

    Indeed they should. Its one of those things (making the grids) that is honestly just busywork. Its not hard, but very time and space consuming. Something like this that allows me to get to where I'm actually doing my art faster is, IMO, exactly what these tools should be for.

    They also added a bristle brush into Illustrator CS5, so its more possible to get traditional-looking vector art. I haven't played with that quite yet. I'm all distracted by the perspective tools!
  10. Wassy

    Illustrator CS5

    So, I finally got around to poking around in Illustrator CS5 since I upgraded a few weeks back (been mostly playing around in Photoshop).

    Specifically, I poked around the new perspective drawing tools.

    *hyperventilates*

    This... will save.... so much TIME. And table space! The biggest thing keeping me from drawing proper perspective grids to do environments is that I just plain don't have the dagum room. I did a 2-point perspective steampunk chess set for class once, and had to shove three drafting tables together to do it.

    But now..... ooooooooh..... now I can just print the final grid to the specs I want out (gotta overlay the grid with some printable lines, but that also worked better as I only got what I needed) and throw some overlay paper on that and go to town plotting out whatever sort of environment I'm drawing!

    w000000000t
  11. Thanks for the feedback, Suichiro. Since I made the rings, it was too easy for me to know what they were, so its good to know that they're not coming out that way to others. They're just a costume element to tie in with her shoulder rings.

    I'll specifically focus on tightening those up in the inks/colors, but if they're still looking confusing, it might be worth switching one gun detail for a boot detail.
  12. Below is a pretty good example of the kind of model sheet one would receive if one were to win the contest. This sheet is destined for coloring, so the linework is slightly less refined than what I would do for a winner, and is also lacking a couple finishing touches (like the character name or a couple stats).

    Janet Planet, Attache's little sci-fi cutie:



    As an extra, he also added a hairstyle reference sheet (this sort of thing is an extra charge):

  13. Awww. It was RELATIVELY a lot, but for making a model sheet, exactly what I needed. Its made for some nice results thus far, says I.
  14. Photoshop (as well as Illustrator) absolutely support pen pressure sensitivity. PS also now supports pen ANGLE sensitivity.
  15. There are digital art programs that do indeed have spell check. Your text just still has to be text and not rasterized or converted to paths or outlines.
  16. My own for Neurotika is the only one I have done right this very second, but I have one in the works right now that should turn out really nice, as all the bells and whistles were ordered. The client was also super-mega ultra awesome with bringing everything to the table so I could see exactly how he sees his character. But it took him quite a while to get everything together and was just a HUGE amount of information, which really highlighted how he'll get great benefit from the model sheet =)

    Looking forward to doing some more!
  17. The light adds SO much to this piece! Definitely a good change.

    It also makes the figures look more 3-dimensional when you have light turning over the forms.
  18. Wassy

    Artz!

    I enjoy how much you play around with different perspectives. Makes all your pieces really vibrant.
  19. Pyro- Aggelakis is explaining the retcons as I intended them for this battle. Since it goes along with potentially letting an eliminated player back in, I'm looking for changes to the backstory that would explain some wild new present.
  20. Airhead is pretty darn easy to work for, too =)

    For anyone, don't ever feel like you're sending me too much stuff. I don't think its possible! Its much easier for me to have too many things and pick out which I really need than to not have what I need to see and then try to find it wherever I can. I like lots of communication, and work in several specific revision stages. I've learned where I can stop myself for potential change without wasting a lot of my or the client's time.
  21. Airhead grabbed my first discounted commission spot with a young version of his character.

  22. I like that all my milestones go to my bestest friend =3
  23. Quote:
    Originally Posted by Dark Ether View Post
    I'm guessing that's why it's just a pair of boots, not colored, as opposed to a likeness of your character.
    I think that makes it an even worse jab, honestly. He didn't just leave it alone as "no" for an answer.

    Maybe I'm taking that the wrong way, but that's how it seems to me.
  24. Here's a little WiP I have going on of a new Frost piece....



    You know... just watching my Frost pieces alone is an interesting timeline of my artistic development.