Warhamster

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  1. Warhamster

    Read this thread

    Are we still sticking to Monday night only KB, or are you all trying to pull them together every night? I was a bit upset I was unable to really play last night. Here is to hoping we can start organizing more than 1 day a week.


    Quote:
    Originally Posted by Silit View Post
    Last night, for the first time since i12, we had balanced kickball matches.

    People showed up not only on offensive roles, but also in no shortage of disruption and support.

    For the first time in a while I saw scores that looked like 14-3 and 17-6, rather than crap like 26-22. These scores say that team coordination is making a come back, and random uncoordinated damage spams may soon be a thing of the past.

    We are making real progress here for the first time in a while. Keep it up. I advise anyone who has even the slightest interest in arena PvP to come to Freedom and participate.
  2. Warhamster

    Read this thread

    Dexington makes stalking so easy that even a noob like me looks good. You sir are a beast.


    Quote:
    Originally Posted by Silit View Post
    Dexington is a beast.


    Once we establish a player base we can start looking at the possibility of set matches in addition to the random KBs. Personally I think a good goal would be to get 6v6s going.

    Why 6v6? Not just because of the lower population - but also because of the reduced effectiveness of disruption and resistance buffs. 8v8 could be a bit hectic, that's not to say that we shouldn't plan on doing them, though.

    Thoughts?
  3. Warhamster

    Defense is Alive

    On shield tanks that is. Someone complained for 15 mins last night in RV that I was popping purples, and they said they had proof. I couldn't stop laughing. Proccing up shark gives you less accuracy...defense reaps benefits, yes 1+1=2, shocker?
  4. Warhamster

    Read this thread

    Whoever was bringing that 5 second stun in the last KB match, I love you and you need to come back and play more.

    I support Silit in this push, more action now please.


    Quote:
    Originally Posted by Silit View Post
    While that may be the case in zone, arena is slightly different. There is an overwhelming number of offense - blasters/doms (mainly blasters). Support is existent but we need more dedicated support players. Disruption in the form of controllers is lacking.



    Pointless post for the loss?
  5. Warhamster

    Peacebringers

    Try out a few of the great macros that can be searched out on the PB forums and you'll understand what I'm talking about. 1 button push that drops me to human form and togs on SS/SJ/CJ, another that drops me to human form and auto togs on my phase, another that puts me to human form and auto heals, ect. The list goes on. A good tri form build is dependent on macros, without them you'd never want to leave human form.

    Believe me when I say, the damage between squid and human is staggering.


    Quote:
    Originally Posted by Cold_X View Post
    Thats why it is great on team when your inherent kicks in. Assault helps as well.

    The cast time of changing form is more then enough time for someone to spike you dead. You have to hope there are no flying stalkers or corrs.

    I think both can be good in zone, dont rule out himan though, especially on a team or IOd out with +dmg bonuses which would likely bring them to base blaster lvls. Im too lazy too look at the numbers, im on my iphone, just saying their survivability and ability to stay in a fight is what helps make up for their lack of damage.
  6. Warhamster

    Peacebringers

    Good post, I'll rise to the challenge since you pulled posts from my favorite thread of all time.

    To summarize my response, the post you used to reinforce your point was taken out of context. That conversation was based on the enjoyable challenge now offered to my thermal in a team setting from the i13 changes, while healing a team member. While what you posted was out of context, I will openly admit, and continue to support heal suppression in its current form. I'll list the original post that spawned the reply you listed below to clear this up:

    Quote:
    I12's skilless organized zone heal spam is no longer possible in the current environment. Now after 3-4 heals, the target needs to phase, or if that is down, actually use strategy like (heaven forbid) LoS breaks to provide the healer, who now actually has to count down in his head the end of the heal suppression time, instead of mashing 1 button over and over, enough time for the heals to go back to being effective. My dom uses evasion strategies all the time around buildings. My therm finds this far more enjoyable than the past heal spam, as I actually have to THINK to keep track of which toons are on heal suppression and if I should actually heal a few hundred points of damage which would start suppression, or just wait and see if they turn out to be a real spike target or not, instead of just reacting to damage and pressing one button.
    To continue, if you understand the mechanics of the decrease in the total heal due to suppression, you understand that a heal prior to a dull pain type power does not decrease the total heal provided from the dull pain power for any toon. With this in mind, the only true advantage PB's have in the heal department over the average joe regarding heal suppression is that they get a second heal that is not suppressed. Are you honestly inferring that I'm all giddy from say a 200 point better heal, which amounts to 1482 vs 1282? Is it more likely, I was commenting on the total heal gained from being tri form? Which amounts to over 2,000 points, and that, in addition to the benefits of a +hp power being something to truly be excited about? While I did point out a fact about their heal not suppressing, it would be folly to assume I am ignorant enough to think that this small blip on the radar advantage is the reason why my PB is "the most enjoyable toon to PvP with that I have for RV."

    At the end of the day, my closing statement truly sums up why I enjoy my PB so much, which in fact is what a closing statement is designed to do: "As PvP toons go, its considerably more challenging to master than any other class, that requires and absolute ton of hotkeys and macros. It’s a great deal of fun if you like a challenge."

    Finally, no, I don't hypocrite much.





    Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    Let’s look closer to what you have said...

    ***I pointed out why the heal suppression is actually good***
    ***I like the changes***

    ***My PB is actually the most enjoyable toon to PvP with that I have for RV, by a long shot***
    ***The thing that people are not aware of is that your heals do not suppress/reduce***
    ***I can heal for just over 2,000 in under 5 seconds when all 3 of my heals are up***
    **not to mention that after doing so I'm sporting close to 2,200 hit points in any form due to the dull pain +hp heal***


    --------------------
    Essence Boost (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
    852 HP every 133 seconds.
    +
    Reform Essence (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
    550 HP 23 every seconds
    +
    White Dwarf Sublimation (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
    932 HP every 22 seconds
    +
    2,200 hit points
    +
    Inspirations
    +
    Team Support Heals
    =
    OPed in this new system and should be changed to follow Suppression and Heal Decay rules that you support right?


    Hypocrite much?
  7. Warhamster

    Peacebringers

    A shielded human form build is very survivable, but does lol damage to the point of marking yourself as a non threat. Squid form really makes you dangerous with blaster lvl damage and tactics lvl to hit bonus, you should consider trying it out. As soon as you start getting spiked, 1 button push macro dumps you back into human form and off you go out of danger.


    Quote:
    Originally Posted by Cold_X View Post
    I play my PB all human with no additional slots in dwarf just for tp and the extra self heal.
    I do take the shields, but i chose not to do the mega ranged thing. I like playing like a blaster that is tougher to take it down, just my personal play style.
    Glinting eye, incandescent strike, Radiant strike and gleaming blast are the 4 attacks in my chain. I also picked up photon seekers, its lolz in groups.

    Like mac said, ss is a must, as well as SJ, stamina and leadership. I pick up all the shields as well for my style. You seem to be going a different direction, which looks totally viable as well.

    Now that i think of it, i should transfer mine over.

    Edit: Plus one on the macros, theres a guide around here just search.
  8. Warhamster

    Peacebringers

    My PB is actually the most enjoyable toon to PvP with that I have for RV, by a long shot. I play mine as a tri form regen, have all 3 heals, and change forms regularly. The thing that people are not aware of is that your heals do not suppress/reduce. I can heal for just over 2,000 in under 5 seconds when all 3 of my heals are up, not to mention that after doing so I'm sporting close to 2,200 hit points in any form due to the dull pain +hp heal. As PvP toons go, its considerably more challenging to master than any other class, that requires and absolute ton of hotkeys and macros. It’s a great deal of fun if you like a challenge.


    Quote:
    Originally Posted by dume View Post
    Hi all
    After chatting a bit in RV etc and lolling around a bit, scouting the forums I decided to take a look into pbs.

    But I was wondering what is actually necesary on a PB?

    I know Nova = blasts at 100ft range, so it's a musthave
    Dwarf = tp for sticky situations, self heal, taunt and mezresist?
    But the human form - I've checked most of the peacebringer threads I could find, and I know human form is good for build up, heals, conserve power,...
    But how many blasts/shields should I take in human form? I often see people take 1-2 blasts in it, a few melee attacks, often tactics aswell but almost no shields. Why is this?

    Also what's the order I gotta focus on in IO sets? +acc, +heal, +rech?
    And would it be good to slot procs in nova's 2 ST attacks?
  9. Warhamster

    Freedumb??

    About 2-3 months ago there was a thread going on about the freedom RV population. As part of that I took down population numbers every 30 mins for about 3 hours over 4 evenings during peak play time. Totals capped out at 56 players in zone at one time (I think that was a Sunday night), and tended to be about even mix of heroes and villains. In the last few weeks there has been a bit less of a turnout, however with some new MMO's out that's to be expected.


    Quote:
    Originally Posted by SonicBang View Post
    Alright well my home server Champion is loads of fun with lots of cool people but the pvp consist of the same 10 players and TBH I'm sick of it.

    How is freedom pvp? Is there lots of people? I hear all the villains are nub stalkers? I want to have toons to pvp on anytime I want and I'm just not getting enough of it. Is it worth it to roll up some new pvp toons on freedom?
  10. Warhamster

    Banes

    Good Lord, 5 min load times? Is your computer made of wood? :P

    Quote:
    Originally Posted by SonicBang View Post
    The thing is I dont have room for all the epics I want. I want double assault, NEED fitness, NEED a travel power, Want 2 travel powers, want phase and want aidself. I guess I can just c raft temp phases, however, I have REALLY long loads into RV (up to 5 minutes at times) so I dont leave zone for insps....ever. Which is why i wanted aidself but I suppose I can just run or phase.

    spirit shark = 151 damage
    Mace Blast (power needed to unlock Shatter Armor) = 130
    Shatter Armor= 271 plus -20percent res.

    I guess you meant take spirit shark if the build is too tight?

    ALso how much defense do you think I should build for?
  11. Warhamster

    PvP server merg

    You make a valid point here. If your computer is steam powered, best to stick to Guardian. If you have a reasonable computer, Freedom is the place for you. It really all just boils down to your box and connection.


    Quote:
    Originally Posted by Matt that tats View Post
    but i am going to state that FREEDOM will not ever be an option, i have played there its chaotic and during any event its impossible to logg into which defeats the purpose of being able to play... i simply want to improve game time on the small and empty server known as guardian.... not just in pvp but over all!!!!
  12. Thoughts on doing it draft pick style? Would help lvl the playing field if we get a bunch of new players.

    Quote:
    Originally Posted by macskull View Post
    Think we've still got enough from Justice to field a team.
  13. Last nights Monday KB was good times. Anyone still up for the league idea? It would seem that teams of 4-5 players would be easy enough to get organized.


    Quote:
    Originally Posted by DimMak View Post
    IN.

    Deathwish-
  14. I hate you Oppressive Gloom. Please detoggle this power when you see I'm in the zone, thanks.


    Quote:
    Originally Posted by Apoll0 View Post
    You dont have to worry about cloak of fear with my pink Da scrap anymore which im kinda sad i had to get rid of it....

    But i love my Dark Armor its really fun to play once you get past the end problems
  15. What happened to that Tank thread you started Barrier? You say something naughty?
  16. The other thing Singy has going for him is his own KB timer. I can lift someone, they hit the ground, stand up, then Singy throws them up himself. It's rare since if he uses his hold first he can no longer lift them for the next 12 secs, but its pretty damn funny when I'm able to kill someone even before they can stand.
  17. I would expect as much, considering you were stacking -def on me while forged.

    Quote:
    Originally Posted by black_barrier View Post
    when mac was forging my earth/ea dom, i was rolling 75-85%s on you without powerboosting tactics (i was saving that for my squishy tfs).
  18. Ok, ran some tests in RV today. Without DR my Shield tank has 50% def to melee and 58% def to range. With DR running that drops to 33% melee and 37% ranged. I tested with a dom who had +17 to hit from tactics and kismet before DR. (forgot to ask him what that DR'd down to) With a melee ranged power that had 78% Acc and was running the tactics kismet combo he had a 47% chance to hit me. (That's vs my 33% melee defense) Turning off Tactics, his chances dropped to a staggering 34%. We then tested with Drain Psi as that was the only power he had with 95% slotted Accuracy. With Tactics running he needed 53%, without it, he dropped to 39%.

    I then had him slap Waterspout on me to see how bad the debuff was. I dropped to 27% ranged defense, then it hopped right back up to 32% right away due to Grant Cover's debuff resistance provided and stayed there. It was difficult to test attacks on me since the debuff from spout appeared to be very short duration, so we were really unable to get hard numbers. I'll try and test with poison ray next time if possible.

    I'd say that defense is alive and kicking, at least for shield tanks.
  19. Ok, ran some tests in RV today. Without DR my Shield tank has 50% def to melee and 58% def to range. With DR running that drops to 33% melee and 37% ranged. I tested with a dom who had +17 to hit from tactics and kismet before DR. (forgot to ask him what that DR'd down to) With a melee ranged power that had 78% Acc and was running the tactics kismet combo he had a 47% chance to hit me. (That's vs my 33% melee defense) Turning off Tactics, his chances dropped to a staggering 34%. We then tested with Drain Psi as that was the only power he had with 95% slotted Accuracy. With Tactics running he needed 53%, without it, he dropped to 39%.

    I then had him slap Waterspout on me to see how bad the debuff was. I dropped to 27% ranged defense, then it hopped right back up to 32% right away due to Grant Cover's debuff resistance provided and stayed there. It was difficult to test attacks on me since the debuff from spout appeared to be very short duration, so we were really unable to get hard numbers. I'll try and test with poison ray next time if possible.

    I'd say that defense is alive and kicking, at least for shield tanks.
  20. The one thing that the nerf to Elusivity did right was change the way players slot their toons in zone. Most players no longer worry about having a decent base acc in their powers now since almost no defense toons remain. I've had excellent success with my Shield tank so far because of this. That toon clocks in at 50% melee and 58% range and rarely saw anyone other than SS brutes hitting me on greater than 60%. Being that you have posted such great numbers, perhaps I'll try and find someone to run some tests with me tonight and I'll report back with specific examples.
  21. You should have checked your to hit rolls. With your debuff AND BU you never got higher than 79%. Without BU and with the debuff on me you were still needing to roll under the low 60% range to hit. When your debuff came down, I watched you need to roll under 48% without BU just to land it. Just because you got lucky and rolled under that most of the time doesnt change the numbers. The other factor here was the fact that you had no chance vs me in a standup fight, or did you forget that I took you and a second stalker on with no problems lol. Both of you broke off the attack when I almost killed the other guy and he ran for it.

    The really nice thing about Shields is its got a tasty power that gives me a 20% resist to defense debuffs and 30% resist to -recharge. This was making a big difference when faced with Poisonous Ray and Waterspout. Tack on to that the giant hit point buff from True Grit, and resists numbers only 9% lower that my Invul brute, and you get a freakin' beast. (Betty Beast that is) My dom loves resist based tanks because I'm sporting a hot 95% to hit chance when laying on the debuff Poisonous Ray. Having to roll under a 45% just to lay the debuff is VERY frustrating when facing a shield tank because I am at a disadvantage to start with a defense based shield, what with SS tanks and rage dropping them in at around a 95% chance to hit anyway. Add to that the fact that I'm losing 20% of the effectiveness on the debuff if it actually lands, and madness can set in. :P

    If I had decided on a resist set it would have certainly been Fire over elec anyway. With all the /fire doms and fire/ cors running around on Freedom, its a no brainer with all that resist AND a huge heal on super fast recharge.


    Quote:
    Originally Posted by __Divine__ View Post
    Once i hit you with lolz water spout i had no problem ASing you.....i think i missed once out of 10 times. The problem with that toon is if you get it by ANY defense debuff your instantly vunearble. Thats why i shelfed my EM/EA Brute, any kind of -defense is gonna hurt. Im curious have you fought anybody with rad blast yet, im pretty sure thats going to hurt. If your having probems with end...stay far far away from elec blast lol. Honeslty blood i think your invul brute is better. You should have went Elec/SS Tank. You would have alot more surviability, and few things that would be able to wreck you. That toon is going to be beastly if they ever move elusitivity up from 10% to about 20%. But i would not hold my breath.
  22. Fought quite a few mind doms over the weekend, no problems with any of them in zone. Best recorded to hit chance was a 58% on a Dominate from one player. Dominate and Mesmerize seemed to clock in the high 40% to low 50% most of the time. Secondary attacks (mostly fire it seems) ranged from the low 30% to mid 40%. My ranged 3 part attack chain feels a bit busted and OP to be honest. I was consistently doing more damage at range than they were, with a good 1,000-1200 more hit points, and the same resist #'s they had if they took the res shield instead of def. I'll be very surprised if Fossilize doesn't get beat by the nerf stick.

    End was an issue for me. Running 6 togs, with active def taking 10% chunks of my end, while constantly spamming attacks with a very nasty double hit from rage and haste crash was brutal. I learned to manage it, but it took some doing. On the plus side I noticed that stacking rage eliminated the -def portion of the rage crash, stopping my vulnerability window completely. With aid self I could also easily take on 2 stalkers at once with no problems, often killing 1 with the other running for the hills. The most amusing part about all of this is I have yet to pick up my 15% more health from accolades, so it can only get better as I close on 3k hps. The toon is not as enjoyable as my tri/regen PBer simply due to his one dimensional approach, but its a fun change of pace.
  23. Wait, so he's complaining about TA cors and you're telling him to get fly? lol


    Quote:
    Originally Posted by B_Witched View Post
    hmm well no your blaster is not that bad - you just need to learn tactics for a blaster - arch has high acc and a wicked snipe - you should switch to hover/fly and slot your aura for acc to ward off any hovering stalkers. New pvp is pretty brain dead so a single anything is not going to survive a group of 2-3 anything elses. You need to sum up your opposition and how to combat it.

    Like I said snipe/fly/hover is good - add in tp for a second escape. Aura for melee protection. Most of the MM powersets are melee range or crappy range so you want to concentrate on your primaries. 300 mill will not get you a lot of ios so I would make acc/dmg/range a prioirty. If you can afford it proc out your two highest dmg atks.

    Right now if you want survival I would say regen scrappers hero side, MA or Spines....

    pvp is not easy to learn - you can be good on any toon if you know what your up against and how to combat it.
  24. Lord, where were you before I finalized the build lol. I had another one with 67% ranged and melee def, but it really suffered from lower hit points and craptastic (on a melee toon)SJ as a travel power, so I could turn on CJ when fighting. If my ranged defense comes in close to 40% from 58% after DR then I'm ok with that. When my EA stalker pops invis and shadow meld I pop up to around 40-42% with DR, which pushes the to hit chance of most anyone I'm fighting down into the low 40%. I'm very comfortable with that if you're right about it dropping to 40% from 60%.

    Quote:
    Originally Posted by Antigonus View Post
    Are those PvE numbers or DRed PvP numbers? If those aren't taking DR into account, it won't be nearly enough once you step into a zone.
  25. My stalker has never bothered with a tanker with this many hit points unless he's being mobbed. Solo vs a stalker would be a joke, I could aid self heal the entire amount of your AS lol. Rads in zone are easy since they have a big target painted on their head and are marked for death. If by some miracle I come into contact with one solo...
    ---->Etherial Shift.

    Quote:
    Originally Posted by __Divine__ View Post
    TBH my rad and stalker has no problem against shields....i warned you blood that toon is not going to be as leet as you think lol. Can't wait to meet you in zone =-)