WELLDONE

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  1. SUPER JUMP! man when my first toon got to 14 i spent like 2 hours seing how high i could get in steel canyon. going from building to building. Now a couple years later after trying all the other travels....i am still a SJ man. plus for squishies/fire armor/dark armor/elec armor/ninjitsu/ect it covers many holes in def. in the leaping set you get immob res, +def, good air control, res to hold, and res to knockback. plus you get a great outa the box, doesn't need slotting travel power.

    uh oh, i am saying to many good things about leaping.....er leaping sucks and is working as intended....no need of adjustments here devs
  2. it is nice to see how many different ways ppl will play the same kinda toons. and kudos on not taking fitness. i still would take it. i don't ever feel like i am wasting 3 powers. i like to be a jumper so hurdle and combat jump get me around very well. health is also a nice thing for a ice tank. so fitness never seemed like a waste to me.

    the other reason why i take stamina is i like icicles. yes it uses alot of end. but the amount of dmg that it will do in a night is alot more then ppl think. of course i make my ice tank a bit more offensive then some. but that comes at a cost, being that i don't take aid self or the fighting pool, but they always seem to be good to go with just hoarfrost and hibernate. finally i would always put 3 recharges in EA. that is one of the most powerful things in a ice tank's arsonal. i go 3 recharge 3 end mods. but everyone plays different. glad you are enjoying what IMO is one of the most fun tanks to tank with
  3. hmmmm gotta disagree with ya on some things....1. i take blazing aura much sooner. 2 get hurdle it goes with combat jump and super jump. 3 take fiery embrace. 4 take fireball. taking fireball means you have to take fyreblast. these 2 attacks are effected by FE so you really really see alot more dmg. all in all a decent guide but i got to put my 2 cents in
  4. but his concept is to be the most survivable.....and there are AVs/GMs that do those things. infernal does fire dmg. there is another AV that uses LR. the punkin giant monster does fire dmg. alos in the encounter with chimera having permafrost helps deal with the caltrops nicely. i noticed this when i was next to my bro's ice tank without it....when i would hit EA i would ignore the movenment debuff from caltops. he was still slowed when he hit his EA. but i guess he could drop SJ for taunt
    and i know that we can just take taunt to bypass this.....but we were given our inheirent so the we DON'T have to take taunt to hold agro.
  5. it is amazing to me how many ways the mobs debuff villians in mayhems.....movement,recharge, -fly, -jump, res..ect ect....and stop making fyreblast have flashbacks, he was a angry angry man back then
  6. WELLDONE

    Infinity SGs

    The Leage of Extraordinarily Stupidmen. Yeah we are DUMB! We pride ourselves on bad tactics and even worse execution. If teaming with us....you will immediately feel dumberer. If beaten by one of us in PvP....hang your head in shame! All kidding aside we are a fun bunch of players, that are not that serious or that bright.