-
Posts
1536 -
Joined
-
Arc Name: [u]Holy Hydra![u]
Arc ID: #180128
Faction: Heroic
Creator Global/Forum Name: @VoodooGirl
Difficulty Level: Low, Hydra
Synposis: Go and stop the Hydra Attack in Steel Canyon and Free the Police Officers! Ideal for low level toons looking for a simple one mission arc to do with a team.
ETP: 1 mission < One Hour -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I bet they sent it out early by mistake. That would be why castle couldn't say more about it. Why would you announce it like this then not say anything about it? AND they always announce stuff at PAX and that's not till August.
Plus I never got the email while anachro did. I'm sensing a pink slip in someone's near future.
[/ QUOTE ]
Or maybe they released it now since Champions Online is due out this September, maybe.
[/ QUOTE ]
Fixed.
[/ QUOTE ]
Ahhh, it's been pushed back again? Interesting. -
[ QUOTE ]
I bet they sent it out early by mistake. That would be why castle couldn't say more about it. Why would you announce it like this then not say anything about it? AND they always announce stuff at PAX and that's not till August.
Plus I never got the email while anachro did. I'm sensing a pink slip in someone's near future.
[/ QUOTE ]
Or maybe they released it now since Champions Online is due out this summer. -
I know, I know. We will be getting Praetoria as a new zone area.
-
So, any chance of renaming those Isles since - well - they're not going to be very rogue soon? I'm all for Arachnosland.
-
Whenever I want ingame feedback on my arcs I trick people into RWZ and running my arcs to help see what's wrong with it and what I need to fix. I can see how my one arc works beautifully on a small team but somehow becomes an epic nightmare with more than three players.
I've posted both of my arcs on the MA forum and have received little response/input except for one person. I'm sticking to teaming with people ingame to help me work on my arcs and if someone finds them and wants to play them - enjoy! -
[ QUOTE ]
Arc 8486: Save Voo.Doo Company
Rating: 2/5
Notes: Very limited custom group
Overall: Bare bones arc, disappointing.
[/ QUOTE ]
wtf you mean my crappy slapped together in 3 minutes story arc wasn't GREAT?!
...seriously, I don't care. It's there as filler until I finish my third THC arc. And partly to amuse Fake Voodoo Company and the rest of the forum. -
ARC 84071
The Hellish Crusaders: Assault on the Future
Morality: Heroic
Creator Global: @Voodoo Girl
Synopsis: You are sent to the future to thwart an attempt by the the Hellish Crusaders that threatens the future of mankind.
Enemy Groups: Arachnos, Longbow, Custom Mob (Future Crusaders).
Link for Feedback -
Arc Name:Save Voo.Doo Company!
Arc ID: 8486
Faction: Neutral
Creator Global/Forum Name: @Voodoo Girl
Difficulty Level:Hard
Synopsis: Rescue Voodoo Company from some crazed generic forum types and defeat Fake VooDoo. Try to rescue Voodoo Company and bring him out - alive.
Estimated Time to Play: 30min
Link to More Details or Feedback: -
...let's all be glad we're getting something no other MMORPG has to offer - so be grateful for what you're getting. It will get better in time.
-
Arc Name: The Enchanted Forest
Arc ID: 3874
Faction Neutral - Custom Mob "Mythical Creatures"
Creator Global/Forum Name:@Voodoo Girl
Difficulty Level: Hard
Synopsis: Go into the woods to collect the pots of gold, defeat mother nature and beat the snot out of some faeries and elves.
Estimated Time to Play: 30 min
Link to More Details or Feedback: If you play (or start to play ) please leave comments ingame or to my global (@Voodoo Girl) as to what I can to do tweak the minions/mission/bosses/map etc. Thank you! -
A question:
I believe I read that we can include destructible items to our missions, similar to a Mayhem Mission, but will these items be available ONLY on those maps or can we include them in other maps.
I.E. the great missing hero mission(s) where you go and bust into a villain layer and destroy everything to stop their nefarious plans. -
I have found multiple builds to be exceptionally useful for my characters that used to be team dependent. Nobody would team with my Empathy defender unless she had almost all of her primaries, and most of my slotting went to those powers, leaving my attacks useless and impossible to solo with.
Now, I can have a build for team support and one for soloing. I love this addition to the game - L.O.V.E. I.T -
Well someone's not in a perky mood. You also have to realize that all those other games don't necessarily (as far as I'm aware of) share the same design team as City of Heroic Villains.
-
Thanks!
That's three years of base salvage converted into brainstorms. Where's the EASY button when you need it? -
If we can't get IoP's from the CoP - make them purchasable with very very high price tags and high rent - so it'll continue to force SG members to play in SG mode.
-
- on a note - I think the Dev's have a golden opportunity to dish out some more powersets to tanker/scrappers/brutes based on a variety of shield options - Electric Shield powerset? Fire Shield? Ice Shield? A lot of options for additional powersets there for gameplay instead of just aesthetics.
-
I ran it twice on the Test Server with my defender back then. What a nightmare. The IoP is cool. When it live my SG sadly tried to attempt it - afterwards got rid of that now useless raid teleporter.
-
The Hellish Crusaders has a new site:
thehellishcrusaders.gamerdna.com
...and we turn three this November! Want to join give me a shout ingame @Voodoo Girl -
[ QUOTE ]
First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
[/ QUOTE ]
Holy heck - it almost took a year for villains to get a new zone. -
In terms of the mission creator - will be allowed to use our own characters as "signatures" hero/villains or create new ones specifically for that story arc?
-
I am ecstatic that in Posi's letter there will be some love granted to base building! Seconds floors? Pleeaaase? Doors? Pleeease? Private rooms? Pleeeeaaaaaaase?
-
Well, it will certainly added an extra element of tension to Safeguard Missions when you have six bombs to disengage and you have select the right wire. Of course the inherent Villain in me would choose the wrong wire. Not that I get off on seeing my team fail, but it can be fun
Like pulling four mobs.