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Posts
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Joined
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No, I'm just ******* you. I'm not actually going to respond.
...or am I?
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Yes.
We are all aware. This was the well advertised Lore AMA thing from early/mid September. -
Yeah, you.
The one(s) that can draw. I need you for something... special.
Send me a PM if interested.
...or else. -
Going to try to swing by on Fri & Sun if I can
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Now, now, NCSoft didn't crush our hopes - they merely enflamed our resolve to carry on the fight.
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My response to NCSoft:
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What the hell. That isn't the obscenity laden message I posted!
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Thank you, NCSoft, for this overwhelming pile of pancakes. I greatly appreciate the effort you put into spinning such an empty, hollow message - as if you expect any of us, at this point after so much silence, to believe it.
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I'll check when I get home. My mobile banking is... limited.
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Oh, well that's perfectly understandable.
I mean, after you've nuked your Western market the only viable option is to dip into the accounts to buy yourself a measly McLunch. -
Thank you guys for creating an awesome community.
Please, share all the SaveCOH videos you come across - not only will it help spread the news it will keep it alive in people's minds. -
It's possible. Although I'd recommend breaking it up into connectable pieces - so you can have a large model. It'd create a base for the city model to sit on, break it off into square regions, and model in connector pieces on the base area so that it all connects together like a puzzle.
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Had I rendered with Blender Cycles:
That shot - one frame - took 13 minutes and 10 seconds.
So to render the whole Praetoria dissolving animation would have taken around 52 hours and forty minutes, approx. -
Also, I had considered using Blender's Cycles render but I found it was taking even longer to render each frame with it - go figure (it's supposed to be faster.)
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Note to self: Stop saving stuff on your roommate's computer -
Quote:Thank YouWould you mind sharing a brief overview of how you pulled off this great video?
Using Arcanaville's method of pulling a 3D "printscreen" I was able to import into Blender 3D the *.obj files (textureless.) I used a combination of grabs from demorecords and while playing Live (I highly recommend pulling from demorecords...)
Once in Blender I imported the file and scaled it down - waaaaaay down. Then I began to merge scene elements into meshes (buildings, surrounding scenery, "actors", etc.) Then I'd remove the double vertices and used Blender's Subdivision Surface modifier to make some of the meshes a higher resolution - for appearance and for the particle system I would be using.
After that I keyframed the camera positions to get a feel of the movement of each shot and also when each dissolving particle systems should begin and end. After that I would place in force fields - wind, turbulence, and general force fields (either inwards force or outwards force) and keyframe their movements, if any.
Once all that was in place I would begin "baking" the particle systems for each group that would be dissolved (actors or scenery,) setting the particle count to 50,000 and keeping the simulation around 35 - 50 frames. Once all those were processed I'd render a few still images at key points to gauge how it would appear in the final animation.
After that it was a matter of setting materials, sky color, ambient occlusion, and video information. I had toyed with reflections and depth of field but it was taking about 6 minutes to render each frame with those settings and for a 120 frame animation that would take a full day. -
Thank you all
A punch in the gut is exactly how I felt when the news was announced - and on Nov 30 my fear is everything will blow to dust.
I am have faith our community will pull together and we'll get some done.
Right now... I am demorecording every session on every toon I play! -
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Also, the song used is "Incarnates" by OminousVoice