Von Krieger

Caption Champ 3/26/10
  • Posts

    537
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  1. In order to get all that recharge you pretty much give up everything else. I'm sure it's an absolutely lovely AE farm build, but if you ever want to take the character out of the AE building (which I do with mine all the time) I don't think that build will work well at all.

    I'm rather fond of my own SS/Fire, and considering how pricey some IO's can get, having a pure farming build might not be for the best.

    Is that a theoretical build or one that you've actually used? I'm kind of curious as it seems like it would burn through the blue bar even faster than my build would.

    Due to my own Endurance issues, I took the Ageless Destiny power for when Consume is down, as well as to shore up the one thing that will kill me in normal gameplay: Defense debuffs. It also adds a whole heap of recharge.

    Between it and the proc in Footstomp, I have pretty close to perma-hasten and having an attack chain of Burn, Footstomp, and the three Mu mastery AoE's.
  2. Quote:
    Originally Posted by Another_Fan View Post
    Well it would turn all the level 45-50 content into exemp down content that could still be reasonably scaled.
    That's not an advantage. :P
  3. Nope. Not worth it.

    The maximum -Regen you're going to get out of your attacks is -40%. With is less than 1/10th of what Howling Twilight offers, or 80% of Twilight Grasp.
  4. Higher numbers. And higher numbers MUST be better by the very virtue of their highness!
  5. Don't confuse a majority opinion with a vocal minority. There are about a dozen people posting the same things in pretty much every tangentially related thread to the issue.
  6. Looks a bit like my own SS/Fire/Mu.

    If you're just going to be farming, you don't need three -KB's. I do a lot of TF's and tip missions with mine and only have one slotted. The only thing that will knock me down are Fake Nems and Longbow Gravity bosses.

    Slotting wise, I'd say go with the Kinetic Combat sets in your melee attacks rather than Touch of Death. Same bonus, but in fewer slots.

    If you're going to be AE farming, you don't need to slot much for damage, as Fury+Rage+Chewing through reds ought to have you near the damage cap on its own.

    Putting a Level 50 Numina +Heal in Health rather than the Regen Tissue proc will get a few percent more regen due to the enhancement effect + set bonus. If you're planning to run mostly at 50, it won't be a problem.

    Also your best friend is going to be putting a Force Feedback: Chance for +Recharge proc in Foot Stomp. +100% recharge for 5 seconds, and it's going to end up recharging close enough to that 5 seconds that in a massive AE hoard you have a pretty good chance of effectively making it permanent.

    I'll toss up my build, as it has served me quite well, though I didn't take Vengeance and lack a travel power, and RotP is rather useful for me in playing the normal content.

    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Infernal Infested: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Steadfast Protection - Knockback Protection
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Resistance/Endurance
    • (31) Titanium Coating - Resistance
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Healing Flames
    • (A) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Heal
    Level 6: Blazing Aura
    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 8: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    Level 12: Boxing
    • (A) Accuracy IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Consume
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Efficacy Adaptor - Accuracy/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Reactive Armor - Resistance/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    Level 32: Foot Stomp
    • (A) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Damage
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Rise of the Phoenix
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 41: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Accuracy/Immobilize
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (50) Enfeebled Operation - Immobilize/Range
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Static Discharge
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Tactics
    • (A) Endurance Reduction IO
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Numina's Convalescence - Heal
    • (21) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 26.44% Defense(Smashing)
    • 26.44% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 25.5% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 63.75% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 10% FlySpeed
    • 151.8 HP (10.13%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 10.45%
    • MezResist(Stun) 8.8%
    • MezResist(Terrorized) 2.2%
    • 6.5% (0.109 End/sec) Recovery
    • 22% (1.377 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.875% Resistance(Negative)
    • 10% RunSpeed



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  7. While more wasp themed than bee themed, my Katana/WP Scrapper's outfit might serve to help with inspiration.
  8. Price caps won't fix anything. In fact it will make items even more scarce when people quickly learn that they can hoard items and sell them outside of the market for prices beyond the caps.

    We've seen the same thing happen with PvP IO's.


  9. Why would you not be terrified of this guy?
  10. Ack, this. I hate this. Waiting around for trains, clicking on the Vanguard helicopter and standing there for 10 seconds like a goof, waiting for the doors on the ships and the castle gate in the ITF and the elevators in Lambda, and so on and so on.
  11. It was in the dev chat in Pocket D on the test server.


  12. It has indeed been changed to 80 feet.
  13. Quote:
    Originally Posted by Defenestrator View Post
    Then why does she keep losing everything?
    Because she didn't have any offensive powers.
  14. Quote:
    Originally Posted by Black Orchid II View Post
    ...What am I supposed to be seeing with the new-face-tech picture?
    Normal Maps. Whatever they are. :P
  15. Quote:
    Originally Posted by Kyasubaru View Post
    Awesome job on the steampunk pics but...



    Any pics of this?
    This girl in the steampunk image is displaying the new face tech apparently.
  16. Quote:
    Originally Posted by MyLexiconIsHugeSon View Post
    Wait, what?
    There's going to be a week of account reactivation, as well as a free Global Rename token given out.
  17. Also: Steam jump travel power. Not like Ninja/Beast Run.
  18. -We'll be getting new powers for the existing Incarnate slots before we get new slots
    -Power Proliferation was mentioned as being possible for Issue 21
    -2 more Incarnate trials on the way, as well as non-trial Incarnate content
    -Black Scorpion has a Seltzer machine
    -BS turned up with all the badges on his account including one not on the wiki: Recluse's Right Hand
    -Kheldians are on the short list of powersets that are go9ing to be looked at when time permits
    -Water Blast was brought up, but though a good idea it's not on the table since the blasts would require Ultra Mode to look right, and requiring Ulta Mode for a powerset is right out
    -Positron would like to have us be able to fight Dinosaurs, but has no idea how he can do so without having a new animation rig made
    -Posi on HEROCON: " HeroCons are EXPENSIVE to run... we took the money and did multiple Meet & Greets throughout the year in various locales"
    -Black Scorpion on Martial Arts Blaster Secondary: "On one of our lists is a physical defense training secondary for blasters, possibly based on MA. It is not yet being built currently though, but we are thinking about it."

    -Black Scorpion, on updating the character models to have fingers rather than 'glove-paws' like we currently have: " Be lucky you have paws. I have a cannon and a ... grasper thing... I think it came from a claw game."

    -Dark Watcher, on skipping cutscenes, "We did look into skipping them, but ran into a host of problems." Baronyx adds: "The cutscene has to play for the trail to continue."

    -Mother Mayhem, Azuria, Eochai, Jack in Irons, Siege, a Mystic Aspect, the Jade Spider and the Rikti Master at Arms were summoned for PC's to fight.

    -Azuria is hard. :P

    -A league formed to beat on Azuria. We won.

    -Steampunk Pack!
    -Backpack!
    -Clanker Aura!
    -Bronze chest piece
    -Victorian Hightlights!
    -Mechanical Wings!

    New, more detailed face tech!
  19. Black Scorpion mentioned in the dev chat tonight that Khelds are on the list of power sets to be looked at as time allows. So yay!
  20. I think several of the things are alterations to other powers that the Kheldie powers were based off of that didn't get carried over.

    Or that they're oddly designed and I feel that they ought to be looked at.

    As I said, 10% KB on a click power is not seen anywhere else in the game but on Kheldians. The next lowest is 20%.

    There are powers in other sets that are functionally identical to what Khledians have, but they have bigger AoEs, more damage, more targets, and lesser costs for it.
  21. Awhile ago I went through the Kheldie powers list and attempted to match them up to other powers from pre-existing sets. In doing so I looked through the numbers in game and on City of Data (mostly CoD) and found a few oddities.

    Since they're still hanging around, I figured I'd repost them and maybe catch the attention of the Devs. Who am I supposed to PM stuff like this to, by the by?

    Useless Knockback
    -PB: Gleaming Blast (10%)
    -PB: Bright Nova Blast (10%)
    -WS: Shadow Blast (10%)
    -WS: Dark Nova Blast (10%)
    -WS: Unchain Essence (10%)
    -WS: Dark Nova Emanation (0%)

    The chance for knockback in the first 5 powers is low enough to be essentially useless, and yet high enough to be annoying. They are they lowest chance for KB powers in the game, essentially. The closest I managed to find was a 20% chance.

    I'm wondering if there was a decimal shift error or something of the like, because 10% chance for KB seems silly.

    Also Dark Nova Emanation says in the power text that it has Knockback, but it does not have that feature as a part of the power. Odds are it's a copy/paste error that needs to be removed.

    Power Parallel Oddities
    -PB: Glowing Touch
    Is functionally identical to every other 1.96 scale single target heal in everything with the exception of its range. All the others have an 80 foot range, as opposed to Glowing Touch's 30 foot range.

    -PB: Pulsar
    Parallels with Thunder Clap. Same Stun magnitude, though it does get the 50% chance for a bonus +1 mag, though I don't think that's worth the additional 50% more Endurance that PB's pay to use the power. Especially considering they have a smaller target radius (PB's 20 as opposed to Storm's 25) and a smaller target cap (PB 10, Storm 16).

    -WS: Gravimetric Snare
    Parallels with Chillblain. Is 1.0 Accuracy rather than 1.2, lacks the -Fly and -KB. Also is listed as an AoE under the Attack Types heading.

    -WS: Ebon Eye
    Parallels with Ice Bolt. Has 1.1 Accuracy for some reason. Possibly the result of some power shuffling early on and thus had it's accuracy switched with Grav Snare?

    -WS: Essence Drain
    Parallels with Dark Melee's Siphon Life. Siphon Life got a buff awhile back, and as usual it didn't get carried over to the then identical Kheldie power. Essence Drain deals about 1/2 as much damage, recharges 5 seconds slower, and costs half again as much endurance.

    -WS: Black Dwarf Drain
    Parallels with the very same Siphon Life. 1.75 damage scale as opposed to Essence Drain's 1 on the nose, but still shy of SL's 1.96. Still costs half again as much Endurance. Still recharges 5 seconds slower.

    -WS: Inky Aspect
    Parallels with Oppressive Gloom. Due to the Kheldie's higher damage mods, running this takes off a larger percentage of HP per tick than all the other versions.

    IT'S SOOOO FLUFFY!
    -WS: Dark Extraction
    Extracted Essences have a power labelled "Gravitic Emanation" that is actually a faster-animating version of Dark Nova Emanation and has nothing in common with Gravitic Emanation.

    ---
    I think that's all the oddities and quirks with the numbers. But there might be more of them out there.
  22. Quote:
    Originally Posted by Arcanaville View Post
    Mother Mayhem: I am just -so- pleased with the success of this project, and as you know, if Mother is pleased, you know that our dear Emperor is pleased as well.
    Mother Mayhem: Our little runaways have had -so- much to tell me, so many -interesting- things. They've proven their devotion to their Mother with this information.
    Mother Mayhem: They have even told me where to find the other children who've run away, so they can be returned to their Mother's loving embrace.
    Mother Mayhem: Those little -rats- in the Resistance won't be able to hurt Mother's children now, after all the hard work our little dears have done. Now... be good and tell Mother, when will we be ready to deliver our next little -present- to those -vermin-?!
    Nightstar: We have been closely observing the subjects, and we estimate that they will be ready within the next day, Praetor Tilman.
    Siege: We have developed a plan for the release of the subjects that we believe you will appreciate, Praetor.
    Siege: Tomorrow evening, the B.A.F. will suffer an 'attack' by the Resistance and Primal forces. In the attack, the facility's security will be shut down and the subjects will escape.
    Nightstar: When this happens, we can immediately begin to sway the public's opinion in our favor, as we will have means of controlling the subjects.
    Nightstar: Some of the subjects will go berserk at our command. We will easily locate them, and we will have an opportunity to stop them and save the day.
    Siege: Thus, the Resistance and the Primals will be blamed for releasing terrorists into the city. We, however, will gain the grace of the populace for taking control of the situation.
    Siege: Better still, some subjects will remain sleeper agents, missed in the chaos. They will be free to infiltrate the Resistance and turn them to our side from within.
    Mother Mayhem: Wonderful. See that you send all of your precious work to Mother's archives.
    Mother Mayhem: There are just -so- many things we have planned! My children will soon see just how much -love- their Mother has for them.
    Mother Mayhem: I will leave the next phase in your capable hands. I know that your love for Mother means that -you- -will- -not- -fail- -me-!


    I have so many logs of trials I can build an Incarnate cabin.
    I've amused myself to no end once I've discovered that you can use your battle cry during cutscenes. Considering all the cutscenes out there that I can potentially dialog-bomb, I've set my battle cry for this express purpose.

    That battle cry?

    ...in my pants.

    It works at least once in just about every cutscene.
  23. It doesn't seem to load.

    Did we break their site?
  24. Quote:
    Originally Posted by Texas Justice View Post
    I'd try by shutting off TBPanel.exe first to see if that resolves it, and if not, shut off XPadder and then PrintScreen to see if one of those is conflicting.

    I suspect it may be TBPanel since it is a tool to allow you to control the graphics card settings. We've had similar problems with tools for nVidia cards like the Riva Tuner mentioned by _Zep_ and similar programs like EVGA Precision.
    Xpadder and PrintScreen were installed before I started having crash issues.

    TBPanel was installed after to give me manual control over my GPU fan, as if I don't adjust it manually the card heats up by about 15-20 C when I'm running CoH.

    Quote:
    Originally Posted by _Zep_ View Post
    Do you have riva tuner or any other OC utilities? Any recently installed items? COH doesnt play well with everything.

    I am betting it is an incompatibility with a recently added utility of some type.

    This should really be listed on the known issues page and fixed.
    What's an OC utility?