SS FA Farming Help


Black_Assassin

 

Posted

Here is the build I came up with please pick it apart.


Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Agent Lt Knuckles END GAME: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance
Level 2: Blazing Aura
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Recharge
Level 6: Haymaker
  • (A) Touch of Death - Accuracy/Damage
  • (21) Touch of Death - Damage/Endurance
  • (21) Touch of Death - Damage/Recharge
  • (48) Touch of Death - Accuracy/Damage/Endurance
  • (48) Touch of Death - Damage/Endurance/Recharge
  • (48) Touch of Death - Chance of Damage(Negative)
Level 8: Knockout Blow
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (19) Touch of Death - Chance of Damage(Negative)
  • (23) Touch of Death - Damage/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
  • (11) Steadfast Protection - Resistance/+Def 3%
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Karma - Knockback Protection
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) HamiO:Enzyme Exposure
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
  • (31) Reactive Armor - Endurance
Level 18: Rage
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 20: Consume
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 22: Boxing
  • (A) Accuracy IO
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
Level 26: Weave
  • (A) Karma - Knockback Protection
  • (33) HamiO:Enzyme Exposure
  • (33) Luck of the Gambler - Recharge Speed
Level 28: Burn
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 32: Foot Stomp
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 38: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (50) Rectified Reticle - To Hit Buff
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Super Jump
  • (A) Jumping IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (17) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod/Accuracy


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Fire/Fire Tanker Level 50
Stone/Stone Tanker Level 29
Invul/SS Tanker Level 9
DM/Invul Scrapper Level 39
Fire/Fire Blaster Level 32
Elec/Elec Blaster Level 20
Fire/Kin Controller Level 35
Warshade Level 6

 

Posted

Looks a bit like my own SS/Fire/Mu.

If you're just going to be farming, you don't need three -KB's. I do a lot of TF's and tip missions with mine and only have one slotted. The only thing that will knock me down are Fake Nems and Longbow Gravity bosses.

Slotting wise, I'd say go with the Kinetic Combat sets in your melee attacks rather than Touch of Death. Same bonus, but in fewer slots.

If you're going to be AE farming, you don't need to slot much for damage, as Fury+Rage+Chewing through reds ought to have you near the damage cap on its own.

Putting a Level 50 Numina +Heal in Health rather than the Regen Tissue proc will get a few percent more regen due to the enhancement effect + set bonus. If you're planning to run mostly at 50, it won't be a problem.

Also your best friend is going to be putting a Force Feedback: Chance for +Recharge proc in Foot Stomp. +100% recharge for 5 seconds, and it's going to end up recharging close enough to that 5 seconds that in a massive AE hoard you have a pretty good chance of effectively making it permanent.

I'll toss up my build, as it has served me quite well, though I didn't take Vengeance and lack a travel power, and RotP is rather useful for me in playing the normal content.

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Infernal Infested: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Steadfast Protection - Knockback Protection
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Resistance/Endurance
  • (31) Titanium Coating - Resistance
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Heal
Level 6: Blazing Aura
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
Level 12: Boxing
  • (A) Accuracy IO
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Consume
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Efficacy Adaptor - Accuracy/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance/Recharge
Level 28: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
Level 32: Foot Stomp
  • (A) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Damage
  • (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 41: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Accuracy/Immobilize
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Immobilize/Range
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Static Discharge
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Tactics
  • (A) Endurance Reduction IO
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (21) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 26.44% Defense(Smashing)
  • 26.44% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.5% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 63.75% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 10% FlySpeed
  • 151.8 HP (10.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 10.45%
  • MezResist(Stun) 8.8%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.109 End/sec) Recovery
  • 22% (1.377 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 10% RunSpeed



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Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

What do you plan on farming?


"PvP Messiah"

 

Posted

Mostly AE Ambush but also I would like to have the council farm for getting Shards.


Fire/Fire Tanker Level 50
Stone/Stone Tanker Level 29
Invul/SS Tanker Level 9
DM/Invul Scrapper Level 39
Fire/Fire Blaster Level 32
Elec/Elec Blaster Level 20
Fire/Kin Controller Level 35
Warshade Level 6

 

Posted

Just my say on your build..

Your build is by far different than what many people use for their farming character, you actually aimed for melee defense which is semi useless in ambush farms. You do have -12 KB protection which will be nice if you ever do TFs with this character (heck, I don't even have one -kb IO on my /FA and I extremely miss it.)

Suggestions for your build is to just aim for recharge. Recharge is all you need for a SS/FA , to get footstomp up every 5 seconds and to have permanent rage (double stacked is even better).

Seeing as how you have said you will be doing a Council farm mission and of course the regular front-loaded ambush AE missions, I would change your build quite abit.

Below is a build where I kept close to the same power picks you did, have them in the same level and even your slotting is similar.. I have increased your recharge by quite abit, enough for you to have footstomp up every 5 seconds and burn up every 6 (assuming the incarnate power you picked, is currently in your possession.) Hasten is up all the time, and overall this is plenty of recharge

I attempted to keep the -KB IOs in, but it appears I only shoved in 2 which is silly of me. The rule for -KB is 1 or 3, as 2 will cover as much as one will..
If you need -12, which I somewhat suggest .. remove the Numina : Heal from health and place it into Maneuvers. (=
Enjoy!

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... hmm its as if the search function is broken, but whatever. Its nicer to give help, and it gets easier each time


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Is there something im missing with AE farming?

Alot of people have vengeance which requires somebody to die.

I do 3/8 solo and get 106000 inf for a boss kill solo

grouped with 1 person i get 46000

I doubt i kill twice as fast by pumping reds to makeup for somebody taking half the coin.

mind you im pumping lucks because i have no coin to make a real build.


 

Posted

I guess Vengeance is more for when you're PL'ing someone. It's by no means necessary.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

A lot of builds pick up veng as a LOTG mule, then you have it when someone dies.


 

Posted

everyone seems to be supporting a recharge build for AE ambushes however none are near high enough to be quick all u need to ambush farm is 20% and rech....lots and lots of rech


Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Stompa PURE RECHARGE: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(5), Mocking-Taunt/Rchg/Rng(7), Mocking-Acc/Rchg(7), Mocking-Taunt/Rng(9), Mocking-Rchg(9)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(23), Oblit-Acc/Dmg/EndRdx/Rchg(23)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Boxing -- Amaze-Stun(A), Amaze-EndRdx/Stun(33), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46)
Level 8: Knockout Blow -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(25), UbrkCons-EndRdx/Hold(27), UbrkCons-Dam%(27)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(42), KinCrsh-Acc/KB(45), KinCrsh-Rchg/KB(45), KinCrsh-Rechg/EndRdx(45), KinCrsh-Dmg/EndRdx/KB(46)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(40)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit(40)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 24: Super Speed -- Zephyr-ResKB(A)
Level 26: Weave -- LkGmblr-Rchg+(A)
Level 28: Burn -- FotG-ResDeb%(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(33)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-%Dam(34), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(43), GravAnch-Hold%(43)
Level 44: Melt Armor -- Achilles-ResDeb%(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), RechRdx-I(50), Posi-Dam%(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5), P'Shift-End%(29)
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 9.875% Defense(Smashing)
  • 9.875% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 3% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 3.6% Max End
  • 121.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 90% Enhancement(Accuracy)
  • 5% FlySpeed
  • 28.11 HP (1.875%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Held) 5.5%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 17% (0.284 End/sec) Recovery
  • 6% (0.375 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 18% RunSpeed


proper amount of recharge and enough defence to sit happy with 2 lucks


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

In order to get all that recharge you pretty much give up everything else. I'm sure it's an absolutely lovely AE farm build, but if you ever want to take the character out of the AE building (which I do with mine all the time) I don't think that build will work well at all.

I'm rather fond of my own SS/Fire, and considering how pricey some IO's can get, having a pure farming build might not be for the best.

Is that a theoretical build or one that you've actually used? I'm kind of curious as it seems like it would burn through the blue bar even faster than my build would.

Due to my own Endurance issues, I took the Ageless Destiny power for when Consume is down, as well as to shore up the one thing that will kill me in normal gameplay: Defense debuffs. It also adds a whole heap of recharge.

Between it and the proc in Footstomp, I have pretty close to perma-hasten and having an attack chain of Burn, Footstomp, and the three Mu mastery AoE's.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

ah i didnt realise someone actually replied :P yes that is my build i run i love it errr end is only a theoretical issue and stomp gives me +rech so consume is up between 35-45secs which sorts my end easily, i also have a green/blue insp macro which i can bash to give me end and i will incarnate it at some point still only t1 alpha and t1 reactive does nothing for me because of my glad burn proc


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Quote:
Originally Posted by Black_Assassin View Post
ah i didnt realise someone actually replied :P yes that is my build i run i love it errr end is only a theoretical issue and stomp gives me +rech so consume is up between 35-45secs which sorts my end easily, i also have a green/blue insp macro which i can bash to give me end and i will incarnate it at some point still only t1 alpha and t1 reactive does nothing for me because of my glad burn proc
and you are correct it is pretty useless outside of fire ambush...so i just farmed a bit and spent 4bill or so slotting a 2nd build with 32.5% s/l/e/n def picked up soul mastery which is nice

still need a few more IOs mainly 4 dam/end/rech kinetic combats but that wont take me long to get


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child