Venture

Renowned
  • Posts

    2357
  • Joined

  1. Quote:
    Even assuming you're interpreting it all correctly, where's your proof that those two people were actually right?
    The entire field of postmodernism?

    Quote:
    Calling a story inconsistent is either inaccurate, meaningless or pointless.
    And the problem is that it's not any of those things, particularly in running continuities.
  2. Quote:
    Remove the Legal Filter from the Mission Architect. As it stands now the MA is pretty much useless for creating story arcs since so many words are blocked, including the names of nearly all CoH game characters.
    Only fix I even remotely care about.
  3. Quote:
    ...I have never run into a positive comment from Venture. It could just be because I'm not active enough on the fora...
    I gave out lots when reviewing MA arcs (now a pointless activity). Others are distributed in various places, but they're there.
  4. Quote:
    Because you know, its extremely easy to complain and criticize other peoples work from other side of a computer screen...
    Actually I find it easier to do so in person, when reasonable opportunity presents itself.
  5. Quote:
    Or you can just, you know, not look at every little detail of the story with a microscope looking for the plot holes with a fine tooth come.....
    We're not. We can see the flaws from way out here in the nosebleed section.

    Quote:
    Just sit back and enjoy the story as it is without trying to find flaws in it....
    Quote:
    Originally Posted by Josh Wimmer a.k.a. Moff
    Finally, this should also go without saying, but since it apparently doesn't: Believe me, the person who is annoying you so much by thinking about the art? They have already considered your revolutionary "just enjoy it" strategy, because it is not actually revolutionary at all. It is the default state for most of humanity.
  6. *cracks knuckles*

    Quote:
    Calmly, and without vitriol, point out what your problem is: If you make a clear, concise case to the right person, it can make all the difference.
    We already have. It hasn't.

    Quote:
    Ignore it. It's just a game. MST3K Mantra, guys.
    Moff's Law

    Quote:
    Create your own award-winning MMO and write it better. (I say this entirely without sarcasm, and honestly mean it.)
    a) Are you footing the bill? b) You don't have to lay an egg to criticize an omelet. Oh and c) many players have written better content in AE.

    Quote:
    Call the writers incompetent: It's rude, unproductive, and annoying to those of us who actually like the game.
    If they weren't wrong so often we wouldn't have to correct them so much.

    Quote:
    Complain about the writing when it has little/nothing to do with the conversation at hand: It's perfectly valid to not like the writing, and also valid to voice those opinions, but only in certain contexts.
    Naturally you will determine what those contexts are, right?

    Quote:
    Don't argue your grievances ad nauseum. It's the internet, and people aren't going to agree with you, but that's no reason to strangle a perfectly good discussion with a relatively minor disagreement.
    This is the previous complaint wearing a funny hat.
  7. Quote:
    That's the exact same thing, just using different words.
    A glass of water that was full five minutes ago and is half-full now is different from two glasses of water, one full and one half-full.

    Quote:
    Yes, I read that, and I Googled it, I'm still not see how any of it is relevant.
    Arcanaville has explained it from a more formal perspective which is out of context; the original has to do with sets of beliefs and philosophy of science. All of a person's beliefs form an interconnected web. It is possible to add any new belief to the web no matter how contradictory if one is willing to deform the rest of the web sufficiently. That's (unintentionally; wasn't what Quine or Duhem were writing about) what powers postmodernism in a nutshell; if you're willing to embrace any amount of nonsense you can believe anything. Arcanaville's interpretation (truth is dependent on context) is coming at it from a different angle but arrives at basically the same place.

    In your example, the degenerate solution is to add "Wednesday and Thursday are interchangeable" to the mix. Is this complete nonsense? <bison>OF COURSE!</bison> So what?

    But even conceding that the example is irreconcilable doesn't get you anywhere really. The only types of inconsistencies you're willing to admit could exist in a story are the kind of childish mistakes that a proofreader would (or at least should) catch. If a writer oh, I don't know, says vampires can't have kids and then in the next book has a vampire knock up the lead babe, according to you this isn't inconsistent or bad writing as long as she can handwave it, and she'll always be able to do so. Your position admits of only the most trivial of objections and thus can be safely dismissed as an unreasonable criterion.
  8. Quote:
    That's a case of two time-lines, not the same sense of two time-lines as you're thinking of, but two time-lines nevertheless.
    No, it's one timeline with two different states.

    Quote:
    Ah yes, name dropping without any link or explanation of the relevance...
    Given earlier in the thread. Keep up.
  9. Quote:
    Time travel could allow Wednesday in time-line A and Thursday in time-line B, but not both Wednesday and Thursday in the same time-line. If the story says the latter, then it is inconsistent.
    There is only one timeline; the characters met for the first time on Thursday and then the timeline was reset and they met for the first time on Wednesday. No inconsistency, so what if the novel was really a rom-com with no fantastic elements, obviously the Villain of Another Story mucking things up on the sidelines....

    Quote:
    No you can't.
    Quine says you can and he's (or was, sadly) smarter than you. (Your argument, by the way, is an example of the Duhem-Quine Thesis at work. )
  10. Malta. Nothing else is even close.

    Unfortunately as of the Roy Cooling arc the current team has amply demonstrated that if they were to do a serious "expose" on Malta it would be utterly terrible.
  11. Quote:
    If, for example, a story says two people met on a Thursday, and then later contradicts that by saying they met on Wednesday, and those claims are made out-of-character, then that story contains an inconsistency.
    Time travel.

    Quote:
    More formally, if a story claims both A and ¬A are both true, then that story is inconsistent.
    A formal system that contains A and ¬A is inconsistent but stories (or belief structures) are not formal systems. You can always bend a story to accommodate contradictions; it's just a question of how many porcupines your audience is willing to swallow.
  12. Quote:
    Every example given is something that can be explained. Such an explanation might be horribly convoluted, but can still exist. A true inconsistency can't be explained.
    A "true inconsistency" then never exists by this definition, because any inconsistency can be handwaved if you're willing to swallow enough codswallop. This is the point.
  13. Quote:
    hate to continue to derail, but thinking on recent lore turns reminds me of this article: prometheus - 'calvinball mythology', and the void of meaning
    The article reads as though the author has never even heard of H. P. Lovecraft (though the followup appears to contradict that). Prometheus is at its heart a remake of At The Mountains of Madness; critiquing it as he did is akin to evaluating a rom-com as if it were a Western (perhaps because someone wore a cowboy hat).

    As for the points about Calvinball storytelling in general, I agree for the most part, particularly:

    Quote:
    One of the peculiarities of running a Calvinball TV series is that the audience must never be allowed to think that the writers are making stuff up as they go.
    The problem is that I've never seen anyone actually do this. Anyone with an eye for detail can tell when the writers have drawn Schrodinger's Gun. Some amount of that is necessary just to deal with real life contingencies but as some dead white guy said "plans are useless; planning is indispensable". In making Babylon 5 JMS got away with some Calvinball-esque moves because he knew at every step of the way where he was, where he had been, where he was going, and how he got where he was and intended to get where he was going. It is orders of magnitude easier to make changes in that kind of known framework than it is to throw random crap at the wall one day to the next and hope for the best.
  14. Quote:
    Well, there's also the theory that the Primal dimension is in fact the "real" dimension, and that every other dimension is just a version or reflection of it.
    Two words: Voodoo Shark.
  15. At this point I think I'm more afraid to find out how it unfolds. :-P
  16. Quote:
    Show me one example of where the incarnate story is outright inconsistent, because no-one's done that yet.
    Slick and Arcana have already done a good job here. But just off the top of my head:

    Blueberry says that Ascension robs the postulant's race of much of its potential. But if the same source of potential or "Well" as we're calling it applies to all members of a given race across multiple universes then doesn't it have to have infinite potential? There are infinite alternate universes and any finite supply divided across infinity would come to nothing. If it's infinite then why would Ascension matter? You can subtract any amount from infinity, uh, infinitely.

    But let's go with the idea that potential is finite. Doesn't that make every one of our characters a selfish jerk? For one to become superhuman, how many others must be consigned to mediocrity or worse because their share of potential has been taken? Ten? Fifty? A hundred? Who, who would call themselves "hero", would accept such power at such a price? And yet, of course, our characters are cast by the Incarnate lore as chomping at the bit to gain MOAR POWER, even making obvious Faustian bargains with a clearly malevolent entity to do so.

    It is obvious by any reasonable accounting that the Well and Incarnate lore have been and continue to be cobbled together on the fly to fit the convenience of the moment. There is a term for this. It's also obvious that the implications are considered lightly if at all. Sometimes that's forgivable. This being a roleplaying game, and the material in question being intimately tied to how people conceive and perceive their alternate selves, it isn't. That's over and above that fact that it's a just plain bad story.

    N.B. that it's not a question of whether or not the inconsistencies can be reconciled. Of course they can be. I keep trotting this out but only because it's true: there's a thing in philosophy called the Duhem-Quine Thesis which basically states in layman's terms that if you try hard enough you can BS yourself into believing anything. If you're willing to toss anything resembling reason and sanity to the winds you can explain the Well lore using the political structure of the Ottoman Empire. The problem is that you need to come up with these kinds of absurd explanations.

    N.B. also: Moff's Law.
  17. Quote:
    Thanks, it is sure to be half price next week!
    I know. You're welcome.
  18. I had been hoping for Beast Mastery to go on sale, which I knew was long odds. I threw in the towel this morning and spent some accumulated stipend to buy it.
  19. Quote:
    You may not like the lore, and you might find it more palatable if it were explained better or differently, but that doesn't mean it's inconsistent.
    It is not merely inconsistent but it makes absolutely no sense on any level when examined closely. It's a great example of an ad hoc attempt to explain things that didn't need explaining and weren't really connected in the first place.
  20. Yeah, I'd trade the ability to have any one question answered for the power to completely and utterly excise the entire Well storyline from the game. It's unbelievably bad, for one thing; try explaining it to someone who doesn't play the game and watch the look on their face. And it casts the players as 1976-era D&D munchkins.
  21. Quote:
    my primary one is, what is the deal with merluna. we know she went silent, where is she now, what is she now
    Merulina is dead, per Vincent Ross' arc. Best guess as to what killed her is a Nictus, possibly Arakhn or Dirge of Shadow.
  22. The true story of Crimson, Indigo and Viridian.
  23. Tried out the aura last night, thought it was pretty "meh". Oh well, whaddya want for nothing....
  24. Quote:
    The new Dark Matter costume aura. Its pretty sweet I seen a guy on Virtue with it
    Really? I got one of the codes and couldn't for the life of me tell what it did. The costume creator was the one place I didn't think to look....

    ...to the bat-login, old chum!
  25. Quote:
    It just means the hand of fate moves at a slightly different pace in different settings. It doesn't change the fact that they are "parallels".
    It reduces the issue to a silly use of writers' prerogative.

    Quote:
    So yeah, it's basically fate, or the Well, or the Almighty Writer, y'know, some cosmic force going "this person exists", but not really being too concerned with the circumstances.
    The problem is that the circumstances are important.