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Immersion. funny word that.
My Immersion is broken every time I open a mission window and see "Heroic"
My Immersion is broken every time I do a co-op mission and can't pass an awaken.
My immersion is broken every time I do a mayhem on a stalker and longbow runs right to me.
My immersion is broken when I go to the RWZ, and a Vanguard op talks to me like I am a hero.
My immersion is broken when I can fight WITH longbow but AGAINST Arachnos in the RWZ.
My immersion is broken every time I have to save some lame Hero in the RWZ.
My immersion is a very lame argument. Immersion applies to both sides if it does for one side. Please give that argument up. Just say you don't like it and be done with it.
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Sorry I missed the raid last night. I wasn't feeling too good, so took the night off.
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But what I do have trouble with are people who who cry for villains to have access to all CoH zones but then turn right around and scream bloody murder when someone suggests heroes get access to all CoV ATs and/or Powersets.
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Zones are one thing. AT's are another. You see the same bloody murder cries when a villain is looking for Hero AT's and powersets.
I for one would LOVE to have my Blasters go rogue, or to be able have a villain 'troller.
AT's are unique. Zones are generic.
For the record, I am all for tearing down the false walls. -
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Open all zones to both sides.
Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.
Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.
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sounds like Warburg without the PvP. Not bad.
I still like the idea of taking unused and oft complained about zones away from heroes and giving them to villains. Yes, I would take Crey's Folly, Boomtown, Terra Volta over nothing any day of the week. -
OP, you have my backing. Villains have gotten one exclusive zone since launch (grandville). Looking at the same stuff is boring.
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The real trick to this is seeing whether or not the Devs ever make this a priority or not...
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It is not a priority.
My Question to BaB
Zones, Will there be more VILLAIN specific ones?
his reply
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Possibly. More likely to see new zones that both factions can access, either through co-op play or through competing storylines. I'm not sure I agree that villains really need more exclusive zones...there are a lot of zones hero side that aren't used that much. Wouldn't make sense to spend all the time to make a bunch of villain only zones so they could sit unused too. Really nothing to do with how many people are playing villains...doesn't make any more sense to make exclusive hero content either. That's really more of a Posi quesiton though.
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Yet right after this they announced a remake of the Hollows, and there is some scuttlebut that the New Midnight whatever zone is Hero only (I cannot confirm this, nor have I asked) -
meh
I guess I am one of the few people that likes The Hollows as it is now. All it needed was a hospital to make dying less of a bear. The only part that is tricky is Grendels Gulch in my opinion (OOOGA LOOGA = death).
How long will it be before the worst performing zone in either game gets looked at? Please don't take as long as it did to dehazardize this hazard zone. -
I am loving that FINALLY I will not have to sort through every contact in the game so that I can find the daggon broker.
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I must say based on the info given, I am impressed.
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Thank YOU Devs!
I hoped that you guys would put them on a schedule one day. I really enjoy them. -
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That made me chuckle, maybe someone needs to remind the Dev's that this is just a game.
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It was till they added loot. Then it became a JOB for the RMT'ers. That's what is so funny about all of this.
Perhaps I would be upset if on my last multi Cap run I didn't end up with more useless recipes than I did useful ones. I didn't think that TF spawn sizes were a big deal in the first place. All this did was completely empty the villain side market of pool C recipes.
The odd actions of this Dev team has really opened my eyes to the other alternatives out there, which make me sad. -
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My two cents:
Obviously this is a middle ground between "how it used to be" and "how it is now on Live." Despite a substantial amount of rational arguments in favor of scrapping the change altogether and reverting back to the old system, the rednames seem adamant on shaking things up for god knows what reason...
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To reiterate my original statement about farming Task / Strike Force and Trial statements for RMT purposes and to echo Positron's follow up statement; the reason for the change to these missions is to curb the following behavior:
8 people start a Task Force.
7 people log off and allow the 1 character that's a strong solo build to solo to the end.
The 7 other people log on just before the finish.
Complete the mission and 8 people obtain Pool C rewards for the work of 1 person.
The above behavior is something that we are not allowing to continue.
We understand that there is more work that can be done on these missions. We appreciate and value your feedback on that front.
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Thanks for the semi reversion... I guess.
personally, I feel as though if you can solo any TF, you know what you are doing and will continue to do so whether it spawns for 8, 2 or one. This should alleviate conecerns about a mass /kick so that someone can solo an 8 person TF though. -
I don't know about you all, but just the use of the word "Groovy" has me nervous. What is this the 60's?
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I just have one simple question...Why did it take two days to find the patch notes and to comment on this situation?
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because they were shopping for wedding gifts for Drama Queen. -
Forgetting, I can buy maybe.
Letting players fret for two days and deleting posts after being made aware of it is very bad form. It really makes it look like you guys were trying to pull a fast one. -
I just put in the time off request
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Nobody wants to see Heroes get shafted. But a 60/40 balance, or a 75/25 balance, still gives heroes plenty new to do and helps fill the obvious, glaring gaps in CoV.
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I've seen you bring up this point before(and I think I agreed with it too initially, I don't now that I've thought about it). Please explain to me how in the world giving about 1/3 of the game's population more content than the other 2/3? How would that make financial success? It seems to me that splitting the content 50/50(even if you don't like the content or how some of the missions are worded, it counts as content), like the have been doing recently, is the best course of action. Now if they do almost half and half then add a feature or two for villains each issue(Epic ATs, a new TF here or there, etc) that would be good for them as well.
But to even suggest that villains get 3 times the new content heroes do is absurd. Please explain to me how that could possibly be a good idea for NC Soft.
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Because everyone has access to both sides now? -
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You will maintain this attitude as long as the developers give your interests the lion's share of their attention. Were you on the other side of the fence, you'd.... but why waste my time stating the obvious, which has been repeated more than once in other threads?
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1)There is no fence, the majority of players have access to both and play to their fancy.
2) Scrolled back quite a few pages which confirmed my recollection. The folks asking for a lions share of new stuff are self-proclaimed predominantly red side players.
I9, I10 and I11 was equal content for both factions.
This trend will continue.
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I hope not. CoV needs to be developed more. CoV needs to get some of the "fluff" stuff that CoH got in the early issues. CoV has not gotten anything "Fluffy" since introduction. If it had, this and threads like it would not have come to be. -
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If they added world PvP I'd either adapt or move on.
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I think the problem is too many people would move on.
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count me as one. I hate going into the zones for the badges now. Perhaps if PvP wasn't such a joke in this game, I would stick around, but it is so I would be gone in a heartbeat. -
Finally caught up after a week away. I am surprised that this thread is still here. I am more pleasantly surprised that the name calling nonsense has ended and that it turned into a discussion actually worth reading.
That said.
About a year ago, I suggested that heroes lose a hazard zone or two. They could have been closed off to heroes and a few of the contacts that you trip over every 5 ft in grandville dropped in there. People made me see the light.
Though it should be an easy thing to do, I would rather that they did not. I want the Villain side of the game to be expanded upon. I do not want to see anything else ported to one side or the other.
The CM thing is similar to what /stoners experience with SB.
The Stalker "fix" feels Hella Nerfish. -
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Here we go. Can there never be a civil discussion without the waaa waaa crap?
you asked what short end, I am showing you. You refuse to aknowledge it and go the inflamatory route.
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::sigh:: No you showed me nothing of the sort. I refute your claim of villains receiving the short end and instead state this more appears to crying and making a fuss when it isn't productive.
I keep stating there are problems and issues that can be worked on but this approach, particularly claiming that villains are getting the short end of the stick, or that villains are hated, or any other claim along those lines isn't a productive approach. Particularly when it doesn't hold up to analysis.
Now your perspective maybe that villains get the short end, but you need to make clear this is your opinion, not state it as a fact.
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Heroes were created, missions, zones and badges were added afterward. Those heroes missed the stuff that was added afterward. Yes? No?
Heroes have more weapons to customize than villains. Yes? No?
RWZ tells the story of what happend to Hero One and crew. Yes? No?
I haven't even touched on the issues that show discrepancies between the two sides. If I were to start there, you would have to get a large wedge of cheese. -
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Spelunker is the one that I was thinking about. Three contacts magic origin. Since I'm a Techie, I have always missed them.
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You don't have to be Magic to get the mission. I've done it on any number of Tech characters.
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I am saying that I missed them. Not that you cannot get them on other origins. I looked at the text that says they deal in "x'"type missions/enhancements. Not knowing any better, I always went with people offering tech stuff. -
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Issue 9 The invention system and new Hami. Larger playerbase = more vibrant economy. Keeping Villains from accessing that rich market was a bad and shortsighted idea.
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Great idea if you want to see the villains screwed. Blue side had lots and lots and lots of people with billions of influence to burn. Villains would not have been able to compete with that.
The fact that heroes had an exploitable TF that was fixed is not supporting your point.
Again just because you don't like content doesn't make it invalid. Villain side got a brand new Hamidon encounter and a new zone. YOu don't like it that is fine but it is brand new COV content.
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Issue 10: the Rikti return. Whoop de dam doo.
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Again just because you don't like the content doesn't invalidate it as new content. The Rikti and the Vanguard fit into the metastory of City of Villains. That your character is resisting that metastory and trying to play counter to it doesn't invalidate it as valid new content. You can scream that you hate and loath the new content all you want but it is still new content.
Could it have been made a bit more general? Yes, is this any reason to throw a hissy fit about it? No.
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Flashback: There are more heroes than villains right?
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And this is pertinent? Flashback isn't there to provide a chance to catch up on old missions. It is there to provide a continuing repeatable source of missions. That you don't understand this distinction is interesting. But leads you to incorrect conclusions.
I fail to understand any relavence to your point about Dual blades? Yes everyone got them... so? And yes it is the first weapon set seen by brutes. You are not seeing this as a positive thing? From that I must conclude that your saying brutes shouldn't have weapons.
Weapon customization was a cool thing that they could do. It specifically helps any character who uses weapons. I fail to see any bias against COV here except in your own mind.
If you can't handle a blaster than shame on you.
Accolades ... ? I fail to see your point, you are not making sense here. Just kind of huh.....
Look the martyred we are so put upon and abused stance just isn't working.
Are there things that could be improved in COV? Absolutely. But taking the stance you are isn't going to help COV at all. You are embracing the we are the put upon step children whaaaaaa attitude that turns people off.
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Here we go.Can there never be a civil discussion without the waaa waaa crap?
you asked what short end, I am showing you. You refuse to aknowledge it and go the inflamatory route. -
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Are there any badge missions mission from Heroes? badge missions that, say, are required for an accolade?
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Yes. Specifically, the missions for Spelunker
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Spelunker is the one that I was thinking about. Three contacts magic origin. Since I'm a Techie, I have always missed them.
Just how many characters were created before the badge was put into the game? It had to be more than villains since badges were a part of the game's build. They were not a part of the initial CoH release. -
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On the flip side there are some of us that are sick of CoV getting the short end of the stick.
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As we keep asking the short end of what stick. We martyred victim act.
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I edited my earlier post to clarify my position.
No one is crying for Martyrdom. Please let's not start that.
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Yes but claiming short end of the stick is taking the martyred victim aproach. And thus the wrong language to use.
Don't get me wrong there are legitimate issues on the COV side and those can be debated and discussed. But this basic thread doesn't even try and do that, it's very title cries out that the OP thinks COV is being victimized by the devs.
I'll be glad to discuss the need for more content, expanded opportunities for arcane salvage etc. Those are all valid concerns and things that can be asked for. That wasn't where this thread started and was going though.
And I'll even give you one more thing. It has been brought up as a valid point that I think holds true. It is more City of Mercenaries than City of Villains and yes Vanguard does lend itself to that. But the problem there is obviously a limitation of the game engine. Ie contacts can only give one set of mission briefs and lack an ability to differenciate between hero and villains. It might be reasonable to ask for some of those briefs to be made a bit more ambigous. That said I still have zero problem justifying them to my villain characters.
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Here is something for you to think about when I say short end.
There were three issues in 07.
Issue 9 The invention system and new Hami. Larger playerbase = more vibrant economy. Keeping Villains from accessing that rich market was a bad and shortsighted idea. Saying that villains would not be able to compete is akin to saying that low pop servers cannot compete with high pop servers. Yet the markets cross servers. They should also cross sides. A dev came out and told people how to exploit a particular TF, and the mission remained unchanged. When I9 hit there was a huge spike in running of that TF which seeded the blue market with untold wealth. Villains had no such mechanism. Hami is a waste of time. It should have been co-op. Villains got a copy and paste of Moster Island because we had no way to farm EoE's. That was a big whoops.
Issue 10: the Rikti return. Whoop de dam doo. The Rikti invasion did not advance the villain story line. What it DID do is advence the Hero story line. Now all heroes know what became of Hero One and his band of merry men and women. The RWZ text is hero slanted, and the Warzone is really the old Crash site, and villains are basically tag-a-longs.
Issue 11: brought us flashback, dual blades, Willpower, weapon customization, Fury-fiance and the "fixing" of accolades.
Flashback: There are more heroes than villains right? It stands to reason that there are more heroes that missed things than villains. Heroes have many more arcs that they may not have access to due to origin contacts. Villains never had that limitation so were able to pick and choose the content that they wanted to do. There are seven zones that you are herded into and the bulk of the story arcs that people clamor about are in the 40+ zone, where it ridiculously hard to miss anything.
Dual Blades: Everyone got them. They are the only weapons that brutes have.
Willpower: Awesome sauce!
Weapon Customization: big discrepancy here. Heroes have access to 12 weapon sets across every AT. Villains have access to 8. Doms are completely left out of the mix.
Fury-fiance: lol PvP. There is no holding of Blasters now. No siree. I know the first thing that I did was load up my Blaster's tier 1 and 2 powers with with every gimmick that I could afford. Thanks to IO's.
Accolades: Once again, just numbers. There are many more high level heroes with late accolades that would have been affected by flashback than villains. Simply because there were more heroes than villains when badges were introduced in the first place. So by default more hero characters benefit than villain characters.
Short end of the stick. Red side needs more exclusive content. Red side needs something to get people interested again. Red side needs more things that are not copied from or to the blue side.
Just an observation. Feel free to pick it apart.
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mar·tyr·dom (märtr-dm)
n.
1.
a. The state of being a martyr.
b. The suffering of death by a martyr.
2. Extreme suffering of any kind.
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No I am not suffering. Nor am not proclaiming that villains suffer. I am just annoyed that there has not been more development on the red side.