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Posts
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Joined
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With I-17 we will see an influx of DS MMs. I do not care for playing MMs personally, but I love teaming with them.
My question is what kind of team members will you most be looking for? I have a couple villains, but I am wanting to roll a new one cause I have not played red side in years.
Would you be looking most for Corruptors?...SoAs?...Doms?
Figure I can play a villain a good bit and try to roll something up that will help out the legions of demons I expect to see running around.
(I generally play support-type characters, no interest in stalkers, and very little in Brutes.) -
I just wanted to add a new bit of perspective to the discussion.
I am an extremely casual gamer (very busy and often travel due to work)
I have played CoX off and on since release, I have yet to get a character to level 50.
I am not a "farmer", nor do I have anything against it, I just do not care enough about progressing in levels to actively seek out the fastest way to exp.
My issue however, is that in my limited play time AE missions are really not worth it any more for me. You have to sift through quite a few bad/mediocre stories to find some gems, all the while getting reduced rewards or fighting enemies that mop the floor with you.
I understand the intent of lowering rewards to prevent exploits, but it seems to me that the powergamers will find a different avenue (in or out of AE) while a lot of us casuals just get turned off from the whole AE experience. -
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Ice/Kin corrupter...if it was me.
Ice for a bit of extra control and good focused single target damage, Kin to help things flow even more smoothly. -
Honestly, both of the ATs work pretty well. I doubt many oother players are gonna freak out about getting one over the other. If you can hold aggro, people will group with you.
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I pretty much agree. It seems to me that the greatest reason for adding something like MA is to add flexibility to the game. Now I feel as if the Devs want MA to fall into their definitions of how the game should work/be played. I understand the reasoning behind the nerfing of the farming, but what honestly comes next? was MA designed solely for creation of more story based missions?
If MA was designed for the simple reason of adding more missions to the game, I think they are on the right track.
If however, MA was desired to give a greater degree of flexibility to the players, and to allow them to decide how they play, then they should take a hard look at any further nerfing (imho)
It really comes down to design decisions.
Oh, and sorry MA designers, but many of you will be dissapointed if you think that the farm nerf is going to make your stories more well played. The farm nerf will only attract players to the next highest exp grind, be it player or dev created. -
The farming will calm down for the most part. I know I did it briefly, to try out a couple powersets that I didn't feel up to leveling normally in the past. Its kind of been nice to try some different sets on ATs that Ive already played.
Some will keep farming, but I think the greater majority will get a couple characters up, then return to enjoying everything else this game has to offer.