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Posts
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Joined
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Quote:Fair enough.I thought you stayed subscribed so that you could sit around and be disappointed by how long it was taking to get the next new thing, and then disappointed in said thing once it got here.
To be perfectly frank, I'm not sad to see you go. Your doomcrying totted up to look "researched" made you a persistent negative nancy, and didn't do a damn thing to help the game or the community.
Best of luck on getting the Scoop back up. -
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I'll throw this out here: I've unsubscribed after 6 years. Lots of little things contributed, but ultimately I've played the game for six years and I can't see a reason to continue. I held on to see what Going Rogue contained and was disappointed; it was also disappointing to see comments of "just wait until I19 and I20" from the devs so soon after GoRo launched. GoRo was meant to be the release that showed off all the extra resources Paragon Studios had received; instead it was less than the sum of its parts. Extremely unlikely to come back, but I'm keeping an eye out for Paragon Studios announcement of their next title.
No, you can't have my stuff. It's still MY stuff. :-) -
Quote:In-game events with CMs don't really thrill me because I'm pretty unlikely to ever see one. I don't play peak times.And although there are some events that OCR puts on in-game, I don't think asking for a few extra posts here or there is asking too much, IMPO.
If anything, I tend to resent not being able to attend these events without getting up at 2am.
Quote:I know a certain moderator would have preferred that I kept this subject in PMs between them and I; this may have been a key reason. They can't publicly dissent with the "united front", or even acknowledge any questioning to it. IMPO, it sounds like a sort of Marketing Dictatorship. (This is where I stop short of Godwin's Law.)
The thing is that it is the OCRs job to NOT put forward their personal opinion on the matter. Their job is to pass feedback up the chain but also keep a lid on things. Although I disagree that they should stay silent on the issue, they really don't have anything positive to say - the PP is there, it costs $8 and it isn't going to include anything extra. All they can do is say, "We hear your feedback". -
Nice to see the people back on the streets, pushing hero and villain alike around.
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If only the devs could make PvP a Nemesis plot, they'd be in the clear.
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Outside of flipping my blueside character redside, is there any other way of checking out the time played on a character without talking to an 'M'-named civilian?
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Quote:That doesn't matter. For players who feel slighted that NCsoft shut down their game (or that SOE introduced the NGE to SWG, or that Paragon Studios nerfed MA, or that Cryptic didn't make STO Star Trek-ky enough, or that Turbine sent LOTRO F2P), then that company is the Worst Company Ever.In 13 years, NCSoft has shut down a grand total of 4 boxed games (not sure about their webgame stats): Auto Assault in 2007, Tabula Rasa in 2009, Dungeon Runners in January, and Exteel (which isn't even an MMO) just a few weeks ago.
And honestly, if you had followed the development cycle and launch of Tabula Rasa, you shouldn't be surprised in the least. Lineage, now 12 years old, is still running.
When FFXIV launches, expect Square Enix to become the new Worst Company Ever for a while. -
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It's a good idea that is really looking for an application.
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There are plenty of people out there who rate NCsoft as the worst MMO company ever because they keep shutting down MMOs like Auto Assault and Tabula Rasa. It's a big wheel of h8.
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I20: New Beginnings
Patch Notes:
- Servers have been wiped and rebooted to original Issue 1 settings. There was a rip in the time / space continuum, or something. But just wait until you see what is coming in Issue 2 in just 3 months time! -
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Quote:Part of me thrills to the equivalent $8 PvP pack. :-)Of course I'm not the one making these sorts of concrete statements absent any meaningful data:
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The Punisher has also killed the entire Marvel Universe, so there's that.
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Quote:If a business irritates a lot of its customers for a short-term financial gain, it's poor practise. For many people the lack of value in the Party Pack is a turn-off, as has been the lack of communication on the issue, as is the idea that such packs may be the future. Booster packs have always walked the line of offering something worth their price tag and the Party Pack has failed miserably on that in general forum opinion.A lot of folk in this thread seem to be profoundly uninformed about how businesses work.
There's also some fairly simple ways of modelling price and demand curves that don't involve going live first. I can't see this as some sort of grand experiment when the more obvious "we need a booster pack - carve out those emotes and let's go" explanation works better. After all, if it had been planned, it's odd that the pack is about one emote from being called the Sports Pack. -
Reading through that comment thread: is there really a demand for Falcon: Man Without Fear?
Falcon? -
Quote:1) Threads like this show that PS / NCsoft don't have an idea about the correct for this product at all. They are full of some of CoH/V's most loyal players indicating they aren't going to buy the pack at all due to its pricing / lack of perceived value.I presume they have a clear understanding of the demand ceiling for this product and priced it accordingly.
<snip>
I'm seeing it as an experiment to see if narrowly focused packs have an audience. If they wanted to go through the rigamarole of making a full pack, they'd have done it. There's a reason this one only has emotes and packs a seemingly outsized price tag.
2) Why would PS be looking to target niche sections of their player base at this stage? Targeting the niche isn't going to make the development costs worthwhile. The booster packs need to have a broader appeal to be purchased, which is why they have typically consisted of constume parts, a power and some emotes (and maybe something a bit different). That way people go, "I don't want X, but I like Y so I'll buy the pack anyway".
I've got an idea why what should have been a simple goodwill gesture - we've developed some emotes and here they are for free to celebrate GoRo / I18, party on! - has turned into a PR issue, but it isn't because the devs thought they'd conduct an experiment. -
Cryptic is going down that path - one 'engine' team and then a separate team for each game. They also appear to spend less on MMO development than other studios - according to recent Emmert interviews, CoH cost US$6m to develop and CoV cost US$8m (which is about half what I've heard, but anyway). This is in an industry where MMOs are increasingly costing tens of millions - APB cost between $50m and $80 (maybe even closer to $100m) depending on where you look and it basically closed in 3 months.
I've got no idea about how much was spend on ChampO or STO, but I doubt either of them cost $50m just to launch. There appears to be a general plan to be profitable on about 100k players for each title, which is a sensible target, but it also restricts the size of the development budget (and hence features that make it into the game).
Interesting tidbit I saw today: Aaron Brady (don't think he had a red name) who stayed with Paragon Studios when Cryptic sold out to NCsoft - and was Chief of Technology at NCsoft for a bit - is the Executive Producer of Cryptic's Neverwinter title. -
Quote:Both are motivated by survivor's guilt.#1. The difference between Batman's motivation and Punishers's is Punisher wants Revenge. Once he takes down who did what happened his motivation is gone. Batman doesn't want what happened to him to happen to anyone else. His motivation is never gone but merely questionable. So where Batman makes sense to keep going, but Punishr does not from what I know.
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Pacman is 30. Although maybe he's just the mouth of gaming.
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I wondered if it was leashing that had mucked something up.
Also: leashing is still a bad idea in CoH/V. -
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